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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Load an extra GeoJSON file, and add the area to the map dynamically."><meta name="keywords" content="rust, rustlang, rust-lang, add_study_area"><title>add_study_area in game::app - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">app</a></p><div id="sidebar-vars" data-name="add_study_area" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="fn" href="">add_study_area</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#849-859" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn add_study_area(map: &mut <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, name: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -> <a class="type" href="https://docs.rs/anyhow/1.0.41/anyhow/type.Result.html" title="type anyhow::Result">Result</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>></pre><div class="docblock"><p>Load an extra GeoJSON file, and add the area to the map dynamically.</p>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="fn" href="">add_study_area</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#850-860" title="goto source code">[src]</a></span></h1><pre class="rust fn">fn add_study_area(map: &mut <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, name: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a>) -> <a class="type" href="https://docs.rs/anyhow/1.0.41/anyhow/type.Result.html" title="type anyhow::Result">Result</a><<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a>></pre><div class="docblock"><p>Load an extra GeoJSON file, and add the area to the map dynamically.</p>
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</div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<script src="../../main.js"></script></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `app` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, app"><title>game::app - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module app</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#traits">Traits</a></li><li><a href="#functions">Functions</a></li><li><a href="#types">Type Definitions</a></li></ul></div><p class="location"><a href="../index.html">game</a></p><div id="sidebar-vars" data-name="app" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">app</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#1-859" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">app</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#1-860" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<table><tr class="module-item"><td><a class="struct" href="struct.App.html" title="game::app::App struct">App</a></td><td class="docblock-short"><p>The top-level data that lasts through the entire game, no matter what state the game is in.</p>
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</td></tr><tr class="module-item"><td><a class="struct" href="struct.FindDelayedIntersections.html" title="game::app::FindDelayedIntersections struct">FindDelayedIntersections</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.Flags.html" title="game::app::Flags struct">Flags</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.PerMap.html" title="game::app::PerMap struct">PerMap</a></td><td class="docblock-short"><p>All of the state that’s bound to a specific map.</p>
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</td></tr><tr class="module-item"><td><a class="struct" href="struct.PerObjectActions.html" title="game::app::PerObjectActions struct">PerObjectActions</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.SessionState.html" title="game::app::SessionState struct">SessionState</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.ShowEverything.html" title="game::app::ShowEverything struct">ShowEverything</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.ShowLayers.html" title="game::app::ShowLayers struct">ShowLayers</a></td><td class="docblock-short"></td></tr></table><h2 id="traits" class="section-header"><a href="#traits">Traits</a></h2>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Flags` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Flags"><title>Flags in game::app - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct Flags</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.live_map_edits">live_map_edits</a><a href="#structfield.sim_flags">sim_flags</a><a href="#structfield.study_area">study_area</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-DowncastSync">DowncastSync</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">app</a></p><div id="sidebar-vars" data-name="Flags" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="struct" href="">Flags</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#584-592" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct">pub struct Flags {
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="struct" href="">Flags</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#585-593" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct">pub struct Flags {
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pub sim_flags: <a class="struct" href="../../sim/make/load/struct.SimFlags.html" title="struct sim::make::load::SimFlags">SimFlags</a>,
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pub live_map_edits: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>,
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pub study_area: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>,
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require resetting to midnight.</p>
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</div><span id="structfield.study_area" class="structfield small-section-header"><a href="#structfield.study_area" class="anchor field"></a><code>study_area: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>></code></span><div class="docblock"><p>Display an extra area with this name on the map. This gets applied to every map loaded, if
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the area is within map bounds.</p>
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</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#583" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.clone" class="method hidden trait-impl"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="struct" href="struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#method.clone" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#583" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
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</div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="struct" href="struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#584" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.clone" class="method hidden trait-impl"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="struct" href="struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#method.clone" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#584" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
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</div><h4 id="method.clone_from" class="method hidden trait-impl"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>Self)</code><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a href="#method.clone_from" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/clone.rs.html#130" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
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</div></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-Send" class="anchor"></a></h3><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-Sync" class="anchor"></a></h3><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-Unpin" class="anchor"></a></h3><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.Flags.html" title="struct game::app::Flags">Flags</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.type_id" class="method hidden trait-impl"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a href="#method.type_id" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#208-213" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.borrow" class="method hidden trait-impl"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a href="#method.borrow" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="All of the state that’s bound to a specific map."><meta name="keywords" content="rust, rustlang, rust-lang, PerMap"><title>PerMap in game::app - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct PerMap</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.agents">agents</a><a href="#structfield.current_flags">current_flags</a><a href="#structfield.current_selection">current_selection</a><a href="#structfield.dirty_from_edits">dirty_from_edits</a><a href="#structfield.draw_map">draw_map</a><a href="#structfield.has_modified_trips">has_modified_trips</a><a href="#structfield.last_warped_from">last_warped_from</a><a href="#structfield.layer">layer</a><a href="#structfield.map">map</a><a href="#structfield.prebaked">prebaked</a><a href="#structfield.scenario">scenario</a><a href="#structfield.sim">sim</a><a href="#structfield.sim_cb">sim_cb</a><a href="#structfield.suspended_sim">suspended_sim</a><a href="#structfield.unedited_map">unedited_map</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.canonical_point">canonical_point</a><a href="#method.clear_sim">clear_sim</a><a href="#method.init_camera_for_loaded_map">init_camera_for_loaded_map</a><a href="#method.map_loaded">map_loaded</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Instrument">Instrument</a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-Same%3CT%3E">Same<T></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">app</a></p><div id="sidebar-vars" data-name="PerMap" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="struct" href="">PerMap</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#595-626" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct">pub struct PerMap {<details class="rustdoc-toggle type-contents-toggle"><summary class="hideme"><span>Show fields</span></summary>
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="struct" href="">PerMap</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#596-627" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust struct">pub struct PerMap {<details class="rustdoc-toggle type-contents-toggle"><summary class="hideme"><span>Show fields</span></summary>
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pub map: <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>,
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pub draw_map: <a class="struct" href="../../map_gui/render/map/struct.DrawMap.html" title="struct map_gui::render::map::DrawMap">DrawMap</a>,
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pub sim: <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>,
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@ -29,8 +29,8 @@ scenario name too.</p>
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gameplay mode; always verify the name matches what’s needed.</p>
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<p>Storing this may cost some memory, but otherwise resetting to midnight would require
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loading it again from a file. This is particularly painful on the web!</p>
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</div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#628-721" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.map_loaded" class="method"><code>pub fn <a href="#method.map_loaded" class="fnname">map_loaded</a>(<br> map: <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, <br> sim: <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>, <br> flags: <a class="struct" href="struct.Flags.html" title="struct game::app::Flags">Flags</a>, <br> opts: &<a class="struct" href="../../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a>, <br> cs: &<a class="struct" href="../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a>, <br> ctx: &mut EventCtx<'_>, <br> timer: &mut <a class="struct" href="../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a><'_><br>) -> <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#method.map_loaded" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#629-665" title="goto source code">[src]</a></h4><h4 id="method.init_camera_for_loaded_map" class="method"><code>pub fn <a href="#method.init_camera_for_loaded_map" class="fnname">init_camera_for_loaded_map</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> splash: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>)</code><a href="#method.init_camera_for_loaded_map" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#667-689" title="goto source code">[src]</a></h4><h4 id="method.clear_sim" class="method"><code>pub fn <a href="#method.clear_sim" class="fnname">clear_sim</a>(&mut self) -> <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a></code><a href="#method.clear_sim" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#692-698" title="goto source code">[src]</a></h4><div class="docblock"><p>Returns whatever was there</p>
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</div><h4 id="method.canonical_point" class="method"><code>pub fn <a href="#method.canonical_point" class="fnname">canonical_point</a>(&self, id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>></code><a href="#method.canonical_point" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#700-720" title="goto source code">[src]</a></h4></div></details><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Send" class="anchor"></a></h3><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Sync" class="anchor"></a></h3><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Unpin" class="anchor"></a></h3><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.type_id" class="method hidden trait-impl"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a href="#method.type_id" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl" class="impl"><code class="in-band">impl <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#629-722" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.map_loaded" class="method"><code>pub fn <a href="#method.map_loaded" class="fnname">map_loaded</a>(<br> map: <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, <br> sim: <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a>, <br> flags: <a class="struct" href="struct.Flags.html" title="struct game::app::Flags">Flags</a>, <br> opts: &<a class="struct" href="../../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a>, <br> cs: &<a class="struct" href="../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a>, <br> ctx: &mut EventCtx<'_>, <br> timer: &mut <a class="struct" href="../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a><'_><br>) -> <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#method.map_loaded" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#630-666" title="goto source code">[src]</a></h4><h4 id="method.init_camera_for_loaded_map" class="method"><code>pub fn <a href="#method.init_camera_for_loaded_map" class="fnname">init_camera_for_loaded_map</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> splash: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a><br>)</code><a href="#method.init_camera_for_loaded_map" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#668-690" title="goto source code">[src]</a></h4><h4 id="method.clear_sim" class="method"><code>pub fn <a href="#method.clear_sim" class="fnname">clear_sim</a>(&mut self) -> <a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a></code><a href="#method.clear_sim" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#693-699" title="goto source code">[src]</a></h4><div class="docblock"><p>Returns whatever was there</p>
|
||||
</div><h4 id="method.canonical_point" class="method"><code>pub fn <a href="#method.canonical_point" class="fnname">canonical_point</a>(&self, id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>></code><a href="#method.canonical_point" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#701-721" title="goto source code">[src]</a></h4></div></details><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><h3 id="impl-Send" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Send" class="anchor"></a></h3><h3 id="impl-Sync" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Sync" class="anchor"></a></h3><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-Unpin" class="anchor"></a></h3><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.type_id" class="method hidden trait-impl"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a href="#method.type_id" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
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</div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#208-213" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.borrow" class="method hidden trait-impl"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a href="#method.borrow" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
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||||
</div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl-BorrowMut%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#216-220" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.borrow_mut" class="method hidden trait-impl"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>T</code><a href="#method.borrow_mut" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
</div></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl-Downcast" class="impl"><code class="in-band">impl<T> Downcast for T <span class="where fmt-newline">where<br> T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>, </span></code><a href="#impl-Downcast" class="anchor"></a></h3></summary><div class="impl-items"><h4 id="method.into_any" class="method hidden trait-impl"><code>pub fn <a href="#tymethod.into_any" class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><T, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></code><a href="#method.into_any" class="anchor"></a></h4><div class='docblock hidden'><p>Convert <code>Box<dyn Trait></code> (where <code>Trait: Downcast</code>) to <code>Box<dyn Any></code>. <code>Box<dyn Any></code> can
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ShowObject` trait in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ShowObject"><title>ShowObject in game::app - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc trait"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Trait ShowObject</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#required-methods">Required Methods</a><div class="sidebar-links"><a href="#tymethod.layers">layers</a><a href="#tymethod.show">show</a></div><a class="sidebar-title" href="#implementors">Implementors</a></div><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">app</a></p><div id="sidebar-vars" data-name="ShowObject" data-ty="trait" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Trait <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="trait" href="">ShowObject</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#556-559" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust trait">pub trait ShowObject {
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Trait <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="trait" href="">ShowObject</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/app.rs.html#557-560" title="goto source code">[src]</a></span></h1><div class="docblock type-decl"><pre class="rust trait">pub trait ShowObject {
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fn <a href="#tymethod.show" class="fnname">show</a>(&self, obj: &<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>;
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<div class="item-spacer"></div> fn <a href="#tymethod.layers" class="fnname">layers</a>(&self) -> &<a class="struct" href="struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a>;
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||||
}</pre></div><h2 id="required-methods" class="small-section-header">Required methods<a href="#required-methods" class="anchor"></a></h2><div class="methods"><h3 id="tymethod.show" class="method"><code>fn <a href="#tymethod.show" class="fnname">show</a>(&self, obj: &<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/app.rs.html#557" title="goto source code">[src]</a></h3><h3 id="tymethod.layers" class="method"><code>fn <a href="#tymethod.layers" class="fnname">layers</a>(&self) -> &<a class="struct" href="struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/app.rs.html#558" title="goto source code">[src]</a></h3></div><span class="loading-content">Loading content...</span><h2 id="implementors" class="small-section-header">Implementors<a href="#implementors" class="anchor"></a></h2><div class="item-list" id="implementors-list"><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl-ShowObject" class="impl"><code class="in-band">impl <a class="trait" href="trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a> for <a class="struct" href="../debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href="#impl-ShowObject" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#480-498" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.show" class="method hidden trait-impl"><code>fn <a href="#tymethod.show" class="fnname">show</a>(&self, obj: &<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a href="#method.show" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#481-493" title="goto source code">[src]</a></h4><h4 id="method.layers" class="method hidden trait-impl"><code>fn <a href="#tymethod.layers" class="fnname">layers</a>(&self) -> &<a class="struct" href="struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a href="#method.layers" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#495-497" title="goto source code">[src]</a></h4></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl-ShowObject-1" class="impl"><code class="in-band">impl <a class="trait" href="trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a> for <a class="struct" href="struct.ShowEverything.html" title="struct game::app::ShowEverything">ShowEverything</a></code><a href="#impl-ShowObject-1" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#573-581" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.show-1" class="method hidden trait-impl"><code>fn <a href="#tymethod.show" class="fnname">show</a>(&self, _: &<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a href="#method.show-1" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#574-576" title="goto source code">[src]</a></h4><h4 id="method.layers-1" class="method hidden trait-impl"><code>fn <a href="#tymethod.layers" class="fnname">layers</a>(&self) -> &<a class="struct" href="struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a href="#method.layers-1" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#578-580" title="goto source code">[src]</a></h4></div></details></div><span class="loading-content">Loading content...</span><script type="text/javascript" src="../../implementors/game/app/trait.ShowObject.js" async></script></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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}</pre></div><h2 id="required-methods" class="small-section-header">Required methods<a href="#required-methods" class="anchor"></a></h2><div class="methods"><h3 id="tymethod.show" class="method"><code>fn <a href="#tymethod.show" class="fnname">show</a>(&self, obj: &<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/game/app.rs.html#558" title="goto source code">[src]</a></h3><h3 id="tymethod.layers" class="method"><code>fn <a href="#tymethod.layers" class="fnname">layers</a>(&self) -> &<a class="struct" href="struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a class="srclink" href="../../src/game/app.rs.html#559" title="goto source code">[src]</a></h3></div><span class="loading-content">Loading content...</span><h2 id="implementors" class="small-section-header">Implementors<a href="#implementors" class="anchor"></a></h2><div class="item-list" id="implementors-list"><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl-ShowObject" class="impl"><code class="in-band">impl <a class="trait" href="trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a> for <a class="struct" href="../debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></code><a href="#impl-ShowObject" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#480-498" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.show" class="method hidden trait-impl"><code>fn <a href="#tymethod.show" class="fnname">show</a>(&self, obj: &<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a href="#method.show" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#481-493" title="goto source code">[src]</a></h4><h4 id="method.layers" class="method hidden trait-impl"><code>fn <a href="#tymethod.layers" class="fnname">layers</a>(&self) -> &<a class="struct" href="struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a href="#method.layers" class="anchor"></a><a class="srclink" href="../../src/game/debug/mod.rs.html#495-497" title="goto source code">[src]</a></h4></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><h3 id="impl-ShowObject-1" class="impl"><code class="in-band">impl <a class="trait" href="trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a> for <a class="struct" href="struct.ShowEverything.html" title="struct game::app::ShowEverything">ShowEverything</a></code><a href="#impl-ShowObject-1" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#574-582" title="goto source code">[src]</a></h3></summary><div class="impl-items"><h4 id="method.show-1" class="method hidden trait-impl"><code>fn <a href="#tymethod.show" class="fnname">show</a>(&self, _: &<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a href="#method.show-1" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#575-577" title="goto source code">[src]</a></h4><h4 id="method.layers-1" class="method hidden trait-impl"><code>fn <a href="#tymethod.layers" class="fnname">layers</a>(&self) -> &<a class="struct" href="struct.ShowLayers.html" title="struct game::app::ShowLayers">ShowLayers</a></code><a href="#method.layers-1" class="anchor"></a><a class="srclink" href="../../src/game/app.rs.html#579-581" title="goto source code">[src]</a></h4></div></details></div><span class="loading-content">Loading content...</span><script type="text/javascript" src="../../implementors/game/app/trait.ShowObject.js" async></script></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><div id="sidebar-vars" data-name="checkbox_per_mode" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">checkbox_per_mode</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#419-437" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn checkbox_per_mode(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br> current_state: &<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a><<a class="enum" href="../../sim/trips/enum.TripMode.html" title="enum sim::trips::TripMode">TripMode</a>><br>) -> Widget</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">checkbox_per_mode</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#426-444" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn checkbox_per_mode(<br> ctx: &mut EventCtx<'_>, <br> app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br> current_state: &<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a><<a class="enum" href="../../sim/trips/enum.TripMode.html" title="enum sim::trips::TripMode">TripMode</a>><br>) -> Widget</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<script src="../../main.js"></script></body></html>
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@ -1,5 +1,5 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `cmp_duration_shorter` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, cmp_duration_shorter"><title>cmp_duration_shorter in game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
|
||||
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
|
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><div id="sidebar-vars" data-name="cmp_duration_shorter" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">cmp_duration_shorter</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#353-369" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn cmp_duration_shorter(<br> app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br> after: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a>, <br> before: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><TextSpan></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">cmp_duration_shorter</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#360-376" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn cmp_duration_shorter(<br> app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br> after: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a>, <br> before: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><TextSpan></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<script src="../../main.js"></script></body></html>
|
@ -1,5 +1,5 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `color_for_agent_type` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, color_for_agent_type"><title>color_for_agent_type in game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><div id="sidebar-vars" data-name="color_for_agent_type" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">color_for_agent_type</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#380-388" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn color_for_agent_type(app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, a: <a class="enum" href="../../sim/enum.AgentType.html" title="enum sim::AgentType">AgentType</a>) -> Color</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">color_for_agent_type</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#387-395" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn color_for_agent_type(app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, a: <a class="enum" href="../../sim/enum.AgentType.html" title="enum sim::AgentType">AgentType</a>) -> Color</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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||||
<script src="../../main.js"></script></body></html>
|
@ -1,5 +1,5 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `color_for_mode` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, color_for_mode"><title>color_for_mode in game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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||||
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><div id="sidebar-vars" data-name="color_for_mode" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">color_for_mode</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#371-378" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn color_for_mode(app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, m: <a class="enum" href="../../sim/trips/enum.TripMode.html" title="enum sim::trips::TripMode">TripMode</a>) -> Color</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">color_for_mode</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#378-385" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn color_for_mode(app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, m: <a class="enum" href="../../sim/trips/enum.TripMode.html" title="enum sim::trips::TripMode">TripMode</a>) -> Color</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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||||
<script src="../../main.js"></script></body></html>
|
@ -1,5 +1,5 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `color_for_trip_phase` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, color_for_trip_phase"><title>color_for_trip_phase in game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
|
||||
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><div id="sidebar-vars" data-name="color_for_trip_phase" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">color_for_trip_phase</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#390-401" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn color_for_trip_phase(app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, tpt: <a class="enum" href="../../sim/events/enum.TripPhaseType.html" title="enum sim::events::TripPhaseType">TripPhaseType</a>) -> Color</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">color_for_trip_phase</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#397-408" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn color_for_trip_phase(app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, tpt: <a class="enum" href="../../sim/events/enum.TripPhaseType.html" title="enum sim::events::TripPhaseType">TripPhaseType</a>) -> Color</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<script src="../../main.js"></script></body></html>
|
@ -1,5 +1,5 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `intersections_from_roads` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, intersections_from_roads"><title>intersections_from_roads in game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><div id="sidebar-vars" data-name="intersections_from_roads" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">intersections_from_roads</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#403-417" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn intersections_from_roads(<br> roads: &<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a><<a class="struct" href="../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>>, <br> map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a><<a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">intersections_from_roads</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#410-424" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn intersections_from_roads(<br> roads: &<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a><<a class="struct" href="../../map_model/objects/road/struct.RoadID.html" title="struct map_model::objects::road::RoadID">RoadID</a>>, <br> map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a><<a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<script src="../../main.js"></script></body></html>
|
@ -1,7 +1,7 @@
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||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="If you want a simulation to start after midnight, pass the result of this to `SandboxMode::async_new`. It’s less visually overwhelming and more performant to continue with a loading screen than launching the jump-to-time UI. After a deadline of 0.5s, we will switch over to the jump-to-time UI so the user can cancel."><meta name="keywords" content="rust, rustlang, rust-lang, jump_to_time_upon_startup"><title>jump_to_time_upon_startup in game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><div id="sidebar-vars" data-name="jump_to_time_upon_startup" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">jump_to_time_upon_startup</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#443-462" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn jump_to_time_upon_startup(<br> dt: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&mut EventCtx<'_>, &mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><Transition<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>>>></pre><div class="docblock"><p>If you want a simulation to start after midnight, pass the result of this to
|
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">jump_to_time_upon_startup</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#450-469" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn jump_to_time_upon_startup(<br> dt: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&mut EventCtx<'_>, &mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><Transition<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>>>></pre><div class="docblock"><p>If you want a simulation to start after midnight, pass the result of this to
|
||||
<code>SandboxMode::async_new</code>. It’s less visually overwhelming and more performant to continue with a
|
||||
loading screen than launching the jump-to-time UI. After a deadline of 0.5s, we will switch
|
||||
over to the jump-to-time UI so the user can cancel.</p>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `list_names` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, list_names"><title>list_names in game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><div id="sidebar-vars" data-name="list_names" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">list_names</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#334-350" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn list_names<F: <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(TextSpan) -> TextSpan>(<br> txt: &mut Text, <br> styler: F, <br> names: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>><br>)</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">list_names</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#341-357" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn list_names<F: <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.Fn.html" title="trait core::ops::function::Fn">Fn</a>(TextSpan) -> TextSpan>(<br> txt: &mut Text, <br> styler: F, <br> names: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/collections/btree/set/struct.BTreeSet.html" title="struct alloc::collections::btree::set::BTreeSet">BTreeSet</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>><br>)</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<script src="../../main.js"></script></body></html>
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@ -1,5 +1,5 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `tool_panel` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, tool_panel"><title>tool_panel in game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></p><div id="sidebar-vars" data-name="tool_panel" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">tool_panel</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#318-332" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn tool_panel(ctx: &mut EventCtx<'_>) -> Panel</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="">tool_panel</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#325-339" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn tool_panel(ctx: &mut EventCtx<'_>) -> Panel</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div>
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<script src="../../main.js"></script></body></html>
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@ -1,7 +1,7 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `common` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, common"><title>game::common - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module common</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"><a href="../index.html">game</a></p><div id="sidebar-vars" data-name="common" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">common</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#1-462" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">game</a>::<wbr><a class="mod" href="">common</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#1-469" title="goto source code">[src]</a></span></h1><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
|
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<table><tr class="import-item"><td><code>pub use self::select::<a class="struct" href="select/struct.RoadSelector.html" title="struct game::common::select::RoadSelector">RoadSelector</a>;</code></td><td class="docblock-short"></td></tr><tr class="import-item"><td><code>pub use self::warp::<a class="fn" href="warp/fn.warp_to_id.html" title="fn game::common::warp::warp_to_id">warp_to_id</a>;</code></td><td class="docblock-short"></td></tr><tr class="import-item"><td><code>pub use self::warp::<a class="struct" href="warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a>;</code></td><td class="docblock-short"></td></tr></table><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
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<table><tr class="module-item"><td><a class="mod" href="select/index.html" title="game::common::select mod">select</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="warp/index.html" title="game::common::warp mod">warp</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<table><tr class="module-item"><td><a class="struct" href="struct.CommonState.html" title="game::common::CommonState struct">CommonState</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `finish_app_setup` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, finish_app_setup"><title>finish_app_setup in game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="index.html">game</a></p><div id="sidebar-vars" data-name="finish_app_setup" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="">finish_app_setup</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#265-365" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub(crate) fn finish_app_setup(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>, <br> title: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br> start_with_edits: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>, <br> maybe_mode: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>>, <br> initialize_tutorial: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br> center_camera: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>, <br> start_time: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a>>, <br> load_kml: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>>>></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="">finish_app_setup</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#283-397" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub(crate) fn finish_app_setup(<br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>, <br> title: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br> start_with_edits: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>, <br> maybe_mode: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>>, <br> initialize_tutorial: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br> center_camera: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>, <br> start_time: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a>>, <br> load_kml: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>>>></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `run` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, run"><title>run in game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="index.html">game</a></p><div id="sidebar-vars" data-name="run" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="">run</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#39-145" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub(crate) fn run(settings: Settings)</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="">run</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#39-147" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub(crate) fn run(settings: Settings)</pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `setup_app` fn in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, setup_app"><title>setup_app in game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="index.html">game</a></p><div id="sidebar-vars" data-name="setup_app" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="">setup_app</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#147-263" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub(crate) fn setup_app(<br> ctx: &mut EventCtx<'_>, <br> flags: <a class="struct" href="app/struct.Flags.html" title="struct game::app::Flags">Flags</a>, <br> opts: <a class="struct" href="../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a>, <br> start_with_edits: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>, <br> maybe_mode: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>>, <br> initialize_tutorial: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br> center_camera: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>, <br> start_time: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a>>, <br> load_kml: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>><br>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>>>><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">game</a>::<wbr><a class="fn" href="">setup_app</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#149-281" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub(crate) fn setup_app(<br> ctx: &mut EventCtx<'_>, <br> flags: <a class="struct" href="app/struct.Flags.html" title="struct game::app::Flags">Flags</a>, <br> opts: <a class="struct" href="../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a>, <br> start_with_edits: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>, <br> maybe_mode: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>>, <br> initialize_tutorial: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>, <br> center_camera: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>, <br> start_time: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a>>, <br> load_kml: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>, <br> diff_map: <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>><br>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="app/struct.App.html" title="struct game::app::App">App</a>>>><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></pre></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="game" data-search-index-js="../search-index.js" data-search-js="../search.js"></div>
|
||||
<script src="../main.js"></script></body></html>
|
@ -1,7 +1,7 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `game` crate."><meta name="keywords" content="rust, rustlang, rust-lang, game"><title>game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
|
||||
<link rel="alternate icon" type="image/png" href="../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class="location">Crate game</p><div class="block version"><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id="all-types" href="all.html"><p>See all game's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"></p><div id="sidebar-vars" data-name="game" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Crate <a class="mod" href="">game</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#2-379" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Crate <a class="mod" href="">game</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/game/lib.rs.html#2-411" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<table><tr class="module-item"><td><a class="mod" href="app/index.html" title="game::app mod">app</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="challenges/index.html" title="game::challenges mod">challenges</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="common/index.html" title="game::common mod">common</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="debug/index.html" title="game::debug mod">debug</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="devtools/index.html" title="game::devtools mod">devtools</a></td><td class="docblock-short"><p>This directory contains extra/experimental tools not directly related to A/B Street the game.
|
||||
Eventually some might be split into separate crates.</p>
|
||||
</td></tr><tr class="module-item"><td><a class="mod" href="edit/index.html" title="game::edit mod">edit</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="info/index.html" title="game::info mod">info</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="layer/index.html" title="game::layer mod">layer</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="pregame/index.html" title="game::pregame mod">pregame</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="sandbox/index.html" title="game::sandbox mod">sandbox</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
|
@ -1,6 +1,6 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The build time in RFC2822, UTC."><meta name="keywords" content="rust, rustlang, rust-lang, BUILT_TIME_UTC"><title>BUILT_TIME_UTC in game::pregame::built_info - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
|
||||
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a></p><div id="sidebar-vars" data-name="BUILT_TIME_UTC" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b46195c1bf7e0216/out/built.rs.html#78" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = r"Tue, 06 Jul 2021 23:29:50 +0000";</pre><div class="docblock"><p>The build time in RFC2822, UTC.</p>
|
||||
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../../index.html">game</a>::<wbr><a href="../index.html">pregame</a>::<wbr><a href="index.html">built_info</a>::<wbr><a class="constant" href="">BUILT_TIME_UTC</a><button id="copy-path" onclick="copy_path(this)">⎘</button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/game/home/runner/work/abstreet/abstreet/target/debug/build/game-b46195c1bf7e0216/out/built.rs.html#78" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const BUILT_TIME_UTC: &<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.str.html">str</a> = r"Wed, 07 Jul 2021 17:25:00 +0000";</pre><div class="docblock"><p>The build time in RFC2822, UTC.</p>
|
||||
</div></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="game" data-search-index-js="../../../search-index.js" data-search-js="../../../search.js"></div>
|
||||
<script src="../../../main.js"></script></body></html>
|
File diff suppressed because one or more lines are too long
@ -860,6 +860,7 @@
|
||||
<span id="857">857</span>
|
||||
<span id="858">858</span>
|
||||
<span id="859">859</span>
|
||||
<span id="860">860</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">std::cell::RefCell</span>;
|
||||
<span class="kw">use</span> <span class="ident">std::collections::BTreeMap</span>;
|
||||
@ -892,9 +893,10 @@
|
||||
|
||||
<span class="doccomment">/// The top-level data that lasts through the entire game, no matter what state the game is in.</span>
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">App</span> {
|
||||
<span class="comment">// Naming is from older days when there was an A/B test, "side-by-side" mode. Keeping this</span>
|
||||
<span class="comment">// naming, because that mode will return someday.</span>
|
||||
<span class="kw">pub</span> <span class="ident">primary</span>: <span class="ident">PerMap</span>,
|
||||
<span class="doccomment">/// This is only used right now for a debug mode to compare two versions of the same map. In</span>
|
||||
<span class="doccomment">/// the future, it might be used for some kind of live "side-by-side" comparison.</span>
|
||||
<span class="kw">pub</span> <span class="ident">secondary</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">PerMap</span><span class="op">></span>,
|
||||
<span class="kw">pub</span> <span class="ident">cs</span>: <span class="ident">ColorScheme</span>,
|
||||
<span class="kw">pub</span> <span class="ident">opts</span>: <span class="ident">Options</span>,
|
||||
|
||||
|
@ -463,6 +463,13 @@
|
||||
<span id="460">460</span>
|
||||
<span id="461">461</span>
|
||||
<span id="462">462</span>
|
||||
<span id="463">463</span>
|
||||
<span id="464">464</span>
|
||||
<span id="465">465</span>
|
||||
<span id="466">466</span>
|
||||
<span id="467">467</span>
|
||||
<span id="468">468</span>
|
||||
<span id="469">469</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="ident">std::collections::BTreeSet</span>;
|
||||
|
||||
@ -776,6 +783,13 @@
|
||||
<span class="kw">if</span> <span class="ident">ctx</span>.<span class="ident">input</span>.<span class="ident">pressed</span>(<span class="ident">lctrl</span>(<span class="ident">Key::J</span>)) {
|
||||
<span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">Transition::Push</span>(<span class="ident">warp::DebugWarp::new_state</span>(<span class="ident">ctx</span>)));
|
||||
}
|
||||
<span class="kw">if</span> <span class="ident">app</span>.<span class="ident">secondary</span>.<span class="ident">is_some</span>() <span class="op">&&</span> <span class="ident">ctx</span>.<span class="ident">input</span>.<span class="ident">pressed</span>(<span class="ident">lctrl</span>(<span class="ident">Key::Tab</span>)) {
|
||||
<span class="comment">// This swaps the primary and secondary PerMaps. Depending on what state the rest of</span>
|
||||
<span class="comment">// the app is in, things like IDs might totally change! This is very much a debug tool.</span>
|
||||
<span class="kw">let</span> <span class="ident">secondary</span> <span class="op">=</span> <span class="ident">app</span>.<span class="ident">secondary</span>.<span class="ident">take</span>().<span class="ident">unwrap</span>();
|
||||
<span class="kw">let</span> <span class="ident">primary</span> <span class="op">=</span> <span class="ident">std::mem::replace</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">app</span>.<span class="ident">primary</span>, <span class="ident">secondary</span>);
|
||||
<span class="ident">app</span>.<span class="ident">secondary</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">primary</span>);
|
||||
}
|
||||
<span class="prelude-val">None</span>
|
||||
}
|
||||
}
|
||||
|
@ -178,7 +178,7 @@
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">RUSTDOC_VERSION</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r"rustdoc 1.53.0 (53cb7b09b 2021-06-17)"</span>;
|
||||
<span class="attribute">#[<span class="ident">doc</span><span class="op">=</span><span class="string">r#"The build time in RFC2822, UTC."#</span>]</span>
|
||||
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r"Tue, 06 Jul 2021 23:29:50 +0000"</span>;
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">BUILT_TIME_UTC</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r"Wed, 07 Jul 2021 17:25:00 +0000"</span>;
|
||||
<span class="attribute">#[<span class="ident">doc</span><span class="op">=</span><span class="string">r#"The target architecture, given by `CARGO_CFG_TARGET_ARCH`."#</span>]</span>
|
||||
<span class="attribute">#[<span class="ident">allow</span>(<span class="ident">dead_code</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">CFG_TARGET_ARCH</span>: <span class="kw-2">&</span><span class="ident">str</span> <span class="op">=</span> <span class="string">r"x86_64"</span>;
|
||||
|
@ -380,6 +380,38 @@
|
||||
<span id="377">377</span>
|
||||
<span id="378">378</span>
|
||||
<span id="379">379</span>
|
||||
<span id="380">380</span>
|
||||
<span id="381">381</span>
|
||||
<span id="382">382</span>
|
||||
<span id="383">383</span>
|
||||
<span id="384">384</span>
|
||||
<span id="385">385</span>
|
||||
<span id="386">386</span>
|
||||
<span id="387">387</span>
|
||||
<span id="388">388</span>
|
||||
<span id="389">389</span>
|
||||
<span id="390">390</span>
|
||||
<span id="391">391</span>
|
||||
<span id="392">392</span>
|
||||
<span id="393">393</span>
|
||||
<span id="394">394</span>
|
||||
<span id="395">395</span>
|
||||
<span id="396">396</span>
|
||||
<span id="397">397</span>
|
||||
<span id="398">398</span>
|
||||
<span id="399">399</span>
|
||||
<span id="400">400</span>
|
||||
<span id="401">401</span>
|
||||
<span id="402">402</span>
|
||||
<span id="403">403</span>
|
||||
<span id="404">404</span>
|
||||
<span id="405">405</span>
|
||||
<span id="406">406</span>
|
||||
<span id="407">407</span>
|
||||
<span id="408">408</span>
|
||||
<span id="409">409</span>
|
||||
<span id="410">410</span>
|
||||
<span id="411">411</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="comment">// Disable some noisy lints</span>
|
||||
<span class="attribute">#![<span class="ident">allow</span>(<span class="ident">clippy::too_many_arguments</span>, <span class="ident">clippy::type_complexity</span>)]</span>
|
||||
@ -509,6 +541,7 @@
|
||||
<span class="ident">mode</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">sandbox::GameplayMode::Actdev</span>(<span class="ident">name</span>, <span class="ident">scenario</span>, <span class="bool-val">false</span>));
|
||||
}
|
||||
<span class="kw">let</span> <span class="ident">load_kml</span> <span class="op">=</span> <span class="ident">args</span>.<span class="ident">optional</span>(<span class="string">"--kml"</span>);
|
||||
<span class="kw">let</span> <span class="ident">diff_map</span> <span class="op">=</span> <span class="ident">args</span>.<span class="ident">optional</span>(<span class="string">"--diff"</span>);
|
||||
|
||||
<span class="ident">args</span>.<span class="ident">done</span>();
|
||||
|
||||
@ -523,6 +556,7 @@
|
||||
<span class="ident">center_camera</span>,
|
||||
<span class="ident">start_time</span>,
|
||||
<span class="ident">load_kml</span>,
|
||||
<span class="ident">diff_map</span>,
|
||||
)
|
||||
});
|
||||
}
|
||||
@ -537,6 +571,7 @@
|
||||
<span class="ident">center_camera</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">String</span><span class="op">></span>,
|
||||
<span class="ident">start_time</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Duration</span><span class="op">></span>,
|
||||
<span class="ident">load_kml</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">String</span><span class="op">></span>,
|
||||
<span class="ident">diff_map</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">String</span><span class="op">></span>,
|
||||
) <span class="op">-</span><span class="op">></span> (<span class="ident">App</span>, <span class="ident">Vec</span><span class="op"><</span><span class="ident">Box</span><span class="op"><</span><span class="kw">dyn</span> <span class="ident">State</span><span class="op"><</span><span class="ident">App</span><span class="op">></span><span class="op">></span><span class="op">></span>) {
|
||||
<span class="kw">let</span> <span class="ident">title</span> <span class="op">=</span> <span class="op">!</span><span class="ident">opts</span>.<span class="ident">dev</span>
|
||||
<span class="op">&&</span> <span class="op">!</span><span class="ident">flags</span>.<span class="ident">sim_flags</span>.<span class="ident">load</span>.<span class="ident">contains</span>(<span class="string">"player/save"</span>)
|
||||
@ -569,6 +604,18 @@
|
||||
}
|
||||
<span class="kw">let</span> <span class="ident">cs</span> <span class="op">=</span> <span class="ident">map_gui::colors::ColorScheme::new</span>(<span class="ident">ctx</span>, <span class="ident">opts</span>.<span class="ident">color_scheme</span>);
|
||||
|
||||
<span class="comment">// No web support; this uses blocking IO</span>
|
||||
<span class="kw">let</span> <span class="ident">secondary</span> <span class="op">=</span> <span class="ident">diff_map</span>.<span class="ident">map</span>(<span class="op">|</span><span class="ident">path</span><span class="op">|</span> {
|
||||
<span class="ident">ctx</span>.<span class="ident">loading_screen</span>(<span class="string">"load secondary map"</span>, <span class="op">|</span><span class="ident">ctx</span>, <span class="kw-2">mut</span> <span class="ident">timer</span><span class="op">|</span> {
|
||||
<span class="comment">// Use this low-level API, since the secondary map file probably isn't in the usual</span>
|
||||
<span class="comment">// directory structure</span>
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">map</span>: <span class="ident">Map</span> <span class="op">=</span> <span class="ident">abstio::read_binary</span>(<span class="ident">path</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">timer</span>);
|
||||
<span class="ident">map</span>.<span class="ident">map_loaded_directly</span>();
|
||||
<span class="kw">let</span> <span class="ident">sim</span> <span class="op">=</span> <span class="ident">Sim::new</span>(<span class="kw-2">&</span><span class="ident">map</span>, <span class="ident">flags</span>.<span class="ident">sim_flags</span>.<span class="ident">opts</span>.<span class="ident">clone</span>());
|
||||
<span class="kw">crate</span><span class="ident">::app::PerMap::map_loaded</span>(<span class="ident">map</span>, <span class="ident">sim</span>, <span class="ident">flags</span>.<span class="ident">clone</span>(), <span class="kw-2">&</span><span class="ident">opts</span>, <span class="kw-2">&</span><span class="ident">cs</span>, <span class="ident">ctx</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">timer</span>)
|
||||
})
|
||||
});
|
||||
|
||||
<span class="comment">// SimFlags::load doesn't know how to do async IO, which we need on the web. But in the common</span>
|
||||
<span class="comment">// case, all we're creating there is a map. If so, use the proper async interface.</span>
|
||||
<span class="comment">//</span>
|
||||
@ -589,6 +636,7 @@
|
||||
);
|
||||
<span class="kw">let</span> <span class="ident">app</span> <span class="op">=</span> <span class="ident">App</span> {
|
||||
<span class="ident">primary</span>,
|
||||
<span class="ident">secondary</span>,
|
||||
<span class="ident">cs</span>,
|
||||
<span class="ident">opts</span>,
|
||||
<span class="ident">per_obj</span>: <span class="kw">crate</span><span class="ident">::app::PerObjectActions::new</span>(),
|
||||
@ -622,8 +670,10 @@
|
||||
<span class="kw">let</span> (<span class="ident">map</span>, <span class="ident">sim</span>, <span class="kw">_</span>) <span class="op">=</span> <span class="ident">flags</span>.<span class="ident">sim_flags</span>.<span class="ident">load_synchronously</span>(<span class="ident">timer</span>);
|
||||
<span class="kw">crate</span><span class="ident">::app::PerMap::map_loaded</span>(<span class="ident">map</span>, <span class="ident">sim</span>, <span class="ident">flags</span>, <span class="kw-2">&</span><span class="ident">opts</span>, <span class="kw-2">&</span><span class="ident">cs</span>, <span class="ident">ctx</span>, <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">timer</span>)
|
||||
});
|
||||
<span class="macro">assert!</span>(<span class="ident">secondary</span>.<span class="ident">is_none</span>());
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">app</span> <span class="op">=</span> <span class="ident">App</span> {
|
||||
<span class="ident">primary</span>,
|
||||
<span class="ident">secondary</span>,
|
||||
<span class="ident">cs</span>,
|
||||
<span class="ident">opts</span>,
|
||||
<span class="ident">per_obj</span>: <span class="kw">crate</span><span class="ident">::app::PerObjectActions::new</span>(),
|
||||
@ -735,6 +785,20 @@
|
||||
<span class="macro">vec!</span>[<span class="ident">SandboxMode::simple_new</span>(<span class="ident">app</span>, <span class="ident">mode</span>)]
|
||||
}
|
||||
} <span class="kw">else</span> {
|
||||
<span class="comment">// Not attempting to keep the primary and secondary simulations synchronized at the same</span>
|
||||
<span class="comment">// time yet. Just handle this one startup case, so we can switch maps without constantly</span>
|
||||
<span class="comment">// flopping day/night mode.</span>
|
||||
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="kw-2">ref</span> <span class="kw-2">mut</span> <span class="ident">secondary</span>) <span class="op">=</span> <span class="ident">app</span>.<span class="ident">secondary</span> {
|
||||
<span class="ident">secondary</span>.<span class="ident">sim</span>.<span class="ident">timed_step</span>(
|
||||
<span class="kw-2">&</span><span class="ident">secondary</span>.<span class="ident">map</span>,
|
||||
<span class="comment">// And actually, make it easier to distinguish the two maps by setting the</span>
|
||||
<span class="comment">// alternate in the future slightly!</span>
|
||||
<span class="ident">Duration::hours</span>(<span class="number">6</span>) <span class="op">+</span> <span class="ident">Duration::minutes</span>(<span class="number">30</span>),
|
||||
<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="prelude-val">None</span>,
|
||||
<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">Timer::throwaway</span>(),
|
||||
);
|
||||
}
|
||||
|
||||
<span class="comment">// We got here by just passing --dev and a map as flags; we're just looking at an empty</span>
|
||||
<span class="comment">// map. Start in the daytime.</span>
|
||||
<span class="macro">vec!</span>[<span class="ident">SandboxMode::async_new</span>(
|
||||
|
Loading…
Reference in New Issue
Block a user