mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-24 09:24:26 +03:00
Only consider it a store if it sells something edible or quaffable...
and reduce some of the vehicle parameters to make it easier to tune.
This commit is contained in:
parent
3ef1e03279
commit
e13dd74ab4
@ -243,7 +243,7 @@ fn make_vehicle_panel(ctx: &mut EventCtx, app: &App) -> Panel {
|
||||
custom_bar(
|
||||
ctx,
|
||||
app.session.colors.boost,
|
||||
vehicle.normal_speed / max_speed,
|
||||
vehicle.speed / max_speed,
|
||||
Text::new(),
|
||||
)
|
||||
.align_right(),
|
||||
|
@ -1,5 +1,6 @@
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use map_gui::tools::amenity_type;
|
||||
use map_model::{BuildingID, BuildingType};
|
||||
use widgetry::{Color, Drawable, EventCtx, GeomBatch, Line, Text};
|
||||
|
||||
@ -65,8 +66,13 @@ impl Buildings {
|
||||
}
|
||||
continue;
|
||||
}
|
||||
} else if !b.amenities.is_empty() {
|
||||
// TODO Maybe just food?
|
||||
} else if b.amenities.iter().any(|a| {
|
||||
if let Some(at) = amenity_type(&a.amenity_type) {
|
||||
at == "groceries" || at == "food" || at == "bar"
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}) {
|
||||
buildings.insert(b.id, BldgState::Store);
|
||||
batch.push(colors.store, b.polygon.clone());
|
||||
continue;
|
||||
|
@ -18,8 +18,10 @@ use crate::player::Player;
|
||||
use crate::vehicles::Vehicle;
|
||||
use crate::{App, Transition};
|
||||
|
||||
const MAX_BOOST: Duration = Duration::const_seconds(5.0);
|
||||
const ACQUIRE_BOOST_RATE: f64 = 0.5;
|
||||
const BOOST_SPEED_MULTIPLIER: f64 = 2.0;
|
||||
const HANGRY_SPEED_MULTIPLIER: f64 = 0.3;
|
||||
|
||||
pub struct Game {
|
||||
title_panel: Panel,
|
||||
@ -185,7 +187,7 @@ impl Game {
|
||||
let boost_bar = custom_bar(
|
||||
ctx,
|
||||
app.session.colors.boost,
|
||||
self.state.boost / self.state.vehicle.max_boost,
|
||||
self.state.boost / MAX_BOOST,
|
||||
if self.state.boost == Duration::ZERO {
|
||||
Text::from(Line("Find a bike or bus lane"))
|
||||
} else {
|
||||
@ -205,9 +207,9 @@ impl Game {
|
||||
self.update_time_panel(ctx, app);
|
||||
|
||||
let base_speed = if self.state.has_energy() {
|
||||
self.state.vehicle.normal_speed
|
||||
self.state.vehicle.speed
|
||||
} else {
|
||||
self.state.vehicle.tired_speed
|
||||
HANGRY_SPEED_MULTIPLIER * self.state.vehicle.speed
|
||||
};
|
||||
let speed = if ctx.is_key_down(Key::Space) && self.state.boost > Duration::ZERO {
|
||||
if !self.player.on_good_road(app) {
|
||||
@ -291,7 +293,7 @@ impl Game {
|
||||
|
||||
if self.player.on_good_road(app) && !ctx.is_key_down(Key::Space) {
|
||||
self.state.boost += dt * ACQUIRE_BOOST_RATE;
|
||||
self.state.boost = self.state.boost.min(self.state.vehicle.max_boost);
|
||||
self.state.boost = self.state.boost.min(MAX_BOOST);
|
||||
}
|
||||
|
||||
self.animator.event(ctx, app.time);
|
||||
@ -342,7 +344,7 @@ impl State<App> for Game {
|
||||
self.animator.event(ctx, app.time);
|
||||
self.snow.event(ctx, app.time);
|
||||
self.player.override_pos(self.player.get_pos().project_away(
|
||||
dt * self.state.vehicle.normal_speed,
|
||||
dt * self.state.vehicle.speed,
|
||||
self.player.get_angle().opposite(),
|
||||
));
|
||||
}
|
||||
|
@ -1,13 +1,11 @@
|
||||
use geom::{Duration, Speed, Time};
|
||||
use geom::{Speed, Time};
|
||||
use widgetry::{GeomBatch, Prerender};
|
||||
|
||||
pub struct Vehicle {
|
||||
pub name: String,
|
||||
|
||||
pub normal_speed: Speed,
|
||||
pub tired_speed: Speed,
|
||||
pub speed: Speed,
|
||||
pub max_energy: usize,
|
||||
pub max_boost: Duration,
|
||||
|
||||
// Paths to SVGs to draw in sequence
|
||||
draw_frames: Vec<&'static str>,
|
||||
@ -20,10 +18,8 @@ impl Vehicle {
|
||||
"sleigh" => Vehicle {
|
||||
name: "sleigh".to_string(),
|
||||
|
||||
normal_speed: Speed::miles_per_hour(30.0),
|
||||
tired_speed: Speed::miles_per_hour(10.0),
|
||||
speed: Speed::miles_per_hour(30.0),
|
||||
max_energy: 20,
|
||||
max_boost: Duration::seconds(5.0),
|
||||
|
||||
draw_frames: vec!["sleigh.svg"],
|
||||
scale: 0.08,
|
||||
@ -31,10 +27,8 @@ impl Vehicle {
|
||||
"bike" => Vehicle {
|
||||
name: "bike".to_string(),
|
||||
|
||||
normal_speed: Speed::miles_per_hour(40.0),
|
||||
tired_speed: Speed::miles_per_hour(15.0),
|
||||
speed: Speed::miles_per_hour(40.0),
|
||||
max_energy: 50,
|
||||
max_boost: Duration::seconds(8.0),
|
||||
|
||||
draw_frames: vec!["bike1.svg", "bike2.svg", "bike1.svg", "bike3.svg"],
|
||||
scale: 0.05,
|
||||
@ -42,10 +36,8 @@ impl Vehicle {
|
||||
"cargo bike" => Vehicle {
|
||||
name: "cargo bike".to_string(),
|
||||
|
||||
normal_speed: Speed::miles_per_hour(40.0),
|
||||
tired_speed: Speed::miles_per_hour(5.0),
|
||||
speed: Speed::miles_per_hour(40.0),
|
||||
max_energy: 150,
|
||||
max_boost: Duration::seconds(10.0),
|
||||
|
||||
draw_frames: vec![
|
||||
"cargo_bike1.svg",
|
||||
@ -77,7 +69,7 @@ impl Vehicle {
|
||||
let mut energy = 0;
|
||||
for x in vec!["bike", "cargo bike", "sleigh"] {
|
||||
let vehicle = Vehicle::get(x);
|
||||
speed = speed.max(vehicle.normal_speed);
|
||||
speed = speed.max(vehicle.speed);
|
||||
energy = energy.max(vehicle.max_energy);
|
||||
}
|
||||
(speed, energy)
|
||||
|
Loading…
Reference in New Issue
Block a user