Dustin Carlino
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0fb22b5f50
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sloppy (and incorrect!) implementation of gradients. temporarily breaks
non-glium backends, about to cleanup.
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2020-03-30 15:48:23 -07:00 |
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Dustin Carlino
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69dab9e27d
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typography overhaul... [rebuild]
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2020-03-26 15:42:37 -07:00 |
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Dustin Carlino
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469c11e532
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fix up overlays, part 2:
- say what layer is active when zoomed in
- zoom out after opening an overlay, if needed
- sadly, scrap the heatmap icons for now
[rebuild]
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2020-03-20 12:31:08 -07:00 |
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Dustin Carlino
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3aacb06fa5
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adjust tutorial top panel to make task selection more clear
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2020-03-20 10:23:30 -07:00 |
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Dustin Carlino
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fea6129f00
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filling out trip timeline icons and colors (with some placeholders).
fixing the icon for locating an object and for visibility hidden.
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2020-03-18 19:47:21 -07:00 |
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Dustin Carlino
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1cce49648b
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some fixes to get Perth to import, part of #27
- filter out indoor corridors
- plumb through a flag for driving on the right/left. don't use it yet.
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2020-03-16 15:20:35 -07:00 |
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Dustin Carlino
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41f37f666c
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switch popdat from cs2cs binary to gdal bindings. cleaner and will likely need gdal for elevation data anyway. also fix synthetic maps, which i accidentally broke few days ago with elevation
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2020-03-15 12:34:23 -07:00 |
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Dustin Carlino
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08cd956faa
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filling out the trip timeline a bit more
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2020-03-03 12:12:42 -08:00 |
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Dustin Carlino
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41fe85fe4b
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buttons in trip timeline to jump to endpoints
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2020-03-02 14:14:54 -08:00 |
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Dustin Carlino
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59ec571aae
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tweaks to tutorial UI
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2020-02-26 15:18:05 -08:00 |
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Dustin Carlino
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06759dc58c
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new tutorial flow [rebuild]
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2020-02-25 12:17:19 -08:00 |
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Dustin Carlino
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c3b3b9d74c
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new lyon can handle the last two svgs! remove the pngs
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2020-02-20 18:16:46 -08:00 |
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Dustin Carlino
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848347a9b5
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change up agent meters
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2020-02-19 08:23:06 -08:00 |
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Dustin Carlino
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f71c1d521e
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add the trip data button. just removed the svg clip and it worked fine.
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2020-02-18 12:19:34 -08:00 |
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Dustin Carlino
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9a9619ec32
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moving game assets to data/system, to more easily bundle in wasm
[rebuild]
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2020-02-15 16:19:23 -08:00 |
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Dustin Carlino
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4660dd077c
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rip out the old support for mapping UV coordinates onto a polygon
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2020-02-08 16:48:01 -08:00 |
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Dustin Carlino
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fad4cdbda2
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plumb font directory so it'll work anywhere, but still would prefer to bundle binary data properly
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2020-02-08 10:36:44 -08:00 |
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Dustin Carlino
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e96fa0f96f
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fix bounds of tutorial levels, so max unzoom and minimap and such work.
always display minimap in sim modes.
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2020-01-30 14:25:02 -08:00 |
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Dustin Carlino
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dfa1b82c70
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stop adjusting agent colors when zoomed in. just one fixed scheme right now. acs just for unzoomed/minimap. get rid of the "arbitrary colors" scheme
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2019-12-17 15:50:09 -08:00 |
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Dustin Carlino
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9aa4fda837
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overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
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2019-12-17 11:05:07 -08:00 |
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Dustin Carlino
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61ef9f0b33
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adding turn lanes to the tutorial level
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2019-12-07 10:44:05 -08:00 |
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Dustin Carlino
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5f8fe5e6a8
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hack in a second scenario on a synthetic map, just to start to figure out how to organize this
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2019-12-06 11:33:01 -08:00 |
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Dustin Carlino
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c523f7fb9c
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more granularly tracking unexpected new data files
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2019-12-04 17:23:47 -08:00 |
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Dustin Carlino
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f3f4562e00
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simple solution for adjusting map boundaries in editor
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2019-12-04 13:03:47 -08:00 |
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Dustin Carlino
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3501aa6d72
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reviving some way of saving and using purely synthetic maps. creating a
few for the traffic signal tutorial.
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2019-12-04 12:19:17 -08:00 |
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Dustin Carlino
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db8bc73ddd
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finally grouping system data too. forgot some data/input things...
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2019-12-03 12:22:59 -08:00 |
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