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https://github.com/a-b-street/abstreet.git
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making an... almost rounded rectangle ;)
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042db55009
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f0314c31b1
@ -206,11 +206,10 @@ impl TextButton {
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ctx: &EventCtx,
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) -> TextButton {
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let (w, h) = ctx.canvas.text_dims(&text);
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// TODO Rounded corners
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let geom = Polygon::rectangle_topleft(
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Pt2D::new(0.0, 0.0),
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let geom = Polygon::rounded_rectangle(
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Distance::meters(w + 2.0 * HORIZ_PADDING),
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Distance::meters(h + 2.0 * VERT_PADDING),
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Distance::meters(VERT_PADDING),
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);
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TextButton {
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@ -214,6 +214,36 @@ impl Polygon {
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pub fn shrink(&self, distance: f64) -> Vec<Polygon> {
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from_multi(to_geo(self.points()).offset(distance).unwrap())
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}
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// Top-left at the origin; use translate
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pub fn rounded_rectangle(width: Distance, height: Distance, radius: Distance) -> Polygon {
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assert!(2.0 * radius <= width);
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assert!(2.0 * radius <= height);
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let w = width.inner_meters();
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let h = height.inner_meters();
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let r = radius.inner_meters();
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// TODO Round arcs on the corners ;)
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let mut pts = vec![];
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// Top-left corner
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pts.push(Pt2D::new(0.0, r));
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pts.push(Pt2D::new(r, 0.0));
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// Top-right
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pts.push(Pt2D::new(w - r, 0.0));
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pts.push(Pt2D::new(w, r));
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// Bottom-right
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pts.push(Pt2D::new(w, h - r));
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pts.push(Pt2D::new(w - r, h));
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// Bottom-left
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pts.push(Pt2D::new(r, h));
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pts.push(Pt2D::new(0.0, h - r));
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// Close it off
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pts.push(Pt2D::new(0.0, r));
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Polygon::new(&pts)
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}
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}
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impl fmt::Display for Polygon {
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