Dustin Carlino
1d46845dc9
Upgrade glow. No noticeable change on Linux, might help on Mac.
2020-08-13 08:26:49 -07:00
Dustin Carlino
eca71d27c9
tiny cleanup: use ScreenPt for canvas cursor
2020-08-12 17:53:17 -07:00
Dustin Carlino
ae18b09b3b
refactor separators
2020-08-12 16:46:11 -07:00
Dustin Carlino
9af8aafb44
now that we're drawing lots in the multi-sig editor, cache it
2020-08-12 15:50:23 -07:00
Dustin Carlino
c08e244d23
tiny start to a new multi-intersection traffic signal editor. just get
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the left panel to display some kind of merged view
2020-08-12 15:50:23 -07:00
Michael Kirk
62828e1ffa
revert wasm shader changes. unfixes DPI2 devices, but fixes DPI1 devices
2020-08-12 15:44:48 -07:00
Michael Kirk
abe1f051eb
code review: make more things private, remove unused method
2020-08-12 15:44:48 -07:00
Michael Kirk
4d3194c362
Revert "DO NOT MERGE: web logging"
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This reverts commit fecfad72806b095e8477d983dc69f1275422a90f.
2020-08-12 15:44:48 -07:00
Michael Kirk
5c8ccef970
DO NOT MERGE: web logging
2020-08-12 15:44:48 -07:00
Michael Kirk
05f1a0332b
glow backend compiles, but untested
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These are my best guess at the changes to get glow working with the DPI changes.
Currently on master, on macos at least, building the glow backend
launches a blank screen. That's not resolved by this PR, so all these
changes are untested.
2020-08-12 15:44:48 -07:00
Michael Kirk
32a92c0d76
wasm backend
2020-08-12 15:44:48 -07:00
Michael Kirk
f7f4fd889e
consolidate screenspace and mapspace methods since they now behave the
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same.
rg -l screenspace_svg | xargs sed -i .bak 's/screenspace_svg/load_svg/'
rg -l mapspace_svg | xargs sed -i .bak 's/mapspace_svg/load_svg/'
2020-08-12 15:44:48 -07:00
Michael Kirk
f42b7c003c
layout uses logical pixels, not physical
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Previously it was not clear (to me at least) when a value used
in layout was in units of logical pixels vs physical pixels.
This lead to some ambiguity about where to scale values, and lead to
some values being scaled more than once or sometimes not at all, leading
to inconsistent layouts across DPI's.
The intent of this change is to solve this ambiguity by having the ui
clients work *exlusively* with logical pixels.
To achieve this, we consolidate all scaling to the graphics backend.
We translate all PhysicalPositions from the windowing libraries to
LogicalPixles.
Our own types: ScreenPt, ScreenDim, etc. are all in logical units.
In some places, I replaced passing raw floats with a corresponding
Screen* type to clarify that the units are in logical pixels.
2020-08-12 15:44:48 -07:00
Dustin Carlino
df3cd30081
click to cancel out of dropdowns
2020-08-12 07:08:09 -07:00
Dustin Carlino
bc4c1eaea6
make Filler responsive to window resizing
2020-08-11 17:28:27 -07:00
Dustin Carlino
7443f4ba98
detangle the way Menus communicate results, removing the Clone
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requirement and finishing off InputResult
2020-08-11 09:10:16 -07:00
Dustin Carlino
74426aaf94
get ezgui demo running in wasm
2020-08-07 19:49:43 -07:00
Dustin Carlino
139affebd6
make ezgui build on wasm again, after fontdb changes. not running though...
2020-08-07 14:41:09 -07:00
Dustin Carlino
e35c69f6f3
ezgui Wizard (and its pet Cloneable)
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Here lies a weird coroutine experiment
09/20/2018 - 08/07/2020
2020-08-07 14:04:41 -07:00
Dustin Carlino
f61881f6fa
move more UIs away from wizards. editing signal offset broke, because
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the perma format doesn't encode offset yet
2020-08-07 13:33:58 -07:00
Dustin Carlino
ec756b5167
fix z-level spinner
2020-08-07 11:28:00 -07:00
Dustin Carlino
480156c7c6
convert more Wizards to ChooseSomethings
2020-08-06 10:21:01 -07:00
Dustin Carlino
c41c998301
make a way simpler, one-choice version of Wizard. use it in two
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different places to flesh out how it works
2020-08-06 09:46:57 -07:00
Dustin Carlino
5eefdaef18
still import maps with badly broken OSM geometry. warn loudly, don't
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attempt to trim the roads, put a funny circle there instead.
2020-08-06 08:29:08 -07:00
Dustin Carlino
4ce2ffbad8
improve kml viewer
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- clear sim after title screen
- move the file loader into the viewer
- add a key/value filter
2020-08-05 15:49:14 -07:00
Dustin Carlino
e82fe996ad
reduce GfxCtx surface area
2020-08-05 07:56:57 -07:00
Dustin Carlino
225abcd112
clean up old UserInput APIs from long, long ago
2020-08-04 12:00:07 -07:00
Dustin Carlino
5fe3cc5f8a
slowly whittle down public surface of ezgui
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- stop referencing Prerender when easy
- default_font_size hasn't been used since the great typography refactor
some of this harms the usability of map_editor, but that's fine, because
the UX is awful anyway, and nobody should be using this except for me
very occasionally. long-term fate of it is to go away.
2020-08-04 11:36:47 -07:00
Dustin Carlino
f0ecd914b5
emit Outcome::Changed for dropdowns, checkboxes, spinners. simplify client code
2020-08-03 14:27:44 -07:00
Dustin Carlino
41f4cfff6d
tool-assisted refactor of ezgui Outcome
2020-08-03 13:42:59 -07:00
Dustin Carlino
af26e8d143
cut over more button internals to use flexbox. almost at the point of collapsing some of the internal representation
2020-07-30 08:59:50 -07:00
Dustin Carlino
40cb4c4bfa
simplify TextFG button
2020-07-29 19:13:20 -07:00
Dustin Carlino
b57f5081cf
bit more, with pad. these hacks were put in before i understood you had
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to wrap a widget in a container to make things like padding() work.
2020-07-29 18:51:28 -07:00
Dustin Carlino
a5928d204d
whittle down the weird BtnBuilder API
2020-07-29 18:36:41 -07:00
Dustin Carlino
de45fb5c07
better Checkbox::colored
2020-07-29 15:11:10 -07:00
Dustin Carlino
28c3d0ef8e
fix some double-DPI scaling bugs with Btn::custom. this change makes
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some things simpler, some more complex, but it at least fixes some
stuff without breaking anything.
2020-07-29 11:28:05 -07:00
Dustin Carlino
0e5dd551cd
construct switch checkboxes using the new trick
2020-07-29 10:56:38 -07:00
Dustin Carlino
e543b34799
use existing widget layout/style stuff to produce larger batches, for
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crazy custom buttons. use to finally make a nice big trip button.
2020-07-29 10:45:24 -07:00
Michael Kirk
3879753cd2
revert some switches back to checkboxes ( #252 )
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* revert some switches back to checkboxes
partial revert of 90bb4ac0
In many ways switches and checkboxes seem interchangeable, but in certain
contexts one may be more appropriate.
For an overview that I mostly agree with:
https://uxplanet.org/checkbox-vs-toggle-switch-7fc6e83f10b8
2020-07-28 13:58:20 -07:00
Michael Kirk
5f9e94cfcc
use monospace font to avoid clock layout jitter ( #250 )
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* use monospace font to avoid clock layout jitter
* conventional naming
2020-07-28 10:39:18 -07:00
Dustin Carlino
e1e265db14
tighten up Polygon constructors to enforce an outer ring... in most
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cases now.
2020-07-27 14:03:55 -07:00
Dustin Carlino
90291777fd
somehow dropdown and persistent split widgets also broke. be more careful about letting inner menus populate outcome.
2020-07-27 09:07:19 -07:00
Dustin Carlino
24740e9852
somehow autocomplete broke and I didnt notice till now, right after a
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release :(
2020-07-26 20:49:16 -07:00
Dustin Carlino
90bb4ac020
change text checkboxes to instead use toggles
2020-07-26 12:06:43 -07:00
Dustin Carlino
7bf6cb47f5
better UI for loading edits, split proposals and player edits. #113
2020-07-24 12:11:09 -07:00
Dustin Carlino
636c2838a3
experiment with fan charts for intersection delay. they... need work.
2020-07-21 10:10:42 -07:00
Dustin Carlino
db0b851659
use toggles instead of checkboxes in a few places
2020-07-20 15:02:05 -07:00
Dustin Carlino
ec9ba28891
stop using simsearch for matching road names. it has odd behavior when the query is just a few charactes, and it often has the wrong results after typing most of a name. just use simple string containment for now.
2020-07-20 08:36:32 -07:00
Dustin Carlino
4f8f659dfb
widget replacement keeps margins from the old
2020-07-19 11:28:12 -07:00
Dustin Carlino
c645876ea2
find some excuse to include one of holly's characters in a cutscene.
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need to rework the dialogue more.
2020-07-18 09:46:21 -07:00