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https://github.com/a-b-street/abstreet.git
synced 2024-11-24 01:15:12 +03:00
Remember the upzoned buildings, and add a button to clear the choices. #431
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@ -50,6 +50,10 @@ where
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self.map.get(&key).unwrap_or(&self.empty)
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}
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pub fn set(&mut self, key: K, values: BTreeSet<V>) {
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self.map.insert(key, values);
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}
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pub fn len(&self) -> usize {
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self.map.len()
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}
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@ -62,6 +66,15 @@ where
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self.map
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}
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}
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impl<K, V> std::default::Default for MultiMap<K, V>
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where
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K: Ord + PartialEq + Clone,
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V: Ord + PartialEq + Clone,
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{
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fn default() -> MultiMap<K, V> {
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MultiMap::new()
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}
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}
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#[derive(Clone)]
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pub struct Counter<T: Ord + PartialEq + Clone> {
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@ -7,7 +7,7 @@ use abstutil::Timer;
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use geom::{Duration, Pt2D, Time};
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use map_model::{AreaID, BuildingID, BusStopID, IntersectionID, LaneID, Map, ParkingLotID, RoadID};
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use sim::{AgentID, CarID, PedestrianID, Sim};
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use widgetry::{Cached, EventCtx, GfxCtx, State};
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use widgetry::{EventCtx, GfxCtx, State};
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pub use self::simple_app::SimpleApp;
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use crate::render::DrawOptions;
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@ -1,4 +1,4 @@
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use std::collections::HashSet;
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use std::collections::{BTreeSet, HashSet};
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use rand::seq::SliceRandom;
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use rand::SeedableRng;
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@ -30,7 +30,7 @@ pub struct Picker {
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upzone_panel: Panel,
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level: Level,
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bldgs: Buildings,
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current_picks: HashSet<BuildingID>,
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current_picks: BTreeSet<BuildingID>,
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draw_start: Drawable,
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}
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@ -103,13 +103,20 @@ impl Picker {
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.color(RewriteColor::ChangeAll(Color::RED))
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.centered_on(start);
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let current_picks = app
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.session
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.upzones_per_level
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.get(level.title.clone())
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.clone();
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let upzone_panel = make_upzone_panel(ctx, app, current_picks.len());
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Transition::Replace(Box::new(Picker {
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vehicle_panel: make_vehicle_panel(ctx, app),
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upzone_panel: make_upzone_panel(ctx, app, 0),
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upzone_panel,
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instructions_panel,
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level,
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bldgs,
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current_picks: HashSet::new(),
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current_picks,
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draw_start: ctx.upload(draw_start),
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}))
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}),
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@ -166,18 +173,27 @@ impl State<App> for Picker {
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Outcome::Clicked(x) => match x.as_ref() {
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"Start game" => {
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app.current_selection = None;
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app.session
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.upzones_per_level
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.set(self.level.title.clone(), self.current_picks.clone());
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app.session.save();
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return Transition::Replace(Game::new(
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ctx,
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app,
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self.level.clone(),
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Vehicle::get(&app.session.current_vehicle),
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self.current_picks.clone(),
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self.current_picks.clone().into_iter().collect(),
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));
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}
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"Randomly choose upzones" => {
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self.randomly_pick_upzones(app);
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self.upzone_panel = make_upzone_panel(ctx, app, self.current_picks.len());
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}
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"Clear upzones" => {
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self.current_picks.clear();
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self.upzone_panel = make_upzone_panel(ctx, app, self.current_picks.len());
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}
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"help" => {
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return explain_upzoning(ctx);
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}
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@ -306,11 +322,19 @@ fn make_upzone_panel(ctx: &mut EventCtx, app: &App, num_picked: usize) -> Panel
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"Upzones chosen:".draw_text(ctx),
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make_bar(ctx, Color::PINK, num_picked, app.session.upzones_unlocked),
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]),
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Widget::row(vec![
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if num_picked == app.session.upzones_unlocked {
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Btn::text_fg("Randomly choose upzones").inactive(ctx)
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} else {
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Btn::text_fg("Randomly choose upzones").build_def(ctx, None)
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},
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if num_picked == 0 {
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Btn::text_fg("Clear upzones").inactive(ctx)
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} else {
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Btn::text_fg("Clear upzones").build_def(ctx, None)
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}
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.align_right(),
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]),
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if num_picked == app.session.upzones_unlocked {
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Btn::text_bg2("Start game").build_def(ctx, Key::Enter)
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} else {
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@ -2,7 +2,8 @@ use std::collections::{BTreeSet, HashMap};
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use serde::{Deserialize, Serialize};
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use abstutil::Timer;
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use abstutil::{deserialize_multimap, serialize_multimap, MultiMap, Timer};
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use map_model::BuildingID;
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use widgetry::{Color, EventCtx};
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use crate::levels::Level;
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@ -23,6 +24,14 @@ pub struct Session {
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pub vehicles_unlocked: BTreeSet<String>,
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pub upzones_unlocked: usize,
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pub upzones_explained: bool,
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// This was added after the main release, so keep old save files working by allowing it to be
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// missing.
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#[serde(
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serialize_with = "serialize_multimap",
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deserialize_with = "deserialize_multimap",
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default
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)]
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pub upzones_per_level: MultiMap<String, BuildingID>,
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#[serde(skip_serializing, skip_deserializing)]
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pub music: Music,
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@ -84,6 +93,7 @@ impl Session {
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vehicles_unlocked: vec!["bike".to_string()].into_iter().collect(),
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upzones_unlocked: 0,
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upzones_explained: false,
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upzones_per_level: MultiMap::new(),
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music: Music::empty(),
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play_music: true,
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