mirror of
https://github.com/a-b-street/abstreet.git
synced 2024-11-28 20:29:04 +03:00
unifying WorldView and AgentInfo
This commit is contained in:
parent
62d0c4af15
commit
fbcc2a9094
@ -15,6 +15,12 @@
|
||||
|
||||
- reversible sim
|
||||
|
||||
- be careful
|
||||
- could see if we ever have a lookahead constraint to deaccel more than
|
||||
what we're capable of. it might mask problems. but since things like
|
||||
accel_to_stop_in_dist don't have a careful notion of how much time will pass,
|
||||
they recommend big rates sometimes.
|
||||
|
||||
## bikes
|
||||
|
||||
- model bikes as slow cars
|
||||
|
@ -3,7 +3,7 @@ use abstutil::{deserialize_btreemap, serialize_btreemap};
|
||||
use dimensioned::si;
|
||||
use draw_car::DrawCar;
|
||||
use geom::EPSILON_DIST;
|
||||
use intersections::{AgentInfo, IntersectionSimState, Request};
|
||||
use intersections::{IntersectionSimState, Request};
|
||||
use kinematics;
|
||||
use kinematics::Vehicle;
|
||||
use map_model::geometry::LANE_THICKNESS;
|
||||
@ -14,8 +14,9 @@ use parking::ParkingSimState;
|
||||
use rand::Rng;
|
||||
use router::Router;
|
||||
use std;
|
||||
use std::collections::{BTreeMap, HashMap};
|
||||
use std::collections::BTreeMap;
|
||||
use transit::TransitSimState;
|
||||
use view::{AgentView, WorldView};
|
||||
use {
|
||||
Acceleration, AgentID, CarID, CarState, Distance, Event, InvariantViolated, On, ParkedCar,
|
||||
ParkingSpot, Speed, Tick, Time,
|
||||
@ -94,7 +95,7 @@ impl Car {
|
||||
|
||||
if let Some(act) = orig_router.react_before_lookahead(
|
||||
events,
|
||||
&view.cars[&self.id],
|
||||
view.get_car(self.id),
|
||||
vehicle,
|
||||
time,
|
||||
map,
|
||||
@ -146,9 +147,9 @@ impl Car {
|
||||
|
||||
// Don't hit the vehicle in front of us
|
||||
if let Some(other) = view.next_car_in_front_of(current_on, current_dist_along) {
|
||||
assert!(self.id != other.id);
|
||||
assert!(self.id != other.id.as_car());
|
||||
assert!(current_dist_along < other.dist_along);
|
||||
let other_vehicle = &properties[&other.id];
|
||||
let other_vehicle = &properties[&other.id.as_car()];
|
||||
let dist_behind_other =
|
||||
dist_scanned_ahead + (other.dist_along - current_dist_along);
|
||||
// If our lookahead doesn't even hit the lead vehicle (plus following distance!!!), then ignore them.
|
||||
@ -321,7 +322,7 @@ impl Car {
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone)]
|
||||
struct SimQueue {
|
||||
pub struct SimQueue {
|
||||
id: On,
|
||||
// First element is farthest along the queue; they have the greatest dist_along.
|
||||
// Caching the current dist_along vastly simplifies the API of SimQueue.
|
||||
@ -407,7 +408,7 @@ impl SimQueue {
|
||||
}
|
||||
|
||||
// TODO for these three, could use binary search
|
||||
fn next_car_in_front_of(&self, dist: Distance) -> Option<CarID> {
|
||||
pub fn next_car_in_front_of(&self, dist: Distance) -> Option<CarID> {
|
||||
self.cars_queue
|
||||
.iter()
|
||||
.rev()
|
||||
@ -469,18 +470,6 @@ impl DrivingSimState {
|
||||
s
|
||||
}
|
||||
|
||||
// TODO remove this, just use WorldView
|
||||
pub fn populate_info_for_intersections(&self, info: &mut AgentInfo, _map: &Map) {
|
||||
let view = self.get_view();
|
||||
for c in view.cars.values() {
|
||||
let id = AgentID::Car(c.id);
|
||||
info.speeds.insert(id, c.speed);
|
||||
if view.is_leader(c.id) {
|
||||
info.leaders.insert(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_car_state(&self, c: CarID) -> CarState {
|
||||
if let Some(driving) = self.cars.get(&c) {
|
||||
if driving.debug {
|
||||
@ -560,8 +549,10 @@ impl DrivingSimState {
|
||||
self.turns.insert(id, SimQueue::new(On::Turn(id), map));
|
||||
}
|
||||
|
||||
// Note that this populates the view BEFORE the step is applied
|
||||
pub fn step<R: Rng + ?Sized>(
|
||||
&mut self,
|
||||
view: &mut WorldView,
|
||||
events: &mut Vec<Event>,
|
||||
time: Tick,
|
||||
map: &Map,
|
||||
@ -572,7 +563,7 @@ impl DrivingSimState {
|
||||
rng: &mut R,
|
||||
properties: &BTreeMap<CarID, Vehicle>,
|
||||
) -> Result<Vec<ParkedCar>, InvariantViolated> {
|
||||
let view = self.get_view();
|
||||
self.populate_view(view);
|
||||
|
||||
// Could be concurrent, since this is deterministic -- EXCEPT for the rng, used to
|
||||
// sometimes pick a next lane to try for parking.
|
||||
@ -834,17 +825,15 @@ impl DrivingSimState {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
fn get_view(&self) -> WorldView {
|
||||
let mut view = WorldView {
|
||||
cars: HashMap::new(),
|
||||
lanes: self.lanes.clone(),
|
||||
turns: self.turns.clone(),
|
||||
};
|
||||
fn populate_view(&self, view: &mut WorldView) {
|
||||
view.lanes = self.lanes.clone();
|
||||
view.turns = self.turns.clone();
|
||||
|
||||
for c in self.cars.values() {
|
||||
view.cars.insert(
|
||||
c.id,
|
||||
CarView {
|
||||
id: c.id,
|
||||
view.agents.insert(
|
||||
AgentID::Car(c.id),
|
||||
AgentView {
|
||||
id: AgentID::Car(c.id),
|
||||
debug: c.debug,
|
||||
on: c.on,
|
||||
dist_along: c.dist_along,
|
||||
@ -852,43 +841,9 @@ impl DrivingSimState {
|
||||
},
|
||||
);
|
||||
}
|
||||
view
|
||||
}
|
||||
|
||||
pub fn get_current_route(&self, id: CarID) -> Option<Vec<LaneID>> {
|
||||
self.routers.get(&id).map(|r| r.get_current_route())
|
||||
}
|
||||
}
|
||||
|
||||
// The immutable view that cars see of other cars.
|
||||
pub struct CarView {
|
||||
pub id: CarID,
|
||||
pub debug: bool,
|
||||
pub on: On,
|
||||
pub dist_along: Distance,
|
||||
pub speed: Speed,
|
||||
}
|
||||
|
||||
// TODO unify with AgentInfo at least, and then come up with a better pattern for all of this
|
||||
struct WorldView {
|
||||
cars: HashMap<CarID, CarView>,
|
||||
// TODO I want to borrow the SimQueues, not clone, but then react() still doesnt work to
|
||||
// mutably borrow router and immutably borrow the queues for the view. :(
|
||||
lanes: Vec<SimQueue>,
|
||||
turns: BTreeMap<TurnID, SimQueue>,
|
||||
}
|
||||
|
||||
impl WorldView {
|
||||
fn next_car_in_front_of(&self, on: On, dist: Distance) -> Option<&CarView> {
|
||||
let maybe_id = match on {
|
||||
On::Lane(id) => self.lanes[id.0].next_car_in_front_of(dist),
|
||||
On::Turn(id) => self.turns[&id].next_car_in_front_of(dist),
|
||||
};
|
||||
maybe_id.map(|id| &self.cars[&id])
|
||||
}
|
||||
|
||||
fn is_leader(&self, id: CarID) -> bool {
|
||||
let c = &self.cars[&id];
|
||||
self.next_car_in_front_of(c.on, c.dist_along).is_none()
|
||||
}
|
||||
}
|
||||
|
@ -7,8 +7,9 @@ use control::ControlMap;
|
||||
use dimensioned::si;
|
||||
use kinematics;
|
||||
use map_model::{IntersectionID, Map, TurnID};
|
||||
use std::collections::{BTreeMap, BTreeSet, HashMap, HashSet};
|
||||
use {AgentID, CarID, Event, InvariantViolated, PedestrianID, Speed, Tick, Time};
|
||||
use std::collections::{BTreeMap, BTreeSet};
|
||||
use view::WorldView;
|
||||
use {AgentID, CarID, Event, InvariantViolated, PedestrianID, Tick, Time};
|
||||
|
||||
use std;
|
||||
const WAIT_AT_STOP_SIGN: Time = si::Second {
|
||||
@ -105,15 +106,15 @@ impl IntersectionSimState {
|
||||
time: Tick,
|
||||
map: &Map,
|
||||
control_map: &ControlMap,
|
||||
info: AgentInfo,
|
||||
view: &WorldView,
|
||||
) {
|
||||
for i in self.intersections.iter_mut() {
|
||||
match i {
|
||||
IntersectionPolicy::StopSignPolicy(ref mut p) => {
|
||||
p.step(events, time, map, control_map, &info)
|
||||
p.step(events, time, map, control_map, view)
|
||||
}
|
||||
IntersectionPolicy::TrafficSignalPolicy(ref mut p) => {
|
||||
p.step(events, time, map, control_map, &info)
|
||||
p.step(events, time, map, control_map, view)
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -255,7 +256,7 @@ impl StopSign {
|
||||
time: Tick,
|
||||
map: &Map,
|
||||
control_map: &ControlMap,
|
||||
info: &AgentInfo,
|
||||
view: &WorldView,
|
||||
) {
|
||||
let ss = &control_map.stop_signs[&self.id];
|
||||
|
||||
@ -264,14 +265,14 @@ impl StopSign {
|
||||
let mut newly_stopped: Vec<Request> = Vec::new();
|
||||
for req in self.approaching_agents.iter() {
|
||||
// TODO or not blocked by somebody unaccepted
|
||||
if !info.leaders.contains(&req.agent) {
|
||||
if !view.is_leader(req.agent) {
|
||||
continue;
|
||||
}
|
||||
|
||||
let should_promote = if ss.get_priority(req.turn) == TurnPriority::Stop {
|
||||
// TODO and the agent is at the end? maybe easier than looking at their speed
|
||||
// TODO with lane-changing, somebody could cut in front of them when they're stopped.
|
||||
info.speeds[&req.agent] <= kinematics::EPSILON_SPEED
|
||||
view.get_speed(req.agent) <= kinematics::EPSILON_SPEED
|
||||
} else {
|
||||
true
|
||||
};
|
||||
@ -346,7 +347,7 @@ impl TrafficSignal {
|
||||
time: Tick,
|
||||
map: &Map,
|
||||
control_map: &ControlMap,
|
||||
info: &AgentInfo,
|
||||
view: &WorldView,
|
||||
) {
|
||||
let signal = &control_map.traffic_signals[&self.id];
|
||||
let (cycle, _remaining_cycle_time) =
|
||||
@ -373,7 +374,7 @@ impl TrafficSignal {
|
||||
assert_eq!(self.accepted.contains_key(&agent), false);
|
||||
|
||||
// Don't accept cars unless they're in front. TODO or behind other accepted cars.
|
||||
if !cycle.contains(turn.id) || !info.leaders.contains(&req.agent) {
|
||||
if !cycle.contains(turn.id) || !view.is_leader(req.agent) {
|
||||
keep_requests.insert(req.clone());
|
||||
continue;
|
||||
}
|
||||
@ -393,9 +394,3 @@ impl TrafficSignal {
|
||||
self.requests = keep_requests;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO this is a kind of odd way to plumb info to intersections, but...
|
||||
pub struct AgentInfo {
|
||||
pub speeds: HashMap<AgentID, Speed>,
|
||||
pub leaders: HashSet<AgentID>,
|
||||
}
|
||||
|
@ -35,6 +35,7 @@ mod sim;
|
||||
mod spawn;
|
||||
mod transit;
|
||||
mod trips;
|
||||
mod view;
|
||||
mod walking;
|
||||
|
||||
use dimensioned::si;
|
||||
@ -79,6 +80,24 @@ pub enum AgentID {
|
||||
Pedestrian(PedestrianID),
|
||||
}
|
||||
|
||||
impl AgentID {
|
||||
pub fn as_car(self) -> CarID {
|
||||
match self {
|
||||
AgentID::Car(id) => id,
|
||||
_ => panic!("Not a CarID: {:?}", self),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl fmt::Display for AgentID {
|
||||
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
|
||||
match self {
|
||||
AgentID::Car(id) => write!(f, "AgentID({})", id),
|
||||
AgentID::Pedestrian(id) => write!(f, "AgentID({})", id),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub const TIMESTEP: Time = si::Second {
|
||||
value_unsafe: 0.1,
|
||||
_marker: std::marker::PhantomData,
|
||||
|
@ -1,5 +1,5 @@
|
||||
use dimensioned::si;
|
||||
use driving::{Action, CarView};
|
||||
use driving::Action;
|
||||
use kinematics;
|
||||
use kinematics::Vehicle;
|
||||
use map_model::{BuildingID, LaneID, Map, TurnID};
|
||||
@ -7,6 +7,7 @@ use parking::ParkingSimState;
|
||||
use rand::Rng;
|
||||
use std::collections::VecDeque;
|
||||
use transit::TransitSimState;
|
||||
use view::AgentView;
|
||||
use {Distance, Event, On, ParkingSpot, Tick};
|
||||
|
||||
#[derive(Clone, PartialEq, Eq, Serialize, Deserialize)]
|
||||
@ -49,7 +50,7 @@ impl Router {
|
||||
pub fn react_before_lookahead<R: Rng + ?Sized>(
|
||||
&mut self,
|
||||
events: &mut Vec<Event>,
|
||||
view: &CarView,
|
||||
view: &AgentView,
|
||||
vehicle: &Vehicle,
|
||||
time: Tick,
|
||||
map: &Map,
|
||||
@ -93,7 +94,7 @@ impl Router {
|
||||
// If we return None, then the caller will immediately ask what turn to do.
|
||||
pub fn stop_early_at_dist(
|
||||
&self,
|
||||
// TODO urgh, we cant reuse CarView here, because lookahead doesn't advance the view :(
|
||||
// TODO urgh, we cant reuse AgentView here, because lookahead doesn't advance the view :(
|
||||
on: On,
|
||||
dist_along: Distance,
|
||||
vehicle: &Vehicle,
|
||||
@ -139,7 +140,7 @@ impl Router {
|
||||
fn look_for_parking<R: Rng + ?Sized>(
|
||||
&mut self,
|
||||
last_lane: LaneID,
|
||||
view: &CarView,
|
||||
view: &AgentView,
|
||||
map: &Map,
|
||||
rng: &mut R,
|
||||
) -> Option<Action> {
|
||||
|
@ -6,18 +6,19 @@ use dimensioned::si;
|
||||
use draw_car::DrawCar;
|
||||
use draw_ped::DrawPedestrian;
|
||||
use driving::DrivingSimState;
|
||||
use intersections::{AgentInfo, IntersectionSimState};
|
||||
use intersections::IntersectionSimState;
|
||||
use kinematics::Vehicle;
|
||||
use map_model::{IntersectionID, LaneID, LaneType, Map, Turn, TurnID};
|
||||
use parking::ParkingSimState;
|
||||
use rand::{FromEntropy, SeedableRng, XorShiftRng};
|
||||
use spawn::Spawner;
|
||||
use std;
|
||||
use std::collections::{BTreeMap, HashMap, HashSet};
|
||||
use std::collections::BTreeMap;
|
||||
use std::f64;
|
||||
use std::time::{Duration, Instant};
|
||||
use transit::TransitSimState;
|
||||
use trips::TripManager;
|
||||
use view::WorldView;
|
||||
use walking::WalkingSimState;
|
||||
use {AgentID, CarID, CarState, Event, InvariantViolated, PedestrianID, Tick, TIMESTEP};
|
||||
|
||||
@ -137,6 +138,7 @@ impl Sim {
|
||||
) -> Result<(Vec<Event>), InvariantViolated> {
|
||||
self.time = self.time.next();
|
||||
|
||||
let mut view = WorldView::new();
|
||||
let mut events: Vec<Event> = Vec::new();
|
||||
|
||||
self.spawner.step(
|
||||
@ -151,6 +153,7 @@ impl Sim {
|
||||
);
|
||||
|
||||
for p in self.driving_state.step(
|
||||
&mut view,
|
||||
&mut events,
|
||||
self.time,
|
||||
map,
|
||||
@ -171,6 +174,7 @@ impl Sim {
|
||||
);
|
||||
}
|
||||
|
||||
self.walking_state.populate_view(&mut view);
|
||||
for (ped, spot) in
|
||||
self.walking_state
|
||||
.step(&mut events, TIMESTEP, map, &mut self.intersection_state)?
|
||||
@ -194,19 +198,10 @@ impl Sim {
|
||||
map,
|
||||
);
|
||||
|
||||
// TODO want to pass self as a lazy QueryCar trait, but intersection_state is mutably
|
||||
// borrowed :(
|
||||
let mut info = AgentInfo {
|
||||
speeds: HashMap::new(),
|
||||
leaders: HashSet::new(),
|
||||
};
|
||||
self.driving_state
|
||||
.populate_info_for_intersections(&mut info, map);
|
||||
self.walking_state
|
||||
.populate_info_for_intersections(&mut info);
|
||||
|
||||
// Note that the intersection sees the WorldView BEFORE the updates that just happened this
|
||||
// tick.
|
||||
self.intersection_state
|
||||
.step(&mut events, self.time, map, control_map, info);
|
||||
.step(&mut events, self.time, map, control_map, &view);
|
||||
|
||||
// Savestate?
|
||||
if let Some(t) = self.savestate_every {
|
||||
|
@ -1,12 +1,12 @@
|
||||
use abstutil::{deserialize_btreemap, serialize_btreemap};
|
||||
use dimensioned::si;
|
||||
use driving::CarView;
|
||||
use events::Event;
|
||||
use map_model;
|
||||
use map_model::{BusStop, BusStopDetails, LaneID, Map};
|
||||
use spawn::Spawner;
|
||||
use std::collections::{BTreeMap, VecDeque};
|
||||
use trips::TripManager;
|
||||
use view::AgentView;
|
||||
use walking::WalkingSimState;
|
||||
use {CarID, Distance, PedestrianID, RouteID, Tick};
|
||||
|
||||
@ -122,22 +122,23 @@ impl TransitSimState {
|
||||
pub fn get_action_when_stopped_at_end(
|
||||
&mut self,
|
||||
events: &mut Vec<Event>,
|
||||
view: &CarView,
|
||||
view: &AgentView,
|
||||
time: Tick,
|
||||
map: &Map,
|
||||
) -> (bool, Option<VecDeque<LaneID>>) {
|
||||
let route = &self.routes[&self.buses[&view.id].route];
|
||||
match self.buses[&view.id].state {
|
||||
let car = view.id.as_car();
|
||||
let route = &self.routes[&self.buses[&car].route];
|
||||
match self.buses[&car].state {
|
||||
BusState::DrivingToStop(stop_idx) => {
|
||||
let stop = &route.stops[stop_idx];
|
||||
assert_eq!(stop.driving_lane, view.on.as_lane());
|
||||
if stop.dist_along == view.dist_along {
|
||||
// TODO constant for stop time
|
||||
self.buses.get_mut(&view.id).unwrap().state =
|
||||
self.buses.get_mut(&car).unwrap().state =
|
||||
BusState::AtStop(stop_idx, time + 10.0 * si::S);
|
||||
events.push(Event::BusArrivedAtStop(view.id, stop.id));
|
||||
events.push(Event::BusArrivedAtStop(car, stop.id));
|
||||
if view.debug {
|
||||
println!("{} arrived at stop {:?}, now waiting", view.id, stop);
|
||||
println!("{} arrived at stop {:?}, now waiting", car, stop);
|
||||
}
|
||||
return (true, None);
|
||||
}
|
||||
@ -151,11 +152,10 @@ impl TransitSimState {
|
||||
|
||||
if time == wait_until {
|
||||
let next_stop = route.next_stop(stop_idx);
|
||||
self.buses.get_mut(&view.id).unwrap().state =
|
||||
BusState::DrivingToStop(next_stop);
|
||||
events.push(Event::BusDepartedFromStop(view.id, stop.id));
|
||||
self.buses.get_mut(&car).unwrap().state = BusState::DrivingToStop(next_stop);
|
||||
events.push(Event::BusDepartedFromStop(car, stop.id));
|
||||
if view.debug {
|
||||
println!("{} departing from stop {:?}", view.id, stop);
|
||||
println!("{} departing from stop {:?}", car, stop);
|
||||
}
|
||||
|
||||
let mut new_path = VecDeque::from(
|
||||
|
64
sim/src/view.rs
Normal file
64
sim/src/view.rs
Normal file
@ -0,0 +1,64 @@
|
||||
use driving::SimQueue;
|
||||
use map_model::TurnID;
|
||||
use std::collections::{BTreeMap, HashMap};
|
||||
use {AgentID, CarID, Distance, On, Speed};
|
||||
|
||||
// An immutable view that agents and intersection controllers see of agents.
|
||||
pub struct AgentView {
|
||||
pub id: AgentID,
|
||||
pub debug: bool,
|
||||
pub on: On,
|
||||
pub dist_along: Distance,
|
||||
pub speed: Speed,
|
||||
}
|
||||
|
||||
pub struct WorldView {
|
||||
pub agents: HashMap<AgentID, AgentView>,
|
||||
|
||||
// This is driving-specific state. Other ways of solving this:
|
||||
// - having a {Driving,Walking}WorldView and using the enum delegation trick (don't even really
|
||||
// need a macro; there's just three methods)
|
||||
// - make WalkingSimState also use SimQueues; they're overpowered for the current use, but
|
||||
// might be useful for understanding crowded sidewalks
|
||||
|
||||
// TODO I want to borrow the SimQueues, not clone, but then react() still doesnt work to
|
||||
// mutably borrow router and immutably borrow the queues for the view. :(
|
||||
pub lanes: Vec<SimQueue>,
|
||||
pub turns: BTreeMap<TurnID, SimQueue>,
|
||||
}
|
||||
|
||||
impl WorldView {
|
||||
pub fn new() -> WorldView {
|
||||
WorldView {
|
||||
agents: HashMap::new(),
|
||||
lanes: Vec::new(),
|
||||
turns: BTreeMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn next_car_in_front_of(&self, on: On, dist: Distance) -> Option<&AgentView> {
|
||||
let maybe_id = match on {
|
||||
On::Lane(id) => self.lanes[id.0].next_car_in_front_of(dist),
|
||||
On::Turn(id) => self.turns[&id].next_car_in_front_of(dist),
|
||||
};
|
||||
maybe_id.map(|id| &self.agents[&AgentID::Car(id)])
|
||||
}
|
||||
|
||||
pub fn is_leader(&self, id: AgentID) -> bool {
|
||||
match id {
|
||||
AgentID::Car(_) => {
|
||||
let c = &self.agents[&id];
|
||||
self.next_car_in_front_of(c.on, c.dist_along).is_none()
|
||||
}
|
||||
AgentID::Pedestrian(_) => true,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_speed(&self, id: AgentID) -> Speed {
|
||||
self.agents[&id].speed
|
||||
}
|
||||
|
||||
pub fn get_car(&self, id: CarID) -> &AgentView {
|
||||
&self.agents[&AgentID::Car(id)]
|
||||
}
|
||||
}
|
@ -3,12 +3,13 @@ use abstutil::{deserialize_multimap, serialize_multimap};
|
||||
use dimensioned::si;
|
||||
use draw_ped::DrawPedestrian;
|
||||
use geom::Pt2D;
|
||||
use intersections::{AgentInfo, IntersectionSimState, Request};
|
||||
use intersections::{IntersectionSimState, Request};
|
||||
use map_model::{BuildingID, BusStop, Lane, LaneID, Map, Turn, TurnID};
|
||||
use multimap::MultiMap;
|
||||
use parking::ParkingSimState;
|
||||
use std;
|
||||
use std::collections::{BTreeMap, VecDeque};
|
||||
use view::{AgentView, WorldView};
|
||||
use {
|
||||
AgentID, Distance, Event, InvariantViolated, On, ParkingSpot, PedestrianID, Speed, Time,
|
||||
TIMESTEP,
|
||||
@ -504,18 +505,23 @@ impl WalkingSimState {
|
||||
));
|
||||
}
|
||||
|
||||
pub fn populate_info_for_intersections(&self, info: &mut AgentInfo) {
|
||||
pub fn populate_view(&self, view: &mut WorldView) {
|
||||
for p in self.peds.values() {
|
||||
let id = AgentID::Pedestrian(p.id);
|
||||
info.speeds.insert(
|
||||
view.agents.insert(
|
||||
id,
|
||||
if p.waiting_for.is_some() {
|
||||
0.0 * si::MPS
|
||||
} else {
|
||||
SPEED
|
||||
AgentView {
|
||||
id,
|
||||
debug: false,
|
||||
on: p.on,
|
||||
dist_along: p.dist_along,
|
||||
speed: if p.waiting_for.is_some() {
|
||||
0.0 * si::MPS
|
||||
} else {
|
||||
SPEED
|
||||
},
|
||||
},
|
||||
);
|
||||
info.leaders.insert(id);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user