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switching to a simpler GPS<->Pt2D scheme that's bijective
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@ -1,6 +1,6 @@
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# Physics-related design notes
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## Floating point and units ##
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## Floating point and units
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Currently using si::Second<f64> for time, which means comparing sim state by
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deriving Eq is a headache. Since the timestep size is fixed anyway, this should
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@ -64,3 +64,8 @@ Options:
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- acceleration
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- can be negative
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- what should the resolution be?
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## Coordinate system
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Switching to something that's more easily bijective, but
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https://crates.io/crates/flat_projection could be a good candidate too.
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@ -1,6 +1,6 @@
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use aabb_quadtree::geom::{Point, Rect};
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use std::f64;
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use HashablePt2D;
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use {HashablePt2D, Pt2D};
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// longitude is x, latitude is y
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#[derive(Copy, Clone, PartialEq, Debug, Serialize, Deserialize)]
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@ -42,10 +42,10 @@ impl LonLat {
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct GPSBounds {
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pub min_lon: f64,
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pub min_lat: f64,
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pub max_lon: f64,
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pub max_lat: f64,
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pub(crate) min_lon: f64,
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pub(crate) min_lat: f64,
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pub(crate) max_lon: f64,
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pub(crate) max_lat: f64,
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// TODO hack to easily construct test maps
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pub represents_world_space: bool,
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@ -88,4 +88,13 @@ impl GPSBounds {
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},
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}
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}
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// TODO cache this
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pub fn get_max_world_pt(&self) -> Pt2D {
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let width = LonLat::new(self.min_lon, self.min_lat)
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.gps_dist_meters(LonLat::new(self.max_lon, self.min_lat));
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let height = LonLat::new(self.min_lon, self.min_lat)
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.gps_dist_meters(LonLat::new(self.min_lon, self.max_lat));
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Pt2D::new(width, height)
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}
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}
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@ -39,21 +39,27 @@ impl Pt2D {
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return None;
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}
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// Invert y, so that the northernmost latitude is 0. Screen drawing order, not Cartesian grid.
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let base = LonLat::new(b.min_lon, b.max_lat);
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let (width, height) = {
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let pt = b.get_max_world_pt();
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(pt.x, pt.y)
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};
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// Apparently the aabb_quadtree can't handle 0, so add a bit.
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// TODO epsilon or epsilon - 1.0?
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let dx = base.gps_dist_meters(LonLat::new(gps.longitude, base.latitude)) + f64::EPSILON;
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let dy = base.gps_dist_meters(LonLat::new(base.longitude, gps.latitude)) + f64::EPSILON;
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// By default, 1 meter is one pixel. Normal zooming can change that. If we did scaling here,
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// then we'd have to update all of the other constants too.
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Some(Pt2D::new(dx, dy))
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let x = (gps.longitude - b.min_lon) / (b.max_lon - b.min_lon) * width;
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// Invert y, so that the northernmost latitude is 0. Screen drawing order, not Cartesian grid.
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let y = height - ((gps.latitude - b.min_lat) / (b.max_lat - b.min_lat) * height);
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Some(Pt2D::new(x, y))
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}
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pub fn to_gps(&self, _gps_bounds: &GPSBounds) -> LonLat {
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// TODO wait, this is going to be more complicated
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LonLat::new(0.0, 0.0)
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pub fn to_gps(&self, b: &GPSBounds) -> LonLat {
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let (width, height) = {
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let pt = b.get_max_world_pt();
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(pt.x, pt.y)
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};
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let lon = (self.x / width * (b.max_lon - b.min_lon)) + b.min_lon;
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let lat = b.min_lat + ((b.max_lat - b.min_lat) * (height - self.y) / height);
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LonLat::new(lon, lat)
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}
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pub fn x(&self) -> f64 {
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@ -3,7 +3,7 @@
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use abstutil;
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use abstutil::{Error, Timer};
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use edits::RoadEdits;
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use geom::{Bounds, GPSBounds, HashablePt2D, LonLat, PolyLine, Pt2D};
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use geom::{Bounds, GPSBounds, HashablePt2D, PolyLine, Pt2D};
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use make;
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use raw_data;
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use std::collections::{BTreeMap, BTreeSet, HashMap};
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@ -59,14 +59,9 @@ impl Map {
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let gps_bounds = data.get_gps_bounds();
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let bounds = {
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// min_y here due to the wacky y inversion
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let max_screen_pt = Pt2D::from_gps(
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LonLat::new(gps_bounds.max_lon, gps_bounds.min_lat),
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&gps_bounds,
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).unwrap();
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let mut b = Bounds::new();
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b.update(Pt2D::new(0.0, 0.0));
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b.update(max_screen_pt);
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b.update(gps_bounds.get_max_world_pt());
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b
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};
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@ -98,6 +98,11 @@ impl Neighborhood {
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let gps = pt.to_gps(gps_bounds);
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write!(f, " {} {}\n", gps.longitude, gps.latitude);
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}
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// Have to repeat the first point
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{
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let gps = self.points[0].to_gps(gps_bounds);
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write!(f, " {} {}\n", gps.longitude, gps.latitude);
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}
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write!(f, "END\n");
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write!(f, "END\n");
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