Dustin Carlino
3531966052
Remove old tool for exporting roads to streetmix and shared-row formats. Nobody's ever used them, and now we're making https://github.com/a-b-street/osm2lanes that could have a translation layer if the need ever comes up. Closes #386
2022-02-20 19:17:43 +00:00
Dustin Carlino
bfe2709243
new release
2022-02-20 18:55:28 +00:00
Dustin Carlino
cb6a628149
When the pre-trimmed endpoint for a merged intersection is inexplicably not on a road's center line, just skip instead of crashing. This allows us to roll out the dog-leg intersection merging for many more maps and see pretty much universal improvement in map geometry! #654 [rebuild] [release]
2022-02-20 18:01:30 +00:00
Dustin Carlino
efe5f76bbe
Improve the dog-leg detection around dual carriageways. Enable this for
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Montlake! #654
2022-02-20 16:43:15 +00:00
Dustin Carlino
d6508e9376
Work on the dog-leg heuristic. #654
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Borders now seem to be skipped correctly.
Having a hard time skipping dual carriageways based on angle.
Aiming to enable first for Montlake, then gradually rollout to
individual maps, solving problems very incrementally and without
regressions.
2022-02-20 13:26:08 +00:00
Dustin Carlino
7728297f33
With fresh puppy dog eyes, detect dog-leg intersections yet again. #654
2022-02-20 12:31:36 +00:00
Dustin Carlino
4583dac399
Organize raw_map code a bit more. Let's cleanly separate the detection of short roads from transforming them. #654
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And add a convenient script to diff changed maps. (Motivated by
preserving the fixpoint behavior in Montlake)
2022-02-20 12:08:52 +00:00
Dustin Carlino
58991ab041
Start to reorganize code that transforms RawMaps, particularly things that try to merge short roads #654
2022-02-20 11:31:05 +00:00
Dustin Carlino
2bf7ce232a
Port map_editor to the shared map-space World abstraction. #763
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There may be small UX bugs, but the code is vastly simpler now, and all
main functionality works fine.
2022-02-20 11:01:57 +00:00
Dustin Carlino
8869365285
Fix a bug placing new buildings in the map editor, where IDs could collide if placed quickly in sequence
2022-02-20 10:43:58 +00:00
Dustin Carlino
6d3e3fdee1
Fix github build [rebuild] [release]
2022-02-19 18:19:43 +00:00
Dustin Carlino
e16e151b6a
Organize the 7 runnable apps under a subdirectory. #844 [rebuild] [release]
2022-02-19 18:17:08 +00:00
Dustin Carlino
03b6f39763
Flatten the raw_map initial module now
2022-02-19 17:48:39 +00:00
Dustin Carlino
14bea3a4be
Split out a raw_map crate from map_model. RawMap is the thing we turn
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OSM and other raw input into and store, before later converting to a
Map.
Why?
- build-time performance: while iterating on geometry problems, map_editor in release mode took 33s to build before, 11s now that the crate is split
- better layering: operations on a RawMap are becoming increasingly distinct from later transformations on the bigger map model
- this helps tease apart the dependencies of the intersection polygon algorithm for #846
- this will make it simpler to cutover to osm2lanes for https://github.com/a-b-street/osm2lanes/issues/71
There's further reorganization in raw_map and map_model that'll follow,
but the main work is done here.
2022-02-19 17:39:28 +00:00
Dustin Carlino
7859304690
Draw road outlines in the map_editor; it makes it easier to work on geometry fixes
2022-02-19 15:32:13 +00:00
Dustin Carlino
f7f8f3fe54
Remove the dependency on map_gui from map_editor, letting it compile much faster. This unfortunately requires copying the CameraState code; I couldn't find an appropriate place to move that
2022-02-19 15:23:39 +00:00
Dustin Carlino
f14554f6b7
Lift URLManager from map_gui to widgetry
2022-02-19 15:14:53 +00:00
Dustin Carlino
aa48def2ba
Lift FileLoader and friends from map_gui to widgetry
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(Very tricky dependency shuffling...)
2022-02-19 15:07:07 +00:00
Dustin Carlino
3b21bf6e87
Lift PopupMsg to widgetry
2022-02-19 14:38:26 +00:00
Dustin Carlino
244e82122c
Detect negative departure time in scenario JSON. #861
2022-02-18 16:30:48 +00:00
Dustin Carlino
54634e564a
Import São Miguel Paulista
2022-02-18 16:19:09 +00:00
Dustin Carlino
ad5425ea3c
Maybe I'll even remember to upload the regenerated data
2022-02-17 20:24:20 +00:00
Dustin Carlino
6a5366292f
Make editing maps with transit stops a little more resilient. #372
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Transit stop IDs previously were tied to LaneIDs, but those can easily
change with edits to the number of lanes on a road. We still may need to
re-snap transit stops (if the driving position or sidewalk changes), but
this prevents one more common type of problem.
This requires regenerating everything, since it's a binary schema
change...
2022-02-17 20:18:24 +00:00
Dustin Carlino
0dc8972187
Fix editing maps that have public transit. #372
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Back in #819 , I broke things by creating the sidewalk+transit graph
before transit routes had been set up. This causes immediate crashing
when editing the 2 maps with transit (Arboretum and SF).
2022-02-17 19:35:46 +00:00
Dustin Carlino
c750493f38
Avoid crashes with PolyLine shifting. #860
2022-02-17 14:19:38 +00:00
Dustin Carlino
4d9074571b
Regenerate 4 London maps. They wound up with parking lots and other
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objects outside the study area boundary, because I changed the boundary
but forgot to first re-clip the .osm file. #794
2022-02-17 10:18:05 +00:00
Dustin Carlino
49f3ad6a8d
Remove some old London study areas, now that most boroughs are imported instead. #794 , #577
2022-02-17 10:10:41 +00:00
Dustin Carlino
611ab9fce1
new release
2022-02-13 17:00:34 +00:00
Dustin Carlino
4779e8e26f
Draw one-way arrows. #856 [rebuild] [release]
2022-02-13 09:02:09 +00:00
Dustin Carlino
062215a6f8
Make neighborhood entry/exit arrows visible on top of the fade. #856
2022-02-12 17:12:31 +00:00
Dustin Carlino
b969dbffe1
Save LTN binary proposals on web, invoking the sacred base64 dance to
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work with browser local storage. #856
... and redraw filters after loading a proposal, which I broke a few
days ago
2022-02-10 17:38:08 +00:00
Dustin Carlino
205c17a2f0
Remove the command to do Raw->Map conversion in parallel, now that I've got pueue working. That command has major caveats with a few cities anyway. #326
2022-02-10 16:12:03 +00:00
Dustin Carlino
741040840a
Use pueue to import cities in parallel as separate processes. #326
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We need to name elevation directories differently to avoid conflicts
2022-02-10 16:02:43 +00:00
Dustin Carlino
9054666a0b
Use RDP simplification to road center-lines when we glue them together after collapsing degenerate intersections. This is a followup to #833 .
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And clean up some other things that RDP does better.
Fallout from regenerating everything:
- Enfield borough crashed, so removed it
- All UK scenarios are now much bigger, due to the changes in #853 being
picked up
- Poundbury gridlocks now due to that
2022-02-10 14:40:11 +00:00
Dustin Carlino
51e363b39b
Bring in some Bristol OSM fixes that unbreak a particularly ridiculous junction, so the LTN tool does better
2022-02-10 11:01:40 +00:00
Dustin Carlino
8c20298c69
...And forgot to upload data for previous
2022-02-09 22:23:48 +00:00
Dustin Carlino
2cca84c19b
Import most London boroughs. #794
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I used the simplified boundaries from
https://skgrange.github.io/data.html . 4 boroughs failed early in
conversion, need to investigate separately. Plenty of weird clipping
issues with the Thames.
2022-02-09 22:12:16 +00:00
Dustin Carlino
d5f7756d5f
Import another part of Melbourne
2022-02-09 16:39:05 +00:00
Dustin Carlino
3729cba0c7
Always draw modal filters for the whole map, even in per-neighborhood views. For example, in the pathfinding view, now the 'before' route can cross existing filters anywhere, so it's kind of necessary to actually see them
2022-02-09 16:28:46 +00:00
Dustin Carlino
3de1ab3d9d
Detect existing modal filters in OSM and represent them more directly. #851
2022-02-09 15:59:04 +00:00
Dustin Carlino
7fdfdd5e10
Import Melbourne
2022-02-08 09:45:03 +00:00
Dustin Carlino
c1a58e683b
Use a 'back button' style a few places in the LTN tool, from UX session with Robin
2022-02-08 09:17:28 +00:00
Dustin Carlino
1c93af8850
new release
2022-02-06 17:41:19 +00:00
Dustin Carlino
2280a1088b
Tiny UI change to trigger that Sunday [rebuild] [release]
2022-02-06 09:27:51 +00:00
Dustin Carlino
69d2fdd39b
Standardizing app header and handling in the LTN tool. The select boundary UI was also missing button handlers...
2022-02-04 10:33:09 +00:00
Dustin Carlino
b06129da58
Add a way to temporarily flag off the slower blockfinding from #841 while working on maps that don't have the problem.
2022-02-04 10:07:54 +00:00
Dustin Carlino
bac81d25b8
Fix standard app buttons from LTN impact tool that weren't wired up
2022-02-04 10:00:26 +00:00
Dustin Carlino
ba84d564b8
Simplify the .zip release directory structure, getting rid of a nested directory that was originally meant to encourage people to use the script that captures logs. [rebuild]
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This fixes a bug where switching from one of the other apps (LTN, 15m,
Santa) to the simulation crashes, because find_exe doesn't look in the
special subdirectory for game.
2022-02-04 09:49:47 +00:00
Dustin Carlino
b62954ef30
Add procgen houses for Levenshulme, since parts of the map are just missing buildings.
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Regenerate the scenario in S3 now. Comparison with traffic counts barely
changed, so this didn't make much of a difference, but it can't hurt.
2022-02-03 14:40:57 +00:00
Dustin Carlino
9323b4dc37
Count throughput at border intersections #848
2022-02-03 14:29:50 +00:00