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Document that starting the web client with a scenario works. I'm almost
kind of disappointed that I didn't get to implement this.
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cad336d493
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@ -124,6 +124,9 @@ fn setup_app(
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// SimFlags::load doesn't know how to do async IO, which we need on the web. But in the common
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// SimFlags::load doesn't know how to do async IO, which we need on the web. But in the common
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// case, all we're creating there is a map. If so, use the proper async interface.
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// case, all we're creating there is a map. If so, use the proper async interface.
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//
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// Note if we started with a scenario, main() rewrote it to be the appropriate map, along with
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// maybe_mode.
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if flags.sim_flags.load.contains("/maps/") {
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if flags.sim_flags.load.contains("/maps/") {
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// Get App created with a dummy blank map
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// Get App created with a dummy blank map
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let map = Map::blank();
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let map = Map::blank();
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@ -162,9 +165,8 @@ fn setup_app(
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)];
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)];
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(app, states)
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(app, states)
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} else {
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} else {
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// We're loading a savestate or a scenario or a RawMap. Do it with blocking IO. This won't
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// We're loading a savestate or a RawMap. Do it with blocking IO. This won't
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// work on the web.
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// work on the web.
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// TODO Handle starting from a scenario; that's also a likely useful case for the web.
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let primary = ctx.loading_screen("load map", |ctx, mut timer| {
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let primary = ctx.loading_screen("load map", |ctx, mut timer| {
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assert!(flags.sim_flags.modifiers.is_empty());
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assert!(flags.sim_flags.modifiers.is_empty());
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let (map, sim, _) = flags.sim_flags.load(timer);
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let (map, sim, _) = flags.sim_flags.load(timer);
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