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synced 2024-12-27 00:12:55 +03:00
Improve the colors used for LTN cells as areas, and make that the
default again!
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parent
e51ebb970a
commit
ffa0781268
@ -1,13 +1,19 @@
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use widgetry::Color;
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lazy_static::lazy_static! {
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pub static ref CELLS: [Color; 6] = [
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Color::BLUE.alpha(0.5),
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Color::YELLOW.alpha(0.5),
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Color::hex("#3CAEA3").alpha(0.5),
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Color::PURPLE.alpha(0.5),
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Color::PINK.alpha(0.5),
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Color::ORANGE.alpha(0.5),
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// A qualitative palette from colorbrewer2.org, skipping the red hue (used for levels of
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// shortcutting) and grey (too close to the basemap)
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pub static ref CELLS: [Color; 10] = [
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Color::hex("#8dd3c7"),
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Color::hex("#ffffb3"),
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Color::hex("#bebada"),
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Color::hex("#80b1d3"),
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Color::hex("#fdb462"),
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Color::hex("#b3de69"),
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Color::hex("#fccde5"),
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Color::hex("#bc80bd"),
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Color::hex("#ccebc5"),
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Color::hex("#ffed6f"),
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];
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pub static ref PLAN_ROUTE_BEFORE: Color = Color::RED;
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@ -309,10 +309,33 @@ fn setup_editing(
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let render_cells = RenderCells::new(map, neighbourhood);
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if app.session.draw_cells_as_areas {
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draw_under_roads_layer = render_cells.draw_colored_areas();
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} else {
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draw_top_layer.append(render_cells.draw_island_outlines());
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draw_top_layer.append(render_cells.draw_island_outlines(true));
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// Highlight cell areas and their border areas when hovered
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// Highlight border arrows when hovered
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for (idx, polygons) in render_cells.polygons_per_cell.iter().enumerate() {
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// Edge case happening near https://www.openstreetmap.org/way/106879596
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if polygons.is_empty() {
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continue;
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}
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let color = render_cells.colors[idx].alpha(1.0);
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let mut batch = GeomBatch::new();
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for arrow in neighbourhood.cells[idx].border_arrows(app) {
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batch.push(color, arrow);
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}
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highlight_cell
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.add_unnamed()
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.hitbox(Polygon::union_all(polygons.clone()))
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// Don't draw cells by default
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.drawn_in_master_batch()
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.draw_hovered(batch)
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.build(ctx);
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}
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} else {
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draw_top_layer.append(render_cells.draw_island_outlines(false));
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// Highlight cell areas and their border arrows when hovered
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for (idx, polygons) in render_cells.polygons_per_cell.iter().enumerate() {
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// Edge case happening near https://www.openstreetmap.org/way/106879596
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if polygons.is_empty() {
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@ -347,7 +370,10 @@ fn setup_editing(
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Color::BLACK
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};
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for arrow in cell.border_arrows(app) {
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draw_top_layer.push(color, arrow);
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draw_top_layer.push(color, arrow.clone());
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if let Ok(outline) = arrow.to_outline(Distance::meters(1.0)) {
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draw_top_layer.push(Color::BLACK, outline);
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}
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}
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}
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@ -51,7 +51,7 @@ impl RenderCells {
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/// Draw the boundary between cells as a thick outline. It's meant to look like the
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/// neighbourhood is split into disconnected islands.
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pub fn draw_island_outlines(&self) -> GeomBatch {
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pub fn draw_island_outlines(&self, use_color: bool) -> GeomBatch {
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let neighbourhood_boundary = self
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.boundary_polygon
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.to_outline(Distance::meters(25.0))
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@ -68,13 +68,18 @@ impl RenderCells {
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}
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let boundary = PolyLine::unchecked_new(poly.clone().into_points())
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.make_polygons(Distance::meters(10.0));
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.make_polygons(Distance::meters(5.0));
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let color = if use_color {
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cell_color.alpha(1.0).shade(0.2)
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} else {
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Color::BLACK
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};
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// If possible, try to erase where the cell boundary touches the perimeter road.
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if let Some(ref neighbourhood_boundary) = neighbourhood_boundary {
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batch.extend(Color::BLACK, boundary.difference(neighbourhood_boundary));
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batch.extend(color, boundary.difference(neighbourhood_boundary));
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} else {
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batch.push(Color::BLACK, boundary);
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batch.push(color, boundary);
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}
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}
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}
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@ -320,15 +325,32 @@ fn color_cells(num_cells: usize, adjacencies: HashSet<(usize, usize)>) -> Vec<Co
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}
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}
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}
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if let Some(color) = available_colors.iter().position(|x| *x) {
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assigned_colors.push(color);
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} else {
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warn!("color_cells ran out of colors");
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assigned_colors.push(0);
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// If there are multiple colors available, prefer one that hasn't been used anywhere yet.
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// Cells far apart shouldn't seem related to the user.
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let mut choice = None;
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let mut backup = None;
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for (idx, available) in available_colors.into_iter().enumerate() {
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if !available {
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continue;
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}
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if assigned_colors.iter().any(|x| *x == idx) {
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if backup.is_none() {
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backup = Some(idx);
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}
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} else {
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choice = Some(idx);
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break;
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}
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}
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assigned_colors.push(
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choice
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.or(backup)
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.unwrap_or_else(|| assigned_colors.len() % colors::CELLS.len()),
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);
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}
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assigned_colors
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.into_iter()
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.map(|idx| colors::CELLS[idx])
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.map(|idx| colors::CELLS[idx].alpha(0.8))
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.collect()
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}
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@ -58,7 +58,7 @@ struct Args {
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fn run(mut settings: Settings) {
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let mut opts = map_gui::options::Options::load_or_default();
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opts.color_scheme = map_gui::colors::ColorSchemeChoice::LTN;
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opts.color_scheme = map_gui::colors::ColorSchemeChoice::ClassicLTN;
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opts.show_building_driveways = false;
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// TODO Ideally we would have a better map model in the first place. The next best thing would
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// be to change these settings based on the map's country, but that's a bit tricky to do early
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@ -94,7 +94,7 @@ fn run(mut settings: Settings) {
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filter_type: FilterType::NoEntry,
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draw_neighbourhood_style: browse::Style::Simple,
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draw_cells_as_areas: false,
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draw_cells_as_areas: true,
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heuristic: filters::auto::Heuristic::SplitCells,
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main_road_penalty: 1.0,
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