Dustin Carlino
e52da86f74
matching parking lots to offside driving lanes if needed. fixes all ~37 cases in krakow!
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not regenerating yet
2020-08-03 16:50:48 -07:00
Dustin Carlino
588a20e8d3
reduce warnings in map importer
2020-08-03 16:22:02 -07:00
Dustin Carlino
f0ecd914b5
emit Outcome::Changed for dropdowns, checkboxes, spinners. simplify client code
2020-08-03 14:27:44 -07:00
Dustin Carlino
41f4cfff6d
tool-assisted refactor of ezgui Outcome
2020-08-03 13:42:59 -07:00
Dustin Carlino
f73516d183
start representing bus spawn rates explicitly
2020-08-03 13:12:02 -07:00
Dustin Carlino
22afb60421
woops, parcels.bin wasnt deterministic. kept seeing a diff in data/MANIFEST.
2020-08-03 11:31:56 -07:00
Dustin Carlino
fa0a73053b
spawn cars a little farther along borders, to avoid a rendering crash
2020-08-03 11:24:53 -07:00
Dustin Carlino
940d2265c0
spawning buses at 0.01m on a non-border lane can break, because other cars approach, and the buffer distance gets broken. instead, spawn the buses a few lanes away, if needed. fixes #260
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now only ~400 agents left in lakeslice by end!
2020-08-03 11:08:21 -07:00
Dustin Carlino
b7ed2615b1
add a "smoke-test" to simulate 1 hr in all maps
2020-08-03 09:28:10 -07:00
Dustin Carlino
bea6e2edf2
snap bus stop driving positions at least 0.1m away from the start of the
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lane, to handle buses spawning at the start
not regenerating everything yet
2020-08-03 09:04:16 -07:00
Dustin Carlino
13402b7745
get xi'an to import. detect all geometry problems upfront.
2020-08-03 08:12:27 -07:00
Dustin Carlino
60147597d6
change PathConstraints in floodfiller, to more easily debug bike
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disconnectedness in udistrict
2020-08-03 07:41:10 -07:00
Dustin Carlino
a797af2d50
new release
2020-08-02 18:12:31 -07:00
Dustin Carlino
bfc5236152
fix crash with duplicate full route names on one bus stop [rebuild]
2020-08-02 08:36:40 -07:00
Dustin Carlino
3cd28cb44f
fix buses not starting at a border. they were skipping the first stop, that's why there were so many stranded agents in lakeslice. still some buses failing to spawn, causing some more stranded
2020-08-01 18:53:40 -07:00
Dustin Carlino
c31d876f61
oh no, the new biking_connection is crashing in a few maps, where some of the separated bike trails are still missing. gracefully degrade. this is getting convoluted again, filed #258 to cleanup.
2020-08-01 10:26:44 -07:00
Dustin Carlino
2979f8117f
handle .osm with missing bounds and no clip
2020-08-01 08:51:19 -07:00
Dustin Carlino
1b993544ab
print logs from fast_paths
2020-08-01 08:27:09 -07:00
Dustin Carlino
b4ad7400df
stop drawing center lines for one-ways. while regenerating maps, also
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bring in natural=scrub, and rename the krakow map
2020-07-31 20:48:26 -07:00
Dustin Carlino
2f76c7ac12
powered by a clear head and fresh blackberries, fix #64
2020-07-31 19:58:44 -07:00
Dustin Carlino
f7df49f512
fix a rendering bug with shifting cars for parking. ALMOST handle parking lane on opposite side of a driving lane, but there's a crash i cant understand, so disabled. #64
2020-07-31 17:39:04 -07:00
Dustin Carlino
ae31739dea
almost support off-side parking lanes. only remaining bug is cars
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ignoring parking spots if the parking lane is in the opposite direction.
workaround is to reverse the lane. dealing with that bug next though.
part of #64 and #176 . fixes #109
2020-07-31 16:23:58 -07:00
Dustin Carlino
d7968713fc
don't need to explicitly store parking blackhole redirect, just a bit.
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and have a separate bit for bikes. use that to handle bikes going to
borders. finally closes #221 , progress on #176 .
2020-07-31 15:43:15 -07:00
Dustin Carlino
5c506f726c
total overhaul to building<->bike connections for #221 and #176 . bikes
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will start/stop directly in front of a building driveway, when possible.
still need to handle the case when the bikeable position isn't connected
to most to the graph (for buildings accessible only by footway and for
things around the border)
2020-07-31 14:28:40 -07:00
Dustin Carlino
d22aa87139
rearrange Building internals for #176 . edits can affect building
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connections to driving/biking. just store the immutable stuff -- whether
there's parking in the building, the connection to the sidewalk, and the
physical driveway line. compute all the rest dynamically, so it responds
to edits without effort.
shouldn't be major behavior changes yet (besides maybe fixing some bugs
involving edits)
2020-07-31 12:49:33 -07:00
Dustin Carlino
ec52adce77
dont infer parking on roads in krakow that dont allow pedestrians
2020-07-31 10:33:59 -07:00
Dustin Carlino
71b68cc639
don't assume off-side sidewalks on dual_carriageway=yes. don't infer
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parking on tiny roads. fixes some geometry in krakow. #230
(unrelated: add a debug layer to show parking blackholes, to work on
bike connections)
(also unrelated: better error message for #256 )
2020-07-31 10:07:29 -07:00
Dustin Carlino
8385799844
workaround #240 by deterministically building the parking layer. the
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proper fix is to record zorder for parking lots and buildings from OSM
tags. ColorDiscrete would need to understand this. I'll leave that for
later.
2020-07-30 15:36:46 -07:00
Dustin Carlino
03796fcd66
introduce the tiny walkable shoulder lane type. pathfinding penalty,
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rendering adjustments. #176
the SharedSidewalkCorner geometry looks bad, but acceptable for now.
2020-07-30 13:42:36 -07:00
Dustin Carlino
3af929f830
refactor to prep to represent shoulders as tiny sidewalks. #176
2020-07-30 10:06:57 -07:00
Dustin Carlino
dde8bd8662
add a new "no sidewalks" layer to spot roads that will soon have a tiny
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shoulder for pedestrians. looks reasonable in most places, but still
need to skip over roads < some length, probably. step 1 of #176
2020-07-30 09:39:02 -07:00
Dustin Carlino
af26e8d143
cut over more button internals to use flexbox. almost at the point of collapsing some of the internal representation
2020-07-30 08:59:50 -07:00
Dustin Carlino
40cb4c4bfa
simplify TextFG button
2020-07-29 19:13:20 -07:00
Dustin Carlino
b57f5081cf
bit more, with pad. these hacks were put in before i understood you had
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to wrap a widget in a container to make things like padding() work.
2020-07-29 18:51:28 -07:00
Dustin Carlino
a5928d204d
whittle down the weird BtnBuilder API
2020-07-29 18:36:41 -07:00
Dustin Carlino
de45fb5c07
better Checkbox::colored
2020-07-29 15:11:10 -07:00
Dustin Carlino
28c3d0ef8e
fix some double-DPI scaling bugs with Btn::custom. this change makes
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some things simpler, some more complex, but it at least fixes some
stuff without breaking anything.
2020-07-29 11:28:05 -07:00
Dustin Carlino
0e5dd551cd
construct switch checkboxes using the new trick
2020-07-29 10:56:38 -07:00
Dustin Carlino
e543b34799
use existing widget layout/style stuff to produce larger batches, for
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crazy custom buttons. use to finally make a nice big trip button.
2020-07-29 10:45:24 -07:00
Michael Kirk
3879753cd2
revert some switches back to checkboxes ( #252 )
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* revert some switches back to checkboxes
partial revert of 90bb4ac0
In many ways switches and checkboxes seem interchangeable, but in certain
contexts one may be more appropriate.
For an overview that I mostly agree with:
https://uxplanet.org/checkbox-vs-toggle-switch-7fc6e83f10b8
2020-07-28 13:58:20 -07:00
Dustin Carlino
0a417bb450
color roads under construction in unzoomed mode based on the underlying road type.
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technically this affects stop sign placement, but not wort regenerating
maps yet.
2020-07-28 13:49:39 -07:00
Dustin Carlino
2b9123d261
fix border intersection geometry when the road is too short. closes #251
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while regenerating, also pick up landuse=grass as a park area. noticed
missing in krakow.
2020-07-28 13:41:12 -07:00
Dustin Carlino
edb1cb87cd
Make all vehicles, including buses, start with ~0 length when spawning
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from borders and gradually appear. This looks more realistic and lets
more trips succeed, especially buses spawning at short borders.
This fixes #220 in a hopefully simpler way. Extending the geometry of
incoming roads is possible, but it may look visually overwhelming,
because two border intersections could sometimes overlap.
2020-07-28 11:39:57 -07:00
Michael Kirk
5f9e94cfcc
use monospace font to avoid clock layout jitter ( #250 )
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* use monospace font to avoid clock layout jitter
* conventional naming
2020-07-28 10:39:18 -07:00
Dustin Carlino
6c3e6aef10
buttons to jump to start/end of a future trip when theres no prebaked data
2020-07-28 10:04:19 -07:00
Dustin Carlino
748db3c9b2
point to fixed 0.2.5 build, to help with #249
2020-07-28 09:41:38 -07:00
Dustin Carlino
0fe8b028ea
[rebuild] to fix ezgui widget crashes in 0.2.5
2020-07-28 08:24:05 -07:00
Dustin Carlino
e1e265db14
tighten up Polygon constructors to enforce an outer ring... in most
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cases now.
2020-07-27 14:03:55 -07:00
Dustin Carlino
6a11a13d36
fix the remainder?! of pathfinding bugs for #190 . have to make sure the
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candidate route has the stops in the correct order. now people correctly
ride a bus off-map!
regen everything now!
2020-07-27 12:36:46 -07:00
Michael Kirk
fff938180f
Commuter Patterns: Larger shapes for border intersections ( #247 )
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* Commuter Patterns: Larger shapes for border intersections
A substantial portion of traffic has an origin/destination off the map.
We were correctly tracking all this data, attributing it to a
"block" the size of the border "intersection"; However, the design
didn't accommodate the small "size" of the border intersections:
1. it was too small to meaningfully reason about the heatmap visualization
2. it was too small of a "hit" area for clicking and hovering
3. when in the "locked" mode, the hover text overlay was illegible.
Now we draw a larger arrow, representing the inward/outward/both-ways
direction of traffic which makes it easier to reason about the heatmap
color and accommodates an adequate hit area.
And the hover text is now printed over a white pill to maintain
legibility.
* Commuter Patterns: Draw border *behind* directional icon
* Code Review: code cleanup - no changes to behavior.
2020-07-27 12:07:51 -07:00