mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-28 03:35:51 +03:00
Collapse one case of possible nested loading screens. Slightly simpler
code, but this doesn't solve the bug of a second squished loading screen for scenarios.
This commit is contained in:
parent
ebc632d9f8
commit
ead7960112
@ -3,6 +3,7 @@
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use serde::de::DeserializeOwned;
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use abstutil::Timer;
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use sim::Sim;
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use widgetry::{Color, EventCtx, GfxCtx};
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@ -34,21 +35,20 @@ impl MapLoader {
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FileLoader::<map_model::Map>::new(
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ctx,
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abstutil::path_map(&name),
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Box::new(move |ctx, app, map| {
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Box::new(move |ctx, app, timer, map| {
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// TODO corrupt_err
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let mut map = map.unwrap();
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// Kind of a hack. We can't generically call Map::new with the FileLoader.
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map.map_loaded_directly();
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ctx.loading_screen("finish loading map", |ctx, timer| {
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let sim = Sim::new(
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&map,
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app.primary.current_flags.sim_flags.opts.clone(),
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timer,
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);
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app.map_switched(ctx, map, sim, timer);
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});
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let sim = Sim::new(
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&map,
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app.primary.current_flags.sim_flags.opts.clone(),
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timer,
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);
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app.map_switched(ctx, map, sim, timer);
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(on_load)(ctx, app)
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}),
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)
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@ -73,14 +73,15 @@ mod native_loader {
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path: String,
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// Wrapped in an Option just to make calling from event() work. Technically this is unsafe
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// if a caller fails to pop the FileLoader state in their transitions!
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on_load: Option<Box<dyn FnOnce(&mut EventCtx, &mut App, Option<T>) -> Transition>>,
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on_load:
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Option<Box<dyn FnOnce(&mut EventCtx, &mut App, &mut Timer, Option<T>) -> Transition>>,
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}
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impl<T: 'static + DeserializeOwned> FileLoader<T> {
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pub fn new(
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_: &mut EventCtx,
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path: String,
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on_load: Box<dyn FnOnce(&mut EventCtx, &mut App, Option<T>) -> Transition>,
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on_load: Box<dyn FnOnce(&mut EventCtx, &mut App, &mut Timer, Option<T>) -> Transition>,
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) -> Box<dyn State> {
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Box::new(FileLoader {
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path,
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@ -93,11 +94,8 @@ mod native_loader {
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fn event(&mut self, ctx: &mut EventCtx, app: &mut App) -> Transition {
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ctx.loading_screen(format!("load {}", self.path), |ctx, timer| {
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// Assumes a binary file
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(self.on_load.take().unwrap())(
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ctx,
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app,
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abstutil::maybe_read_binary(self.path.clone(), timer).ok(),
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)
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let file = abstutil::maybe_read_binary(self.path.clone(), timer).ok();
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(self.on_load.take().unwrap())(ctx, app, timer, file)
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})
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}
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@ -125,7 +123,8 @@ mod wasm_loader {
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// compatible with winit's event loop.
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pub struct FileLoader<T> {
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response: oneshot::Receiver<Vec<u8>>,
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on_load: Option<Box<dyn FnOnce(&mut EventCtx, &mut App, Option<T>) -> Transition>>,
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on_load:
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Option<Box<dyn FnOnce(&mut EventCtx, &mut App, &mut Timer, Option<T>) -> Transition>>,
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panel: Panel,
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started: Instant,
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url: String,
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@ -135,7 +134,7 @@ mod wasm_loader {
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pub fn new(
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ctx: &mut EventCtx,
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path: String,
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on_load: Box<dyn FnOnce(&mut EventCtx, &mut App, Option<T>) -> Transition>,
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on_load: Box<dyn FnOnce(&mut EventCtx, &mut App, &mut Timer, Option<T>) -> Transition>,
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) -> Box<dyn State> {
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let url = if cfg!(feature = "wasm_s3") {
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format!(
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@ -187,13 +186,14 @@ mod wasm_loader {
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// while. Any way to make it still be nonblockingish? Maybe put some of the work
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// inside that spawn_local?
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let mut timer = Timer::new(format!("Loading {}...", self.url));
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match abstutil::from_binary(&resp) {
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Ok(obj) => {
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return (self.on_load.take().unwrap())(ctx, app, Some(obj));
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return (self.on_load.take().unwrap())(ctx, app, &mut timer, Some(obj));
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}
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Err(err) => {
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error!("{}: {}", self.url, err);
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return (self.on_load.take().unwrap())(ctx, app, None);
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return (self.on_load.take().unwrap())(ctx, app, &mut timer, None);
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}
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}
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}
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@ -583,7 +583,7 @@ impl State for SandboxLoader {
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return Transition::Push(FileLoader::<Scenario>::new(
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ctx,
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path,
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Box::new(|_, _, scenario| {
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Box::new(|_, _, _, scenario| {
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// TODO Handle corrupt files
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let scenario = scenario.unwrap();
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Transition::Multi(vec![
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@ -636,7 +636,7 @@ impl State for SandboxLoader {
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return Transition::Push(FileLoader::<Analytics>::new(
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ctx,
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abstutil::path_prebaked_results(app.primary.map.get_name(), &scenario_name),
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Box::new(move |_, _, prebaked| {
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Box::new(move |_, _, _, prebaked| {
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Transition::Multi(vec![
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Transition::Pop,
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Transition::ModifyState(Box::new(move |state, _, _| {
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@ -183,7 +183,7 @@ impl<'a> EventCtx<'a> {
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}
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}
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pub struct LoadingScreen<'a> {
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struct LoadingScreen<'a> {
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canvas: Canvas,
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style: Style,
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prerender: &'a Prerender,
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@ -194,7 +194,7 @@ pub struct LoadingScreen<'a> {
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}
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impl<'a> LoadingScreen<'a> {
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pub fn new(
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fn new(
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prerender: &'a Prerender,
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style: Style,
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initial_size: ScreenDims,
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