Commit Graph

3273 Commits

Author SHA1 Message Date
Dustin Carlino
faa7de4d96 argh wrong directory 2019-12-23 11:54:41 -08:00
Dustin Carlino
b45bfc392c try out a github workflow for building particularly on mac. forked from https://github.com/timfish/usb-enumeration/blob/master/.github/workflows/main.yml 2019-12-23 11:51:22 -08:00
Dustin Carlino
dafcc50479 for now, hack around layouting mess by hardcoding window width to make flex wrapping kind of work 2019-12-23 11:05:24 -08:00
Dustin Carlino
47db959155 also for picking finished trips 2019-12-22 20:14:15 -08:00
Dustin Carlino
c249934eba use flex buttons for picking a bus route 2019-12-22 20:00:19 -08:00
Dustin Carlino
f250aac449 update to rust 1.40 and new release 2019-12-22 11:44:37 -08:00
Dustin Carlino
2a8c657770 only upload widget backgrounds once 2019-12-22 10:52:41 -08:00
Dustin Carlino
194dbae66f embed Scroller functionality in Composite directly. use for analytics panel 2019-12-22 10:26:48 -08:00
Dustin Carlino
c130e49cb4 reverse earlier decision and put prebaked analytics back in UI, so existing plumbing works. but it's optional and carefully set/reset 2019-12-22 10:14:19 -08:00
Dustin Carlino
7c37c786fd stick the finished trips plot in the new dashboard 2019-12-21 14:47:39 -08:00
Dustin Carlino
2a67872d17 turning the old scoreboard into a separate dashboard. also fold in the
bus route explorer
2019-12-21 14:43:03 -08:00
Dustin Carlino
a5910ff99b add back a legend to the plots 2019-12-21 11:04:30 -08:00
Dustin Carlino
e7d9efc4e4 split the plot into 3 pieces, use layouting for the axes 2019-12-21 10:43:26 -08:00
Dustin Carlino
f1566b48c9 lift ManagedWidget and friends into ezgui. have a wrapper layer in game that adds callbacks. here's my herculean refactor of the week. :D 2019-12-20 15:56:04 -08:00
Dustin Carlino
a188741c06 migrate remaining users of old Plot to new Plot 2019-12-20 14:38:54 -08:00
Dustin Carlino
f6b4af1797 move road throughput into info panel 2019-12-20 14:28:34 -08:00
Dustin Carlino
c2e5678308 cut intersection delay and thruput plots over to being embedded in info panel composite. working on rendering issues. 2019-12-20 14:19:40 -08:00
Dustin Carlino
2a02e31bce making Plot be something that can be composited. just some of the glue
so far, nothing working yet.
2019-12-20 13:42:58 -08:00
Dustin Carlino
38d731e2a5 adjust traffic signal diagram based on yuwen's mocks 2019-12-20 13:11:50 -08:00
Dustin Carlino
a67b1bf19a refactor Polygon::rectangle_top_left and a few more things... taking
Distance everywhere is kind of silly
2019-12-20 12:42:49 -08:00
Dustin Carlino
ae41408c70 compute Composite layout upfront. only recompute when window is resized. 2019-12-20 11:20:09 -08:00
Dustin Carlino
6b5e33a665 glue up the next/prev phase keys 2019-12-20 11:00:38 -08:00
Dustin Carlino
49a0f7abd6 yay, delete old gunky attempts at scrolling 2019-12-20 10:30:56 -08:00
Dustin Carlino
b229c44511 make the new signal diagram selectable. it's now basically usable! 2019-12-20 10:25:14 -08:00
Dustin Carlino
04bcf77e2b work on new traffic signal scrolling panel. generalized scrollable
Composite works!
2019-12-20 09:35:27 -08:00
Dustin Carlino
988b4bed18 adjust pregame screens slightly 2019-12-20 08:12:01 -08:00
Dustin Carlino
875ce494fe woops, was keeping around temporary driveway lines in one case 2019-12-19 16:48:52 -08:00
Dustin Carlino
e46ae7d734 fix #29 -- make sure when looking for parking on the same lane, dont go
backwards
2019-12-19 16:15:43 -08:00
Dustin Carlino
82d91d3ec6 actually toggle layers of agent color schemes. the indirection might be
crazy expensive...
2019-12-19 14:52:54 -08:00
Dustin Carlino
585cdfea63 express pedestrian pathfinding costs as time. this lets us more realistically model riding a bus as a time cost. as a nice side-effect, computing the CH for the walk_with_transit graph for huge_seattle drops from 10 minutes to 25s. 2019-12-19 12:41:53 -08:00
Dustin Carlino
75fa084884 fixing one instance of #28 and making it a bit easier to debug next time 2019-12-19 12:07:20 -08:00
Dustin Carlino
56285a7b30 add screen positioning to some Composites 2019-12-19 10:59:39 -08:00
Dustin Carlino
d9a68332e5 make all crates build (sim.save became mut) 2019-12-18 16:31:10 -08:00
Dustin Carlino
d5312fabd4 remove the show/hide feature from ModalMenus. ModalMenus are on the way out, the icon is often covering stuff up, and now we can delete some old pngs 2019-12-18 16:26:28 -08:00
Dustin Carlino
7ad40959ca adjust all of the UI panels... 2019-12-18 16:20:14 -08:00
Dustin Carlino
ea59c84f6b start a more general top-center panel for freeform mode 2019-12-18 16:06:52 -08:00
Dustin Carlino
1eb21f2fe0 get rid of the sandbox modal menu in favor of a top-center panel 2019-12-18 15:46:21 -08:00
Dustin Carlino
0fcbd69264 flexbox margins. thanks julian 2019-12-18 15:27:52 -08:00
Dustin Carlino
3547c2cf1b move some sandox menu items to tool panel for the moment 2019-12-18 15:14:59 -08:00
Dustin Carlino
959a89e81c dont serialize paths of yet-to-be-spawned stuff. drastically reduces savestate size. 2019-12-17 18:08:59 -08:00
Dustin Carlino
a1ff95e80a exploring the feasibility of recording prebaked savestates (to use for
quick previews in edit mode). reduced size of savestates significantly
by ommitting analytics...
2019-12-17 16:36:29 -08:00
Dustin Carlino
892e0592e1 adjust rendering of parked cars 2019-12-17 15:55:47 -08:00
Dustin Carlino
dfa1b82c70 stop adjusting agent colors when zoomed in. just one fixed scheme right now. acs just for unzoomed/minimap. get rid of the "arbitrary colors" scheme 2019-12-17 15:50:09 -08:00
Dustin Carlino
75f2b46f08 implement yuwen's car colors and turn indicators 2019-12-17 15:29:36 -08:00
Dustin Carlino
7701e19c05 tune a few text button colors, to make it more obvious they're buttons 2019-12-17 14:58:36 -08:00
Dustin Carlino
a2ac3c5265 make the minimap visibility panel match up with the agent colorscheme.
remove the old color legend
2019-12-17 14:54:25 -08:00
Dustin Carlino
adb2a970dd switch to a real gtfs parser. should help towards #27 -- I was
hardcoding CSV indices for one particular GTFS feed
2019-12-17 13:36:49 -08:00
Dustin Carlino
9aa4fda837 overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
2019-12-17 11:05:07 -08:00
Dustin Carlino
e893e6b98c add a flag to override DPI, so we can tune on mac 2019-12-16 19:09:02 -08:00
Dustin Carlino
b1da0f0284 get rid of unzoomed_radius, used to highlight agents stuck in intersections. there are better gridlock debug tools now, and this complicates the minimap 2019-12-16 18:51:29 -08:00