Commit Graph

395 Commits

Author SHA1 Message Date
Dustin Carlino
099846437c dont redraw unnecessarily 2019-01-22 22:30:36 -08:00
Dustin Carlino
fa075766cc fix y inversion. camera now feels totally correct 2019-01-22 18:20:20 -08:00
Dustin Carlino
fb7a809892 tweaked camera based on canvas. workable, not great. 2019-01-22 17:12:48 -08:00
Dustin Carlino
af7596f9a5 remove piston stuff, cut over to glutin in some basic way. nothing
displays now. :D
2019-01-22 16:51:02 -08:00
Dustin Carlino
974b04e74d start to move ezgui to glium. just copying extra code in, not deleting
existing stuff yet
2019-01-22 16:11:49 -08:00
Dustin Carlino
6064aa10af changing glium example to draw a few colored triangles, not the teapot 2019-01-22 13:47:23 -08:00
Dustin Carlino
87b885fcd7 importing and simplifying glium teapot example 2019-01-22 13:09:27 -08:00
Dustin Carlino
08db3bf27f rendering traffic signal diagrams with lights per lane... needs work, so
disabling it
2019-01-22 11:58:56 -08:00
Dustin Carlino
88099c73b5 tiny preps for a variant of short road merging that can happen later and
look at road length after it's trimmed to the intersection. not going to
work on it just yet.
2019-01-22 09:56:03 -08:00
Dustin Carlino
63ad2c410d fix trace when last step is contraflow 2019-01-21 16:33:35 -08:00
Dustin Carlino
6dee096a0e zorder for cars/peds too... had to rework get_objects_onscreen 2019-01-21 14:51:57 -08:00
Dustin Carlino
a129adeaa1 refactoring spawning plugin so far 2019-01-21 12:43:35 -08:00
Dustin Carlino
c87c7b32ae make interactive driving trips still end at a building 2019-01-21 12:21:26 -08:00
Dustin Carlino
0d297b9dac let mouseover happen at low zoom for the agent spawner plugin 2019-01-21 11:47:44 -08:00
Dustin Carlino
f58f8a7ef1 make single spawn work from bldg to bldg or driving lane to driving lane 2019-01-21 11:34:22 -08:00
Dustin Carlino
998c27ddff starting a plugin to interactively spawn specific agents 2019-01-20 19:31:07 -08:00
Dustin Carlino
11045fd44f zorder for lanes and intersections 2019-01-20 14:15:50 -08:00
Dustin Carlino
f018158aa3 remove copyright comment from remaining files 2019-01-20 13:57:55 -08:00
Dustin Carlino
e83e87786f use new polygon code for two-ways as well, but trim back roads that don't change at all by some minimum amount 2019-01-20 09:17:18 -08:00
Dustin Carlino
ae6438e8b7 show sidewalk corners when zoomed out 2019-01-19 21:19:49 -08:00
Dustin Carlino
4ca6571e2f warp by stable intersection ID 2019-01-19 21:10:54 -08:00
Dustin Carlino
fad89ddffa include more pts in the intersection polygon to only cover area from the original road bands. also fix a bug deduping points in the polygon. 2019-01-19 20:56:03 -08:00
Dustin Carlino
e403a6388d a much simpler, general approach for intersection polygons. needs a
little work, but it replaces lots of other code.

disabled, but adding a few more cases to the list of manually merged short roads
2019-01-19 19:07:07 -08:00
Dustin Carlino
b279e37bab trying to handle remaining 3-ways as degenerate 2-ways and just trimming
things back kinda arbitrarily
2019-01-18 15:40:09 -08:00
Dustin Carlino
e2579dfbdb dont prematurely edit road centers 2019-01-18 14:53:49 -08:00
Dustin Carlino
c0a81ebe59 using the new threeway code for some more cases 2019-01-18 14:04:51 -08:00
Dustin Carlino
a7cc077a77 got something working for i2, but WIP generalizing it 2019-01-18 13:26:34 -08:00
Dustin Carlino
48179d5d32 fix number of lanes for oneways and link roads 2019-01-18 11:41:05 -08:00
Dustin Carlino
f5850d1953 disabled option to automatically merge all originally-short roads 2019-01-18 10:42:11 -08:00
Dustin Carlino
317c6ecd6c organizing TODOs... well, some of them 2019-01-17 22:26:35 -08:00
Dustin Carlino
d76c0d0652 use StableRoadID directly in synthetic model 2019-01-17 19:31:57 -08:00
Dustin Carlino
dfe50dcee4 reasonable support for roundabouts... collapse it to a single
intersection, which usually gets treated like a stop sign, and has
reasonable geometry
2019-01-16 15:05:44 -08:00
Dustin Carlino
52fccbf547 import actual lane spec in synthetic, by parsing OSM tags and stuff 2019-01-16 11:59:00 -08:00
Dustin Carlino
09a3aed407 import raw map to synthetic 2019-01-15 09:37:23 -08:00
Dustin Carlino
6d4e958ea5 retain directory of screencap tiles, for faster diffing 2019-01-14 13:02:03 -08:00
Dustin Carlino
bae23f79da even better progress, and make it easier to deal with failed montage 2019-01-14 12:01:56 -08:00
Dustin Carlino
b94e0db5ec fix turn cycler panic... yet again 2019-01-11 12:24:56 -08:00
Dustin Carlino
c09fa98f57 upgrade a few dependencies 2019-01-11 10:55:58 -08:00
Dustin Carlino
d95099efbe basic installation instructions, and tweaks to scripts so that things
work better out-of-box
2019-01-11 10:04:56 -08:00
Dustin Carlino
0bcda36380 teardown the wretched UIState trait 2018-12-24 19:13:36 -08:00
Dustin Carlino
8708bc750b now we can make PluginCtx just once 2018-12-24 18:54:46 -08:00
Dustin Carlino
8913ea44e3 brief interruption to plumb primary_plugins to plugins that need it in a different way outside the ctx, to avoid annoying borrow issues 2018-12-24 18:51:51 -08:00
Dustin Carlino
7aed6fa690 disable debug controls in tutorial mode... except for the top menu fixes 2018-12-24 18:26:11 -08:00
Dustin Carlino
7766c80f25 cam_zoom doesnt need to be repeated in RenderOptions. 2018-12-24 18:16:15 -08:00
Dustin Carlino
d56f2fad1c reorg time travel plugin. at last, teardown the old active_plugin cruft. 2018-12-24 18:08:52 -08:00
Dustin Carlino
c83c4c4899 collapse ViewMode, moving ambient plugins out 2018-12-24 17:57:47 -08:00
Dustin Carlino
fc15b28826 lift the special case search plugin out of simmode. 2018-12-24 17:47:41 -08:00
Dustin Carlino
d06f80e918 lift warp plugin out of simmode. and categorize display logs as view,
just to organize the directory more.
2018-12-24 17:31:21 -08:00
Dustin Carlino
597828ce28 revamp toggleable layers plugin, and get rid of debug mode 2018-12-24 17:22:52 -08:00
Dustin Carlino
ad3ef954eb revamping hider plugin 2018-12-24 16:30:45 -08:00