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better crosswalk rendering, and an overlay for finding bus lanes
This commit is contained in:
parent
965037ce77
commit
e6fcc50696
@ -1,21 +1,21 @@
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f3beb809b18a0212c447c77bde14fdb8 ../data/screenshots/pending_montlake/01x01_i19.png
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8a0c9c6df41226feb43624849fdc6741 ../data/screenshots/pending_montlake/02x01_i24.png
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d86d044c2c21ff07514cc11ec74dc882 ../data/screenshots/pending_montlake/03x01_i0.png
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292d9aa652779044d65980bc745fb305 ../data/screenshots/pending_montlake/01x02_i5.png
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32fe6088d0626aea9e2fdfddef6f4da5 ../data/screenshots/pending_montlake/01x01_i19.png
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13fd5fb8bf19120156418ac290d6ee4d ../data/screenshots/pending_montlake/02x01_i24.png
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99bdbb64f8f357eb9ecc49c0241efe67 ../data/screenshots/pending_montlake/03x01_i0.png
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abad174a1a96560ae30c2db15ab6c2cb ../data/screenshots/pending_montlake/01x02_i5.png
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a15c1c86d0b902b963abf828e5b63bd4 ../data/screenshots/pending_montlake/02x02_i9.png
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f6a9e460a3b5b0c92de62d224a42eb27 ../data/screenshots/pending_montlake/03x02_i8.png
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a7ba3f05074f0fcce44a9824eabcd2a5 ../data/screenshots/pending_montlake/01x03_i20.png
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17073779fee1db0091018f1fa3573d08 ../data/screenshots/pending_montlake/02x03_i71.png
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0c894a42fe55e6cbc11c49a2791fbcc5 ../data/screenshots/pending_montlake/03x03_i77.png
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b4e8ae13665cef5ce6fe57bc369856c0 ../data/screenshots/pending_montlake/01x04_i4.png
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530e570803b8b43f5a270abb610b3535 ../data/screenshots/pending_montlake/02x04_i1.png
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a20594d8ceb3f4514a7a39fee6c08cb4 ../data/screenshots/pending_montlake/03x04_i58.png
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59579782601879af6fe7d5ca9c6c3ca1 ../data/screenshots/pending_montlake/01x05_i31.png
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7c71292837ca8da42e74bc220ce72112 ../data/screenshots/pending_montlake/02x05_i25.png
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da515a2509fce1a87681f07e4261ac61 ../data/screenshots/pending_montlake/03x05_i65.png
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08511285b4662fca3aa16b0999c5af38 ../data/screenshots/pending_montlake/01x06_i40.png
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d58fd30efea902f77f0b24f3afdbe1af ../data/screenshots/pending_montlake/02x06_i124.png
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d76202bbaefddd15a3341e2cd66bef9e ../data/screenshots/pending_montlake/03x06_i2.png
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ba7a81928d5b5a15badab851b9202cde ../data/screenshots/pending_montlake/01x07_i26.png
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0762ca009fccaf3d30452c6d0e5571ac ../data/screenshots/pending_montlake/02x07_i85.png
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7bea327c422916af57b3b448fe9efeba ../data/screenshots/pending_montlake/03x07_i27.png
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8212df248d5a3cc957fb9f9ba3f0d615 ../data/screenshots/pending_montlake/03x02_i8.png
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e2347d5b9b240f14df5cb7a7b33a3fe3 ../data/screenshots/pending_montlake/01x03_i20.png
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5f64e71201de37ebd39d7e12a0f8dbfa ../data/screenshots/pending_montlake/02x03_i71.png
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6b7de9c100ca476a4aa2fe12830dd44a ../data/screenshots/pending_montlake/03x03_i77.png
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e62c06cbcc8b82714009fcc3360d5377 ../data/screenshots/pending_montlake/01x04_i4.png
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2d0ad4590f8ceeaf33f0d785bbcc4cd2 ../data/screenshots/pending_montlake/02x04_i1.png
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4a7d05e039eea28b7009d1e78203a3da ../data/screenshots/pending_montlake/03x04_i58.png
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a9eb423970fc9ec9029ce839b6d45913 ../data/screenshots/pending_montlake/01x05_i31.png
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bdc20ec3835d5ea97dfe876c7e91b409 ../data/screenshots/pending_montlake/02x05_i25.png
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765d355df2add3c3264c2c7a11c0c12d ../data/screenshots/pending_montlake/03x05_i65.png
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c74934011cc0a3edee1b0715a6c917b1 ../data/screenshots/pending_montlake/01x06_i40.png
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c4a802fcc9efb8a26652f3db55a89e62 ../data/screenshots/pending_montlake/02x06_i124.png
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0109c9ae20b1a1974d5bd4f8607634b2 ../data/screenshots/pending_montlake/03x06_i2.png
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a1af056db050da5fab430fc4758d611d ../data/screenshots/pending_montlake/01x07_i26.png
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052ee656b3064277306bce62239d9aa2 ../data/screenshots/pending_montlake/02x07_i85.png
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a9a97911411e5408655fb6301c859578 ../data/screenshots/pending_montlake/03x07_i27.png
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@ -294,7 +294,7 @@ fn make_octagon(center: Pt2D, radius: Distance, facing: Angle) -> Polygon {
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fn make_crosswalk(batch: &mut GeomBatch, turn: &Turn, cs: &ColorScheme) {
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// Start at least LANE_THICKNESS out to not hit sidewalk corners. Also account for the
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// thickness of the crosswalk line itself. Center the lines inside these two boundaries.
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let boundary = LANE_THICKNESS + CROSSWALK_LINE_THICKNESS;
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let boundary = LANE_THICKNESS;
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let tile_every = LANE_THICKNESS * 0.6;
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let line = {
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// The middle line in the crosswalk geometry is the main crossing line.
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@ -317,6 +317,16 @@ fn make_crosswalk(batch: &mut GeomBatch, turn: &Turn, cs: &ColorScheme) {
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perp_line(Line::new(pt1, pt2), LANE_THICKNESS)
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.make_polygons(CROSSWALK_LINE_THICKNESS),
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);
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// Actually every line is a double
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let pt3 = line.dist_along(dist_along + 2.0 * CROSSWALK_LINE_THICKNESS);
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let pt4 = pt3.project_away(Distance::meters(1.0), turn.angle());
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batch.push(
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cs.get("crosswalk"),
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perp_line(Line::new(pt3, pt4), LANE_THICKNESS)
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.make_polygons(CROSSWALK_LINE_THICKNESS),
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);
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dist_along += tile_every;
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}
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}
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@ -10,7 +10,7 @@ use crate::ui::{ShowEverything, UI};
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use abstutil::{prettyprint_usize, Counter};
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use ezgui::{Choice, Color, EventCtx, GfxCtx, Key, Line, MenuUnderButton, Text};
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use geom::Duration;
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use map_model::PathStep;
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use map_model::{LaneType, PathStep};
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use sim::{ParkingSpot, TripMode};
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use std::collections::{BTreeMap, HashSet};
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@ -22,6 +22,7 @@ pub enum Overlays {
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FinishedTrips(Duration, Plot<usize>),
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Chokepoints(Duration, ObjectColorer),
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BikeNetwork(RoadColorer),
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BusNetwork(RoadColorer),
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// Only set by certain gameplay modes
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BusRoute(ShowBusRoute),
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BusDelaysOverTime(Plot<Duration>),
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@ -48,6 +49,7 @@ impl Overlays {
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Choice::new("finished trips", ()).key(Key::F),
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Choice::new("chokepoints", ()).key(Key::C),
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Choice::new("bike network", ()).key(Key::B),
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Choice::new("bus network", ()).key(Key::U),
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]
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})?;
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Some(Transition::PopWithData(Box::new(move |state, ui, ctx| {
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@ -68,6 +70,7 @@ impl Overlays {
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Overlays::FinishedTrips(t, _) => ("finished trips", *t),
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Overlays::Chokepoints(t, _) => ("chokepoints", *t),
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Overlays::BikeNetwork(_) => ("bike network", ui.primary.sim.time()),
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Overlays::BusNetwork(_) => ("bus network", ui.primary.sim.time()),
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Overlays::BusRoute(_) | Overlays::BusDelaysOverTime(_) => {
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// The gameplay mode will update it.
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return None;
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@ -83,7 +86,9 @@ impl Overlays {
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pub fn draw(&self, g: &mut GfxCtx, ui: &UI) -> bool {
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match self {
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Overlays::Inactive => false,
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Overlays::ParkingAvailability(_, ref heatmap) | Overlays::BikeNetwork(ref heatmap) => {
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Overlays::ParkingAvailability(_, ref heatmap)
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| Overlays::BikeNetwork(ref heatmap)
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| Overlays::BusNetwork(ref heatmap) => {
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heatmap.draw(g, ui);
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true
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}
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@ -134,6 +139,7 @@ impl Overlays {
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"finished trips" => Overlays::FinishedTrips(time, trip_stats(ui, ctx)),
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"chokepoints" => Overlays::Chokepoints(time, calculate_chokepoints(ctx, ui)),
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"bike network" => Overlays::BikeNetwork(calculate_bike_network(ctx, ui)),
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"bus network" => Overlays::BusNetwork(calculate_bus_network(ctx, ui)),
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_ => unreachable!(),
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}
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}
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@ -346,6 +352,19 @@ fn calculate_bike_network(ctx: &mut EventCtx, ui: &UI) -> RoadColorer {
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colorer.build(ctx, &ui.primary.map)
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}
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fn calculate_bus_network(ctx: &mut EventCtx, ui: &UI) -> RoadColorer {
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let mut colorer = RoadColorerBuilder::new(
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Text::prompt("bus networks"),
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vec![("bike lanes", Color::GREEN)],
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);
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for l in ui.primary.map.all_lanes() {
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if l.lane_type == LaneType::Bus {
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colorer.add(l.id, Color::GREEN, &ui.primary.map);
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}
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}
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colorer.build(ctx, &ui.primary.map)
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}
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fn trip_stats(ui: &UI, ctx: &mut EventCtx) -> Plot<usize> {
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let lines: Vec<(&str, Color, Option<TripMode>)> = vec![
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(
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