Commit Graph

26 Commits

Author SHA1 Message Date
Dustin Carlino
0fb22b5f50 sloppy (and incorrect!) implementation of gradients. temporarily breaks
non-glium backends, about to cleanup.
2020-03-30 15:48:23 -07:00
Dustin Carlino
69dab9e27d typography overhaul... [rebuild] 2020-03-26 15:42:37 -07:00
Dustin Carlino
469c11e532 fix up overlays, part 2:
- say what layer is active when zoomed in
- zoom out after opening an overlay, if needed
- sadly, scrap the heatmap icons for now
[rebuild]
2020-03-20 12:31:08 -07:00
Dustin Carlino
3aacb06fa5 adjust tutorial top panel to make task selection more clear 2020-03-20 10:23:30 -07:00
Dustin Carlino
fea6129f00 filling out trip timeline icons and colors (with some placeholders).
fixing the icon for locating an object and for visibility hidden.
2020-03-18 19:47:21 -07:00
Dustin Carlino
1cce49648b some fixes to get Perth to import, part of #27
- filter out indoor corridors
- plumb through a flag for driving on the right/left. don't use it yet.
2020-03-16 15:20:35 -07:00
Dustin Carlino
41f37f666c switch popdat from cs2cs binary to gdal bindings. cleaner and will likely need gdal for elevation data anyway. also fix synthetic maps, which i accidentally broke few days ago with elevation 2020-03-15 12:34:23 -07:00
Dustin Carlino
08cd956faa filling out the trip timeline a bit more 2020-03-03 12:12:42 -08:00
Dustin Carlino
41fe85fe4b buttons in trip timeline to jump to endpoints 2020-03-02 14:14:54 -08:00
Dustin Carlino
59ec571aae tweaks to tutorial UI 2020-02-26 15:18:05 -08:00
Dustin Carlino
06759dc58c new tutorial flow [rebuild] 2020-02-25 12:17:19 -08:00
Dustin Carlino
c3b3b9d74c new lyon can handle the last two svgs! remove the pngs 2020-02-20 18:16:46 -08:00
Dustin Carlino
848347a9b5 change up agent meters 2020-02-19 08:23:06 -08:00
Dustin Carlino
f71c1d521e add the trip data button. just removed the svg clip and it worked fine. 2020-02-18 12:19:34 -08:00
Dustin Carlino
9a9619ec32 moving game assets to data/system, to more easily bundle in wasm
[rebuild]
2020-02-15 16:19:23 -08:00
Dustin Carlino
4660dd077c rip out the old support for mapping UV coordinates onto a polygon 2020-02-08 16:48:01 -08:00
Dustin Carlino
fad4cdbda2 plumb font directory so it'll work anywhere, but still would prefer to bundle binary data properly 2020-02-08 10:36:44 -08:00
Dustin Carlino
e96fa0f96f fix bounds of tutorial levels, so max unzoom and minimap and such work.
always display minimap in sim modes.
2020-01-30 14:25:02 -08:00
Dustin Carlino
dfa1b82c70 stop adjusting agent colors when zoomed in. just one fixed scheme right now. acs just for unzoomed/minimap. get rid of the "arbitrary colors" scheme 2019-12-17 15:50:09 -08:00
Dustin Carlino
9aa4fda837 overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
2019-12-17 11:05:07 -08:00
Dustin Carlino
61ef9f0b33 adding turn lanes to the tutorial level 2019-12-07 10:44:05 -08:00
Dustin Carlino
5f8fe5e6a8 hack in a second scenario on a synthetic map, just to start to figure out how to organize this 2019-12-06 11:33:01 -08:00
Dustin Carlino
c523f7fb9c more granularly tracking unexpected new data files 2019-12-04 17:23:47 -08:00
Dustin Carlino
f3f4562e00 simple solution for adjusting map boundaries in editor 2019-12-04 13:03:47 -08:00
Dustin Carlino
3501aa6d72 reviving some way of saving and using purely synthetic maps. creating a
few for the traffic signal tutorial.
2019-12-04 12:19:17 -08:00
Dustin Carlino
db8bc73ddd finally grouping system data too. forgot some data/input things... 2019-12-03 12:22:59 -08:00