Dustin Carlino
11cefb118a
And the same thing for OriginalIntersection
...
Actually, don't need to regenerate map data. Thanks to the magic of
zero-cost wrapper types, the binary format is the same.
2020-08-13 11:48:13 -07:00
Dustin Carlino
843d24b6ed
Refactor: OriginalBuilding should just be OsmID. The purpose of
...
OriginalBuilding was to refer to buildings in a stable way across
different maps and across OSM updates. Recently, OsmID and friends
appeared. The double layer of wrapping is an annoying API.
Not regenerating map data yet; about to do the same thing for
OriginalIntersection
2020-08-13 11:37:06 -07:00
Dustin Carlino
d1e9e38e82
refactor for #231 : use typed OSM IDs everywhere, dedupe URL code
...
have to regen, the binary format has changed
2020-08-08 16:09:36 -07:00
Dustin Carlino
cd712009ec
whittle down old stuff from map_editor. i think it still has value as a RawMap viewer with an easy way to move points and quickly iterate on intersection geometry, but things like lane editing and turn restriction viewing aren't useful anymore.
2020-08-05 08:38:04 -07:00
Dustin Carlino
e82fe996ad
reduce GfxCtx surface area
2020-08-05 07:56:57 -07:00
Dustin Carlino
225abcd112
clean up old UserInput APIs from long, long ago
2020-08-04 12:00:07 -07:00
Dustin Carlino
5fe3cc5f8a
slowly whittle down public surface of ezgui
...
- stop referencing Prerender when easy
- default_font_size hasn't been used since the great typography refactor
some of this harms the usability of map_editor, but that's fine, because
the UX is awful anyway, and nobody should be using this except for me
very occasionally. long-term fate of it is to go away.
2020-08-04 11:36:47 -07:00
Dustin Carlino
41f4cfff6d
tool-assisted refactor of ezgui Outcome
2020-08-03 13:42:59 -07:00
Dustin Carlino
03796fcd66
introduce the tiny walkable shoulder lane type. pathfinding penalty,
...
rendering adjustments. #176
the SharedSidewalkCorner geometry looks bad, but acceptable for now.
2020-07-30 13:42:36 -07:00
Dustin Carlino
e1e265db14
tighten up Polygon constructors to enforce an outer ring... in most
...
cases now.
2020-07-27 14:03:55 -07:00
Dustin Carlino
f1ef02b907
store Tags in map_model objects, to reap its benefits anywhere in the codebase. serialization format doesnt change!
2020-07-23 07:43:50 -07:00
Dustin Carlino
e2d478340b
bring in planning area KML for berlin, #119
2020-07-16 11:15:22 -07:00
Dustin Carlino
07ed1fec95
more polyline work... get rid of Warn<>. extremely spammy and hasn't
...
been helpful in ages.
2020-07-11 15:17:16 -07:00
Dustin Carlino
cce624edd8
start the big one: Polyline::new
2020-07-11 13:42:19 -07:00
Dustin Carlino
98c6f46c78
the first real big change: Line::new always returns Option
2020-07-11 12:37:38 -07:00
Dustin Carlino
0dd3199f7a
cut down variations of pt2d<->gps. mostly we want to forcibly convert.
...
possible semantic change: soundcast border matching now includes ALL
borders, even if the center is slightly OOB
2020-07-11 12:02:12 -07:00
Dustin Carlino
6919c24bf8
detect the data/ dir more intelligently. fixes #73 . still need to
...
- consider collapsing the directory structure in the releases
- fix wasm
[rebuild]
2020-07-07 11:09:35 -07:00
Dustin Carlino
4f507ef96a
refactor Composite style
2020-07-03 13:01:54 -07:00
Dustin Carlino
a62e3133db
cleanup after #59 :
...
- cargo fmt
- update some comments
- remove EventLoopMode
- if no updates are requested, that's the equivalent of InputOnly
2020-07-01 17:57:43 -07:00
Javed Nissar
1f58cbf16d
Refactor event update loop ( #59 )
...
* Refactor event update loop to enable multiple game update types
* Implement pan event to improve panning with cursor at edge of screen and
fixed formatting
2020-07-01 17:47:30 -07:00
Dustin Carlino
1422643973
finish the ezgui layout refactor. most things are way more consistent now, and with less code
2020-07-01 15:39:04 -07:00
Dustin Carlino
834f060462
yet more layout refactor
2020-07-01 15:31:52 -07:00
Dustin Carlino
6696263a08
fix map_editor and headless build break, for #108
2020-06-30 13:49:24 -07:00
Dustin Carlino
7f6beb73db
mac keyboards maybe dont have right ctrl, use left ctrl instead [rebuild]
2020-06-23 10:38:41 -07:00
Dustin Carlino
a86ef0fa12
start revamping layers. for delay, have zoomed and unzoomed views. always use gradients.
2020-06-15 12:51:32 -07:00
Dustin Carlino
63067656b8
whittle away weird geombatch APIs. more left
2020-06-05 11:14:17 -07:00
Dustin Carlino
855d8f4d22
update glutin, winit, glium now that a fix for linux startup time is upstreamed in glutin. and a few other packages too. ditch geo-offset dependency, since it uses old versions and isn't being used yet
2020-06-01 09:18:17 -07:00
Dustin Carlino
9f78766ee6
try brian's signals. making them the default to get used to them, but
...
not updating screenshot goldenfiles yet
2020-05-13 15:31:29 -07:00
Dustin Carlino
4816e5fe8f
filling out the parking mapper
2020-05-11 12:18:19 -07:00
Dustin Carlino
d55ebb71ca
starting a dedicated OSM mapping mode for parking in the main game, not map_editor
2020-05-11 10:45:36 -07:00
Dustin Carlino
182f5139a5
rip out old mapfixes code. pure OSM is more maintainable. keep map_editor for drawing synthetic maps and debugging raw maps
2020-05-10 10:39:08 -07:00
Dustin Carlino
a2533244a4
temporarily? hardcode some exceptions to dont-block-the-box to make some
...
progress on 23rd
and tiny little cleanups
2020-04-29 11:14:53 -07:00
Dustin Carlino
18779c10ad
organizing data/input by city. (I tried organizing everything in data/,
...
but it's too big a change. small steps.)
2020-04-28 12:28:37 -07:00
Dustin Carlino
6580360f99
fix map editor. also, apparently Cargo.lock should be under version control for binary crates
2020-04-10 20:00:13 -07:00
Dustin Carlino
fec2bb51ca
start organizing ezgui internal constants into a Style struct
2020-04-05 11:57:27 -07:00
Dustin Carlino
06bb5e08e6
refactoring Color / FancyColor. remove hatching style 1
2020-03-30 16:15:32 -07:00
Dustin Carlino
69dab9e27d
typography overhaul... [rebuild]
2020-03-26 15:42:37 -07:00
Dustin Carlino
4df64b4c83
remove last users of ModalMenu. so long, (some variant of) the original widget.
2020-03-22 20:59:44 -07:00
Dustin Carlino
d63c79d87c
popup info in map editor only when a key is held. lock down old
...
blocking_text methods a little more
2020-03-18 11:13:40 -07:00
Dustin Carlino
812c7fa640
start support driving on the left, more carefully tracking all the dependencies. part of #27 . lots of bugs left, but it doesn't break anything for driving on the right.
2020-03-16 17:40:12 -07:00
Dustin Carlino
6e8846bf85
bring back elevation data before the hackathon. manual revert of 35b7c18df9
2020-03-11 11:08:49 -07:00
Dustin Carlino
51745d2675
add a better bg for tooltips, centralized in one place
2020-02-27 11:28:57 -08:00
Dustin Carlino
c65b120044
get map_editor working on wasm target
2020-02-14 16:04:33 -08:00
Dustin Carlino
dd9667b95e
make map_editor compile again
2020-02-10 12:06:38 -08:00
Dustin Carlino
fad4cdbda2
plumb font directory so it'll work anywhere, but still would prefer to bundle binary data properly
2020-02-08 10:36:44 -08:00
Dustin Carlino
d3aa02cee4
improve loading screen text rendering time. don't double-render text,
...
use fixed dims, adjust lyon tolerance
2020-02-08 10:36:44 -08:00
Dustin Carlino
7c76f2d119
migrating all callers of draw_text_at_mapspace to do something better now
2020-02-08 10:36:44 -08:00
Dustin Carlino
e96fa0f96f
fix bounds of tutorial levels, so max unzoom and minimap and such work.
...
always display minimap in sim modes.
2020-01-30 14:25:02 -08:00
Dustin Carlino
b2216bb482
not all lanes have to be the same width. make sidewalks a bit thinner.
2020-01-28 17:26:14 -08:00
Dustin Carlino
1ab3c5200a
limit max unzoom based on actual map dims
2020-01-13 14:39:02 -08:00