Dustin Carlino
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0f427542c7
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putting in dummy paint buttons to edit mode
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2019-11-13 08:54:25 -08:00 |
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Dustin Carlino
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a94e210c22
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changing speed controls to be a panel of manually arranged buttons. not
done, but functionality is cutover. fix details later.
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2019-10-30 15:01:11 -07:00 |
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Dustin Carlino
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7faeafd998
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nice hatching for construction lanes, hackily encoded
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2019-10-29 17:19:36 -07:00 |
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Dustin Carlino
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224461fcdc
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plumb hatching bit in the style vertex attrib, not this awkward stateful uniform value
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2019-09-11 11:06:57 -07:00 |
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Dustin Carlino
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5ef4ed16b8
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packing texture info into the color Vertex channel
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2019-09-10 16:08:01 -07:00 |
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Dustin Carlino
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9a624397e0
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supporting up to 10 textures
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2019-09-10 15:44:07 -07:00 |
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Dustin Carlino
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fdd770088d
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very hacky, minimal impl of texturing water
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2019-09-10 15:21:58 -07:00 |
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Dustin Carlino
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5637a1cf34
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remove support for glsl 110; i think it was just wine having problems with 140. can restore later easily, is annoying to maintain in the meantime
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2019-09-10 14:13:23 -07:00 |
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Dustin Carlino
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56ea90c787
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draw map-space text with proper z-ordering
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2019-08-15 10:30:17 -07:00 |
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Dustin Carlino
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6221fd858b
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make edit mode's cross hatches less intrusive
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2019-06-06 13:29:45 -07:00 |
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Dustin Carlino
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639ce25d09
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hatching shader's stripes are now in map-space, are crosses, and have
color/size tuned
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2019-05-12 18:35:12 -07:00 |
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Dustin Carlino
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f4620c1951
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add basic hatching support to fragment shader. use it to visualize map
edits when zoomed in
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2019-05-12 17:59:12 -07:00 |
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Dustin Carlino
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8bf8b958d7
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supporting glsl 110 as well as 140
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2019-03-18 12:26:40 -07:00 |
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Dustin Carlino
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d655bdc588
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pass color to GPU as u8, not f32
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2019-02-11 13:52:17 -08:00 |
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Dustin Carlino
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e4b95c936b
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organizing ezgui into subdirectories
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2019-02-01 09:55:25 -08:00 |
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