Dustin Carlino
a4e09ca91f
add border stop/start to route info panel. move the route drawing there, stop being a weird layer.
2020-07-26 13:13:48 -07:00
Dustin Carlino
4c86f568d0
fix transit network's show all routes. no more loops, but do have border
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starts/ends.
2020-07-26 12:40:44 -07:00
Dustin Carlino
649c79f784
easily see busiest bus route from dash
2020-07-26 12:23:30 -07:00
Dustin Carlino
eb4acdc2f6
split parking lot code from building code, for #231
2020-07-25 07:09:43 -07:00
Mateusz Konieczny
a4a545cc79
handle more OSM tags - especially POIs ( #244 )
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also, add graveyards like cemeteries
2020-07-25 07:01:55 -07:00
Dustin Carlino
f06c2764f5
fix broken parking layer counts, closes #241
2020-07-24 18:51:00 -07:00
Dustin Carlino
450befcc87
more useful error when prebaked missing. closes #238
2020-07-24 18:08:37 -07:00
Michael Kirk
bf1394e571
Commuter Patterns: Show secondary stats for commute on hover ( #235 )
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* Commuter Patterns: Show secondary stats for commute on hover
2020-07-24 18:04:27 -07:00
Dustin Carlino
7bf6cb47f5
better UI for loading edits, split proposals and player edits. #113
2020-07-24 12:11:09 -07:00
Michael Kirk
6a074a0921
Commuter Pattern: label heatmap scale accruately (by max, not total) ( #236 )
2020-07-23 21:40:44 -07:00
Dustin Carlino
f66af5ad49
list all edits in the loader. only try to validate them after selection. display clear error if loading fails. #113
2020-07-23 15:27:24 -07:00
Dustin Carlino
adbbc8764a
much smarter opportunistic lane-changing. almost got #217 . but we don't
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do opportunistic LCing when approaching an uber-turn, so we need to use
these costs when building the CH also...
2020-07-23 12:39:00 -07:00
Dustin Carlino
9757750bfa
gather penalties based on sim state too. #217
2020-07-23 10:58:25 -07:00
Dustin Carlino
23a1b1a397
calculate and visualize penalties for turns that cut over lots of lanes. a step towards #217
2020-07-23 10:20:16 -07:00
Dustin Carlino
328cbcd1f1
stop melting my laptop when generating scenarios
2020-07-23 09:15:25 -07:00
Dustin Carlino
f1ef02b907
store Tags in map_model objects, to reap its benefits anywhere in the codebase. serialization format doesnt change!
2020-07-23 07:43:50 -07:00
Dustin Carlino
61837f93ba
improve debug warp tool. closes #222
2020-07-22 12:05:05 -07:00
Dustin Carlino
e10be9019e
dont crash when one route has two stops with the same name. fix #218
2020-07-22 11:44:48 -07:00
Dustin Carlino
38b8557c82
bring in living streets from OSM, interpreting them as normal roads with
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access restrictions. makes old town in krakow look much better and
brings in stay healthy streets in seattle. also commit some code related
to footways that isn't exercised yet.
2020-07-21 17:18:56 -07:00
Dustin Carlino
bbe06c6075
randomly distribute residents to buildings in the planning area for #119
2020-07-21 14:00:59 -07:00
Dustin Carlino
94935f7ae8
radically simpler vehicle turn creation:
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- just generate every combo of turns from incoming->outgoing
- stop doing all of the weird bike->bike restrictions. that gets handled
anyway in later layers like pathfinding costs, opportunistic LCing,
and picking valid starting lanes
- rely on OSM for filtering out left/right turns from multiple lanes
- why was it useful at all to distinguish Straight from LCing turns?
scrap that
has the effect of eliminating a class of bugs where a driving lane is
sandwiched between lots of bus lanes and wasn't winding up with an
in/outbound turn
2020-07-21 13:04:34 -07:00
Dustin Carlino
636c2838a3
experiment with fan charts for intersection delay. they... need work.
2020-07-21 10:10:42 -07:00
Dustin Carlino
a299120090
expose boarding/alighting stats
2020-07-21 09:11:08 -07:00
Dustin Carlino
435b4ce8fb
track passengers boarding/alighting. further rearrange stop/bus/route
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info panels
2020-07-21 08:55:07 -07:00
Dustin Carlino
4d84fdf59c
start an info panel for an entire route
2020-07-21 08:15:07 -07:00
Dustin Carlino
1ae29881ba
i forgot that there was an isochrone experiment. plug it up to contours.
2020-07-21 07:23:33 -07:00
Dustin Carlino
a65107145f
turn heatmaps into nice polygon contours
2020-07-20 17:03:32 -07:00
Dustin Carlino
db0b851659
use toggles instead of checkboxes in a few places
2020-07-20 15:02:05 -07:00
Michael Kirk
783f91ae0c
Commuter Patterns: to/from icon overlays current block ( #214 )
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* Commuter Patterns: to/from icon overlays current block
Also, masks the current block
* Code Review: code structure, no behavior change
2020-07-20 14:40:09 -07:00
Dustin Carlino
f91a73e12a
tighten up polygon_with_holes API
2020-07-20 09:41:47 -07:00
Dustin Carlino
042145ef1b
start cleaning up bus info panels. the delay between stop measurement has never been clear, and i'm not sure if it's what we even want to measure. and use route shortname in titles.
2020-07-20 09:14:41 -07:00
Dustin Carlino
68d3c5b340
intersection delay is broken down by agent type, not trip mode
2020-07-19 13:22:08 -07:00
Dustin Carlino
56b2914e9a
click a commuter block to make it sticky, so you can fiddle with filters
2020-07-19 12:33:04 -07:00
Dustin Carlino
4f8f659dfb
widget replacement keeps margins from the old
2020-07-19 11:28:12 -07:00
Dustin Carlino
9e4dbc9c98
filter commuter patterns by mode. optionally exclude borders.
2020-07-19 11:06:28 -07:00
Michael Kirk
2a8a2ccf2d
Commuter Patterns: building stats ( #201 )
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Shows summary counts of building types within the selected block
Note: I changed the empty state from "Nothing selected" to "None
selected" to avoid an undesirable shift in the commuter view.
I think the shift is because the height of the text widget seems to vary
with the height of the characters _in_ the text widget. So the low
hanging tail of "g" was causing "Nothing" to render taller than "None".
2020-07-18 15:14:25 -07:00
Dustin Carlino
b15e493291
index trips by block. double memory, but worth the speedup when mousing over
2020-07-18 14:25:39 -07:00
Dustin Carlino
7ad7c7c477
speed up block merging
2020-07-18 13:50:16 -07:00
Dustin Carlino
a84e1c2c74
add border intersections to commute viz
2020-07-18 13:39:44 -07:00
Dustin Carlino
b6a8bdd7e1
merge adjacent residential blocks into larger groups. slow
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implementation, but the result looks nice
2020-07-18 13:09:10 -07:00
Dustin Carlino
68561170bd
cache current selected block and update trip count in the scale
2020-07-18 11:34:13 -07:00
Michael Kirk
c9aadc0be1
Commuter Patterns: remove arrow overlay mode ( #200 )
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Commuter patterns offered two different styles to visualize the
source/destination of travellers.
1. Arrows points to the source/destination
2. Heat map showing relative density of the source/destination
The arrow mode was visually cluttered and yet didn't communicate as much
info as the heatmap, so we're getting rid of it.
2020-07-18 11:09:09 -07:00
Dustin Carlino
5ce64cce7f
use the color gradient for blocks, and prepare to show count for currently selected block
2020-07-18 10:48:36 -07:00
Dustin Carlino
6d50c574f4
filter commutes by departure time
2020-07-18 10:25:44 -07:00
Dustin Carlino
c645876ea2
find some excuse to include one of holly's characters in a cutscene.
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need to rework the dialogue more.
2020-07-18 09:46:21 -07:00
Dustin Carlino
e87ff1cbef
organize the commuter code before hackathon [rebuild]
2020-07-18 08:04:24 -07:00
Dustin Carlino
523eb690f5
refactor tripinfo struct
2020-07-18 07:46:58 -07:00
Dustin Carlino
6d27547b6a
prep for hackathon. make the block map a sandbox dashboard, work off of a live sim. [rebuild]
2020-07-18 07:22:18 -07:00
Dustin Carlino
db00c18536
use AgentType, not TripMode, in throughput
2020-07-17 16:39:16 -07:00
Dustin Carlino
e06faa3c33
make an AgentType enum, stop abusing TripMode. a small first step,
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showing agent meters properly
2020-07-17 15:13:36 -07:00