Dustin Carlino
2b0a1c2447
parked cars and info panels: center on them, be explicit about being
...
parked inside, list owned vehicles better, say how many spots are free
2020-04-25 12:15:49 -07:00
Dustin Carlino
3ee2c91a10
plumb OffMapLocation through events
2020-04-24 23:07:13 -07:00
Dustin Carlino
34c61ce007
plumb OffMapLocation a little further into the sim. give the player a
...
little info about off-map locations.
2020-04-24 22:41:51 -07:00
Dustin Carlino
dd1c9f936d
plumb through exact off-map locations from popdat->scenario
2020-04-24 22:05:33 -07:00
Dustin Carlino
55e0d2a364
overhauling offstreet parking model:
...
- almost all buildings can have a few spots
- render things a little differently
- increase paranoia of buildings that can have driveways, to avoid many
complicated simulation issues
2020-04-24 12:50:22 -07:00
Dustin Carlino
855bba7cc8
more alert locations. use to easily jump to cars entering/exiting
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parking inside buildings.
2020-04-23 20:23:39 -07:00
Dustin Carlino
597ee6c47e
use Event::Alert instead of random println's, and make better controls for handling these
2020-04-23 16:09:32 -07:00
Dustin Carlino
6594de3000
remove a hack from multi-day trips and stumble upon the people needing
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10 cars
also prebake data again
2020-04-23 12:37:21 -07:00
Dustin Carlino
03d8eb0f8f
expose some info on vehicle ownership. only a few people (in the
...
montlake scenario) have 2 cars, and only one crazy person has 3.
reasonable.
2020-04-23 12:07:59 -07:00
Dustin Carlino
6e31eb76e4
one person might need multiple cars. urgh.
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marathon of a change. it... seems correct.
2020-04-23 11:50:06 -07:00
Dustin Carlino
c57700f4dc
fix the darn scrolling reset when opening up trips for a person
2020-04-23 09:51:39 -07:00
Dustin Carlino
11d106e26a
associate vehicles with people, not trips
2020-04-22 19:57:25 -07:00
Dustin Carlino
e1d34558b7
associate ped speed with people, not trips. remove redundant gunk from
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some of the triplegs and specs and such
2020-04-22 18:53:13 -07:00
Dustin Carlino
36ed6395e6
some fixes for interactively spawned agents. merge back into master!!!
2020-04-22 16:34:26 -07:00
Dustin Carlino
c4c61cf7d9
recording and communicating delayed starts
2020-04-22 16:16:17 -07:00
Dustin Carlino
6ef3a180a3
start to simplify the dynamic nabbing of parked cars
2020-04-22 14:39:02 -07:00
Dustin Carlino
98b76c0759
be a little more clear in the UI what's going on with aborted trips
2020-04-22 13:53:07 -07:00
Dustin Carlino
1dcdec0a43
when a trip is aborted, warp the person to their destination. get rid of the concept of Limbo.
...
except for aborted trips (which warp the person to their destination),
people now have continuity! </end breakage>
2020-04-22 13:27:33 -07:00
Dustin Carlino
2a98f4ea27
Person now has a fixed pedestrian, car, and bike ID. <start massive breakage>
2020-04-22 09:43:03 -07:00
Dustin Carlino
22a83184fb
spawner asks for agent IDs from trips, instead of computing itself
2020-04-22 08:47:59 -07:00
Dustin Carlino
2b861ff667
handle tiny geometry in traffic signal editor, and bring in new traffic
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signals
2020-04-21 18:18:43 -07:00
Dustin Carlino
c7e14a78fc
delete the clear_laggy_head_early experiment. i think i understand the real problem, and this makes the next change harder.
2020-04-21 13:42:09 -07:00
Dustin Carlino
ca03d92a01
improve the gridlock buster. get rid of false positives from failing to
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dedupe requests, and only trigger for cycles involving the original
agent
2020-04-21 13:29:39 -07:00
Dustin Carlino
067cc5b307
plumb through alerts from the sim that pause the UI, use for gridlock
2020-04-21 12:17:01 -07:00
Dustin Carlino
09e9e52042
starting an idea to allow conflicting turns when there's a cycle. bad
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implementation and not working yet, but flagged off
2020-04-21 11:32:22 -07:00
Dustin Carlino
c89a4c6bb9
validate scenarios are continuous. they... aren't, so disable the
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validation. :P
2020-04-20 15:32:31 -07:00
Dustin Carlino
09c77ee705
creating a new map to study lake wash blvd. for now, disabling all
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mapfixes.
2020-04-20 15:11:04 -07:00
Dustin Carlino
40eed3f116
show parking utilization of a single lane over time
2020-04-20 11:30:19 -07:00
Dustin Carlino
50cca5ce5e
when clicking on a building, show the "closest" parking spot
2020-04-20 10:51:18 -07:00
Dustin Carlino
7bf899cab8
make a second part to the optimize commute challenge. just optimize two separate people. [rebuild]
2020-04-19 14:55:24 -07:00
Dustin Carlino
5cf0b72bac
avoid a few crashes, mostly involving trips that were aborted in the
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baseline
2020-04-19 12:40:21 -07:00
Dustin Carlino
d80513235d
defer choosing a starting lane for borders in scenarios, to respond to lane edits
2020-04-19 10:51:23 -07:00
Dustin Carlino
6d9695fb59
fix a bug where a crosswalk and road turn group incorrectly conflicted.
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was causing a crash trying to edit traffic signals downtown
2020-04-18 19:42:48 -07:00
Dustin Carlino
2e374ef684
make trip table look like a table, not an unaligned abomination of
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lovecraftian geometry
2020-04-18 18:25:53 -07:00
Dustin Carlino
59a5680895
try a new before/after toggle for trip info [rebuild]
2020-04-17 12:40:27 -07:00
Dustin Carlino
0005feb0ac
adjust time warp experience for trips
2020-04-17 12:22:55 -07:00
Dustin Carlino
7dab105d19
show trip by ordinal per person. use prebaked to spice up future trip
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info.
2020-04-17 11:16:42 -07:00
Dustin Carlino
9c11dc4787
try heatmap for commute viz
2020-04-17 10:39:36 -07:00
Dustin Carlino
6564e121e8
a better block partitioning
2020-04-17 10:05:49 -07:00
Dustin Carlino
6c75a67050
draw some arrows [rebuild]
2020-04-16 19:31:50 -07:00
Dustin Carlino
2f9ee33336
prototyping a way to group buildings into blocks, for commute viz
2020-04-16 19:00:07 -07:00
Dustin Carlino
a721757e59
some info panel tweaks from yuwen
2020-04-16 18:20:48 -07:00
Dustin Carlino
b5381db25c
remembering high scores, showing on challenge page
2020-04-16 17:29:04 -07:00
Dustin Carlino
14b38f917e
add a link from person->their parked car, and show the percentage of
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population with a car
2020-04-16 13:19:17 -07:00
Dustin Carlino
371d98ba03
skip to end of commute challenge as soon as last trip is done. show
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sentiment of matching goal so far or not
2020-04-16 12:49:36 -07:00
Dustin Carlino
ec409742e7
work around parking leak for multi-day scenarios
2020-04-15 16:36:56 -07:00
Dustin Carlino
97d31fe682
remove the fixed end-of-day; make it easier to jump to times in multi-day scenarios
2020-04-15 16:26:01 -07:00
Dustin Carlino
a104088ccd
pt2: rest of sim layer, which forces the UI changes too
2020-04-15 15:48:16 -07:00
Dustin Carlino
35c193eebc
associated parked cars with people, not buildings
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pt1: scenario layer
2020-04-15 15:01:49 -07:00
Dustin Carlino
b7be5aa804
filter trip summaries by modes, better scatter plot tooltip
2020-04-15 13:41:16 -07:00