Dustin Carlino
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6819889f49
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draw car blinkers for everybody Queued too
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2019-05-15 15:05:45 -07:00 |
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Dustin Carlino
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75d1cdd3b9
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slightly improve traffic signal runtime: Priority > Yield
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2019-05-13 15:47:25 -07:00 |
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Dustin Carlino
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ba71d2d5e6
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dont be so confusing with CarAppearing in interactive commands -- dont retry if there's not room
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2019-05-12 15:06:12 -07:00 |
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Dustin Carlino
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b9f80f3e0f
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make cars pause at stop signs properly
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2019-05-12 08:50:46 -07:00 |
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Dustin Carlino
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8bd4ab72d4
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draw full stop sign octagon when editing a single intersection
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2019-05-10 15:23:31 -07:00 |
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Dustin Carlino
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8e949d5fa9
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make --num_agents work exactly when specified
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2019-05-09 10:51:07 -07:00 |
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Dustin Carlino
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a4f6a773a9
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fix up time limits for headless/tests. fix a few tests now that peds
walk slowly.
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2019-05-08 20:05:52 -07:00 |
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Dustin Carlino
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fce5d0f6dc
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animate pedestrian feet smoothly regardless of sim speed
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2019-05-08 18:34:41 -07:00 |
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Dustin Carlino
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60eea9b413
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change sim API to step forward by a variable duration, not a fixed timestep. adjust UI callers accordingly. some bugs introduced, but solid start
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2019-05-08 17:44:01 -07:00 |
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Dustin Carlino
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73ae88bd98
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adjust how periodic savestating happens to prep for truly variable timesteps
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2019-05-08 12:36:46 -07:00 |
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Dustin Carlino
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89b74b9137
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random ped speeds. lots of plumbing needed to implement this. :\
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2019-05-07 10:54:58 -07:00 |
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Dustin Carlino
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d66b0cb511
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in most causes, dont have route previews cover half of peds
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2019-05-06 19:19:20 -07:00 |
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Dustin Carlino
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fd6155ef0e
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make peds travel at a realistic speed
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2019-05-06 18:51:16 -07:00 |
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Dustin Carlino
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95b664e394
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one fixed bike length. makes rendering easier, and having different lengths is pretty useless
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2019-05-06 18:06:49 -07:00 |
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Dustin Carlino
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b060a3ecc2
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giving pedestrians more shape
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2019-05-06 12:45:52 -07:00 |
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Dustin Carlino
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103e7f28ca
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combine TripLeg::Bike and ::Drive, fixing a bug and simplifying some cases
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2019-05-06 11:21:29 -07:00 |
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Dustin Carlino
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3ba56a76fb
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fix a panic with bike parking
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2019-05-06 11:00:41 -07:00 |
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Dustin Carlino
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f31f46e483
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draw peds on one side of the sidewalk
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2019-05-05 23:18:24 -07:00 |
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Dustin Carlino
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e25af2e450
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remove sim's dependency on ezgui and hopefully speed up draw_unzoomed in the process
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2019-05-01 19:32:39 -07:00 |
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Dustin Carlino
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1fabf29747
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start the sandbox mode, just with sim controls. remove unused sim score
plugin.
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2019-04-25 12:22:12 -07:00 |
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Dustin Carlino
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beba58924c
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pedestrian turn arrows
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2019-04-19 15:35:51 -07:00 |
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Dustin Carlino
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dc2649ad59
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fix some crashes when spawning agents
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2019-04-18 18:42:52 -07:00 |
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Dustin Carlino
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5ed6f2256e
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also spawn peds around an intersection
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2019-04-16 13:37:30 -07:00 |
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Dustin Carlino
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7885477e59
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a round of clippy
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2019-04-15 18:54:19 -07:00 |
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Dustin Carlino
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834384fb10
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remove the Trace type rename; serves no purpose. also the unused
stopping_buffer; no more lookahead
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2019-04-11 10:27:28 -07:00 |
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Dustin Carlino
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c25d544fe2
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fixing edits_name in map paths and also supporting Windows backslashes in paths
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2019-04-10 11:22:36 -07:00 |
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Dustin Carlino
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20e41fa2b4
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cleaning up unused data in ParkingSpotGeometry
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2019-04-10 10:37:16 -07:00 |
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Dustin Carlino
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27fc74c05a
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implement a stop sign-ish policy
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2019-04-10 10:22:13 -07:00 |
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Dustin Carlino
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da3152a0e7
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revamp road editor plugin. recalculate DrawMap changes. fixing some
apply_edits bugs
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2019-03-18 18:53:32 -07:00 |
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Dustin Carlino
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3f47c00e03
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slowly reintroduce MapEdits, just with lane type overrides. load and
"apply" them
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2019-03-18 16:40:27 -07:00 |
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Dustin Carlino
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3ea3ea199a
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completely remove most traces of MapEdits. quietly disconnect some
editor plugins
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2019-03-18 15:37:02 -07:00 |
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Dustin Carlino
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f99a20163d
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rip out stubbed MapEdits stuff in sim layer, letting basic UI for
editing work again. only let UI plugins work if sim is empty.
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2019-03-18 13:36:46 -07:00 |
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Dustin Carlino
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c7dc028601
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Display for Traversable
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2019-03-18 13:21:57 -07:00 |
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Dustin Carlino
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1a395d7e4f
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clean up dead code
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2019-03-17 20:31:48 -07:00 |
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Dustin Carlino
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7422877bcb
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handle ending while clipping into stuff
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2019-03-17 18:48:24 -07:00 |
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Dustin Carlino
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440ff358cd
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option to headless to 'draw' everything, flush out all bugs
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2019-03-17 18:13:30 -07:00 |
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Dustin Carlino
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ef4a4b18cf
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handle short lanes for get_car_positions
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2019-03-17 18:04:25 -07:00 |
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Dustin Carlino
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96785a3c5c
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oops, considering somebody out of the way slightly early wasnt actually safe, it turns out
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2019-03-17 17:55:24 -07:00 |
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Dustin Carlino
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652e01ba87
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deal with short lanes. also dont mark turn_finished until the car is
totally out the intersection.
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2019-03-17 17:13:28 -07:00 |
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Dustin Carlino
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b8c15b5ced
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different formulation, where follower of laggy leader immediately at end of queue when laggy leader is out of the way. make get_car_positions recurse. great start!
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2019-03-16 15:26:37 -07:00 |
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Dustin Carlino
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c40c4fdff4
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eager impl to not hit the back of cars. no handling of short lanes, and
follower waits before starting to cross the end of a lane.
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2019-03-16 14:53:46 -07:00 |
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Dustin Carlino
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db536a04d5
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refactor an exact_slice for polylines
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2019-03-15 14:02:43 -07:00 |
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Dustin Carlino
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961b70d1f4
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kind of improved draw_unzoomed, except there are just tons of weird
situations to represent
|
2019-03-15 13:39:25 -07:00 |
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Dustin Carlino
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88c9630f7a
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check for gridlock every 5m and savestate when it happens
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2019-03-15 12:17:35 -07:00 |
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Dustin Carlino
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dd198bb37f
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overly conservative gridlock detection, triggered kind of manually
|
2019-03-15 12:10:47 -07:00 |
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Dustin Carlino
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1ba7e5d325
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woops, not so easy to figure out a proper retry for room_at_end
|
2019-03-14 16:05:07 -07:00 |
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Dustin Carlino
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e482e10666
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show agent state in tooltips
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2019-03-14 14:36:46 -07:00 |
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Dustin Carlino
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17ef2c5a3a
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separate Queued and WaitingToTurn states for cars. populate
waiting_to_turn in DrawCar
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2019-03-13 15:14:49 -07:00 |
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Dustin Carlino
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15f6981b1d
|
make tests pull events new way, stop returning from step(). fix termion
and test runner.
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2019-03-12 13:29:58 -07:00 |
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Dustin Carlino
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505b0a9496
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store events in Sim, not a plugin. switch tutorial mode.
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2019-03-12 13:23:39 -07:00 |
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