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https://github.com/a-b-street/abstreet.git
synced 2024-11-28 03:35:51 +03:00
animate bike parking better
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parent
044a25fce2
commit
fb298e4706
@ -37,7 +37,7 @@ impl Sim {
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}
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pub fn get_draw_ped(&self, id: PedestrianID, map: &Map) -> Option<DrawPedestrianInput> {
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self.walking_state.get_draw_ped(id, map)
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self.walking_state.get_draw_ped(id, map, self.time)
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}
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// TODO maybe just DrawAgent instead? should caller care?
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@ -56,10 +56,10 @@ impl Sim {
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}
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pub fn get_draw_peds_on_lane(&self, l: LaneID, map: &Map) -> Vec<DrawPedestrianInput> {
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self.walking_state.get_draw_peds_on_lane(l, map)
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self.walking_state.get_draw_peds_on_lane(l, map, self.time)
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}
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pub fn get_draw_peds_on_turn(&self, t: TurnID, map: &Map) -> Vec<DrawPedestrianInput> {
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self.walking_state.get_draw_peds_on_turn(t, map)
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self.walking_state.get_draw_peds_on_turn(t, map, self.time)
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}
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}
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@ -404,9 +404,10 @@ impl Sim {
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.driving_state
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.get_draw_car(id, self.time, map)
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.map(|c| c.front),
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Some(AgentID::Pedestrian(id)) => {
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self.walking_state.get_draw_ped(id, map).map(|p| p.pos)
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}
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Some(AgentID::Pedestrian(id)) => self
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.walking_state
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.get_draw_ped(id, map, self.time)
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.map(|p| p.pos),
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None => None,
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};
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if let Some(pt) = pt {
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@ -306,9 +306,23 @@ impl Pedestrian {
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Ok(())
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}
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fn get_pos(&self, map: &Map) -> Pt2D {
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fn get_pos(&self, map: &Map, now: Tick) -> Pt2D {
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if let Some(ref fp) = self.front_path {
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map.get_b(fp.bldg).front_path.line.dist_along(fp.dist_along)
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} else if let Some(ref bp) = self.bike_parking {
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let (base_pos, angle) = self.on.dist_along(self.dist_along, map);
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let progress: f64 =
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((now - bp.started_at).as_time() / TIME_TO_PREPARE_BIKE).value_unsafe;
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assert!(progress >= 0.0 && progress <= 1.0);
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let project_away_ratio = if bp.is_parking {
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progress
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} else {
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1.0 - progress
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};
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// TODO how many lanes away? and we're assuming the equivalent dist_along is
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// perpendicular
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use map_model::LANE_THICKNESS;
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base_pos.project_away(project_away_ratio * LANE_THICKNESS, angle.rotate_degs(90.0))
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} else {
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self.on.dist_along(self.dist_along, map).0
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}
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@ -518,28 +532,43 @@ impl WalkingSimState {
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}
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}
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pub fn get_draw_ped(&self, id: PedestrianID, map: &Map) -> Option<DrawPedestrianInput> {
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pub fn get_draw_ped(
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&self,
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id: PedestrianID,
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map: &Map,
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now: Tick,
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) -> Option<DrawPedestrianInput> {
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let ped = self.peds.get(&id)?;
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Some(DrawPedestrianInput {
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id,
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pos: ped.get_pos(map),
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pos: ped.get_pos(map, now),
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waiting_for_turn: ped.waiting_for_turn(),
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preparing_bike: ped.bike_parking.is_some(),
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})
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}
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pub fn get_draw_peds_on_lane(&self, l: LaneID, map: &Map) -> Vec<DrawPedestrianInput> {
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pub fn get_draw_peds_on_lane(
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&self,
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l: LaneID,
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map: &Map,
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now: Tick,
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) -> Vec<DrawPedestrianInput> {
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let mut result = Vec::new();
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for id in self.peds_per_sidewalk.get_vec(&l).unwrap_or(&Vec::new()) {
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result.push(self.get_draw_ped(*id, map).unwrap());
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result.push(self.get_draw_ped(*id, map, now).unwrap());
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}
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result
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}
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pub fn get_draw_peds_on_turn(&self, t: TurnID, map: &Map) -> Vec<DrawPedestrianInput> {
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pub fn get_draw_peds_on_turn(
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&self,
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t: TurnID,
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map: &Map,
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now: Tick,
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) -> Vec<DrawPedestrianInput> {
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let mut result = Vec::new();
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for id in self.peds_per_turn.get_vec(&t).unwrap_or(&Vec::new()) {
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result.push(self.get_draw_ped(*id, map).unwrap());
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result.push(self.get_draw_ped(*id, map, now).unwrap());
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}
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result
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}
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