mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-24 09:24:26 +03:00
fix bugs in scenario viz mode and draw demand arrows a little better
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parent
2f5b5f1302
commit
e7068867fb
@ -81,6 +81,10 @@ impl<T: Ord + PartialEq> Counter<T> {
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list.sort_by_key(|(_, cnt)| *cnt);
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list.into_iter().map(|(t, _)| t).collect()
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}
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pub fn consume(self) -> BTreeMap<T, usize> {
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self.map
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}
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}
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pub fn wraparound_get<T>(vec: &Vec<T>, idx: isize) -> &T {
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@ -87,10 +87,13 @@ impl CommonState {
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None
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}
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pub fn draw(&self, g: &mut GfxCtx, ui: &UI) {
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pub fn draw_no_osd(&self, g: &mut GfxCtx, ui: &UI) {
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self.turn_cycler.draw(g, ui);
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self.location_tools.draw(g);
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}
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pub fn draw(&self, g: &mut GfxCtx, ui: &UI) {
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self.draw_no_osd(g, ui);
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CommonState::draw_osd(g, ui, &ui.primary.current_selection);
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}
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@ -24,6 +24,7 @@ impl State for NeighborhoodPicker {
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ctx.canvas.handle_event(ctx.input);
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if let Some(n) = pick_neighborhood(&ui.primary.map, self.wizard.wrap(ctx)) {
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self.wizard = Wizard::new();
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return Transition::Push(Box::new(NeighborhoodEditor {
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menu: ModalMenu::new(
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&format!("Neighborhood Editor for {}", n.name),
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@ -4,7 +4,7 @@ use crate::helpers::ID;
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use crate::mission::pick_time_range;
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use crate::sandbox::{GameplayMode, SandboxMode};
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use crate::ui::{ShowEverything, UI};
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use abstutil::{prettyprint_usize, MultiMap, WeightedUsizeChoice};
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use abstutil::{prettyprint_usize, Counter, MultiMap, WeightedUsizeChoice};
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use ezgui::{
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hotkey, Choice, Color, Drawable, EventCtx, EventLoopMode, GeomBatch, GfxCtx, Key, Line,
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MenuUnderButton, ModalMenu, Text, Wizard, WrappedWizard,
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@ -197,7 +197,7 @@ impl State for ScenarioManager {
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)));
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}
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if self.demand.is_some() && self.menu.consume_action("stop showing demand", ctx) {
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if self.demand.is_some() && self.menu.consume_action("stop showing paths", ctx) {
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self.demand = None;
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}
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@ -277,14 +277,14 @@ impl State for ScenarioManager {
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&ShowEverything::new(),
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);
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g.redraw(p);
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// TODO Color legend!
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} else {
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self.bldg_colors.draw(g, ui);
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}
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self.menu.draw(g);
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self.general_tools.draw(g);
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self.common.draw(g, ui);
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// TODO Just cover up common's OSD with ours...
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self.common.draw_no_osd(g, ui);
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if let Some(ID::Building(b)) = ui.primary.current_selection {
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let mut osd = CommonState::default_osd(ID::Building(b), ui);
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@ -487,7 +487,10 @@ fn make_trip_picker(
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.iter()
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.map(|idx| {
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let trip = &scenario.individ_trips[*idx];
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Choice::new(describe(trip, home), other_endpt(trip, home))
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Choice::new(
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describe(trip, home),
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other_endpt(trip, home, &ui.primary.map),
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)
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})
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.collect()
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})?
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@ -585,7 +588,7 @@ fn describe(trip: &SpawnTrip, home: OD) -> String {
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}
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}
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fn other_endpt(trip: &SpawnTrip, home: OD) -> ID {
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fn other_endpt(trip: &SpawnTrip, home: OD, map: &Map) -> ID {
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let driving_goal = |goal: &DrivingGoal| match goal {
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DrivingGoal::ParkNear(b) => ID::Building(*b),
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DrivingGoal::Border(i, _) => ID::Intersection(*i),
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@ -597,7 +600,10 @@ fn other_endpt(trip: &SpawnTrip, home: OD) -> ID {
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};
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let (from, to) = match trip {
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SpawnTrip::CarAppearing { start, goal, .. } => (ID::Lane(start.lane()), driving_goal(goal)),
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SpawnTrip::CarAppearing { start, goal, .. } => (
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ID::Intersection(map.get_l(start.lane()).src_i),
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driving_goal(goal),
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),
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SpawnTrip::MaybeUsingParkedCar(_, start_bldg, goal) => {
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(ID::Building(*start_bldg), driving_goal(goal))
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}
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@ -632,32 +638,59 @@ fn show_demand(
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ui: &UI,
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ctx: &EventCtx,
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) -> Drawable {
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let mut from_ids = Counter::new();
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for idx in from {
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from_ids.inc(other_endpt(
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&scenario.individ_trips[*idx],
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home,
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&ui.primary.map,
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));
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}
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let mut to_ids = Counter::new();
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for idx in to {
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to_ids.inc(other_endpt(
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&scenario.individ_trips[*idx],
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home,
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&ui.primary.map,
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));
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}
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let from_count = from_ids.consume();
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let mut to_count = to_ids.consume();
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let max_count =
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(*from_count.values().max().unwrap()).max(*to_count.values().max().unwrap()) as f64;
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let mut batch = GeomBatch::new();
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let home_pt = match home {
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OD::Bldg(b) => ui.primary.map.get_b(b).polygon.center(),
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OD::Border(i) => ui.primary.map.get_i(i).polygon.center(),
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};
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for idx in from {
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let other = other_endpt(&scenario.individ_trips[*idx], home)
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.canonical_point(&ui.primary)
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.unwrap();
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batch.push(
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Color::RED.alpha(0.8),
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PolyLine::new(vec![home_pt, other])
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.make_arrow(Distance::meters(1.0))
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.unwrap(),
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);
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for (id, cnt) in from_count {
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// Bidirectional?
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if let Some(other_cnt) = to_count.remove(&id) {
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let width = Distance::meters(1.0)
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+ ((cnt.max(other_cnt) as f64) / max_count) * Distance::meters(2.0);
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batch.push(
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Color::PURPLE.alpha(0.8),
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PolyLine::new(vec![home_pt, id.canonical_point(&ui.primary).unwrap()])
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.make_polygons(width),
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);
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} else {
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let width = Distance::meters(1.0) + ((cnt as f64) / max_count) * Distance::meters(2.0);
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batch.push(
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Color::RED.alpha(0.8),
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PolyLine::new(vec![home_pt, id.canonical_point(&ui.primary).unwrap()])
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.make_arrow(width)
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.unwrap(),
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);
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}
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}
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for idx in to {
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let other = other_endpt(&scenario.individ_trips[*idx], home)
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.canonical_point(&ui.primary)
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.unwrap();
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for (id, cnt) in to_count {
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let width = Distance::meters(1.0) + ((cnt as f64) / max_count) * Distance::meters(2.0);
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batch.push(
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Color::BLUE.alpha(0.8),
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PolyLine::new(vec![other, home_pt])
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.make_arrow(Distance::meters(1.0))
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PolyLine::new(vec![id.canonical_point(&ui.primary).unwrap(), home_pt])
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.make_arrow(width)
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.unwrap(),
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);
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}
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