Dustin Carlino
0b8c86e2c8
Adjust the threshold for what counts as a straight vs right turn from 10
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degrees to 30 degrees. It works around the issue in #428 , but it doesn't
solve the root cause there, so the unit test is also adjusted to provide
a way to solve the harder problem.
Regenerated all maps accordingly. Many traffic signals tended to
improve, with a straight turn marked protected, instead of permitted as
a "right turn."
2020-12-18 12:06:16 -08:00
Dustin Carlino
c256c5ebee
Get a small unit testable repro of #428
2020-12-17 11:11:17 -08:00
Dustin Carlino
915e12ff7e
Remove PersonID from Scenario; the simulation will assign IDs sequentially. They're redundant. #258
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Slightly reduces scenario file size, and simpler code to construct
scenarios.
2020-11-18 14:13:25 -08:00
Dustin Carlino
4ab98b1477
Compact the schedule in Scenario by just storing each TripEndpoint. #258
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The schedule validation changes slightly. No-op trips between the same
origin/destination are now an error and get filtered out.
huge_seattle scenario goes from 129MB to 110MB with the redundant
endpoints removed.
2020-11-18 11:13:09 -08:00
Dustin Carlino
8d80668a56
The big cutover: a Scenario's trips are now just start/endpoints and mode, not the old SpawnTrip structure with a bunch of different cases and details picked out. #258
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Not regenerating scenarios yet...
2020-11-17 16:28:52 -08:00
Dustin Carlino
0599d4b47b
Whittle down places constructing SpawnTrip manually. #258
2020-11-17 14:10:47 -08:00
Dustin Carlino
5ea3c2ba6f
Remove support for remote trips, and stop plumbing off-map locations. A
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remote trip goes between two locations off-map, specified just by a GPS
coordinate. The trips aren't simulated at all. They were originally
added to support Orestis's pandemic model, to handle transmission
off-map in shared buildings. This work has died off, there are no other
anticipated use cases for remote trips, and they complicate bigger
refactorings. #258
This also has the nice side effect of substantially reducing scenario
size -- huge_seattle from 177MB to 147MB. That unused metadata was
expensive!
2020-11-17 10:14:23 -08:00
Dustin Carlino
22cef74aec
Always allow blocking a degenerate intersection. Visually inspected on
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the lane-changing test map. #382
Also abandon sim.run_until_done; the only caller was the LC test, and it
uses 30s steps inappropriately anyway.
2020-11-12 11:34:17 -08:00
Dustin Carlino
7854823c28
Change the to/from permanent map edits APIs to be a little more ergonomic
2020-11-12 10:13:32 -08:00
Dustin Carlino
4b557fa6de
Bring in fresh OSM for Seattle. Because it's so annoying to manually
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repair proposals when roads change upstream, make the test dump a
repaired file before failing. Manually inspect/amend that.
2020-11-11 15:16:06 -08:00
Dustin Carlino
aa966d7533
Upgrade a bunch of dependencies
2020-11-11 12:02:53 -08:00
Dustin Carlino
3e7c0e51c4
Set up a test scenario for lane-changing to reproduce #382 . The same
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problems aren't quite captured, but it's a start.
2020-11-11 11:33:47 -08:00
Dustin Carlino
a3bcf5181c
Make the map editor be able to produce synthetic .osm, and use it to
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create a map exemplifying the lane-changing problems of #382 .
2020-11-11 10:44:45 -08:00
Dustin Carlino
ac6eff31ef
Rename some maps to remove the now-redundant city. #326
2020-11-05 15:24:02 -08:00
Dustin Carlino
cda586dfc9
Cleanup by moving some methods to belong to MapName. #326
2020-11-05 14:18:13 -08:00
Dustin Carlino
4f2cda8d53
Reorganize data/system/ files by city! The only interesting change is
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abstutil::path_all_maps becoming abstutil::list_all_maps. #326
2020-11-05 14:05:48 -08:00
Dustin Carlino
576e64e246
Consolidate integration tests from the map_tests crate and some of the
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stuff smushed into game for some reason
2020-11-05 12:42:52 -08:00
Dustin Carlino
f20b7912eb
nuke tests and the custom runner. I've never managed to use this regularly, it constantly makes refactoring more annoying, and validation gets expressed in more direct ways by other processes. will revive at some point properly with a better plan.
2020-03-12 14:12:59 -07:00
Dustin Carlino
6e8846bf85
bring back elevation data before the hackathon. manual revert of 35b7c18df9
2020-03-11 11:08:49 -07:00
Dustin Carlino
e5d9d80c14
make sim stepping way more precise, doing minimal amount of time
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advancement in the innermost layer
tested by making sure prebaked results don't budge
2020-02-28 14:52:41 -08:00
Dustin Carlino
b2216bb482
not all lanes have to be the same width. make sidewalks a bit thinner.
2020-01-28 17:26:14 -08:00
Dustin Carlino
d9a68332e5
make all crates build (sim.save became mut)
2019-12-18 16:31:10 -08:00
Dustin Carlino
c3348957c1
group data/input/osm
2019-12-03 12:25:33 -08:00
Dustin Carlino
0e99f40150
merge data/shapes and data/input. stop keeping around raw .kmls. adjust
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gitignore to make it easier to spot defunct files in my repo
2019-12-03 11:55:54 -08:00
Dustin Carlino
a043a9ba05
clean up more of abstutil path/filesystem API
2019-12-03 09:59:43 -08:00
Dustin Carlino
720f9b8b30
similar for writing
2019-12-02 20:41:09 -08:00
Dustin Carlino
808c3da141
panic early with a nice error if we cant read a binary or json file
2019-12-02 20:35:20 -08:00
Dustin Carlino
aa1d7faa00
prototyping turn grouping for editing and understanding traffic signals.
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half-baked, but worth moving forwards. starting to rip out old turn icon
stuff (oops, accidentally squished into this commit)
2019-11-21 15:09:57 -08:00
Dustin Carlino
463ed7022e
small fixes/cleanups to map layer:
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- print highest cost in heatmap over all turns
- rm defunct label support for roads/bldgs
- trim out unused methods from Map
- making spawner go through sim layer to get paths, consolidating a bit
2019-11-18 10:33:36 -08:00
Dustin Carlino
7400659820
ah, update fixes to remove synthetic field
2019-11-06 11:30:59 -08:00
Dustin Carlino
6f50cbaa30
finishing the big cutover from stable to original IDs. main path works,
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now looking at map editor
2019-10-28 12:40:09 -07:00
Dustin Carlino
75e155fec6
filter out parking lanes without any sidewalks at all nearby (and also
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warn about them)
2019-10-26 17:53:09 -07:00
Dustin Carlino
1e903c6cee
pass a flag to disable using mapfixes, since it's annoying to keep temporarily deleting these
2019-10-25 10:09:47 -07:00
Dustin Carlino
2313b06995
DISABLED: apply sidewalk hints, same as parking. need to sort out what
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should happen with parking without sidewalks
2019-10-23 13:00:42 -07:00
Dustin Carlino
9cab5bf903
prep before bringing in king county sidewalks. clean up lane type
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calculation, move motorway/parking filter earlier. stop bringing in
street signs.
2019-10-23 09:35:41 -07:00
Dustin Carlino
393eaff249
compacting SimOptions and SimFlags
2019-10-01 14:22:00 -07:00
Dustin Carlino
f18fc72265
finish structopt removal
2019-09-18 17:29:34 -07:00
Dustin Carlino
dd02010614
switched to my own CLI parsing in convert_osm, away from structopt. compilation time down from 6.7s to 4.5s, and parsing is more clear now!
2019-09-18 16:37:22 -07:00
Dustin Carlino
83834f7d40
actually, deferring remove_disconnected has problems.. still need to remove cul-de-sacs early. also, remove the two synthetic maps... will make them again from scratch once the raw_data format is stable. unused in the meantime.
2019-09-17 10:47:47 -07:00
Dustin Carlino
43c2c72e71
importing street sign dataset to override bad parking categories from blockface. the signs look overeager... so disabling
2019-09-08 17:23:53 -07:00
Dustin Carlino
36f4ccecb6
do the last-minute work of gluing a ped to an available car
2019-09-05 13:39:19 -07:00
Dustin Carlino
6d7d3d4a43
warp to car parked in garage, without having to define a DrawCar for it
2019-09-02 11:42:29 -07:00
Dustin Carlino
408078247c
fix fix_map_geom. the grand raw_data simplification is now over!
2019-08-26 17:40:10 -07:00
Dustin Carlino
1936f5f75e
match offstreet parking KML to buildings
2019-08-25 14:00:25 -07:00
Dustin Carlino
a5b73c060a
make savestate_every a flag again
2019-08-16 13:34:38 -07:00
Dustin Carlino
3cebc3cc44
try using freeform policy at all intersections, to see how it affects gridlock
2019-08-16 11:17:27 -07:00
Dustin Carlino
96db77e8b2
stop importing traffic signal data from king county. OSM's data is higher-quality and already attached to specific nodes.
2019-08-15 14:19:11 -07:00
Dustin Carlino
4e83f492d8
upgrade rand, get rid of now unneeded serde1 feature, in hopes of fixing feature mismatch between deps
2019-08-15 12:14:35 -07:00
Dustin Carlino
77c01580f1
refactoring path references...
2019-08-04 17:11:33 -07:00
Dustin Carlino
6bb5ed4407
parking lane overrides in hints. removing parking from much of 23rd.
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more involved than I anticipated, because the override changes road
width and forces us to recalc intersection polygons
2019-07-01 14:14:18 -05:00