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Experiment with animation
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4b28cfe806
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72
experiment/src/animation.rs
Normal file
72
experiment/src/animation.rs
Normal file
@ -0,0 +1,72 @@
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use geom::{Duration, Pt2D, Time};
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use widgetry::{Drawable, EventCtx, GeomBatch, GfxCtx};
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pub struct Animator {
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time: Time,
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active: Vec<Effect>,
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draw_current: Drawable,
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}
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struct Effect {
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start: Time,
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end: Time,
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orig: GeomBatch,
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center: Pt2D,
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// Scaling is the only transformation for now
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lerp_scale: (f64, f64),
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}
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impl Animator {
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pub fn new(ctx: &EventCtx) -> Animator {
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Animator {
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time: Time::START_OF_DAY,
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active: Vec::new(),
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draw_current: Drawable::empty(ctx),
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}
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}
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pub fn add(
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&mut self,
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duration: Duration,
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lerp_scale: (f64, f64),
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center: Pt2D,
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orig: GeomBatch,
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) {
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self.active.push(Effect {
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start: self.time,
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end: self.time + duration,
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orig,
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lerp_scale,
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center,
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});
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}
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pub fn event(&mut self, ctx: &mut EventCtx) {
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if let Some(dt) = ctx.input.nonblocking_is_update_event() {
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self.time += dt;
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if self.active.is_empty() {
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return;
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}
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let mut batch = GeomBatch::new();
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let time = self.time;
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self.active.retain(|effect| effect.update(time, &mut batch));
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self.draw_current = ctx.upload(batch);
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}
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}
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pub fn draw(&self, g: &mut GfxCtx) {
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g.redraw(&self.draw_current);
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}
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}
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impl Effect {
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fn update(&self, time: Time, batch: &mut GeomBatch) -> bool {
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let pct = (time - self.start) / (self.end - self.start);
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if pct > 1.0 {
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return false;
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}
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let scale = self.lerp_scale.0 + pct * (self.lerp_scale.1 - self.lerp_scale.0);
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batch.append(self.orig.clone().scale(scale).centered_on(self.center));
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true
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}
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}
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@ -10,6 +10,7 @@ use widgetry::{
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Line, Outcome, Panel, State, Text, TextExt, Transition, UpdateType, VerticalAlignment, Widget,
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};
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use crate::animation::Animator;
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use crate::controls::{Controller, InstantController, RotateController};
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const ZOOM: f64 = 10.0;
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@ -18,6 +19,7 @@ pub struct Game {
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panel: Panel,
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controls: Box<dyn Controller>,
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minimap: SimpleMinimap,
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animator: Animator,
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sleigh: Pt2D,
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state: SleighState,
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@ -71,6 +73,7 @@ impl Game {
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panel,
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controls: Box::new(InstantController::new()),
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minimap: SimpleMinimap::new(ctx, app, with_zorder),
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animator: Animator::new(ctx),
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sleigh,
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state,
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@ -166,15 +169,27 @@ impl State<SimpleApp> for Game {
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}
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if let Some(b) = self.over_bldg.key() {
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if self.state.has_energy() && self.state.present_dropped(ctx, app, b) {
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self.over_bldg.clear();
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self.update_panel(ctx);
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if self.state.has_energy() {
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if let Some(increase) = self.state.present_dropped(ctx, app, b) {
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self.over_bldg.clear();
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self.update_panel(ctx);
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self.animator.add(
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Duration::seconds(0.5),
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(1.0, 4.0),
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app.map.get_b(b).label_center,
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Text::from(Line(format!("+{}", prettyprint_usize(increase))))
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.bg(Color::RED)
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.render_to_batch(ctx.prerender)
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.scale(0.1),
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);
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}
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}
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}
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if let Some(t) = self.minimap.event(ctx, app) {
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return t;
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}
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self.animator.event(ctx);
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match self.panel.event(ctx) {
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Outcome::Clicked(x) => match x.as_ref() {
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@ -242,6 +257,7 @@ impl State<SimpleApp> for Game {
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Color::RED,
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Circle::new(self.sleigh, Distance::meters(5.0)).to_polygon(),
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);
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self.animator.draw(g);
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}
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}
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@ -367,16 +383,21 @@ impl SleighState {
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self.draw_all_depots = ctx.upload(batch);
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}
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// True if state change
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fn present_dropped(&mut self, ctx: &mut EventCtx, app: &SimpleApp, id: BuildingID) -> bool {
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// If something changed, return the update to the score
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fn present_dropped(
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&mut self,
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ctx: &mut EventCtx,
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app: &SimpleApp,
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id: BuildingID,
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) -> Option<usize> {
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if let Some(BldgState::Undelivered { score, cost }) = self.houses.get(&id).cloned() {
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self.score += score;
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self.houses.insert(id, BldgState::Done);
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self.energy -= cost;
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self.redraw(ctx, app);
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return true;
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return Some(score);
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}
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false
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None
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}
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// True if state change
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@ -1,3 +1,4 @@
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mod animation;
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mod controls;
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mod game;
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mod upzone;
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