Commit Graph

124 Commits

Author SHA1 Message Date
Dustin Carlino
00253d2783 using textures for the hide/show buttons. making it easier to sometimes
upload expensive textures. draw show/hide buttons on top of modal menus,
even when they sometimes overlap.
2019-10-29 13:47:04 -07:00
Dustin Carlino
49ecf2e792 move time stepping controls to speed panel, where they belong 2019-10-29 13:08:59 -07:00
Dustin Carlino
41d9588266 apply zorder in unzoomed view 2019-10-28 17:30:43 -07:00
Dustin Carlino
6f50cbaa30 finishing the big cutover from stable to original IDs. main path works,
now looking at map editor
2019-10-28 12:40:09 -07:00
Dustin Carlino
75e155fec6 filter out parking lanes without any sidewalks at all nearby (and also
warn about them)
2019-10-26 17:53:09 -07:00
Dustin Carlino
0d948cef91 share camera state between game and map_editor 2019-10-26 16:16:32 -07:00
Dustin Carlino
4d2f77e90c simple heatmapish overlay to show the bike lane network 2019-10-26 13:04:58 -07:00
Dustin Carlino
ee02ff9944 display when a bus last served a stop. move some of these analytics to
be owned by sim
2019-10-26 12:33:00 -07:00
Dustin Carlino
7d7bfef5ea filter out parking garages with 0 spots. render water on top of parks,
to workaround issue of the green lake park polygon covering everything
up
2019-10-26 11:37:10 -07:00
Dustin Carlino
1a4cf8c1a0 fix crash in all trip viz. path request might not even be possible 2019-10-26 10:29:44 -07:00
Dustin Carlino
e0bb2f97e0 debug floodfill from sidewalks, now that i'm really messing with that
connectivity
2019-10-25 14:40:52 -07:00
Dustin Carlino
3dfeae8b2c introduce a proper closed polyline abstraction, sub it in 2019-10-25 13:14:05 -07:00
Dustin Carlino
fe14e1709b implement PartialEq on Pt2D using the old epsilon_eq. too many places in the codebase are inconsistent. 2019-10-25 12:24:18 -07:00
Dustin Carlino
1e903c6cee pass a flag to disable using mapfixes, since it's annoying to keep temporarily deleting these 2019-10-25 10:09:47 -07:00
Dustin Carlino
a8490aa16f tweaking some map colors 2019-10-24 16:00:27 -07:00
Dustin Carlino
cb4720946c experiment with texturing cars, with some fun UV coordinates. looks half
reasonable when it works. breaks on duplicate points, not sure what's
wrong yet
2019-10-24 14:07:03 -07:00
Dustin Carlino
90e1277152 another attempt: weighted arrows 2019-10-24 13:19:47 -07:00
Dustin Carlino
6f3f9d085f weird heatmpish thing of all paths to/from a border or building. not too
useful.
2019-10-24 12:52:30 -07:00
Dustin Carlino
820a660132 experiment with building roofs 2019-10-23 23:36:01 -07:00
Dustin Carlino
17e02ebdf0 adding in support for rotating textures, except missing y-inversion 2019-10-23 16:30:23 -07:00
Dustin Carlino
d133dfd152 experimentally use textures for pedestrians. add support for stretching
texture coordinates
2019-10-23 15:46:00 -07:00
Dustin Carlino
299b5bb77f remove old functionality for creating only partial PSRC scenarios.
rename the main scenario to be much more enticing
2019-10-23 08:04:55 -07:00
Dustin Carlino
25ab691946 add basic usage instructions 2019-10-22 12:27:47 -07:00
Dustin Carlino
c9db056c3a start representing shared left turn lanes. nothing uses them yet,
just draw them (without the left turn markings)
2019-10-21 16:14:16 -07:00
Dustin Carlino
7ead5f9281 make traffic signal diagram always be a fixed width; zoom the intersection based on that 2019-10-21 15:17:21 -07:00
Dustin Carlino
c9a6f0a7d8 call out agents that've been blocked in an intersection for a while.
this is basically a fast gridlock detector
2019-10-20 12:49:25 -07:00
Dustin Carlino
28bb1ba194 interactively spawn a parked car in a garage 2019-10-19 17:17:33 -07:00
Dustin Carlino
5b9a8dd914 seeding buses more robustly. spot fixes to maps to prevent regressions 2019-10-19 16:54:54 -07:00
Dustin Carlino
7020544073 show which bus a ped is waiting for 2019-10-19 16:00:55 -07:00
Dustin Carlino
f1f951fc1c Revert "distinguish parked cars that have a trip scheduled or not"
This reverts commit dba7ced094.

Is slow, not so useful. Could implement more intelligently, but not
worthwhile yet.
2019-10-19 15:24:40 -07:00
Dustin Carlino
6989c72aa1 show location of all buses serving a route 2019-10-19 13:40:24 -07:00
Dustin Carlino
28f11e4ab3 draw entire bus route in explorer, with labeled stops 2019-10-19 13:02:17 -07:00
Dustin Carlino
b4b4e8fae8 solid yellow lines for oneways. dashed looks really strange with offside parking. 2019-10-18 15:08:30 -07:00
Dustin Carlino
c78486f039 fixes to short roads in 23rd. full day with freeform policy no longer
gridlocks! starting a vague tracking doc of outstanding issues per map
2019-10-18 14:19:32 -07:00
Dustin Carlino
56a277a284 show live parking counts in that analytics legend 2019-10-18 12:35:49 -07:00
Dustin Carlino
d6a9e0e541 just one copy of the code to calculate parked car seeding per bldg, in popdat. remove variant in scenario manager 2019-10-18 11:47:03 -07:00
Dustin Carlino
73a2482b6a after escaping from instantiated scenario, wind up back at splash screen, not scenario manager 2019-10-18 11:25:01 -07:00
Dustin Carlino
dba7ced094 distinguish parked cars that have a trip scheduled or not 2019-10-17 14:54:30 -07:00
Dustin Carlino
70ac1a4495 interactive spawner can force using parked cars. revamping that terrible
code.
2019-10-17 13:44:14 -07:00
Dustin Carlino
0a97482a16 er, dont need parking hints on buildings and areas. also adjust traffic
signal box color; needed updating after changing colors a while ago
2019-10-17 12:44:00 -07:00
Dustin Carlino
c70a57e7ae click to cancel info panel 2019-10-17 11:29:02 -07:00
Dustin Carlino
a55a7d3c48 cleaning up info panel for each case so far, bringing in any lingering stuff from the old sidebar branch 2019-10-14 14:23:48 -07:00
Dustin Carlino
f6865fac43 Get rid of ID::Trip, not sure why that ever made sense 2019-10-14 13:57:37 -07:00
Dustin Carlino
4df994a6c9 moving debug mode's tooltips into a popup info panel, hopefully the precursor to a sidebar 2019-10-14 13:42:22 -07:00
Dustin Carlino
430b1245c4 working on a new traffic signal scroller. disabled. decent start. 2019-10-13 18:44:19 -07:00
Dustin Carlino
5358931a5e fixing up a few lingering places in the game that were constructing text prompts 2019-10-13 15:43:11 -07:00
Dustin Carlino
85ff33e72d basic, but working, impl of cars lane-changing opportunistically 2019-10-13 14:30:20 -07:00
Dustin Carlino
a077276275 rewriting the wizard menu from scratch too. also making sure to update
master GUI state (where's the cursor?) up-front. that's independent from
letting the canvas pan, a client decision
2019-10-12 10:24:07 -07:00
Dustin Carlino
f548ded8cc most modalmenus will maintain layout themselves. also stop doing
layouting in constructors; the first event will work fine.
2019-10-11 20:45:27 -07:00
Dustin Carlino
f1cae9bd37 dont show info when modalmenu hidden, just title. simplify setting info
from outside.
2019-10-11 20:10:12 -07:00