Dustin Carlino
13b1e86fb7
unify the two button types
2019-11-26 13:41:05 -08:00
Dustin Carlino
c87c043286
unify two button types, and use proper bbox for images
2019-11-25 22:00:36 -08:00
Dustin Carlino
431df09312
fix a crash when changing scenario
2019-11-25 21:39:05 -08:00
Dustin Carlino
188b2fd372
adding in some image buttons for the main menu. no highlighting yet.
...
wrong bounding boxes.
2019-11-25 19:31:39 -08:00
Dustin Carlino
d66daa22f0
adding some hotkeys back to the main menu. not sure how to communicate them yet.
2019-11-25 18:37:59 -08:00
Dustin Carlino
863e587d53
when exiting sim mode, reset to main menu state. reset the stack if we entered from a challenge. this also introduces dev buttons if we entered dev mode
2019-11-25 18:21:55 -08:00
Dustin Carlino
9ba4f83ca4
remove the unused total_width param from set_pos. it's confusing, and will probably change with flexbox soon
2019-11-25 17:58:55 -08:00
Dustin Carlino
dfd036300b
refactor: make text_dims return ScreenDims. also, update the logo image
2019-11-25 17:38:37 -08:00
Dustin Carlino
a4d5aa766b
widget wrapper for drawing text, so we can layout it
2019-11-25 17:19:22 -08:00
Dustin Carlino
b1bc7de2e8
prototype flexbox support via stretch. it unbreaks the challenge picker
...
screen, to start. :)
2019-11-25 16:51:45 -08:00
Dustin Carlino
e1496acf70
toggle dev mode at runtime
2019-11-25 15:23:17 -08:00
Dustin Carlino
a8aa8f526d
implement the challenge picker screen
2019-11-25 11:54:15 -08:00
Dustin Carlino
573edbd13e
adding the logo to the title screen and filling out some credits
2019-11-24 19:09:07 -08:00
Dustin Carlino
042db55009
try out a managed GUI state with, gasp, callbacks
2019-11-24 17:53:13 -08:00
Dustin Carlino
3511669c4e
ripped out the old splash screen entirely now, new about screen
2019-11-24 17:05:44 -08:00
Dustin Carlino
305cad0563
stubbed out start to main menu screen
2019-11-24 15:46:45 -08:00
Dustin Carlino
56e2b6f81e
move the screensaver to the title screen
2019-11-24 15:27:59 -08:00
Dustin Carlino
1440a8630b
prototyping a text button, using it for a title screen
2019-11-24 15:23:28 -08:00
Dustin Carlino
941b423b16
make conversion from ScreenPt to Pt2D a bit easier
2019-11-24 14:42:46 -08:00
Dustin Carlino
888e405146
actually, auto-group textures into groups based on size. too tedious otherwise.
2019-11-24 08:52:50 -08:00
Dustin Carlino
a2ea691fa3
fix the 16 texture limit on mac properly, by using texture arrays for icons
2019-11-24 07:38:32 -08:00
Dustin Carlino
640fcae07e
temporary workarounds for the hackathon, will revert later
2019-11-23 12:03:23 -08:00
Dustin Carlino
1145bbc8e6
overhaul ControlTrafficSignal to natively understand TurnGroups. but
...
it... didn't solve the problem of a left turn yield going first?!
2019-11-22 18:42:44 -08:00
Dustin Carlino
15a401205b
preview stuff using a traffic signal from the editor
2019-11-22 15:10:03 -08:00
Dustin Carlino
e7bda09978
simple perf boosts: avoiding some unnecessary GPU uploads every frame
2019-11-22 14:06:44 -08:00
Dustin Carlino
44128b3615
hanle turn groups a bit more correctly in ControlTrafficSignal... but
...
not yet natively
2019-11-22 12:11:04 -08:00
Dustin Carlino
17c5532aca
store the turn groups in the traffic signal
2019-11-22 11:36:50 -08:00
Dustin Carlino
a3f1261557
precompute TurnGroup stuff
2019-11-22 10:55:04 -08:00
Dustin Carlino
1f972e5afb
handle crosswalks too
2019-11-21 16:55:40 -08:00
Dustin Carlino
55eead8ec7
improve turn block rendering
2019-11-21 16:04:53 -08:00
Dustin Carlino
aa1d7faa00
prototyping turn grouping for editing and understanding traffic signals.
...
half-baked, but worth moving forwards. starting to rip out old turn icon
stuff (oops, accidentally squished into this commit)
2019-11-21 15:09:57 -08:00
Dustin Carlino
318b467f69
add in traffic signal offset end-to-end
2019-11-21 10:18:01 -08:00
Dustin Carlino
f39bb7c6cb
center pedestrians on bldg front paths, and group them into crowds when
...
appropriate
2019-11-21 09:57:01 -08:00
Dustin Carlino
d40002bb17
restrict types of edits in traffic signal fixing challenge
2019-11-21 09:24:49 -08:00
Dustin Carlino
54a58f865c
argh, fix the nondeterminism. when i refactored flags a while ago, this happened. prevent from happening again.
2019-11-20 21:57:52 -08:00
Dustin Carlino
aa4805cfeb
some tools to debug why prebaked analytics arent matching
2019-11-20 17:01:12 -08:00
Dustin Carlino
608ecd4075
refactor how overlays are constructed
2019-11-20 16:28:17 -08:00
Dustin Carlino
7b4dc902af
starting a new challenge, just focusing on fixing traffic siggies
2019-11-20 16:09:19 -08:00
Dustin Carlino
60d59c4fc1
dont let player leave traffic sig editor with missing turns
2019-11-20 15:42:25 -08:00
Dustin Carlino
6fa9003898
turbocharge speed controls in dev mode
2019-11-20 12:52:51 -08:00
Dustin Carlino
ba2206d02a
be able to start and end bike trips on bike lanes. use driving
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blackholes for now.
2019-11-19 14:10:02 -08:00
Dustin Carlino
ade23dac5f
also prompt to save edits before loading different edits. refactor some of the flow
2019-11-19 12:27:11 -08:00
Dustin Carlino
e26a6640a5
last chance to save unnamed edits when quitting
2019-11-19 12:05:58 -08:00
Dustin Carlino
c7fbaaf7e1
reset edits when leaving sandbox mode
2019-11-19 11:47:40 -08:00
Dustin Carlino
e435f5f4f5
add edits to the challenge splash screen
2019-11-18 13:51:11 -08:00
Dustin Carlino
71fec285b8
draw buildings on top of tunnels in zoomed-in view too
2019-11-18 13:03:31 -08:00
Dustin Carlino
788258288d
make bulk lane edit safer too
2019-11-18 11:17:21 -08:00
Dustin Carlino
7b05276b68
do same validity checks before reverting lane types. otherwise you can orphan a bus stop
2019-11-18 11:03:54 -08:00
Dustin Carlino
0c2bd1ec0c
no need to clobber stop signs when lanes nearby are edited. also, er, i
...
bricked setting lane types -- fixed ><
2019-11-18 10:43:53 -08:00
Dustin Carlino
463ed7022e
small fixes/cleanups to map layer:
...
- print highest cost in heatmap over all turns
- rm defunct label support for roads/bldgs
- trim out unused methods from Map
- making spawner go through sim layer to get paths, consolidating a bit
2019-11-18 10:33:36 -08:00