Commit Graph

1063 Commits

Author SHA1 Message Date
Dustin Carlino
2b0a1c2447 parked cars and info panels: center on them, be explicit about being
parked inside, list owned vehicles better, say how many spots are free
2020-04-25 12:15:49 -07:00
Dustin Carlino
3ee2c91a10 plumb OffMapLocation through events 2020-04-24 23:07:13 -07:00
Dustin Carlino
34c61ce007 plumb OffMapLocation a little further into the sim. give the player a
little info about off-map locations.
2020-04-24 22:41:51 -07:00
Dustin Carlino
dd1c9f936d plumb through exact off-map locations from popdat->scenario 2020-04-24 22:05:33 -07:00
Dustin Carlino
55e0d2a364 overhauling offstreet parking model:
- almost all buildings can have a few spots
- render things a little differently
- increase paranoia of buildings that can have driveways, to avoid many
complicated simulation issues
2020-04-24 12:50:22 -07:00
Dustin Carlino
855bba7cc8 more alert locations. use to easily jump to cars entering/exiting
parking inside buildings.
2020-04-23 20:23:39 -07:00
Dustin Carlino
597ee6c47e use Event::Alert instead of random println's, and make better controls for handling these 2020-04-23 16:09:32 -07:00
Dustin Carlino
6594de3000 remove a hack from multi-day trips and stumble upon the people needing
10 cars

also prebake data again
2020-04-23 12:37:21 -07:00
Dustin Carlino
03d8eb0f8f expose some info on vehicle ownership. only a few people (in the
montlake scenario) have 2 cars, and only one crazy person has 3.
reasonable.
2020-04-23 12:07:59 -07:00
Dustin Carlino
6e31eb76e4 one person might need multiple cars. urgh.
marathon of a change. it... seems correct.
2020-04-23 11:50:06 -07:00
Dustin Carlino
c57700f4dc fix the darn scrolling reset when opening up trips for a person 2020-04-23 09:51:39 -07:00
Dustin Carlino
11d106e26a associate vehicles with people, not trips 2020-04-22 19:57:25 -07:00
Dustin Carlino
e1d34558b7 associate ped speed with people, not trips. remove redundant gunk from
some of the triplegs and specs and such
2020-04-22 18:53:13 -07:00
Dustin Carlino
36ed6395e6 some fixes for interactively spawned agents. merge back into master!!! 2020-04-22 16:34:26 -07:00
Dustin Carlino
c4c61cf7d9 recording and communicating delayed starts 2020-04-22 16:16:17 -07:00
Dustin Carlino
6ef3a180a3 start to simplify the dynamic nabbing of parked cars 2020-04-22 14:39:02 -07:00
Dustin Carlino
98b76c0759 be a little more clear in the UI what's going on with aborted trips 2020-04-22 13:53:07 -07:00
Dustin Carlino
1dcdec0a43 when a trip is aborted, warp the person to their destination. get rid of the concept of Limbo.
except for aborted trips (which warp the person to their destination),
people now have continuity! </end breakage>
2020-04-22 13:27:33 -07:00
Dustin Carlino
2a98f4ea27 Person now has a fixed pedestrian, car, and bike ID. <start massive breakage> 2020-04-22 09:43:03 -07:00
Dustin Carlino
22a83184fb spawner asks for agent IDs from trips, instead of computing itself 2020-04-22 08:47:59 -07:00
Dustin Carlino
2b861ff667 handle tiny geometry in traffic signal editor, and bring in new traffic
signals
2020-04-21 18:18:43 -07:00
Dustin Carlino
c7e14a78fc delete the clear_laggy_head_early experiment. i think i understand the real problem, and this makes the next change harder. 2020-04-21 13:42:09 -07:00
Dustin Carlino
ca03d92a01 improve the gridlock buster. get rid of false positives from failing to
dedupe requests, and only trigger for cycles involving the original
agent
2020-04-21 13:29:39 -07:00
Dustin Carlino
067cc5b307 plumb through alerts from the sim that pause the UI, use for gridlock 2020-04-21 12:17:01 -07:00
Dustin Carlino
09e9e52042 starting an idea to allow conflicting turns when there's a cycle. bad
implementation and not working yet, but flagged off
2020-04-21 11:32:22 -07:00
Dustin Carlino
c89a4c6bb9 validate scenarios are continuous. they... aren't, so disable the
validation. :P
2020-04-20 15:32:31 -07:00
Dustin Carlino
09c77ee705 creating a new map to study lake wash blvd. for now, disabling all
mapfixes.
2020-04-20 15:11:04 -07:00
Dustin Carlino
40eed3f116 show parking utilization of a single lane over time 2020-04-20 11:30:19 -07:00
Dustin Carlino
50cca5ce5e when clicking on a building, show the "closest" parking spot 2020-04-20 10:51:18 -07:00
Dustin Carlino
7bf899cab8 make a second part to the optimize commute challenge. just optimize two separate people. [rebuild] 2020-04-19 14:55:24 -07:00
Dustin Carlino
5cf0b72bac avoid a few crashes, mostly involving trips that were aborted in the
baseline
2020-04-19 12:40:21 -07:00
Dustin Carlino
d80513235d defer choosing a starting lane for borders in scenarios, to respond to lane edits 2020-04-19 10:51:23 -07:00
Dustin Carlino
6d9695fb59 fix a bug where a crosswalk and road turn group incorrectly conflicted.
was causing a crash trying to edit traffic signals downtown
2020-04-18 19:42:48 -07:00
Dustin Carlino
2e374ef684 make trip table look like a table, not an unaligned abomination of
lovecraftian geometry
2020-04-18 18:25:53 -07:00
Dustin Carlino
59a5680895 try a new before/after toggle for trip info [rebuild] 2020-04-17 12:40:27 -07:00
Dustin Carlino
0005feb0ac adjust time warp experience for trips 2020-04-17 12:22:55 -07:00
Dustin Carlino
7dab105d19 show trip by ordinal per person. use prebaked to spice up future trip
info.
2020-04-17 11:16:42 -07:00
Dustin Carlino
9c11dc4787 try heatmap for commute viz 2020-04-17 10:39:36 -07:00
Dustin Carlino
6564e121e8 a better block partitioning 2020-04-17 10:05:49 -07:00
Dustin Carlino
6c75a67050 draw some arrows [rebuild] 2020-04-16 19:31:50 -07:00
Dustin Carlino
2f9ee33336 prototyping a way to group buildings into blocks, for commute viz 2020-04-16 19:00:07 -07:00
Dustin Carlino
a721757e59 some info panel tweaks from yuwen 2020-04-16 18:20:48 -07:00
Dustin Carlino
b5381db25c remembering high scores, showing on challenge page 2020-04-16 17:29:04 -07:00
Dustin Carlino
14b38f917e add a link from person->their parked car, and show the percentage of
population with a car
2020-04-16 13:19:17 -07:00
Dustin Carlino
371d98ba03 skip to end of commute challenge as soon as last trip is done. show
sentiment of matching goal so far or not
2020-04-16 12:49:36 -07:00
Dustin Carlino
ec409742e7 work around parking leak for multi-day scenarios 2020-04-15 16:36:56 -07:00
Dustin Carlino
97d31fe682 remove the fixed end-of-day; make it easier to jump to times in multi-day scenarios 2020-04-15 16:26:01 -07:00
Dustin Carlino
a104088ccd pt2: rest of sim layer, which forces the UI changes too 2020-04-15 15:48:16 -07:00
Dustin Carlino
35c193eebc associated parked cars with people, not buildings
pt1: scenario layer
2020-04-15 15:01:49 -07:00
Dustin Carlino
b7be5aa804 filter trip summaries by modes, better scatter plot tooltip 2020-04-15 13:41:16 -07:00