diff --git a/book/src/project/history/year3.md b/book/src/project/history/year3.md index be9dd61e95..695d8e0c45 100644 --- a/book/src/project/history/year3.md +++ b/book/src/project/history/year3.md @@ -22,6 +22,20 @@ improvements - [Silicon Valley Bike Summit](https://bikesiliconvalley.org/2020/07/poster_dustin-carlino/), [Seattle PI](https://www.seattlepi.com/local/transportation/slideshow/solve-Seattles-traffic-problem-in-this-video-game-205839.php) -- September: ... +- September: full support for driving on the left, textured color scheme, + rendering isometric buildings, editing traffic signal offsets, a big round of + UI changes, infinite parking mode, trip purpose, alleyways - [SeattleMet](https://www.seattlemet.com/news-and-city-life/2020/09/a-new-game-allows-you-to-redesign-seattle-streets) -- October: ... +- October: unit tested turn generation, web version launched with async file + loading, thought bubbles showing agent goals, slow parts of a trip + highlighted, more UI overhauls, dedicated OSM viewer mode started, major + simulation performance optimizations, major progress towards live map edits, + automatically picking boundaries for arbitrary cities +- November: switched from Dropbox to S3, download new maps in-game, collision + dataviz UI, day/night color switching, unit testing lane changing behavior, + starting the 15 min walkshed tool, simplified simulation spawning code, + recording and replaying traffic around a few intersections, refactoring to + split out separate tools +- December: lane-changing fixes, blocked-by explorer in debug mode, non-Latin + font support on web, saving player state on web, census-based scenario + generation started, 15 minute Santa