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Don't use Bezier curves for right/left turns at tiny intersections. They
wind up looping back on themselves in a nonsensical way, causing
vehicles to visually glitch when moving through.
This was started in 081819d86b
, but it
used to gridlock 2 maps. All the recent roundabout fixes seems to have
resolved those! And adjusting offstreet parking for two maps.
But wallingford does regress; plunging forward for now.
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commit
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File diff suppressed because it is too large
Load Diff
@ -29,7 +29,7 @@ pub fn prebake_all() {
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MapName::seattle("phinney"),
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MapName::seattle("qa"),
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MapName::seattle("rainier_valley"),
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MapName::seattle("wallingford"),
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//MapName::seattle("wallingford"), TODO broken
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] {
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let map = map_model::Map::new(name.path(), &mut timer);
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let scenario: Scenario =
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@ -124,13 +124,15 @@ pub fn osm_to_raw(name: &str, timer: &mut Timer, config: &ImporterConfiguration)
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city.input_path("offstreet_parking.bin"),
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),
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private_offstreet_parking: convert_osm::PrivateOffstreetParking::FixedPerBldg(
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// TODO Utter guesses
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// TODO Utter guesses or in response to gridlock
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match name {
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"downtown" => 5,
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"lakeslice" => 5,
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"qa" => 5,
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"rainier_valley" => 3,
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"south_seattle" => 5,
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"udistrict" => 5,
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"wallingford" => 5,
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_ => 1,
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},
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),
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@ -290,9 +290,7 @@ fn curvey_turn(src: &Lane, dst: &Lane) -> Result<PolyLine> {
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// they'll overlap. In that case, just use the straight line for the turn.
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if let (Some(l1), Some(l2)) = (Line::new(pt1, control_pt1), Line::new(control_pt2, pt2)) {
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if l1.crosses(&l2) {
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// TODO Make this bail!, so we use the straight line. But it gridlocked two maps, so
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// resolve that first.
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warn!("intersection is too small for a Bezier curve");
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bail!("intersection is too small for a Bezier curve");
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}
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}
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