to further organize them by purpose, but for the moment, two problems:
1) the city picker UI is getting way too crowded
2) on native, the initial download is up to 145MB
Removing:
- the 3 Aurora maps and Green Lake, added for the ARC workshop, but no
longer the most active of collaborations
- Ballard is now subsumed by central Seattle -- the only advantage would
be keeping its full scenario of walking and transit trips, but the
simulation is horribly gridlocked there anyway
- the Rainier Valley map, originally meant for an SNG traffic light
timing study
- the larger udistrict map
- handle when the equiv_pos of a driveway gets too close to the edge of
another lane
- make the updater workflow handle files from S3 that're a bit older
- remove pathfinding_avoiding_roads
- strip out old vehicle capping from map edit JSON, then fix up
proposals
- delete old capping API example
- temporarily give up on phinney; it starts gridlocking
- add broadmoor proposal link in-game
- offstreet_parking_length in importer config
- backwards compatibility for map edits
- fixing up the baked-in proposals
- working around a few PolyLine bugs that happen with the new rounding
- Don't regenerate actdev scenarios yet -- the upstream JSON format is
out of date, will have to fix separately.
struct. Whatever choices we make next about naming cities hierarchially
or not can be managed in just one place. #326
This is a pretty huge change, but the compiler gives reasonable
confidence it's correct. More bugs are likely to crop up in the next
step, when filenames start being namespaced by the city too.