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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `app` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, app"><title>game::app - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module app</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#traits">Traits</a></li></ul></div><p class='location'><a href='../index.html'>game</a></p><script>window.sidebarCurrent = {name: 'app', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/app.rs.html#1-711' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>app</a></span></h1><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<table><tr class='module-item'><td><a class="struct" href="struct.App.html" title='game::app::App struct'>App</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.FindDelayedIntersections.html" title='game::app::FindDelayedIntersections struct'>FindDelayedIntersections</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Flags.html" title='game::app::Flags struct'>Flags</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.PerMap.html" title='game::app::PerMap struct'>PerMap</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.PerObjectActions.html" title='game::app::PerObjectActions struct'>PerObjectActions</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.SessionState.html" title='game::app::SessionState struct'>SessionState</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.ShowEverything.html" title='game::app::ShowEverything struct'>ShowEverything</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.ShowLayers.html" title='game::app::ShowLayers struct'>ShowLayers</a></td><td class='docblock-short'></td></tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/app.rs.html#1-714' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>app</a></span></h1><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<table><tr class='module-item'><td><a class="struct" href="struct.App.html" title='game::app::App struct'>App</a></td><td class='docblock-short'><p>The top-level data that lasts through the entire game, no matter what state the game is in.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.FindDelayedIntersections.html" title='game::app::FindDelayedIntersections struct'>FindDelayedIntersections</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Flags.html" title='game::app::Flags struct'>Flags</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.PerMap.html" title='game::app::PerMap struct'>PerMap</a></td><td class='docblock-short'><p>All of the state that's bound to a specific map.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.PerObjectActions.html" title='game::app::PerObjectActions struct'>PerObjectActions</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.SessionState.html" title='game::app::SessionState struct'>SessionState</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.ShowEverything.html" title='game::app::ShowEverything struct'>ShowEverything</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.ShowLayers.html" title='game::app::ShowLayers struct'>ShowLayers</a></td><td class='docblock-short'></td></tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
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<table><tr class='module-item'><td><a class="trait" href="trait.ShowObject.html" title='game::app::ShowObject trait'>ShowObject</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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initSidebarItems({"struct":[["App",""],["FindDelayedIntersections",""],["Flags",""],["PerMap",""],["PerObjectActions",""],["SessionState",""],["ShowEverything",""],["ShowLayers",""]],"trait":[["ShowObject",""]]});
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initSidebarItems({"struct":[["App","The top-level data that lasts through the entire game, no matter what state the game is in."],["FindDelayedIntersections",""],["Flags",""],["PerMap","All of the state that's bound to a specific map."],["PerObjectActions",""],["SessionState",""],["ShowEverything",""],["ShowLayers",""]],"trait":[["ShowObject",""]]});
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Flags` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Flags"><title>game::app::Flags - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct Flags</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.live_map_edits">live_map_edits</a><a href="#structfield.num_agents">num_agents</a><a href="#structfield.sim_flags">sim_flags</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>app</a></p><script>window.sidebarCurrent = {name: 'Flags', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/app.rs.html#522-530' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>app</a>::<wbr><a class="struct" href=''>Flags</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Flags {
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/app.rs.html#514-522' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../index.html'>game</a>::<wbr><a href='index.html'>app</a>::<wbr><a class="struct" href=''>Flags</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct Flags {
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pub sim_flags: <a class="struct" href="../../sim/make/load/struct.SimFlags.html" title="struct sim::make::load::SimFlags">SimFlags</a>,
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pub num_agents: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>>,
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pub live_map_edits: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>,
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}</pre></div><h2 id='fields' class='fields small-section-header'>
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Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.sim_flags" class="structfield small-section-header"><a href="#structfield.sim_flags" class="anchor field"></a><code>sim_flags: <a class="struct" href="../../sim/make/load/struct.SimFlags.html" title="struct sim::make::load::SimFlags">SimFlags</a></code></span><span id="structfield.num_agents" class="structfield small-section-header"><a href="#structfield.num_agents" class="anchor field"></a><code>num_agents: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>></code></span><span id="structfield.live_map_edits" class="structfield small-section-header"><a href="#structfield.live_map_edits" class="anchor field"></a><code>live_map_edits: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></span><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Clone' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href='#impl-Clone' class='anchor'></a><a class='srclink' href='../../src/game/app.rs.html#521' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.clone' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone' class='fnname'>clone</a>(&self) -> <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a class='srclink' href='../../src/game/app.rs.html#521' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
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Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.sim_flags" class="structfield small-section-header"><a href="#structfield.sim_flags" class="anchor field"></a><code>sim_flags: <a class="struct" href="../../sim/make/load/struct.SimFlags.html" title="struct sim::make::load::SimFlags">SimFlags</a></code></span><span id="structfield.num_agents" class="structfield small-section-header"><a href="#structfield.num_agents" class="anchor field"></a><code>num_agents: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>></code></span><div class='docblock'><p>Number of agents to generate when requested. If unspecified, trips to/from borders will be
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included.</p>
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</div><span id="structfield.live_map_edits" class="structfield small-section-header"><a href="#structfield.live_map_edits" class="anchor field"></a><code>live_map_edits: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></span><div class='docblock'><p>If true, all map edits immediately apply to the live simulation. Otherwise, most edits
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require resetting to midnight.</p>
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</div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-Clone' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href='#impl-Clone' class='anchor'></a><a class='srclink' href='../../src/game/app.rs.html#513' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.clone' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone' class='fnname'>clone</a>(&self) -> <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a class='srclink' href='../../src/game/app.rs.html#513' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
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</div><h4 id='method.clone_from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from' class='fnname'>clone_from</a>(&mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>Self)</code><span class='since' title='Stable since Rust version 1.0.0'>1.0.0</span><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/clone.rs.html#131-133' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
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</div></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../game/app/struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
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</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210-214' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#211-213' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ShowObject` trait in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ShowObject"><title>game::app::ShowObject - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc trait"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Trait ShowObject</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#required-methods">Required Methods</a><div class="sidebar-links"><a href="#tymethod.layers">layers</a><a href="#tymethod.show">show</a></div><a class="sidebar-title" href="#implementors">Implementors</a></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>app</a></p><script>window.sidebarCurrent = {name: 'ShowObject', ty: 'trait', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/app.rs.html#494-497' title='goto source code'>[src]</a></span><span class='in-band'>Trait <a href='../index.html'>game</a>::<wbr><a href='index.html'>app</a>::<wbr><a class="trait" href=''>ShowObject</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust trait'>pub trait ShowObject {
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/app.rs.html#486-489' title='goto source code'>[src]</a></span><span class='in-band'>Trait <a href='../index.html'>game</a>::<wbr><a href='index.html'>app</a>::<wbr><a class="trait" href=''>ShowObject</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust trait'>pub trait ShowObject {
|
||||
fn <a href='#tymethod.show' class='fnname'>show</a>(&self, obj: &<a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>;
|
||||
<div class='item-spacer'></div> fn <a href='#tymethod.layers' class='fnname'>layers</a>(&self) -> &<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a>;
|
||||
}</pre></div>
|
||||
<h2 id='required-methods' class='small-section-header'>Required methods<a href='#required-methods' class='anchor'></a></h2><div class='methods'><h3 id='tymethod.show' class='method'><code>fn <a href='#tymethod.show' class='fnname'>show</a>(&self, obj: &<a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></h3><h3 id='tymethod.layers' class='method'><code>fn <a href='#tymethod.layers' class='fnname'>layers</a>(&self) -> &<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code></h3></div><span class='loading-content'>Loading content...</span>
|
||||
<h2 id='implementors' class='small-section-header'>Implementors<a href='#implementors' class='anchor'></a></h2><div class='item-list' id='implementors-list'><h3 id='impl-ShowObject' class='impl'><code class='in-band'>impl ShowObject for <a class="struct" href="../../game/app/struct.ShowEverything.html" title="struct game::app::ShowEverything">ShowEverything</a></code><a href='#impl-ShowObject' class='anchor'></a><a class='srclink' href='../../src/game/app.rs.html#511-519' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.show' class="method hidden"><code>fn <a href='#method.show' class='fnname'>show</a>(&self, _: &<a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/app.rs.html#512-514' title='goto source code'>[src]</a></h4><h4 id='method.layers' class="method hidden"><code>fn <a href='#method.layers' class='fnname'>layers</a>(&self) -> &<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class='srclink' href='../../src/game/app.rs.html#516-518' title='goto source code'>[src]</a></h4></div><h3 id='impl-ShowObject-1' class='impl'><code class='in-band'>impl ShowObject for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href='#impl-ShowObject-1' class='anchor'></a><a class='srclink' href='../../src/game/debug/mod.rs.html#359-377' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.show-1' class="method hidden"><code>fn <a href='#method.show-1' class='fnname'>show</a>(&self, obj: &<a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/debug/mod.rs.html#360-372' title='goto source code'>[src]</a></h4><h4 id='method.layers-1' class="method hidden"><code>fn <a href='#method.layers-1' class='fnname'>layers</a>(&self) -> &<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class='srclink' href='../../src/game/debug/mod.rs.html#374-376' title='goto source code'>[src]</a></h4></div></div><span class='loading-content'>Loading content...</span><script type="text/javascript" src="../../implementors/game/app/trait.ShowObject.js" async></script></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
||||
<h2 id='implementors' class='small-section-header'>Implementors<a href='#implementors' class='anchor'></a></h2><div class='item-list' id='implementors-list'><h3 id='impl-ShowObject' class='impl'><code class='in-band'>impl ShowObject for <a class="struct" href="../../game/app/struct.ShowEverything.html" title="struct game::app::ShowEverything">ShowEverything</a></code><a href='#impl-ShowObject' class='anchor'></a><a class='srclink' href='../../src/game/app.rs.html#503-511' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.show' class="method hidden"><code>fn <a href='#method.show' class='fnname'>show</a>(&self, _: &<a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/app.rs.html#504-506' title='goto source code'>[src]</a></h4><h4 id='method.layers' class="method hidden"><code>fn <a href='#method.layers' class='fnname'>layers</a>(&self) -> &<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class='srclink' href='../../src/game/app.rs.html#508-510' title='goto source code'>[src]</a></h4></div><h3 id='impl-ShowObject-1' class='impl'><code class='in-band'>impl ShowObject for <a class="struct" href="../../game/debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href='#impl-ShowObject-1' class='anchor'></a><a class='srclink' href='../../src/game/debug/mod.rs.html#359-377' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.show-1' class="method hidden"><code>fn <a href='#method.show-1' class='fnname'>show</a>(&self, obj: &<a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/debug/mod.rs.html#360-372' title='goto source code'>[src]</a></h4><h4 id='method.layers-1' class="method hidden"><code>fn <a href='#method.layers-1' class='fnname'>layers</a>(&self) -> &<a class="struct" href="../../game/app/struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class='srclink' href='../../src/game/debug/mod.rs.html#374-376' title='goto source code'>[src]</a></h4></div></div><span class='loading-content'>Loading content...</span><script type="text/javascript" src="../../implementors/game/app/trait.ShowObject.js" async></script></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
@ -1,2 +1,2 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `apply_map_edits` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, apply_map_edits"><title>game::edit::apply_map_edits - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a></p><script>window.sidebarCurrent = {name: 'apply_map_edits', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#625-669' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>apply_map_edits</a></span></h1><pre class='rust fn'>pub fn apply_map_edits(ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, edits: <a class="struct" href="../../map_model/edits/struct.MapEdits.html" title="struct map_model::edits::MapEdits">MapEdits</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#630-674' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>apply_map_edits</a></span></h1><pre class='rust fn'>pub fn apply_map_edits(ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, edits: <a class="struct" href="../../map_model/edits/struct.MapEdits.html" title="struct map_model::edits::MapEdits">MapEdits</a>)</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
@ -1,2 +1,2 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `can_edit_lane` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, can_edit_lane"><title>game::edit::can_edit_lane - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a></p><script>window.sidebarCurrent = {name: 'can_edit_lane', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#671-678' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>can_edit_lane</a></span></h1><pre class='rust fn'>pub fn can_edit_lane(mode: &<a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>, l: <a class="struct" href="../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#676-683' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>can_edit_lane</a></span></h1><pre class='rust fn'>pub fn can_edit_lane(mode: &<a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>, l: <a class="struct" href="../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
@ -1,2 +1,2 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `cmd_to_id` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, cmd_to_id"><title>game::edit::cmd_to_id - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a></p><script>window.sidebarCurrent = {name: 'cmd_to_id', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#796-802' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>cmd_to_id</a></span></h1><pre class='rust fn'>fn cmd_to_id(cmd: &<a class="enum" href="../../map_model/edits/enum.EditCmd.html" title="enum map_model::edits::EditCmd">EditCmd</a>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#801-807' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>cmd_to_id</a></span></h1><pre class='rust fn'>fn cmd_to_id(cmd: &<a class="enum" href="../../map_model/edits/enum.EditCmd.html" title="enum map_model::edits::EditCmd">EditCmd</a>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_changelist` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_changelist"><title>game::edit::make_changelist - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a></p><script>window.sidebarCurrent = {name: 'make_changelist', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#740-793' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>make_changelist</a></span></h1><pre class='rust fn'>fn make_changelist(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#745-798' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>make_changelist</a></span></h1><pre class='rust fn'>fn make_changelist(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make_topcenter` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, make_topcenter"><title>game::edit::make_topcenter - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a></p><script>window.sidebarCurrent = {name: 'make_topcenter', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#609-623' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>make_topcenter</a></span></h1><pre class='rust fn'>fn make_topcenter(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#609-628' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>make_topcenter</a></span></h1><pre class='rust fn'>fn make_topcenter(ctx: &mut EventCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>) -> Panel</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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@ -1,2 +1,2 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `maybe_edit_intersection` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, maybe_edit_intersection"><title>game::edit::maybe_edit_intersection - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a></p><script>window.sidebarCurrent = {name: 'maybe_edit_intersection', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#699-738' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>maybe_edit_intersection</a></span></h1><pre class='rust fn'>pub fn maybe_edit_intersection(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> id: <a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>, <br> mode: &<a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../game/game/trait.State.html" title="trait game::game::State">State</a>>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#704-743' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>maybe_edit_intersection</a></span></h1><pre class='rust fn'>pub fn maybe_edit_intersection(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> id: <a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>, <br> mode: &<a class="enum" href="../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../game/game/trait.State.html" title="trait game::game::State">State</a>>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `speed_limit_choices` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, speed_limit_choices"><title>game::edit::speed_limit_choices - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a></p><script>window.sidebarCurrent = {name: 'speed_limit_choices', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#680-697' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>speed_limit_choices</a></span></h1><pre class='rust fn'>pub fn speed_limit_choices() -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><Choice<<a class="struct" href="../../geom/speed/struct.Speed.html" title="struct geom::speed::Speed">Speed</a>>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#685-702' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../index.html'>game</a>::<wbr><a href='index.html'>edit</a>::<wbr><a class="fn" href=''>speed_limit_choices</a></span></h1><pre class='rust fn'>pub fn speed_limit_choices() -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><Choice<<a class="struct" href="../../geom/speed/struct.Speed.html" title="struct geom::speed::Speed">Speed</a>>></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
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||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `edit` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, edit"><title>game::edit - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module edit</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'><a href='../index.html'>game</a></p><script>window.sidebarCurrent = {name: 'edit', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#1-851' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>edit</a></span></h1><h2 id='reexports' class='section-header'><a href="#reexports">Re-exports</a></h2>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/edit/mod.rs.html#1-856' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>edit</a></span></h1><h2 id='reexports' class='section-header'><a href="#reexports">Re-exports</a></h2>
|
||||
<table><tr><td><code>pub use self::cluster_traffic_signals::<a class="struct" href="../../game/edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html" title="struct game::edit::cluster_traffic_signals::ClusterTrafficSignalEditor">ClusterTrafficSignalEditor</a>;</code></td></tr><tr><td><code>pub use self::lanes::<a class="struct" href="../../game/edit/lanes/struct.LaneEditor.html" title="struct game::edit::lanes::LaneEditor">LaneEditor</a>;</code></td></tr><tr><td><code>pub use self::routes::<a class="struct" href="../../game/edit/routes/struct.RouteEditor.html" title="struct game::edit::routes::RouteEditor">RouteEditor</a>;</code></td></tr><tr><td><code>pub use self::stop_signs::<a class="struct" href="../../game/edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a>;</code></td></tr><tr><td><code>pub use self::traffic_signals::<a class="struct" href="../../game/edit/traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a>;</code></td></tr><tr><td><code>pub use self::validate::<a class="fn" href="../../game/edit/validate/fn.check_blackholes.html" title="fn game::edit::validate::check_blackholes">check_blackholes</a>;</code></td></tr><tr><td><code>pub use self::validate::<a class="fn" href="../../game/edit/validate/fn.check_sidewalk_connectivity.html" title="fn game::edit::validate::check_sidewalk_connectivity">check_sidewalk_connectivity</a>;</code></td></tr><tr><td><code>pub use self::validate::<a class="fn" href="../../game/edit/validate/fn.try_change_lt.html" title="fn game::edit::validate::try_change_lt">try_change_lt</a>;</code></td></tr></table><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
|
||||
<table><tr class='module-item'><td><a class="mod" href="bulk/index.html" title='game::edit::bulk mod'>bulk</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="cluster_traffic_signals/index.html" title='game::edit::cluster_traffic_signals mod'>cluster_traffic_signals</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="lanes/index.html" title='game::edit::lanes mod'>lanes</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="routes/index.html" title='game::edit::routes mod'>routes</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="select/index.html" title='game::edit::select mod'>select</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="stop_signs/index.html" title='game::edit::stop_signs mod'>stop_signs</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="traffic_signals/index.html" title='game::edit::traffic_signals mod'>traffic_signals</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="validate/index.html" title='game::edit::validate mod'>validate</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="zones/index.html" title='game::edit::zones mod'>zones</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
|
||||
<table><tr class='module-item'><td><a class="struct" href="struct.ConfirmDiscard.html" title='game::edit::ConfirmDiscard struct'>ConfirmDiscard</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.EditMode.html" title='game::edit::EditMode struct'>EditMode</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.LoadEdits.html" title='game::edit::LoadEdits struct'>LoadEdits</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.SaveEdits.html" title='game::edit::SaveEdits struct'>SaveEdits</a></td><td class='docblock-short'></td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
|
||||
|
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||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `BUILT_TIME_UTC` constant in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>game::pregame::built_info::BUILT_TIME_UTC - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a></p><script>window.sidebarCurrent = {name: 'BUILT_TIME_UTC', ty: 'constant', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e788b46a21eaee2a/out/built.rs.html#49' title='goto source code'>[src]</a></span><span class='in-band'>Constant <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="constant" href=''>BUILT_TIME_UTC</a></span></h1><pre class='rust const'>pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Fri, 09 Oct 2020 20:52:46 +0000";</pre><div class='docblock'><p>The built-time in RFC2822, UTC</p>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-e788b46a21eaee2a/out/built.rs.html#49' title='goto source code'>[src]</a></span><span class='in-band'>Constant <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="constant" href=''>BUILT_TIME_UTC</a></span></h1><pre class='rust const'>pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = "Fri, 09 Oct 2020 21:05:32 +0000";</pre><div class='docblock'><p>The built-time in RFC2822, UTC</p>
|
||||
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
@ -1,2 +1,2 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `time` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, time"><title>game::pregame::built_info::time - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a></p><script>window.sidebarCurrent = {name: 'time', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../../src/game/pregame.rs.html#539-551' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="fn" href=''>time</a></span></h1><pre class='rust fn'>pub fn time() -> Text</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../../src/game/pregame.rs.html#540-552' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a href='index.html'>built_info</a>::<wbr><a class="fn" href=''>time</a></span></h1><pre class='rust fn'>pub fn time() -> Text</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../";window.currentCrate = "game";</script><script src="../../../main.js"></script><script defer src="../../../search-index.js"></script></body></html>
|
@ -1,5 +1,5 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `built_info` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, built_info"><title>game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class='location'>Module built_info</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'><a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a></p><script>window.sidebarCurrent = {name: 'built_info', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../../src/game/pregame.rs.html#534-552' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a class="mod" href=''>built_info</a></span></h1><h2 id='constants' class='section-header'><a href="#constants">Constants</a></h2>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../../src/game/pregame.rs.html#535-553' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../../index.html'>game</a>::<wbr><a href='../index.html'>pregame</a>::<wbr><a class="mod" href=''>built_info</a></span></h1><h2 id='constants' class='section-header'><a href="#constants">Constants</a></h2>
|
||||
<table><tr class='module-item'><td><a class="constant" href="constant.BUILT_TIME_UTC.html" title='game::pregame::built_info::BUILT_TIME_UTC constant'>BUILT_TIME_UTC</a></td><td class='docblock-short'><p>The built-time in RFC2822, UTC</p>
|
||||
</td></tr><tr class='module-item'><td><a class="constant" href="constant.CFG_ENDIAN.html" title='game::pregame::built_info::CFG_ENDIAN constant'>CFG_ENDIAN</a></td><td class='docblock-short'><p>The endianness, given by <code>cfg!(target_endian)</code>.</p>
|
||||
</td></tr><tr class='module-item'><td><a class="constant" href="constant.CFG_ENV.html" title='game::pregame::built_info::CFG_ENV constant'>CFG_ENV</a></td><td class='docblock-short'><p>The toolchain-environment, given by <code>cfg!(target_env)</code>.</p>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `pregame` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, pregame"><title>game::pregame - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module pregame</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li></ul></div><p class='location'><a href='../index.html'>game</a></p><script>window.sidebarCurrent = {name: 'pregame', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/pregame.rs.html#1-559' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>pregame</a></span></h1><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/pregame.rs.html#1-560' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>game</a>::<wbr><a class="mod" href=''>pregame</a></span></h1><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
|
||||
<table><tr class='module-item'><td><a class="mod" href="built_info/index.html" title='game::pregame::built_info mod'>built_info</a></td><td class='docblock-short'></td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
|
||||
<table><tr class='module-item'><td><a class="struct" href="struct.About.html" title='game::pregame::About struct'>About</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.MainMenu.html" title='game::pregame::MainMenu struct'>MainMenu</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Proposals.html" title='game::pregame::Proposals struct'>Proposals</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.Screensaver.html" title='game::pregame::Screensaver struct'>Screensaver</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.TitleScreen.html" title='game::pregame::TitleScreen struct'>TitleScreen</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>
|
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@ -710,6 +710,9 @@
|
||||
<span id="709">709</span>
|
||||
<span id="710">710</span>
|
||||
<span id="711">711</span>
|
||||
<span id="712">712</span>
|
||||
<span id="713">713</span>
|
||||
<span id="714">714</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">cell</span>::<span class="ident">RefCell</span>;
|
||||
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">BTreeMap</span>;
|
||||
@ -731,13 +734,11 @@
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">render</span>::{<span class="ident">AgentCache</span>, <span class="ident">DrawMap</span>, <span class="ident">DrawOptions</span>, <span class="ident">Renderable</span>, <span class="ident">UnzoomedAgents</span>};
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">sandbox</span>::{<span class="ident">GameplayMode</span>, <span class="ident">TutorialState</span>};
|
||||
|
||||
<span class="doccomment">/// The top-level data that lasts through the entire game, no matter what state the game is in.</span>
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">App</span> {
|
||||
<span class="comment">// Naming is from older days when there was an A/B test, "side-by-side" mode. Keeping this</span>
|
||||
<span class="comment">// naming, because that mode will return someday.</span>
|
||||
<span class="kw">pub</span> <span class="ident">primary</span>: <span class="ident">PerMap</span>,
|
||||
<span class="comment">// Only exists in some gameplay modes. Must be carefully reset otherwise. Has the map and</span>
|
||||
<span class="comment">// scenario name too. TODO Embed that in Analytics directly instead.</span>
|
||||
<span class="ident">prebaked</span>: <span class="prelude-ty">Option</span><span class="op"><</span>(<span class="ident">String</span>, <span class="ident">String</span>, <span class="ident">Analytics</span>)<span class="op">></span>,
|
||||
<span class="kw">pub</span> <span class="ident">cs</span>: <span class="ident">ColorScheme</span>,
|
||||
<span class="comment">// TODO This is a bit weird to keep here; it's controlled almost entirely by the minimap panel.</span>
|
||||
<span class="comment">// It has no meaning in edit mode.</span>
|
||||
@ -745,13 +746,9 @@
|
||||
<span class="kw">pub</span> <span class="ident">opts</span>: <span class="ident">Options</span>,
|
||||
|
||||
<span class="kw">pub</span> <span class="ident">per_obj</span>: <span class="ident">PerObjectActions</span>,
|
||||
<span class="kw">pub</span> <span class="ident">layer</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">Layer</span><span class="op">>></span>,
|
||||
|
||||
<span class="comment">// Static data that lasts the entire session. Use sparingly.</span>
|
||||
<span class="doccomment">/// Static data that lasts the entire session. Use sparingly.</span>
|
||||
<span class="kw">pub</span> <span class="ident">session</span>: <span class="ident">SessionState</span>,
|
||||
|
||||
<span class="comment">// Only filled out in edit mode. Stored here once to avoid lots of clones. Used for preview.</span>
|
||||
<span class="kw">pub</span> <span class="ident">suspended_sim</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Sim</span><span class="op">></span>,
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">App</span> {
|
||||
@ -766,28 +763,26 @@
|
||||
|
||||
<span class="ident">App</span> {
|
||||
<span class="ident">primary</span>,
|
||||
<span class="ident">prebaked</span>: <span class="prelude-val">None</span>,
|
||||
<span class="ident">unzoomed_agents</span>: <span class="ident">UnzoomedAgents</span>::<span class="ident">new</span>(<span class="kw-2">&</span><span class="ident">cs</span>),
|
||||
<span class="ident">cs</span>,
|
||||
<span class="ident">opts</span>,
|
||||
<span class="ident">per_obj</span>: <span class="ident">PerObjectActions</span>::<span class="ident">new</span>(),
|
||||
<span class="ident">layer</span>: <span class="prelude-val">None</span>,
|
||||
<span class="ident">session</span>: <span class="ident">SessionState</span>::<span class="ident">empty</span>(),
|
||||
<span class="ident">suspended_sim</span>: <span class="prelude-val">None</span>,
|
||||
}
|
||||
}
|
||||
|
||||
<span class="comment">// TODO Should the prebaked methods be on primary along with the data?</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">has_prebaked</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="prelude-ty">Option</span><span class="op"><</span>(<span class="kw-2">&</span><span class="ident">String</span>, <span class="kw-2">&</span><span class="ident">String</span>)<span class="op">></span> {
|
||||
<span class="self">self</span>.<span class="ident">prebaked</span>.<span class="ident">as_ref</span>().<span class="ident">map</span>(<span class="op">|</span>(<span class="ident">m</span>, <span class="ident">s</span>, <span class="kw">_</span>)<span class="op">|</span> (<span class="ident">m</span>, <span class="ident">s</span>))
|
||||
<span class="self">self</span>.<span class="ident">primary</span>.<span class="ident">prebaked</span>.<span class="ident">as_ref</span>().<span class="ident">map</span>(<span class="op">|</span>(<span class="ident">m</span>, <span class="ident">s</span>, <span class="kw">_</span>)<span class="op">|</span> (<span class="ident">m</span>, <span class="ident">s</span>))
|
||||
}
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">prebaked</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-></span> <span class="kw-2">&</span><span class="ident">Analytics</span> {
|
||||
<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">prebaked</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>().<span class="number">2</span>
|
||||
<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">primary</span>.<span class="ident">prebaked</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>().<span class="number">2</span>
|
||||
}
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">set_prebaked</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">prebaked</span>: <span class="prelude-ty">Option</span><span class="op"><</span>(<span class="ident">String</span>, <span class="ident">String</span>, <span class="ident">Analytics</span>)<span class="op">></span>) {
|
||||
<span class="self">self</span>.<span class="ident">prebaked</span> <span class="op">=</span> <span class="ident">prebaked</span>;
|
||||
<span class="self">self</span>.<span class="ident">primary</span>.<span class="ident">prebaked</span> <span class="op">=</span> <span class="ident">prebaked</span>;
|
||||
|
||||
<span class="kw">if</span> <span class="bool-val">false</span> {
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>((<span class="kw">_</span>, <span class="kw">_</span>, <span class="kw-2">ref</span> <span class="ident">a</span>)) <span class="op">=</span> <span class="self">self</span>.<span class="ident">prebaked</span> {
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>((<span class="kw">_</span>, <span class="kw">_</span>, <span class="kw-2">ref</span> <span class="ident">a</span>)) <span class="op">=</span> <span class="self">self</span>.<span class="ident">primary</span>.<span class="ident">prebaked</span> {
|
||||
<span class="kw">use</span> <span class="ident">abstutil</span>::{<span class="ident">prettyprint_usize</span>, <span class="ident">serialized_size_bytes</span>};
|
||||
<span class="macro">println</span><span class="macro">!</span>(
|
||||
<span class="string">"- road_thruput: {} bytes"</span>,
|
||||
@ -978,7 +973,7 @@
|
||||
}
|
||||
}
|
||||
|
||||
<span class="comment">// Assumes some defaults.</span>
|
||||
<span class="doccomment">/// Assumes some defaults.</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">recalculate_current_selection</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="ident">EventCtx</span>) {
|
||||
<span class="self">self</span>.<span class="ident">primary</span>.<span class="ident">current_selection</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">calculate_current_selection</span>(
|
||||
<span class="ident">ctx</span>,
|
||||
@ -1234,15 +1229,15 @@
|
||||
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Flags</span> {
|
||||
<span class="kw">pub</span> <span class="ident">sim_flags</span>: <span class="ident">SimFlags</span>,
|
||||
<span class="comment">// Number of agents to generate when requested. If unspecified, trips to/from borders will be</span>
|
||||
<span class="comment">// included.</span>
|
||||
<span class="doccomment">/// Number of agents to generate when requested. If unspecified, trips to/from borders will be</span>
|
||||
<span class="doccomment">/// included.</span>
|
||||
<span class="kw">pub</span> <span class="ident">num_agents</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">usize</span><span class="op">></span>,
|
||||
<span class="comment">// If true, all map edits immediately apply to the live simulation. Otherwise, most edits</span>
|
||||
<span class="comment">// require resetting to midnight.</span>
|
||||
<span class="doccomment">/// If true, all map edits immediately apply to the live simulation. Otherwise, most edits</span>
|
||||
<span class="doccomment">/// require resetting to midnight.</span>
|
||||
<span class="kw">pub</span> <span class="ident">live_map_edits</span>: <span class="ident">bool</span>,
|
||||
}
|
||||
|
||||
<span class="comment">// All of the state that's bound to a specific map+edit has to live here.</span>
|
||||
<span class="doccomment">/// All of the state that's bound to a specific map.</span>
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">PerMap</span> {
|
||||
<span class="kw">pub</span> <span class="ident">map</span>: <span class="ident">Map</span>,
|
||||
<span class="kw">pub</span> <span class="ident">draw_map</span>: <span class="ident">DrawMap</span>,
|
||||
@ -1254,13 +1249,21 @@
|
||||
<span class="kw">pub</span> <span class="ident">sim_cb</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">SimCallback</span><span class="op">>></span>,
|
||||
<span class="kw">pub</span> <span class="ident">show_zorder</span>: <span class="ident">isize</span>,
|
||||
<span class="kw">pub</span> <span class="ident">zorder_range</span>: (<span class="ident">isize</span>, <span class="ident">isize</span>),
|
||||
<span class="comment">// If we ever left edit mode and resumed without restarting from midnight, this is true.</span>
|
||||
<span class="doccomment">/// If we ever left edit mode and resumed without restarting from midnight, this is true.</span>
|
||||
<span class="kw">pub</span> <span class="ident">dirty_from_edits</span>: <span class="ident">bool</span>,
|
||||
<span class="comment">// Any ScenarioModifiers in effect?</span>
|
||||
<span class="doccomment">/// Any ScenarioModifiers in effect?</span>
|
||||
<span class="kw">pub</span> <span class="ident">has_modified_trips</span>: <span class="ident">bool</span>,
|
||||
|
||||
<span class="comment">// Sometimes we need the map before any edits have been applied. Cache it here.</span>
|
||||
<span class="doccomment">/// Sometimes we need the map before any edits have been applied. Cache it here.</span>
|
||||
<span class="kw">pub</span> <span class="ident">unedited_map</span>: <span class="ident">RefCell</span><span class="op"><</span><span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Map</span><span class="op">>></span>,
|
||||
|
||||
<span class="kw">pub</span> <span class="ident">layer</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">Layer</span><span class="op">>></span>,
|
||||
<span class="doccomment">/// Only filled out in edit mode. Stored here once to avoid lots of clones. Used for preview.</span>
|
||||
<span class="kw">pub</span> <span class="ident">suspended_sim</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Sim</span><span class="op">></span>,
|
||||
<span class="doccomment">/// Only exists in some gameplay modes. Must be carefully reset otherwise. Has the map and</span>
|
||||
<span class="doccomment">/// scenario name too.</span>
|
||||
<span class="comment">// TODO Embed that in Analytics directly instead.</span>
|
||||
<span class="ident">prebaked</span>: <span class="prelude-ty">Option</span><span class="op"><</span>(<span class="ident">String</span>, <span class="ident">String</span>, <span class="ident">Analytics</span>)<span class="op">></span>,
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">PerMap</span> {
|
||||
@ -1298,6 +1301,9 @@
|
||||
<span class="ident">dirty_from_edits</span>: <span class="bool-val">false</span>,
|
||||
<span class="ident">has_modified_trips</span>: <span class="bool-val">false</span>,
|
||||
<span class="ident">unedited_map</span>: <span class="ident">RefCell</span>::<span class="ident">new</span>(<span class="prelude-val">None</span>),
|
||||
<span class="ident">layer</span>: <span class="prelude-val">None</span>,
|
||||
<span class="ident">suspended_sim</span>: <span class="prelude-val">None</span>,
|
||||
<span class="ident">prebaked</span>: <span class="prelude-val">None</span>,
|
||||
};
|
||||
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">rng</span> <span class="op">=</span> <span class="ident">per_map</span>.<span class="ident">current_flags</span>.<span class="ident">sim_flags</span>.<span class="ident">make_rng</span>();
|
||||
@ -1329,7 +1335,7 @@
|
||||
<span class="ident">per_map</span>
|
||||
}
|
||||
|
||||
<span class="comment">// Returns whatever was there</span>
|
||||
<span class="doccomment">/// Returns whatever was there</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">clear_sim</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) <span class="op">-></span> <span class="ident">Sim</span> {
|
||||
<span class="self">self</span>.<span class="ident">dirty_from_edits</span> <span class="op">=</span> <span class="bool-val">false</span>;
|
||||
<span class="ident">std</span>::<span class="ident">mem</span>::<span class="ident">replace</span>(
|
||||
@ -1342,8 +1348,8 @@
|
||||
)
|
||||
}
|
||||
|
||||
<span class="comment">// If needed, makes sure the unedited_map is populated. Callers can then do</span>
|
||||
<span class="comment">// self.unedited_map.borrow().unwrap_or(&self.map).</span>
|
||||
<span class="doccomment">/// If needed, makes sure the unedited_map is populated. Callers can then do</span>
|
||||
<span class="doccomment">/// `self.unedited_map.borrow().unwrap_or(&self.map)`.</span>
|
||||
<span class="comment">// TODO I'd like to return &Map or something here, but can't get the borrow checker to work.</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">calculate_unedited_map</span>(<span class="kw-2">&</span><span class="self">self</span>) {
|
||||
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">map</span>.<span class="ident">get_edits</span>().<span class="ident">commands</span>.<span class="ident">is_empty</span>() {
|
||||
|
@ -497,7 +497,7 @@
|
||||
<span class="ident">dragging</span>: <span class="bool-val">false</span>,
|
||||
<span class="ident">panel</span>: <span class="ident">make_minimap_panel</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="number">0</span>),
|
||||
<span class="ident">zoomed</span>: <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op">>=</span> <span class="ident">app</span>.<span class="ident">opts</span>.<span class="ident">min_zoom_for_detail</span>,
|
||||
<span class="ident">layer</span>: <span class="ident">app</span>.<span class="ident">layer</span>.<span class="ident">is_none</span>(),
|
||||
<span class="ident">layer</span>: <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span>.<span class="ident">is_none</span>(),
|
||||
|
||||
<span class="ident">zoom_lvl</span>: <span class="number">0</span>,
|
||||
<span class="ident">base_zoom</span>,
|
||||
@ -551,7 +551,7 @@
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">event</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Transition</span><span class="op">></span> {
|
||||
<span class="kw">let</span> <span class="ident">zoomed</span> <span class="op">=</span> <span class="ident">ctx</span>.<span class="ident">canvas</span>.<span class="ident">cam_zoom</span> <span class="op">>=</span> <span class="ident">app</span>.<span class="ident">opts</span>.<span class="ident">min_zoom_for_detail</span>;
|
||||
<span class="kw">let</span> <span class="ident">layer</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">layer</span>.<span class="ident">is_none</span>();
|
||||
<span class="kw">let</span> <span class="ident">layer</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span>.<span class="ident">is_none</span>();
|
||||
<span class="kw">if</span> <span class="ident">zoomed</span> <span class="op">!=</span> <span class="self">self</span>.<span class="ident">zoomed</span> <span class="op">||</span> <span class="ident">layer</span> <span class="op">!=</span> <span class="self">self</span>.<span class="ident">layer</span> {
|
||||
<span class="kw">let</span> <span class="ident">just_zoomed_in</span> <span class="op">=</span> <span class="ident">zoomed</span> <span class="op">&&</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">zoomed</span>;
|
||||
|
||||
@ -740,7 +740,7 @@
|
||||
);
|
||||
<span class="ident">g</span>.<span class="ident">redraw</span>(<span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">draw_map</span>.<span class="ident">draw_all_buildings</span>);
|
||||
<span class="comment">// Not the building or parking lot paths</span>
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">l</span>) <span class="op">=</span> <span class="ident">app</span>.<span class="ident">layer</span> {
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">l</span>) <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> {
|
||||
<span class="ident">l</span>.<span class="ident">draw_minimap</span>(<span class="ident">g</span>);
|
||||
}
|
||||
|
||||
|
@ -850,6 +850,11 @@
|
||||
<span id="849">849</span>
|
||||
<span id="850">850</span>
|
||||
<span id="851">851</span>
|
||||
<span id="852">852</span>
|
||||
<span id="853">853</span>
|
||||
<span id="854">854</span>
|
||||
<span id="855">855</span>
|
||||
<span id="856">856</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">BTreeSet</span>;
|
||||
|
||||
@ -908,8 +913,8 @@
|
||||
<span class="kw">impl</span> <span class="ident">EditMode</span> {
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>, <span class="ident">mode</span>: <span class="ident">GameplayMode</span>) <span class="op">-></span> <span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op">></span> {
|
||||
<span class="kw">let</span> <span class="ident">orig_dirty</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">dirty_from_edits</span>;
|
||||
<span class="macro">assert</span><span class="macro">!</span>(<span class="ident">app</span>.<span class="ident">suspended_sim</span>.<span class="ident">is_none</span>());
|
||||
<span class="ident">app</span>.<span class="ident">suspended_sim</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">clear_sim</span>());
|
||||
<span class="macro">assert</span><span class="macro">!</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">suspended_sim</span>.<span class="ident">is_none</span>());
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">suspended_sim</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">clear_sim</span>());
|
||||
<span class="kw">let</span> <span class="ident">edits</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_edits</span>();
|
||||
<span class="kw">let</span> <span class="ident">layer</span> <span class="op">=</span> <span class="kw">crate</span>::<span class="ident">layer</span>::<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">edits</span>(<span class="ident">ctx</span>, <span class="ident">app</span>);
|
||||
<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">EditMode</span> {
|
||||
@ -926,7 +931,7 @@
|
||||
}
|
||||
|
||||
<span class="kw">fn</span> <span class="ident">quit</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) <span class="op">-></span> <span class="ident">Transition</span> {
|
||||
<span class="kw">let</span> <span class="ident">old_sim</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">suspended_sim</span>.<span class="ident">take</span>().<span class="ident">unwrap</span>();
|
||||
<span class="kw">let</span> <span class="ident">old_sim</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">suspended_sim</span>.<span class="ident">take</span>().<span class="ident">unwrap</span>();
|
||||
|
||||
<span class="comment">// If nothing changed, short-circuit</span>
|
||||
<span class="kw">if</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>.<span class="ident">get_edits</span>() <span class="op">==</span> <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">orig_edits</span> {
|
||||
@ -1467,7 +1472,12 @@
|
||||
.<span class="ident">centered_horiz</span>(),
|
||||
<span class="ident">Btn</span>::<span class="ident">text_bg2</span>(<span class="macro">format</span><span class="macro">!</span>(
|
||||
<span class="string">"Finish & resume from {}"</span>,
|
||||
<span class="ident">app</span>.<span class="ident">suspended_sim</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>().<span class="ident">time</span>().<span class="ident">ampm_tostring</span>()
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>
|
||||
.<span class="ident">suspended_sim</span>
|
||||
.<span class="ident">as_ref</span>()
|
||||
.<span class="ident">unwrap</span>()
|
||||
.<span class="ident">time</span>()
|
||||
.<span class="ident">ampm_tostring</span>()
|
||||
))
|
||||
.<span class="ident">build</span>(<span class="ident">ctx</span>, <span class="string">"finish editing"</span>, <span class="ident">Key</span>::<span class="ident">Escape</span>),
|
||||
]))
|
||||
@ -1513,8 +1523,8 @@
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">draw_map</span>.<span class="ident">intersections</span>[<span class="ident">i</span>.<span class="number">0</span>].<span class="ident">clear_rendering</span>();
|
||||
}
|
||||
|
||||
<span class="kw">if</span> <span class="ident">app</span>.<span class="ident">layer</span>.<span class="ident">as_ref</span>().<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">l</span><span class="op">|</span> <span class="ident">l</span>.<span class="ident">name</span>()) <span class="op">==</span> <span class="prelude-val">Some</span>(<span class="string">"map edits"</span>) {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="kw">crate</span>::<span class="ident">layer</span>::<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">edits</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="kw">if</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span>.<span class="ident">as_ref</span>().<span class="ident">and_then</span>(<span class="op">|</span><span class="ident">l</span><span class="op">|</span> <span class="ident">l</span>.<span class="ident">name</span>()) <span class="op">==</span> <span class="prelude-val">Some</span>(<span class="string">"map edits"</span>) {
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="kw">crate</span>::<span class="ident">layer</span>::<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">edits</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
|
||||
<span class="comment">// Autosave</span>
|
||||
|
@ -203,7 +203,7 @@
|
||||
<span class="kw">let</span> <span class="ident">random</span> <span class="op">=</span> <span class="string">"random agents around these intersections"</span>.<span class="ident">to_string</span>();
|
||||
<span class="kw">let</span> <span class="ident">right_now</span> <span class="op">=</span> <span class="macro">format</span><span class="macro">!</span>(
|
||||
<span class="string">"change the traffic signal live at {}"</span>,
|
||||
<span class="ident">app</span>.<span class="ident">suspended_sim</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>().<span class="ident">time</span>()
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">suspended_sim</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>().<span class="ident">time</span>()
|
||||
);
|
||||
|
||||
<span class="ident">ChooseSomething</span>::<span class="ident">new</span>(
|
||||
@ -233,7 +233,7 @@
|
||||
<span class="ident">spawn_agents_around</span>(<span class="kw-2">*</span><span class="ident">i</span>, <span class="ident">app</span>);
|
||||
}
|
||||
} <span class="kw">else</span> {
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">suspended_sim</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>().<span class="ident">clone</span>();
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">suspended_sim</span>.<span class="ident">as_ref</span>().<span class="ident">unwrap</span>().<span class="ident">clone</span>();
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>
|
||||
.<span class="ident">sim</span>
|
||||
.<span class="ident">handle_live_edited_traffic_signals</span>(<span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">map</span>);
|
||||
|
@ -112,7 +112,7 @@
|
||||
<span class="doccomment">/// The output of `rustdoc -V`</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"rustdoc 1.47.0 (18bf6b4f0 2020-10-07)"</span>;
|
||||
<span class="doccomment">/// The built-time in RFC2822, UTC</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Fri, 09 Oct 2020 20:52:46 +0000"</span>;
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"Fri, 09 Oct 2020 21:05:32 +0000"</span>;
|
||||
<span class="doccomment">/// The target architecture, given by `cfg!(target_arch)`.</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">"x86_64"</span>;
|
||||
<span class="doccomment">/// The endianness, given by `cfg!(target_endian)`.</span>
|
||||
|
@ -316,24 +316,24 @@
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">PickLayer</span> {
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">update</span>(<span class="ident">ctx</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>, <span class="ident">minimap</span>: <span class="kw-2">&</span><span class="ident">Panel</span>) <span class="op">-></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Transition</span><span class="op">></span> {
|
||||
<span class="kw">if</span> <span class="ident">app</span>.<span class="ident">layer</span>.<span class="ident">is_none</span>() {
|
||||
<span class="kw">if</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span>.<span class="ident">is_none</span>() {
|
||||
<span class="kw">return</span> <span class="prelude-val">None</span>;
|
||||
}
|
||||
|
||||
<span class="comment">// TODO Since the Layer is embedded in UI, we have to do this slight trick</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">layer</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">layer</span>.<span class="ident">take</span>().<span class="ident">unwrap</span>();
|
||||
<span class="comment">// TODO Since the Layer is embedded in App, we have to do this slight trick</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">layer</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span>.<span class="ident">take</span>().<span class="ident">unwrap</span>();
|
||||
<span class="kw">match</span> <span class="ident">layer</span>.<span class="ident">event</span>(<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="ident">minimap</span>) {
|
||||
<span class="prelude-val">Some</span>(<span class="ident">LayerOutcome</span>::<span class="ident">Close</span>) <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">None</span>;
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">None</span>;
|
||||
<span class="kw">return</span> <span class="prelude-val">None</span>;
|
||||
}
|
||||
<span class="prelude-val">Some</span>(<span class="ident">LayerOutcome</span>::<span class="ident">Replace</span>(<span class="ident">l</span>)) <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">l</span>);
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">l</span>);
|
||||
<span class="kw">return</span> <span class="prelude-val">None</span>;
|
||||
}
|
||||
<span class="prelude-val">None</span> <span class="op">=></span> {}
|
||||
}
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">layer</span>);
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">layer</span>);
|
||||
|
||||
<span class="prelude-val">None</span>
|
||||
}
|
||||
@ -346,7 +346,7 @@
|
||||
.<span class="ident">align_right</span>(),
|
||||
])];
|
||||
|
||||
<span class="kw">let</span> <span class="ident">current</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">app</span>.<span class="ident">layer</span> {
|
||||
<span class="kw">let</span> <span class="ident">current</span> <span class="op">=</span> <span class="kw">match</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> {
|
||||
<span class="prelude-val">None</span> <span class="op">=></span> <span class="string">"None"</span>,
|
||||
<span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">l</span>) <span class="op">=></span> <span class="ident">l</span>.<span class="ident">name</span>().<span class="ident">unwrap_or</span>(<span class="string">""</span>),
|
||||
};
|
||||
@ -420,31 +420,31 @@
|
||||
<span class="ident">Outcome</span>::<span class="ident">Clicked</span>(<span class="ident">x</span>) <span class="op">=></span> <span class="kw">match</span> <span class="ident">x</span>.<span class="ident">as_ref</span>() {
|
||||
<span class="string">"close"</span> <span class="op">=></span> {}
|
||||
<span class="string">"None"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">None</span>;
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">None</span>;
|
||||
}
|
||||
<span class="string">"amenities"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">amenities</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">amenities</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"backpressure"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">traffic</span>::<span class="ident">Backpressure</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">traffic</span>::<span class="ident">Backpressure</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"bike network"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">BikeNetwork</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">BikeNetwork</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"delay"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">traffic</span>::<span class="ident">Delay</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">traffic</span>::<span class="ident">Delay</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"elevation"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">elevation</span>::<span class="ident">Elevation</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">elevation</span>::<span class="ident">Elevation</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"map edits"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">edits</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">edits</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"no sidewalks"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">no_sidewalks</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">no_sidewalks</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"pandemic model"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">pandemic</span>::<span class="ident">Pandemic</span>::<span class="ident">new</span>(
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">pandemic</span>::<span class="ident">Pandemic</span>::<span class="ident">new</span>(
|
||||
<span class="ident">ctx</span>,
|
||||
<span class="ident">app</span>,
|
||||
<span class="ident">pandemic</span>::<span class="ident">Options</span> {
|
||||
@ -454,21 +454,21 @@
|
||||
)));
|
||||
}
|
||||
<span class="string">"blackholes"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">blackholes</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">blackholes</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"congestion caps"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">CongestionCaps</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">map</span>::<span class="ident">CongestionCaps</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"parking occupancy"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">parking</span>::<span class="ident">Occupancy</span>::<span class="ident">new</span>(
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">parking</span>::<span class="ident">Occupancy</span>::<span class="ident">new</span>(
|
||||
<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="bool-val">true</span>, <span class="bool-val">true</span>, <span class="bool-val">true</span>, <span class="bool-val">false</span>, <span class="bool-val">true</span>,
|
||||
)));
|
||||
}
|
||||
<span class="string">"parking efficiency"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">parking</span>::<span class="ident">Efficiency</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">parking</span>::<span class="ident">Efficiency</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"population map"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">population</span>::<span class="ident">PopulationMap</span>::<span class="ident">new</span>(
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">population</span>::<span class="ident">PopulationMap</span>::<span class="ident">new</span>(
|
||||
<span class="ident">ctx</span>,
|
||||
<span class="ident">app</span>,
|
||||
<span class="ident">population</span>::<span class="ident">Options</span> {
|
||||
@ -477,13 +477,13 @@
|
||||
)));
|
||||
}
|
||||
<span class="string">"throughput"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">traffic</span>::<span class="ident">Throughput</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">traffic</span>::<span class="ident">Throughput</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"traffic jams"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">traffic</span>::<span class="ident">TrafficJams</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">traffic</span>::<span class="ident">TrafficJams</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
}
|
||||
<span class="string">"transit network"</span> <span class="op">=></span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">transit</span>::<span class="ident">TransitNetwork</span>::<span class="ident">new</span>(
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">transit</span>::<span class="ident">TransitNetwork</span>::<span class="ident">new</span>(
|
||||
<span class="ident">ctx</span>, <span class="ident">app</span>, <span class="bool-val">false</span>, <span class="bool-val">true</span>, <span class="bool-val">true</span>,
|
||||
)));
|
||||
}
|
||||
|
@ -558,6 +558,7 @@
|
||||
<span id="557">557</span>
|
||||
<span id="558">558</span>
|
||||
<span id="559">559</span>
|
||||
<span id="560">560</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::<span class="ident">HashMap</span>;
|
||||
|
||||
@ -1000,7 +1001,8 @@
|
||||
<span class="macro">vec</span><span class="macro">!</span>[<span class="ident">err</span>],
|
||||
));
|
||||
} <span class="kw">else</span> {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="kw">crate</span>::<span class="ident">layer</span>::<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">edits</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span>
|
||||
<span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="kw">crate</span>::<span class="ident">layer</span>::<span class="ident">map</span>::<span class="ident">Static</span>::<span class="ident">edits</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Push</span>(<span class="ident">SandboxMode</span>::<span class="ident">new</span>(
|
||||
<span class="ident">ctx</span>,
|
||||
<span class="ident">app</span>,
|
||||
|
@ -728,7 +728,7 @@
|
||||
}
|
||||
|
||||
<span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">g</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">GfxCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="ident">App</span>) {
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">l</span>) <span class="op">=</span> <span class="ident">app</span>.<span class="ident">layer</span> {
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="ident">l</span>) <span class="op">=</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> {
|
||||
<span class="ident">l</span>.<span class="ident">draw</span>(<span class="ident">g</span>, <span class="ident">app</span>);
|
||||
}
|
||||
|
||||
@ -760,7 +760,7 @@
|
||||
}
|
||||
|
||||
<span class="kw">fn</span> <span class="ident">on_destroy</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="kw">_</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">EventCtx</span>, <span class="ident">app</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">App</span>) {
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">None</span>;
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span> <span class="prelude-val">None</span>;
|
||||
<span class="ident">app</span>.<span class="ident">unzoomed_agents</span> <span class="op">=</span> <span class="ident">UnzoomedAgents</span>::<span class="ident">new</span>(<span class="kw-2">&</span><span class="ident">app</span>.<span class="ident">cs</span>);
|
||||
<span class="self">self</span>.<span class="ident">gameplay</span>.<span class="ident">on_destroy</span>(<span class="ident">app</span>);
|
||||
}
|
||||
|
@ -771,7 +771,7 @@
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>((<span class="ident">i</span>, <span class="ident">t</span>)) <span class="op">=</span> <span class="ident">di</span>.<span class="ident">currently_delayed</span>.<span class="ident">get</span>(<span class="number">0</span>) {
|
||||
<span class="kw">if</span> <span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">sim</span>.<span class="ident">time</span>() <span class="op">-</span> <span class="kw-2">*</span><span class="ident">t</span> <span class="op">></span> <span class="ident">di</span>.<span class="ident">halt_limit</span> {
|
||||
<span class="kw">let</span> <span class="ident">id</span> <span class="op">=</span> <span class="ident">ID</span>::<span class="ident">Intersection</span>(<span class="kw-2">*</span><span class="ident">i</span>);
|
||||
<span class="ident">app</span>.<span class="ident">layer</span> <span class="op">=</span>
|
||||
<span class="ident">app</span>.<span class="ident">primary</span>.<span class="ident">layer</span> <span class="op">=</span>
|
||||
<span class="prelude-val">Some</span>(<span class="ident">Box</span>::<span class="ident">new</span>(<span class="kw">crate</span>::<span class="ident">layer</span>::<span class="ident">traffic</span>::<span class="ident">TrafficJams</span>::<span class="ident">new</span>(<span class="ident">ctx</span>, <span class="ident">app</span>)));
|
||||
<span class="kw">return</span> <span class="ident">Transition</span>::<span class="ident">Replace</span>(<span class="ident">Warping</span>::<span class="ident">new</span>(
|
||||
<span class="ident">ctx</span>,
|
||||
|
Loading…
Reference in New Issue
Block a user