mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-12-26 07:52:05 +03:00
parse OSM multipolygons, like bodies of water, correctly, when they're
completely present in the .osm
This commit is contained in:
parent
0f1d0d24ca
commit
f693316290
@ -67,7 +67,7 @@ pub fn osm_to_raw_roads(
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} else if let Some(at) = get_area_type(&tags) {
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areas.push(raw_data::Area {
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area_type: at,
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osm_way_id: way.id,
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osm_id: way.id,
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points: pts,
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osm_tags: tags,
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});
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@ -83,35 +83,45 @@ pub fn osm_to_raw_roads(
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let tags = tags_to_map(&rel.tags);
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if let Some(at) = get_area_type(&tags) {
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if tags.get("type") == Some(&"multipolygon".to_string()) {
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let mut ok = true;
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let mut pts_per_way: Vec<Vec<LonLat>> = Vec::new();
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for member in &rel.members {
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match *member {
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osm_xml::Member::Way(osm_xml::UnresolvedReference::Way(id), ref role) => {
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match id_to_way.get(&id) {
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Some(pts) => {
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if role == "outer" {
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areas.push(raw_data::Area {
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area_type: at,
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osm_way_id: id,
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points: pts.to_vec(),
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osm_tags: tags.clone(),
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});
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pts_per_way.push(pts.to_vec());
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} else {
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println!(
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"Relation {} has unhandled member role {}",
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rel.id, role
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);
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ok = false;
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}
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}
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None => {
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println!("Relation {} refers to unknown way {}", rel.id, id);
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ok = false;
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}
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}
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}
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_ => {
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println!("Relation {} refers to {:?}", rel.id, member);
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ok = false;
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}
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}
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}
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if ok {
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if let Some(polygon) = glue_multipolygon(pts_per_way) {
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areas.push(raw_data::Area {
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area_type: at,
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osm_id: rel.id,
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points: polygon,
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osm_tags: tags.clone(),
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});
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}
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}
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}
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}
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}
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@ -175,11 +185,29 @@ fn get_area_type(tags: &BTreeMap<String, String>) -> Option<AreaType> {
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if tags.get("natural") == Some(&"wood".to_string()) {
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return Some(AreaType::Park);
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}
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if tags.get("natural") == Some(&"wetland".to_string()) {
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return Some(AreaType::Swamp);
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}
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if tags.contains_key("waterway") {
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if tags.contains_key("waterway") || tags.get("natural") == Some(&"water".to_string()) {
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return Some(AreaType::Water);
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}
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None
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}
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fn glue_multipolygon(mut pts_per_way: Vec<Vec<LonLat>>) -> Option<Vec<LonLat>> {
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let mut result = pts_per_way.pop().unwrap();
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while !pts_per_way.is_empty() {
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let glue_pt = *result.last().unwrap();
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if let Some(idx) = pts_per_way
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.iter()
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.position(|pts| pts[0] == glue_pt || *pts.last().unwrap() == glue_pt)
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{
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let mut append = pts_per_way.remove(idx);
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if append[0] != glue_pt {
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append.reverse();
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}
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result.pop();
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result.extend(append);
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} else {
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return None;
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}
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}
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Some(result)
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}
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@ -39,8 +39,7 @@
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- but theyre not marked everywhere
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- and theyre hard to associate with roads (sometimes need to infer a planter strip)
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- draw ALL water and greenery areas
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- cant mouseover areas created from polylines, seemingly
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- multipolygons seem broken
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- how to handle multipolygons referring to clipped ways?
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- draw benches, bike racks
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- render trees
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- look for current stop sign priorities
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@ -146,7 +146,7 @@ fn tooltip_lines(obj: ID, g: &mut GfxCtx, ctx: &DrawCtx) -> Text {
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}
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ID::Area(id) => {
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let a = map.get_a(id);
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txt.add_line(format!("{} (from OSM way {})", id, a.osm_way_id));
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txt.add_line(format!("{} (from OSM {})", id, a.osm_id));
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styled_kv(&mut txt, &a.osm_tags);
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}
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ID::Trip(_) => {}
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@ -26,7 +26,7 @@ impl ToggleableLayers {
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show_parcels: ToggleableLayer::new("parcels", Some(MIN_ZOOM_FOR_PARCELS)),
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show_extra_shapes: ToggleableLayer::new("extra shapes", Some(MIN_ZOOM_FOR_LANES)),
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show_all_turn_icons: ToggleableLayer::new("all turn icons", None),
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show_areas: ToggleableLayer::new("areas", None),
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show_areas: ToggleableLayer::new("areas", Some(0.0)),
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debug_mode: ToggleableLayer::new("geometry debug mode", None),
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}
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}
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@ -17,9 +17,8 @@ impl DrawArea {
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let fill_polygon = area.get_polygon();
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let draw_default = prerender.upload_borrowed(vec![(
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match area.area_type {
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AreaType::Park => cs.get_def("park area", Color::GREEN),
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AreaType::Swamp => cs.get_def("swamp area", Color::rgb_f(0.0, 1.0, 0.6)),
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AreaType::Water => cs.get_def("water area", Color::BLUE),
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AreaType::Park => cs.get_def("park area", Color::rgb(200, 250, 204)),
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AreaType::Water => cs.get_def("water area", Color::rgb(170, 211, 223)),
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},
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&fill_polygon,
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)]);
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@ -404,8 +404,8 @@ impl<S: UIState> UI<S> {
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let map = &state.primary.map;
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let draw_map = &state.primary.draw_map;
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let mut areas: Vec<Box<&Renderable>> = Vec::new();
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let mut parcels: Vec<Box<&Renderable>> = Vec::new();
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let mut areas: Vec<Box<&Renderable>> = Vec::new();
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let mut lanes: Vec<Box<&Renderable>> = Vec::new();
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let mut intersections: Vec<Box<&Renderable>> = Vec::new();
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let mut buildings: Vec<Box<&Renderable>> = Vec::new();
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@ -419,8 +419,8 @@ impl<S: UIState> UI<S> {
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continue;
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}
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match id {
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ID::Area(id) => areas.push(Box::new(draw_map.get_a(id))),
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ID::Parcel(id) => parcels.push(Box::new(draw_map.get_p(id))),
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ID::Area(id) => areas.push(Box::new(draw_map.get_a(id))),
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ID::Lane(id) => {
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lanes.push(Box::new(draw_map.get_l(id)));
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if !state.show_icons_for(map.get_l(id).dst_i) {
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@ -452,8 +452,8 @@ impl<S: UIState> UI<S> {
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// From background to foreground Z-order
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let mut borrows: Vec<Box<&Renderable>> = Vec::new();
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borrows.extend(areas);
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borrows.extend(parcels);
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borrows.extend(areas);
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borrows.extend(lanes);
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borrows.extend(intersections);
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borrows.extend(buildings);
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@ -18,7 +18,6 @@ impl fmt::Display for AreaID {
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#[derive(Clone, Copy, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)]
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pub enum AreaType {
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Park,
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Swamp,
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Water,
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}
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@ -29,7 +28,7 @@ pub struct Area {
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// Might be a closed loop or not -- waterways can be linear.
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pub points: Vec<Pt2D>,
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pub osm_tags: BTreeMap<String, String>,
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pub osm_way_id: i64,
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pub osm_id: i64,
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}
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impl Area {
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@ -189,7 +189,7 @@ pub fn make_half_map(
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.map(|coord| Pt2D::from_gps(*coord, &gps_bounds).unwrap())
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.collect(),
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osm_tags: a.osm_tags.clone(),
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osm_way_id: a.osm_way_id,
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osm_id: a.osm_id,
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});
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}
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@ -125,7 +125,7 @@ pub struct Area {
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// last point is always the same as the first
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pub points: Vec<LonLat>,
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pub osm_tags: BTreeMap<String, String>,
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pub osm_way_id: i64,
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pub osm_id: i64,
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}
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#[derive(PartialEq, Debug, Serialize, Deserialize)]
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