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https://github.com/a-b-street/abstreet.git
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very primitive building type classification, with coloring
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606340e2db
commit
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@ -3,7 +3,7 @@ use crate::objects::{DrawCtx, ID};
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use crate::render::{RenderOptions, Renderable};
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use ezgui::{Color, Drawable, GfxCtx, Prerender};
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use geom::{Bounds, Distance, Line, Polygon, Pt2D};
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use map_model::{Building, BuildingID, LANE_THICKNESS};
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use map_model::{Building, BuildingID, BuildingType, LANE_THICKNESS};
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pub struct DrawBuilding {
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pub id: BuildingID,
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@ -31,7 +31,17 @@ impl DrawBuilding {
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let default_draw = prerender.upload_borrowed(vec![
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(
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cs.get_def("building", Color::rgba_f(0.7, 0.7, 0.7, 0.8)),
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match bldg.building_type {
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BuildingType::Residence => {
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cs.get_def("residential building", Color::rgb(218, 165, 32))
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}
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BuildingType::Business => {
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cs.get_def("business building", Color::rgb(210, 105, 30))
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}
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BuildingType::Unknown => {
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cs.get_def("unknown building", Color::rgb_f(0.7, 0.7, 0.7))
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}
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},
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&fill_polygon,
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),
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(cs.get_def("building path", Color::grey(0.6)), &front_path),
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@ -52,9 +62,6 @@ impl Renderable for DrawBuilding {
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}
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fn draw(&self, g: &mut GfxCtx, opts: RenderOptions, ctx: &DrawCtx) {
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// Buildings look better without boundaries, actually
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//g.draw_polygon(ctx.cs.get_def("building boundary", Color::rgb(0, 100, 0)), &self.boundary_polygon);
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if let Some(c) = opts.color {
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g.draw_polygon_batch(vec![
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(c, &self.fill_polygon),
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@ -23,9 +23,17 @@ pub struct FrontPath {
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pub line: Line,
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}
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)]
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pub enum BuildingType {
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Residence,
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Business,
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Unknown,
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct Building {
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pub id: BuildingID,
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pub building_type: BuildingType,
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pub points: Vec<Pt2D>,
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pub osm_tags: BTreeMap<String, String>,
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pub osm_way_id: i64,
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@ -21,7 +21,7 @@ mod traversable;
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mod turn;
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pub use crate::area::{Area, AreaID, AreaType};
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pub use crate::building::{Building, BuildingID, FrontPath};
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pub use crate::building::{Building, BuildingID, BuildingType, FrontPath};
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pub use crate::bus_stop::{BusRoute, BusRouteID, BusStop, BusStopID};
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pub use crate::edits::{EditReason, MapEdits};
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pub use crate::find_closest::FindClosest;
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@ -1,8 +1,8 @@
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use crate::make::sidewalk_finder::find_sidewalk_points;
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use crate::{raw_data, Building, BuildingID, FrontPath, Lane};
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use crate::{raw_data, Building, BuildingID, BuildingType, FrontPath, Lane};
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use abstutil::Timer;
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use geom::{Bounds, Distance, GPSBounds, HashablePt2D, Line, Pt2D};
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use std::collections::HashSet;
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use std::collections::{BTreeMap, HashSet};
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pub fn make_all_buildings(
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results: &mut Vec<Building>,
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@ -48,6 +48,7 @@ pub fn make_all_buildings(
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let id = BuildingID(results.len());
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results.push(Building {
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id,
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building_type: classify(&input[idx].osm_tags),
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points,
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osm_tags: input[idx].osm_tags.clone(),
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osm_way_id: input[idx].osm_way_id,
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@ -83,3 +84,16 @@ fn trim_front_path(bldg_points: &Vec<Pt2D>, path: Line) -> Line {
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// Just give up
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path
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}
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fn classify(tags: &BTreeMap<String, String>) -> BuildingType {
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if tags.contains_key(&"shop".to_string()) || tags.contains_key(&"amenity".to_string()) {
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return BuildingType::Business;
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}
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if tags.get("building") == Some(&"apartments".to_string()) {
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return BuildingType::Residence;
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}
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if tags.get("building") == Some(&"residential".to_string()) {
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return BuildingType::Residence;
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}
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return BuildingType::Unknown;
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}
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