Dustin Carlino
328cbcd1f1
stop melting my laptop when generating scenarios
2020-07-23 09:15:25 -07:00
Dustin Carlino
f1ef02b907
store Tags in map_model objects, to reap its benefits anywhere in the codebase. serialization format doesnt change!
2020-07-23 07:43:50 -07:00
Dustin Carlino
4f8f659dfb
widget replacement keeps margins from the old
2020-07-19 11:28:12 -07:00
Dustin Carlino
ccf213ded9
fix pioneer square station snapping. rust-geo's FindClosest has a bug.
...
>_<
2020-07-16 13:22:05 -07:00
Dustin Carlino
98b9115f88
better tool to explore degenerate roads
2020-07-14 21:02:33 -07:00
Dustin Carlino
b68e233125
trying to handle gridlock near tiny roads for #114 . treat the entire
...
sequence as one thing to lock -- don't start it until it's clear, and
prevent new conflicting turns once started. disable block-the-box
protection inside.
I'm not sure this is helping at all yet. maybe it's just more complex.
2020-07-13 12:30:24 -07:00
Dustin Carlino
187c8ad4c5
consider again the possibility of merging some degenerate roads
2020-07-07 21:39:42 -07:00
Dustin Carlino
4aaa41dd13
zip screenshots in dropbox, because managing individual files keeps crashing the daemon
2020-07-07 16:31:52 -07:00
Dustin Carlino
3eb8db3f75
interpret OSM center lines as the physical center of the road (excluding
...
sidewalks), not as the divider between the two directions. this
dramatically changes geometry everywhere for the better.
thanks to
https://wiki.openstreetmap.org/wiki/Proposed_features/placement for
clear explanations. will be looking next at interpreting this tag.
also temporarily removing screenshots, because uploading individual
files and waiting for dropbox to sync isn't sustainable
2020-07-07 15:52:51 -07:00
Dustin Carlino
c3858b9cdd
mark construction lanes appropriately. this broke when adapting to the new tagging on the west seattle bridge, but there are some roads tagged this way in krakow.
...
(not regenerating all the maps yet, expecting to do more work on this
today)
2020-07-06 07:43:42 -07:00
Dustin Carlino
f02fa8bddd
add a tool to export roads to https://github.com/d-wasserman/shared-row
2020-07-04 11:29:45 -07:00
Dustin Carlino
4f507ef96a
refactor Composite style
2020-07-03 13:01:54 -07:00
Dustin Carlino
8b006c037d
slim down sidewalk corners, at the repeated urging of julian
2020-07-02 17:12:08 -07:00
Javed Nissar
1f58cbf16d
Refactor event update loop ( #59 )
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* Refactor event update loop to enable multiple game update types
* Implement pan event to improve panning with cursor at edge of screen and
fixed formatting
2020-07-01 17:47:30 -07:00
Dustin Carlino
1422643973
finish the ezgui layout refactor. most things are way more consistent now, and with less code
2020-07-01 15:39:04 -07:00
Dustin Carlino
834f060462
yet more layout refactor
2020-07-01 15:31:52 -07:00
Dustin Carlino
2881341b63
make parking lots hideable. dont snap parking and sidewalk hints to
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light rail. not regenerating all the maps again yet to avoid some churn
2020-06-26 17:02:14 -07:00
Dustin Carlino
b3a480b4c1
clean up old trip positions from Sim. implement the all-route debugger
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in a more straightforward way
2020-06-25 09:20:54 -07:00
Dustin Carlino
eedf80bfef
tiny tweaks from final testing:
...
- cutscene wording
- elide traffic tab on parking lanes
- dont crash when traffic signal data needs fixing, just warn more
loudly. this lets lanes near some signals actually be modified
2020-06-21 11:38:34 -07:00
Dustin Carlino
c66564dd9d
try out a new style for road labels
2020-06-19 20:12:25 -07:00
Dustin Carlino
5a9fb4ceef
starting work on a brute-force traffic signal heuristic. organizing
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existing code better.
2020-06-19 13:07:42 -07:00
Dustin Carlino
287d56efd9
generalizing the old gridlock checker. removing unused savestate_every
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support. reimpl it later using the callbacks if needed.
2020-06-09 14:29:35 -07:00
Dustin Carlino
2445bddeb9
prepping to work on sim step
2020-06-09 12:39:31 -07:00
Dustin Carlino
957ee65fc9
starting to place markers for story map. cleaning up inconsistent order
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of (app, ctx)
2020-06-04 11:00:19 -07:00
Dustin Carlino
a3724e4b4d
boilerplate for a story map editor. also make close buttons consistent
2020-06-03 21:52:54 -07:00
Dustin Carlino
47e6a6b76a
clean up old design notes
2020-05-24 11:07:29 -07:00
Dustin Carlino
2d69392e9c
move the kml debugging to a separate mode
2020-05-16 11:58:55 -07:00
Dustin Carlino
3145326207
start a tool to understand popular destinations. remove dot map,
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superceded by live population map
2020-05-12 12:54:35 -07:00
Dustin Carlino
7f867fda70
trim down map file size a bit by not storing building OSM tags, which
...
weren't useful anyway. 873MB for all maps down to 786MB. huge_seattle
343MB to 305MB
2020-05-08 14:46:36 -07:00
Dustin Carlino
c0b5ead639
display the blocked_by graph in debug mode
2020-04-29 12:34:09 -07:00
Dustin Carlino
a104088ccd
pt2: rest of sim layer, which forces the UI changes too
2020-04-15 15:48:16 -07:00
Dustin Carlino
fadae3aa85
improve checkbox API, use it for colored minimap checkboxes
2020-04-06 11:12:23 -07:00
Dustin Carlino
b09c7d2726
moved rest of colors over
2020-04-04 14:15:34 -07:00
Dustin Carlino
4d8ab45750
slowly moving string colors to the struct
2020-04-04 10:59:51 -07:00
Dustin Carlino
fd80a7f2a9
starting the grand colorscheme refactor (there really are lots of grand
...
refactors lately). plumbing and replacing constants / floating methods
2020-04-04 10:16:18 -07:00
Dustin Carlino
ef90c6935c
use the locate header button to follow/unfollow people
2020-04-01 15:50:11 -07:00
Dustin Carlino
3900494b2e
add back some form of the follow/unfollow control
2020-03-30 10:15:53 -07:00
Dustin Carlino
12c0809b23
converting the spawner over, one of the most complex
2020-03-28 17:48:50 -07:00
Dustin Carlino
56544d6b14
working on debug mode
2020-03-28 17:09:36 -07:00
Dustin Carlino
6172fa5215
prototyping a different way of specifying contextual actions
2020-03-28 14:55:54 -07:00
Dustin Carlino
69dab9e27d
typography overhaul... [rebuild]
2020-03-26 15:42:37 -07:00
Dustin Carlino
9d3adfbe40
try the dot map as a debug-only overlay. slow and weird, but getting
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somewhere.
2020-03-21 13:10:50 -07:00
Dustin Carlino
7edb8a6190
rename Widget -> WidgetImpl, ManagedWidget -> Widget
2020-03-20 23:41:07 -07:00
Dustin Carlino
7592a36fe4
tool-assisted refactor of the last 2 WrappedComposite button helpers
2020-03-20 15:22:45 -07:00
Dustin Carlino
87e605a119
prototype a live dot map in debug mode
2020-03-18 19:17:54 -07:00
Dustin Carlino
eda0237ea7
improve debug mode UI -- menu style, use checkboxes. simplify and speed
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up all route viz
2020-03-18 14:41:34 -07:00
Dustin Carlino
fedacfe202
reduce verbosity of constructing text widgets [rebuild]
2020-03-13 23:06:52 -07:00
Dustin Carlino
da6abc019b
overhaul one of the oldest things ever, the almighty turn cycler
2020-03-08 11:27:00 -07:00
Dustin Carlino
b3917bf17b
mechanical rename of UI -> App
2020-03-02 09:51:20 -08:00
Dustin Carlino
e5d9d80c14
make sim stepping way more precise, doing minimal amount of time
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advancement in the innermost layer
tested by making sure prebaked results don't budge
2020-02-28 14:52:41 -08:00