Commit Graph

2599 Commits

Author SHA1 Message Date
Dustin Carlino
090256668e Get the HTTP POST working on wasm too 2021-08-16 14:22:57 -07:00
Dustin Carlino
01fbfd37ae Hook up ungap tool to YIMBYhoodlum, saving proposals.
(Native only, might need some work to get this working on wasm...)
2021-08-16 13:26:49 -07:00
Dustin Carlino
07e738905c Color intersections in the ungap tool, so the coloring looks less
choppy.

Remove the "click to zoom" -- it's too easy to accidentally do this.
2021-08-15 11:05:17 -07:00
Dustin Carlino
5287308f6f Fix broken web build.
- I accidentally enabled something to debug map serialization, which
  broke in wasm -- fast_paths not meant to be serialized there, only
  deserialized.
- makefile for interactive development copied directories slightly wrong

Also picking up a slight UI panel change to the bike network tool from
days ago.

Also probably time to [rebuild] [release]
2021-08-15 09:05:41 -07:00
Dustin Carlino
8101324fa5 Improve heuristics slightly for quick sketching a bike network on roads without parking, but with many lanes. 2021-08-12 10:31:59 -07:00
Dustin Carlino
d392c67c00 Start unit tests for the quick bike sketch tool, to understand how lane transformations work
(And fix bucketize tests, which just haven't been run in a bit)
2021-08-12 09:47:40 -07:00
Dustin Carlino
19134163dc Fix ungap crash -- no need to explain what changed/edited roads are. 2021-08-10 09:20:54 -07:00
Dustin Carlino
207f91a018 Thicken lines in unzoomed view; stop trying to show which side of the road has lanes. 2021-08-08 11:37:23 -07:00
Dustin Carlino
1787611f56 More ergonomic route sketcher:
- still zoom when hovering on points
- more clearly show nodes being dragged
2021-08-08 10:00:44 -07:00
Dustin Carlino
9b4107f061 Track when a map is edited and update things better, in both the game's edit mode and the new tool. 2021-08-08 09:22:32 -07:00
Dustin Carlino
a393f4f66c Merge view/edit mode 2021-08-07 21:33:51 -07:00
Dustin Carlino
b59419ea84 Just rearrange code, in preparation for merging edit mode and the main explore map mode 2021-08-07 10:35:54 -07:00
Dustin Carlino
22dfb616a3 Split the route sketching out to a dedicated state, instead of squishing into edit mode. The dropdown value changing and being able to suddenly open a proposal in the middle doesn't make any sense. 2021-08-07 10:21:18 -07:00
Dustin Carlino
fdea0c8a91 Sort edits better -- untitled's to the back of the line, please 2021-08-07 10:02:49 -07:00
Dustin Carlino
51367088df Adding a 'nearby houses and shops' feature to the bike network tool
Results have major issues, probably going to leave this out of v1.
2021-08-06 20:05:04 -07:00
Dustin Carlino
e9aaeb8675 Load/save edits from new tool 2021-08-06 15:42:35 -07:00
Dustin Carlino
fe4adb9691 A thin veil of mist... 2021-08-06 15:19:20 -07:00
Dustin Carlino
20b8e7f94a Show edits. Regenerate layers on changes. 2021-08-06 14:47:05 -07:00
Dustin Carlino
96c55a067b Magnify while editing. Not feeling skeletal commit messages... 2021-08-06 14:20:03 -07:00
Dustin Carlino
190eaef251 Swap a femur with a tibia. A questionable trade, but I'm calling it
progress.
2021-08-05 18:51:19 -07:00
Dustin Carlino
116198e863 Revive the ability to render in greyscale with the fragment shader, for quicker color scheme tuning... 2021-08-05 15:37:49 -07:00
Dustin Carlino
b080c70d83 Sinew is meant to stretch. 2021-08-05 14:06:11 -07:00
Dustin Carlino
85b46e2dfa Set the default width of a newly added lane better. #597 2021-08-04 16:46:05 -07:00
Dustin Carlino
4bc8421066 There's more than devils in these details 2021-08-04 16:32:26 -07:00
Dustin Carlino
3bddceb275 Skeleton hands can't grasp the tip of tools, but they can refract the
gaze of the living...
2021-08-04 15:56:44 -07:00
Dustin Carlino
78f37e68e9 Broad strokes for fleshless folks 2021-08-04 13:46:34 -07:00
Dustin Carlino
1585eed66f Don't keep jamming the same button for the skeletonvator, that doesn't help 2021-08-04 10:51:31 -07:00
Dustin Carlino
4935ea4fd6 Come take a ride on my skele-skeletonvator
(I am so sorry)
2021-08-03 22:33:06 -07:00
Dustin Carlino
82865b4e08 The skeleton is already feeling conscious about its appearance, so early 2021-08-03 22:08:10 -07:00
Dustin Carlino
46eb26fd5c The skeleton begins to cover some of its bones 2021-08-03 19:23:28 -07:00
Dustin Carlino
a12c894eb5 The skeleton is implored to peek at its innards... (but skeleton bones
aren't polished)
2021-08-03 19:23:28 -07:00
Dustin Carlino
c019304ee3 A skeleton emerges, from whatever sort of place skeletons lurk 2021-08-03 19:23:28 -07:00
Dustin Carlino
e687dd0391 Automatically collapse more degenerate intersections. Manually tested
around the university bridge. Still far to go, but progress.

Not regenerating yet.
2021-08-02 12:06:47 -07:00
Dustin Carlino
314bed3d83 Adjust traffic signal editor icons, since they blended into the new grey scheme. #715 2021-08-01 12:36:37 -07:00
Dustin Carlino
2ae6dea692 Upgrade to rust 1.54, fix new clippy warnings 2021-07-30 09:48:31 -07:00
Dustin Carlino
c98b4f293e Regenerate all maps after last few changes. Split out the actdev scripts to more easily regenerate actdev scenarios. This is necessary if map intersection IDs change, for instance.
Rainier Valley starts crashing in the simulation! Not sure why the
regression happened, disabling for now, will look into it later.
2021-07-29 14:19:46 -07:00
Dustin Carlino
4547395067 Move the cycleway snapping step to happen just before RawMap->Map, so we can play with it in the map_editor. #330 2021-07-27 11:20:57 -07:00
Dustin Carlino
163244ace9 Trim dead-end cycleway and service road stubs. Not regenerating yet, but
spot checked in Tempe and the UDistrict.
2021-07-27 11:13:47 -07:00
Dustin Carlino
de5b7e7d43 Adjust colors and tooltips for multi road editor. #718 2021-07-26 12:59:45 -07:00
Dustin Carlino
9366116c9b Add a location button to the road / multi road editor. #718 2021-07-26 12:50:20 -07:00
Dustin Carlino
c5e769d276 Start a very basic binary classifier for high-stress cycling road, with a layer to check it. Use this to filter the mode shift dashboard -- effectively revealing PCT-esque gaps in the infrastructure. #448, #494 2021-07-26 10:48:00 -07:00
Dustin Carlino
06429d0d5f In the mode shift dashboard, show roads that might be highly used by converted trips... but that're missing bike infrastructure. #448 2021-07-26 10:41:51 -07:00
Dustin Carlino
d03d1b1305
When you change a lane type, also adjust to the default width for the new type. #597 (#714) 2021-07-25 16:05:51 -07:00
Dustin Carlino
0bce76e172 Parallelize commuter pattern calculation, to speed up the new concave hull algorithm on native 2021-07-25 10:20:27 -07:00
Michael Kirk
760d75e12a
Use concave hull for neighborhoods (#716)
Also, for sidewalks, interpolate points every n-meters to get a better
concave hull.
2021-07-25 10:11:12 -07:00
Dustin Carlino
b45f9e0134
Create new lane types to express different types of buffers for prote… (#704)
* Create new lane types to express different types of buffers for protected bike lanes. They're only created manually right now, to explore rendering.

* Update planter rendering

* Update planter - simplify

* fmt after merge

* Fixing up existing rendering

* Add curb buffer

* Adjust stripes

Co-authored-by: Robin Lovelace <rob00x@gmail.com>
2021-07-23 11:31:36 -07:00
Dustin Carlino
c5210e9887 Actually, keep the broken list of ways, to manually run with backtraces 2021-07-20 11:36:53 -07:00
Dustin Carlino
8dff4c5da5 If we fail to merge a road from debug mode, rollback the change to the JSON list of ways to merge. #654 2021-07-20 11:21:38 -07:00
Dustin Carlino
d10d8ceb33 Clean up code and regenerate everything with new the consolidation algorithm... #654
Phinney gridlocks again; 68daa6884a was
too ambitious. Otherwise all fine!
2021-07-19 15:07:10 -07:00
Dustin Carlino
68daa6884a Phinney and Wallingfjord don't gridlock right now, so opt them back into prebaked results 2021-07-18 22:58:22 -07:00