diff --git a/rustdoc/game/fn.finish_app_setup.html b/rustdoc/game/fn.finish_app_setup.html index ef00273046..d9dc2e225e 100644 --- a/rustdoc/game/fn.finish_app_setup.html +++ b/rustdoc/game/fn.finish_app_setup.html @@ -1,4 +1,4 @@ game::finish_app_setup - Rust

[][src]Function game::finish_app_setup

pub(crate) fn finish_app_setup(
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    title: bool,
    start_with_edits: Option<String>,
    maybe_mode: Option<GameplayMode>,
    initialize_tutorial: bool,
    center_camera: Option<String>,
    start_time: Option<Duration>
) -> Vec<Box<dyn State<App>>>
\ No newline at end of file + Change settings

[][src]Function game::finish_app_setup

pub(crate) fn finish_app_setup(
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    title: bool,
    start_with_edits: Option<String>,
    maybe_mode: Option<GameplayMode>,
    initialize_tutorial: bool,
    center_camera: Option<String>,
    start_time: Option<Duration>
) -> Vec<Box<dyn State<App>>>
\ No newline at end of file diff --git a/rustdoc/game/fn.main.html b/rustdoc/game/fn.main.html index 3fb1fbc17e..8b84eb152f 100644 --- a/rustdoc/game/fn.main.html +++ b/rustdoc/game/fn.main.html @@ -1,4 +1,4 @@ game::main - Rust

[][src]Function game::main

pub fn main()
\ No newline at end of file + Change settings

[][src]Function game::main

pub fn main()
\ No newline at end of file diff --git a/rustdoc/game/fn.setup_app.html b/rustdoc/game/fn.setup_app.html index f70db75566..a885aec694 100644 --- a/rustdoc/game/fn.setup_app.html +++ b/rustdoc/game/fn.setup_app.html @@ -1,4 +1,4 @@ game::setup_app - Rust

[][src]Function game::setup_app

pub(crate) fn setup_app(
    ctx: &mut EventCtx<'_>,
    flags: Flags,
    opts: Options,
    start_with_edits: Option<String>,
    maybe_mode: Option<GameplayMode>,
    initialize_tutorial: bool,
    center_camera: Option<String>,
    start_time: Option<Duration>
) -> (App, Vec<Box<dyn State<App>>>)
\ No newline at end of file + Change settings

[][src]Function game::setup_app

pub(crate) fn setup_app(
    ctx: &mut EventCtx<'_>,
    flags: Flags,
    opts: Options,
    start_with_edits: Option<String>,
    maybe_mode: Option<GameplayMode>,
    initialize_tutorial: bool,
    center_camera: Option<String>,
    start_time: Option<Duration>
) -> (App, Vec<Box<dyn State<App>>>)
\ No newline at end of file diff --git a/rustdoc/game/index.html b/rustdoc/game/index.html index 452a0cb8e4..32ad9e1096 100644 --- a/rustdoc/game/index.html +++ b/rustdoc/game/index.html @@ -1,7 +1,7 @@ game - Rust

[][src]Crate game

Modules

+ Change settings

[][src]Crate game

Modules

app
challenges
common
debug
devtools

This directory contains extra/experimental tools not directly related to A/B Street the game. Eventually some might be split into separate crates.

edit
info
layer
pregame
sandbox

Functions

diff --git a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html index 2c9343b0a6..3b1a1efa38 100644 --- a/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html +++ b/rustdoc/game/pregame/built_info/constant.BUILT_TIME_UTC.html @@ -1,5 +1,5 @@ game::pregame::built_info::BUILT_TIME_UTC - Rust

[][src]Constant game::pregame::built_info::BUILT_TIME_UTC

pub const BUILT_TIME_UTC: &str = "Fri, 19 Mar 2021 23:00:51 +0000";

The built-time in RFC2822, UTC

+ Change settings

[][src]Constant game::pregame::built_info::BUILT_TIME_UTC

pub const BUILT_TIME_UTC: &str = "Fri, 19 Mar 2021 23:34:02 +0000";

The built-time in RFC2822, UTC

\ No newline at end of file diff --git a/rustdoc/search-index.js b/rustdoc/search-index.js index b39d124360..58705d92bc 100644 --- a/rustdoc/search-index.js +++ b/rustdoc/search-index.js @@ -9,7 +9,7 @@ var searchIndex = JSON.parse('{\ "dump_scenario":{"doc":"","i":[[5,"main","dump_scenario","",null,[[]]]],"p":[]},\ "extract_cities":{"doc":"Extracts all cities from a large .osm file.","i":[[5,"main","extract_cities","",null,[[]]]],"p":[]},\ "fifteen_min":{"doc":"","i":[[0,"find_home","fifteen_min","",null,null],[3,"FindHome","fifteen_min::find_home","Ask what types of amenities are necessary to be within a …",null,null],[12,"options","","",0,null],[11,"new","","",0,[[["options",4],["eventctx",3]],[["box",3],["state",8]]]],[5,"score_houses","","For every house in the map, return the percent of 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Use for …",0,[[],["angle",3]]],[0,"bounds","geom","",null,null],[3,"Bounds","geom::bounds","Represents a rectangular boundary of Pt2D points.",null,null],[12,"min_x","","",1,null],[12,"min_y","","",1,null],[12,"max_x","","",1,null],[12,"max_y","","",1,null],[11,"new","","A boundary including no points.",1,[[],["bounds",3]]],[11,"zero","","",1,[[]]],[11,"from","","Create a boundary covering some points.",1,[[["vec",3]],["bounds",3]]],[11,"update","","Update the boundary to include this point.",1,[[["pt2d",3]]]],[11,"union","","Unions two boundaries.",1,[[["bounds",3]]]],[11,"add_buffer","","Expand the existing boundary by some distance evenly on …",1,[[["distance",3]]]],[11,"contains","","True if the point is within the boundary.",1,[[["pt2d",3]]]],[11,"as_bbox","","Converts the boundary to the format used by aabb_quadtree.",1,[[],["rect",3]]],[11,"get_rectangle","","Creates a rectangle covering this boundary.",1,[[],["polygon",3]]],[11,"width","","The width of this boundary.",1,[[]]],[11,"height","","The height of this boundary.",1,[[]]],[11,"center","","The center point of this boundary.",1,[[],["pt2d",3]]],[3,"GPSBounds","","Represents a rectangular boundary of LonLat points. After …",null,null],[12,"min_lon","","",2,null],[12,"min_lat","","",2,null],[12,"max_lon","","",2,null],[12,"max_lat","","",2,null],[11,"new","","A boundary including no points.",2,[[],["gpsbounds",3]]],[11,"from","","Create a boundary covering some points.",2,[[["vec",3],["lonlat",3]],["gpsbounds",3]]],[11,"update","","Update the boundary to include this point.",2,[[["lonlat",3]]]],[11,"contains","","True if the point is within the boundary.",2,[[["lonlat",3]]]],[11,"get_max_world_pt","","The bottom-right corner of the boundary, in map-space.",2,[[],["pt2d",3]]],[11,"to_bounds","","Converts the boundary to map-space.",2,[[],["bounds",3]]],[11,"try_convert","","Convert all points to map-space, failing if any points …",2,[[["vec",3]],[["vec",3],["option",4]]]],[11,"convert","","Convert all points to map-space. The points may be …",2,[[["vec",3]],[["vec",3],["pt2d",3]]]],[11,"convert_back","","Convert map-space points back to LonLats. This is only …",2,[[["vec",3]],[["vec",3],["lonlat",3]]]],[0,"circle","geom","",null,null],[17,"TRIANGLES_PER_CIRCLE","geom::circle","",null,null],[3,"Circle","","A circle, defined by a center and radius.",null,null],[12,"center","","",3,null],[12,"radius","","",3,null],[11,"new","","Creates a circle.",3,[[["distance",3],["pt2d",3]],["circle",3]]],[11,"contains_pt","","True if the point is inside the circle.",3,[[["pt2d",3]]]],[11,"get_bounds","","Get the boundary containing this circle.",3,[[],["bounds",3]]],[11,"to_polygon","","Renders the circle as a polygon.",3,[[],["polygon",3]]],[11,"to_partial_polygon","","Renders some percent, between [0, 1], of the circle as a …",3,[[],["polygon",3]]],[11,"to_ring","","Returns the ring around the circle.",3,[[],["ring",3]]],[11,"to_outline","","Creates an outline around the circle, strictly contained …",3,[[["distance",3]],[["polygon",3],["result",6]]]],[0,"distance","geom","",null,null],[3,"Distance","geom::distance","A distance, in meters. Can be negative.",null,null],[12,"0","","",4,null],[18,"ZERO","","",4,null],[11,"meters","","Creates a distance in meters.",4,[[],["distance",3]]],[11,"const_meters","","",4,[[],["distance",3]]],[11,"inches","","Creates a distance in inches.",4,[[],["distance",3]]],[11,"miles","","Creates a distance in miles.",4,[[],["distance",3]]],[11,"centimeters","","Creates a distance in centimeters.",4,[[],["distance",3]]],[11,"abs","","Returns the absolute value of this distance.",4,[[],["distance",3]]],[11,"sqrt","","Returns the square root of this distance.",4,[[],["distance",3]]],[11,"inner_meters","","Returns the distance in meters. Prefer to work with …",4,[[]]],[11,"to_feet","","Returns the distance in feet.",4,[[]]],[11,"to_string","","Describes the distance according to formatting rules.",4,[[["unitfmt",3]],["string",3]]],[0,"duration","geom","",null,null],[3,"Duration","geom::duration","A duration, in seconds. Can be negative.",null,null],[12,"0","","",5,null],[18,"ZERO","","",5,null],[18,"EPSILON","","",5,null],[11,"seconds","","Creates a duration in seconds.",5,[[],["duration",3]]],[11,"minutes","","Creates a duration in minutes.",5,[[],["duration",3]]],[11,"hours","","Creates a duration in hours.",5,[[],["duration",3]]],[11,"f64_minutes","","Creates a duration in minutes.",5,[[],["duration",3]]],[11,"const_seconds","","",5,[[],["duration",3]]],[11,"to_u64","","",5,[[]]],[11,"from_u64","","",5,[[],["duration",3]]],[11,"inner_seconds","","Returns the duration in seconds. Prefer working in …",5,[[]]],[11,"get_parts","","Splits the duration into (hours, minutes, seconds, …",5,[[]]],[11,"parse","","Parses a duration such as \\\"3:00\\\" to Duration::minutes(3).",5,[[],[["result",6],["duration",3]]]],[11,"epsilon_eq","","If two durations are within this amount, they\'ll print as …",5,[[["duration",3]]]],[11,"realtime_elapsed","","Returns the duration elapsed from this moment in real …",5,[[["instant",6]],["duration",3]]],[11,"round_up","","Rounds a duration up to the nearest whole number multiple.",5,[[["duration",3]],["duration",3]]],[11,"num_minutes_rounded_up","","Returns the duration as a number of minutes, rounded up.",5,[[]]],[11,"make_intervals_for_max","","Returns (rounded max, the boundaries in number of minutes)",5,[[]]],[11,"to_string","","Describes the duration according to formatting rules.",5,[[["unitfmt",3]],["string",3]]],[0,"find_closest","geom","",null,null],[3,"FindClosest","geom::find_closest","A quad-tree to quickly find the closest points to some …",null,null],[12,"geometries","","",6,null],[12,"quadtree","","",6,null],[11,"new","","Creates the quad-tree, limited to points contained in the …",6,[[["bounds",3]],["findclosest",3]]],[11,"add","","Add an object to the quadtree, remembering some key …",6,[[["vec",3]]]],[11,"all_close_pts","","For every object within some distance of a query point, …",6,[[["distance",3],["pt2d",3]],["vec",3]]],[11,"closest_pt","","Finds the closest point on the existing geometry to the …",6,[[["distance",3],["pt2d",3]],["option",4]]],[5,"pts_to_line_string","","",null,[[["vec",3]],["linestring",3]]],[0,"gps","geom","",null,null],[3,"LonLat","geom::gps","Represents a (longitude, latitude) point.",null,null],[12,"longitude","","",7,null],[12,"latitude","","",7,null],[11,"new","","Note the order of arguments!",7,[[],["lonlat",3]]],[11,"x","","Returns the longitude of this point.",7,[[]]],[11,"y","","Returns the latitude of this point.",7,[[]]],[11,"to_pt","","Transform this to a world-space point. Can go out of …",7,[[["gpsbounds",3]],["pt2d",3]]],[11,"gps_dist","","Returns the Haversine distance to another point.",7,[[["lonlat",3]],["distance",3]]],[11,"fast_dist","","Pretty meaningless units, for comparing distances very …",7,[[["lonlat",3]],["notnan",3]]],[11,"read_osmosis_polygon","","Parses a file in the …",7,[[],[["vec",3],["result",6]]]],[11,"write_osmosis_polygon","","Writes a set of points to a file in the …",7,[[["vec",3]],["result",6]]],[11,"center","","Finds the average of a set of coordinates.",7,[[["vec",3]],["lonlat",3]]],[0,"line","geom","",null,null],[3,"Line","geom::line","A line segment.",null,null],[12,"0","","",8,null],[12,"1","","",8,null],[11,"new","","Creates a line segment between two points. None if the …",8,[[["pt2d",3]],[["option",4],["line",3]]]],[11,"must_new","","Equivalent to Line::new(pt1, pt2).unwrap(). Use this to …",8,[[["pt2d",3]],["line",3]]],[11,"infinite","","Returns an infinite line passing through this line\'s two …",8,[[],["infiniteline",3]]],[11,"pt1","","Returns the first point in this line segment.",8,[[],["pt2d",3]]],[11,"pt2","","Returns the second point in this line segment.",8,[[],["pt2d",3]]],[11,"points","","Returns the two points in this line segment.",8,[[],[["vec",3],["pt2d",3]]]],[11,"to_polyline","","Returns a polyline containing these two points.",8,[[],["polyline",3]]],[11,"make_polygons","","Returns a thick line segment.",8,[[["distance",3]],["polygon",3]]],[11,"length","","Length of the line segment",8,[[],["distance",3]]],[11,"intersection","","If two line segments intersect -- including endpoints -- …",8,[[["line",3]],[["pt2d",3],["option",4]]]],[11,"crosses","","Determine if two line segments intersect, but more so …",8,[[["line",3]]]],[11,"intersection_infinite","","If the line segment intersects with an infinite line -- …",8,[[["infiniteline",3]],[["pt2d",3],["option",4]]]],[11,"shift_right","","Perpendicularly shifts the line over to the right. Width …",8,[[["distance",3]],["line",3]]],[11,"shift_left","","Perpendicularly shifts the line over to the left. Width …",8,[[["distance",3]],["line",3]]],[11,"shift_either_direction","","Perpendicularly shifts the line to the right if positive …",8,[[["distance",3]],["line",3]]],[11,"reverse","","Returns a reversed line segment",8,[[],["line",3]]],[11,"angle","","The angle of the line segment, from the first to the …",8,[[],["angle",3]]],[11,"dist_along","","Returns a point along the line segment, unless the …",8,[[["distance",3]],[["pt2d",3],["option",4]]]],[11,"must_dist_along","","Equivalent to self.dist_along(dist).unwrap(). Use this to …",8,[[["distance",3]],["pt2d",3]]],[11,"unbounded_dist_along","","",8,[[["distance",3]],["pt2d",3]]],[11,"unbounded_percent_along","","",8,[[],["pt2d",3]]],[11,"percent_along","","",8,[[],[["pt2d",3],["option",4]]]],[11,"slice","","",8,[[["distance",3]],[["option",4],["line",3]]]],[11,"middle","","",8,[[],[["pt2d",3],["option",4]]]],[11,"contains_pt","","",8,[[["pt2d",3]]]],[11,"dist_along_of_point","","",8,[[["pt2d",3]],[["distance",3],["option",4]]]],[11,"percent_along_of_point","","",8,[[["pt2d",3]],["option",4]]],[5,"is_counter_clockwise","","",null,[[["pt2d",3]]]],[3,"InfiniteLine","","",null,null],[12,"0","","",9,null],[12,"1","","",9,null],[11,"intersection","","Fails for parallel lines.",9,[[["infiniteline",3]],[["pt2d",3],["option",4]]]],[0,"percent","geom","",null,null],[3,"Percent","geom::percent","Most of the time, [0, 1]. But some callers may go outside …",null,null],[12,"0","","",10,null],[11,"inner","","",10,[[]]],[11,"int","","",10,[[],["percent",3]]],[11,"of","","",10,[[],["percent",3]]],[0,"polygon","geom","",null,null],[3,"Polygon","geom::polygon","",null,null],[12,"points","","",11,null],[12,"indices","","Groups of three indices make up the triangles",11,null],[12,"rings","","If the polygon has holes, explicitly store all the rings …",11,null],[11,"buggy_new","","",11,[[["vec",3],["pt2d",3]],["polygon",3]]],[11,"with_holes","","",11,[[["ring",3],["vec",3]],["polygon",3]]],[11,"from_rings","","",11,[[["ring",3],["vec",3]],["polygon",3]]],[11,"from_geojson","","",11,[[["vec",3]],["polygon",3]]],[11,"precomputed","","",11,[[["vec",3],["vec",3],["pt2d",3]],["polygon",3]]],[11,"from_triangle","","",11,[[["triangle",3]],["polygon",3]]],[11,"triangles","","",11,[[],[["vec",3],["triangle",3]]]],[11,"raw_for_rendering","","",11,[[]]],[11,"contains_pt","","",11,[[["pt2d",3]]]],[11,"get_bounds","","",11,[[],["bounds",3]]],[11,"transform","","",11,[[["fn",8]],["polygon",3]]],[11,"translate","","",11,[[],["polygon",3]]],[11,"scale","","",11,[[],["polygon",3]]],[11,"scale_xy","","",11,[[],["polygon",3]]],[11,"rotate","","",11,[[["angle",3]],["polygon",3]]],[11,"rotate_around","","",11,[[["pt2d",3],["angle",3]],["polygon",3]]],[11,"points","","The order of these points depends on the constructor! The …",11,[[],["vec",3]]],[11,"into_points","","",11,[[],[["vec",3],["pt2d",3]]]],[11,"into_ring","","",11,[[],["ring",3]]],[11,"center","","",11,[[],["pt2d",3]]],[11,"rectangle","","Top-left at the origin. Doesn\'t take Distance, because …",11,[[],["polygon",3]]],[11,"rectangle_centered","","",11,[[["distance",3],["pt2d",3]],["polygon",3]]],[11,"rectangle_two_corners","","",11,[[["pt2d",3]],[["polygon",3],["option",4]]]],[11,"maybe_rounded_rectangle","","Top-left at the origin. Doesn\'t take Distance, because …",11,[[["into",8],["cornerradii",3]],[["polygon",3],["option",4]]]],[11,"pill","","A rectangle, two sides of which are fully rounded …",11,[[],["polygon",3]]],[11,"rounded_rectangle","","Top-left at the origin. Doesn\'t take Distance, because …",11,[[["into",8],["cornerradii",3]],["polygon",3]]],[11,"union","","",11,[[["polygon",3]],["polygon",3]]],[11,"union_all","","",11,[[["polygon",3],["vec",3]],["polygon",3]]],[11,"intersection","","",11,[[["polygon",3]],[["polygon",3],["vec",3]]]],[11,"convex_hull","","",11,[[["polygon",3],["vec",3]],["polygon",3]]],[11,"concave_hull","","",11,[[["polygon",3],["vec",3]],["polygon",3]]],[11,"polylabel","","",11,[[],["pt2d",3]]],[11,"intersects","","Do two polygons intersect at all?",11,[[["polygon",3]]]],[11,"to_outline","","Creates the outline around the polygon, with the …",11,[[["distance",3]],[["polygon",3],["result",6]]]],[11,"strip_rings","","Remove the internal rings used for to_outline. This is …",11,[[],["polygon",3]]],[11,"area","","Usually m^2, unless the polygon is in screen-space",11,[[]]],[11,"clip_polyline","","Doesn\'t handle multiple crossings in and out.",11,[[["polyline",3]],[["vec",3],["option",4]]]],[11,"clip_ring","","",11,[[["ring",3]],[["vec",3],["option",4]]]],[11,"to_geojson","","If the polygon is just a single outer ring, produces a …",11,[[["gpsbounds",3],["option",4]],["geometry",3]]],[3,"Triangle","","",null,null],[12,"pt1","","",12,null],[12,"pt2","","",12,null],[12,"pt3","","",12,null],[11,"new","","",12,[[["pt2d",3]],["triangle",3]]],[11,"contains_pt","","",12,[[["pt2d",3]]]],[5,"to_geo","","",null,[[["vec",3]],["polygon",3]]],[5,"from_multi","","",null,[[["multipolygon",3]],[["polygon",3],["vec",3]]]],[5,"downsize","","",null,[[["vec",3]],["vec",3]]],[0,"polyline","geom","",null,null],[17,"MITER_THRESHOLD","geom::polyline","",null,null],[4,"ArrowCap","","",null,null],[13,"Triangle","","",13,null],[3,"PolyLine","","",null,null],[12,"pts","","",14,null],[12,"length","","",14,null],[11,"new","","",14,[[["vec",3],["pt2d",3]],[["result",6],["polyline",3]]]],[11,"must_new","","",14,[[["vec",3],["pt2d",3]],["polyline",3]]],[11,"unchecked_new","","Doesn\'t check for duplicates. Use at your own risk.",14,[[["vec",3],["pt2d",3]],["polyline",3]]],[11,"deduping_new","","First dedupes adjacent points",14,[[["vec",3],["pt2d",3]],[["result",6],["polyline",3]]]],[11,"to_thick_ring","","Like make_polygons, but make sure the points actually …",14,[[["distance",3]],["ring",3]]],[11,"to_thick_boundary","","",14,[[["distance",3]],[["polygon",3],["option",4]]]],[11,"reversed","","",14,[[],["polyline",3]]],[11,"extend","","",14,[[["polyline",3]],[["result",6],["polyline",3]]]],[11,"must_extend","","",14,[[["polyline",3]],["polyline",3]]],[11,"must_push","","",14,[[["pt2d",3]],["polyline",3]]],[11,"append","","One or both args might be empty.",14,[[["vec",3],["pt2d",3]],[["result",6],["vec",3]]]],[11,"points","","",14,[[],["vec",3]]],[11,"into_points","","",14,[[],[["vec",3],["pt2d",3]]]],[11,"lines","","",14,[[]]],[11,"length","","",14,[[],["distance",3]]],[11,"slice","","Returns the excess distance left over from the end",14,[[["distance",3]],["result",6]]],[11,"exact_slice","","No excess leftover distance allowed.",14,[[["distance",3]],["polyline",3]]],[11,"maybe_exact_slice","","",14,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"first_half","","",14,[[],["polyline",3]]],[11,"second_half","","",14,[[],["polyline",3]]],[11,"dist_along","","",14,[[["distance",3]],["result",6]]],[11,"must_dist_along","","",14,[[["distance",3]]]],[11,"middle","","",14,[[],["pt2d",3]]],[11,"first_pt","","",14,[[],["pt2d",3]]],[11,"last_pt","","",14,[[],["pt2d",3]]],[11,"first_line","","",14,[[],["line",3]]],[11,"last_line","","",14,[[],["line",3]]],[11,"shift_right","","",14,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"must_shift_right","","",14,[[["distance",3]],["polyline",3]]],[11,"shift_left","","",14,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"must_shift_left","","",14,[[["distance",3]],["polyline",3]]],[11,"shift_with_corrections","","",14,[[["distance",3]],[["result",6],["polyline",3]]]],[11,"shift_with_sharp_angles","","",14,[[["distance",3]],[["vec",3],["pt2d",3]]]],[11,"make_polygons","","The resulting polygon is manually triangulated and may …",14,[[["distance",3]],["polygon",3]]],[11,"make_polygons_with_miter_threshold","","The resulting polygon is manually triangulated and may …",14,[[["distance",3]],["polygon",3]]],[11,"exact_dashed_polygons","","",14,[[["distance",3]],[["polygon",3],["vec",3]]]],[11,"dashed_lines","","Don\'t draw the dashes too close to the ends.",14,[[["distance",3]],[["polygon",3],["vec",3]]]],[11,"maybe_make_arrow","","Fail if the length is too short.",14,[[["arrowcap",4],["distance",3]],[["polygon",3],["option",4]]]],[11,"make_arrow","","If the length is too short, just give up and make the …",14,[[["arrowcap",4],["distance",3]],["polygon",3]]],[11,"make_double_arrow","","",14,[[["arrowcap",4],["distance",3]],["polygon",3]]],[11,"dashed_arrow","","",14,[[["arrowcap",4],["distance",3]],[["polygon",3],["vec",3]]]],[11,"intersection","","Also return the angle of the line where the hit was found",14,[[["polyline",3]],["option",4]]],[11,"intersection_infinite","","",14,[[["infiniteline",3]],[["pt2d",3],["option",4]]]],[11,"get_slice_ending_at","","Panics if the pt is not on the polyline. Returns None if …",14,[[["pt2d",3]],[["option",4],["polyline",3]]]],[11,"get_slice_starting_at","","Returns None if the point is the last point.",14,[[["pt2d",3]],[["option",4],["polyline",3]]]],[11,"dist_along_of_point","","",14,[[["pt2d",3]],["option",4]]],[11,"trim_to_endpts","","",14,[[["pt2d",3]],["polyline",3]]],[11,"get_bounds","","",14,[[],["bounds",3]]],[11,"extend_to_length","","If the current line is at least this long, return it. …",14,[[["distance",3]],["polyline",3]]],[11,"to_geojson","","Produces a GeoJSON linestring, optionally mapping the …",14,[[["gpsbounds",3],["option",4]],["geometry",3]]],[11,"project_pt","","Returns the point on the polyline closest to the query.",14,[[["pt2d",3]],["pt2d",3]]],[5,"fix_angles","","",null,[[["polyline",3],["polyline",3]],[["result",6],["polyline",3]]]],[5,"to_set","","",null,[[]]],[5,"pts_to_line_string","","",null,[[["vec",3]],["linestring",3]]],[0,"pt","geom","",null,null],[3,"Pt2D","geom::pt","This represents world-space in meters.",null,null],[12,"x","","",15,null],[12,"y","","",15,null],[11,"new","","",15,[[],["pt2d",3]]],[11,"zero","","",15,[[]]],[11,"approx_eq","","",15,[[["distance",3],["pt2d",3]]]],[11,"to_gps","","Can go out of bounds.",15,[[["gpsbounds",3]],["lonlat",3]]],[11,"x","","",15,[[]]],[11,"y","","",15,[[]]],[11,"project_away","","",15,[[["distance",3],["angle",3]],["pt2d",3]]],[11,"raw_dist_to","","",15,[[["pt2d",3]]]],[11,"dist_to","","",15,[[["pt2d",3]],["distance",3]]],[11,"fast_dist","","Pretty meaningless units, for comparing distances very …",15,[[["pt2d",3]],["notnan",3]]],[11,"angle_to","","",15,[[["pt2d",3]],["angle",3]]],[11,"offset","","",15,[[],["pt2d",3]]],[11,"center","","",15,[[["vec",3]],["pt2d",3]]],[11,"approx_dedupe","","",15,[[["vec",3],["distance",3],["pt2d",3]],[["vec",3],["pt2d",3]]]],[11,"find_pts_between","","",15,[[["vec",3],["distance",3],["pt2d",3]],[["vec",3],["option",4]]]],[11,"to_hashable","","",15,[[],["hashablept2d",3]]],[3,"HashablePt2D","","This represents world space, NOT LonLat.",null,null],[12,"x_nan","","",16,null],[12,"y_nan","","",16,null],[11,"to_pt2d","","",16,[[],["pt2d",3]]],[0,"ring","geom","",null,null],[3,"Ring","geom::ring","Maybe a misnomer, but like a PolyLine, but closed.",null,null],[12,"pts","","",17,null],[11,"new","","",17,[[["vec",3],["pt2d",3]],[["result",6],["ring",3]]]],[11,"must_new","","",17,[[["vec",3],["pt2d",3]],["ring",3]]],[11,"to_outline","","Draws the ring with some thickness, with half of it …",17,[[["distance",3]],["polygon",3]]],[11,"to_polygon","","",17,[[],["polygon",3]]],[11,"points","","",17,[[],["vec",3]]],[11,"into_points","","",17,[[],[["vec",3],["pt2d",3]]]],[11,"all_intersections","","Be careful with the order of results. 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diff --git a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-a95c4551e63dceca/out/built.rs.html b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-a95c4551e63dceca/out/built.rs.html index e0d9cb7e02..210b258798 100644 --- a/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-a95c4551e63dceca/out/built.rs.html +++ b/rustdoc/src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-a95c4551e63dceca/out/built.rs.html @@ -122,7 +122,7 @@ /// The output of `rustdoc -V` pub const RUSTDOC_VERSION: &str = "rustdoc 1.50.0 (cb75ad5db 2021-02-10)"; /// The built-time in RFC2822, UTC -pub const BUILT_TIME_UTC: &str = "Fri, 19 Mar 2021 23:00:51 +0000"; +pub const BUILT_TIME_UTC: &str = "Fri, 19 Mar 2021 23:34:02 +0000"; /// The target architecture, given by `cfg!(target_arch)`. pub const CFG_TARGET_ARCH: &str = "x86_64"; /// The endianness, given by `cfg!(target_endian)`. diff --git a/rustdoc/src/game/lib.rs.html b/rustdoc/src/game/lib.rs.html index 6a16b16940..4d4545b5d7 100644 --- a/rustdoc/src/game/lib.rs.html +++ b/rustdoc/src/game/lib.rs.html @@ -335,6 +335,7 @@ 332 333 334 +335
 #[macro_use]
 extern crate anyhow;
@@ -445,11 +446,12 @@
         // Parking data in the actdev maps is nonexistent, so many people have convoluted walking
         // routes just to fetch their car. Just disable parking entirely.
         flags.sim_flags.opts.infinite_parking = true;
-        mode = Some(sandbox::GameplayMode::Actdev(
-            name,
-            "base".to_string(),
-            false,
-        ));
+        let scenario = if args.optional("--actdev_scenario") == Some("go_active".to_string()) {
+            "go_active".to_string()
+        } else {
+            "base".to_string()
+        };
+        mode = Some(sandbox::GameplayMode::Actdev(name, scenario, false));
     }
 
     args.done();