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fix bug where commands scheduled at tick 0 were skipped
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6dad7155aa
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e681032866
@ -138,8 +138,6 @@ impl Sim {
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}
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}
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fn inner_step(&mut self, map: &Map, control_map: &ControlMap) -> Result<(Vec<Event>), Error> {
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fn inner_step(&mut self, map: &Map, control_map: &ControlMap) -> Result<(Vec<Event>), Error> {
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self.time = self.time.next();
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let mut view = WorldView::new();
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let mut view = WorldView::new();
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let mut events: Vec<Event> = Vec::new();
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let mut events: Vec<Event> = Vec::new();
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@ -216,6 +214,10 @@ impl Sim {
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}
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}
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}
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}
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// Do this at the end of the step, so that tick 0 actually occurs and things can happen
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// then.
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self.time = self.time.next();
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Ok(events)
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Ok(events)
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}
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}
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