Dustin Carlino
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322176dded
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detect when edits are equivalent to original
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2019-06-06 13:56:42 -07:00 |
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Dustin Carlino
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a4f6a773a9
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fix up time limits for headless/tests. fix a few tests now that peds
walk slowly.
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2019-05-08 20:05:52 -07:00 |
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Dustin Carlino
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272503873c
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avoid menu flickering and incorrect entries by sending a NoOp after used events
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2019-05-05 18:23:36 -07:00 |
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Dustin Carlino
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08e1d3f353
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place the context menu onscreen, be smart about going OOB
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2019-05-02 12:02:15 -05:00 |
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Dustin Carlino
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6e2689f68c
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a round of adding/removing things from the TODOs
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2019-04-30 15:59:34 -07:00 |
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Dustin Carlino
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1dca1bd560
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handle arrow-making for short last lines
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2019-04-20 21:59:17 -07:00 |
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Dustin Carlino
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94d08efd61
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clicking outside of a menu shouldnt do anything
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2019-04-03 15:16:54 +09:00 |
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Dustin Carlino
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d0a3b5c383
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lane edit validity
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2019-04-03 12:41:10 +09:00 |
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Dustin Carlino
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9744c22955
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draw the selected thing as an additional transparent polygon. makes changing lane types reasonable.
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2019-03-28 14:28:57 +09:00 |
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Dustin Carlino
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caded99919
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basic linux+windows release script
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2019-03-12 08:47:18 -07:00 |
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Dustin Carlino
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92bf86454c
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cleaning up TODO docs
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2019-03-11 13:46:58 -07:00 |
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Dustin Carlino
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e8b80526ae
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making a separate DrawRoad. thick bands at low zoom, yellow center line at high zoom.
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2019-02-12 09:16:33 -08:00 |
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Dustin Carlino
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8693bbc1e3
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import residential building dataset
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2019-02-10 19:24:34 -08:00 |
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Dustin Carlino
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c6229e0de6
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make cemeteries and lake washington (with inner ways) work
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2019-02-10 14:45:38 -08:00 |
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Dustin Carlino
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72b044c64f
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plugin to show roads connected to intersection. surprisingly useful for debugging merged intersections sometimes
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2019-02-09 11:46:31 -08:00 |
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Dustin Carlino
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e0fd39bb7c
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stop requiring hotkeys for TopMenu folders
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2019-02-02 16:09:30 -08:00 |
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Dustin Carlino
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461efe4ef8
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prerender crosswalks
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2019-02-02 15:24:54 -08:00 |
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Dustin Carlino
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3f4711b13d
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at last, prerender cars
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2019-02-02 14:43:24 -08:00 |
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Dustin Carlino
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f9ccecad26
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fix spawning of vehicles on borders
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2019-02-02 14:25:50 -08:00 |
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Dustin Carlino
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5a4a6bddf2
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prerender bikes
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2019-02-02 14:03:00 -08:00 |
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Dustin Carlino
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8a7413ac68
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clean up old traits
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2019-02-02 12:50:28 -08:00 |
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Dustin Carlino
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61d1d2fe83
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revamp handling of onscreen stuff. no more callback plumbing, and can
plumb prerender successfully into dynamic stuff. just can't do as much
work directly in DrawMap.
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2019-02-02 12:32:07 -08:00 |
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Dustin Carlino
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bc4ba647bc
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caching Renderables for agents
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2019-02-01 15:10:35 -08:00 |
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Dustin Carlino
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ff80d0d445
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disable time travel recording by default
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2019-02-01 14:38:55 -08:00 |
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Dustin Carlino
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3451b65823
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lazily compute SimStats
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2019-02-01 14:31:35 -08:00 |
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Dustin Carlino
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58c4cb5e1b
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dont look up full SimStats unless needed
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2019-02-01 13:45:37 -08:00 |
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Dustin Carlino
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e4b95c936b
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organizing ezgui into subdirectories
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2019-02-01 09:55:25 -08:00 |
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Dustin Carlino
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06b8c26716
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split ezgui runner into setup and loop functions
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2019-02-01 09:30:01 -08:00 |
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Dustin Carlino
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5181a3db34
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starting to move some text drawing code out of canvas
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2019-01-31 23:40:15 -08:00 |
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Dustin Carlino
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c4d09b6e4f
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rearrange colorscheme ownership
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2019-01-31 23:28:26 -08:00 |
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Dustin Carlino
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64573ea0ea
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own canvas inside of ezgui, not in applications. lots of refactoring
unlocked now...
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2019-01-31 22:33:36 -08:00 |
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Dustin Carlino
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8d897f2266
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speed up mouseover in main UI, and do it any zoom level now
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2019-01-31 16:41:11 -08:00 |
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Dustin Carlino
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0346166304
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starting a generic viewer that works with InitialMap
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2019-01-31 16:33:43 -08:00 |
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Dustin Carlino
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4d5bafd551
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slightly simplify interaction between Canvas and text module
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2019-01-26 10:25:08 -08:00 |
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Dustin Carlino
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067ee108c7
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make screencap work (and more simply) with custom event loop
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2019-01-26 10:04:20 -08:00 |
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Dustin Carlino
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2a59f90abb
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do basic polygon batching for cars
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2019-01-25 14:23:39 -08:00 |
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Dustin Carlino
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a999cdd57b
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prerender intersection stuff too
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2019-01-25 12:10:30 -08:00 |
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Dustin Carlino
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9cd2795329
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prerender lane polygons for MASSIVE win
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2019-01-25 11:24:43 -08:00 |
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Dustin Carlino
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8afe83162b
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collapsing all lane markings into a single Drawable
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2019-01-25 11:21:46 -08:00 |
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Dustin Carlino
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f59879011d
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prerender buildings and parcels
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2019-01-25 10:50:40 -08:00 |
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Dustin Carlino
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25bc02fb32
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using prerender for lanes... a good start.
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2019-01-25 10:38:40 -08:00 |
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Dustin Carlino
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623e578665
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inverting the ezgui/GUI control to plumb Prerender
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2019-01-25 10:19:58 -08:00 |
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Dustin Carlino
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6af551bc95
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plumbing colorscheme early to support prerendering in DrawMap construction...
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2019-01-25 09:46:19 -08:00 |
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Dustin Carlino
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b21852875e
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batch lots more easy things... down from 760 calls for a scene to 158
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2019-01-25 08:39:45 -08:00 |
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Dustin Carlino
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9ac0674e62
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stop rounding yellow center lines. the roundness gets cut off by the intersection anyway.
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2019-01-24 18:14:35 -08:00 |
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Dustin Carlino
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8cc652514d
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making a simple way to batch drawn stuff. not using it yet, it's buggy!
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2019-01-24 18:04:54 -08:00 |
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Dustin Carlino
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c7eaa2cf55
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exposing some basic drawing performance stats...
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2019-01-24 16:21:56 -08:00 |
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Dustin Carlino
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590ab4bccb
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just moving GfxCtx to its own module
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2019-01-24 16:10:18 -08:00 |
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Dustin Carlino
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49f0c64ef4
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use the pts/indices for rendering
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2019-01-24 15:32:46 -08:00 |
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Dustin Carlino
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d2f0cd91ee
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send Update events, fixing animation
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2019-01-24 12:07:46 -08:00 |
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