Dustin Carlino
|
69dab9e27d
|
typography overhaul... [rebuild]
|
2020-03-26 15:42:37 -07:00 |
|
Dustin Carlino
|
469c11e532
|
fix up overlays, part 2:
- say what layer is active when zoomed in
- zoom out after opening an overlay, if needed
- sadly, scrap the heatmap icons for now
[rebuild]
|
2020-03-20 12:31:08 -07:00 |
|
Dustin Carlino
|
3aacb06fa5
|
adjust tutorial top panel to make task selection more clear
|
2020-03-20 10:23:30 -07:00 |
|
Dustin Carlino
|
fea6129f00
|
filling out trip timeline icons and colors (with some placeholders).
fixing the icon for locating an object and for visibility hidden.
|
2020-03-18 19:47:21 -07:00 |
|
Dustin Carlino
|
1cce49648b
|
some fixes to get Perth to import, part of #27
- filter out indoor corridors
- plumb through a flag for driving on the right/left. don't use it yet.
|
2020-03-16 15:20:35 -07:00 |
|
Dustin Carlino
|
41f37f666c
|
switch popdat from cs2cs binary to gdal bindings. cleaner and will likely need gdal for elevation data anyway. also fix synthetic maps, which i accidentally broke few days ago with elevation
|
2020-03-15 12:34:23 -07:00 |
|
Dustin Carlino
|
08cd956faa
|
filling out the trip timeline a bit more
|
2020-03-03 12:12:42 -08:00 |
|
Dustin Carlino
|
41fe85fe4b
|
buttons in trip timeline to jump to endpoints
|
2020-03-02 14:14:54 -08:00 |
|
Dustin Carlino
|
59ec571aae
|
tweaks to tutorial UI
|
2020-02-26 15:18:05 -08:00 |
|
Dustin Carlino
|
06759dc58c
|
new tutorial flow [rebuild]
|
2020-02-25 12:17:19 -08:00 |
|
Dustin Carlino
|
c3b3b9d74c
|
new lyon can handle the last two svgs! remove the pngs
|
2020-02-20 18:16:46 -08:00 |
|
Dustin Carlino
|
848347a9b5
|
change up agent meters
|
2020-02-19 08:23:06 -08:00 |
|
Dustin Carlino
|
f71c1d521e
|
add the trip data button. just removed the svg clip and it worked fine.
|
2020-02-18 12:19:34 -08:00 |
|
Dustin Carlino
|
9a9619ec32
|
moving game assets to data/system, to more easily bundle in wasm
[rebuild]
|
2020-02-15 16:19:23 -08:00 |
|
Dustin Carlino
|
4660dd077c
|
rip out the old support for mapping UV coordinates onto a polygon
|
2020-02-08 16:48:01 -08:00 |
|
Dustin Carlino
|
fad4cdbda2
|
plumb font directory so it'll work anywhere, but still would prefer to bundle binary data properly
|
2020-02-08 10:36:44 -08:00 |
|
Dustin Carlino
|
e96fa0f96f
|
fix bounds of tutorial levels, so max unzoom and minimap and such work.
always display minimap in sim modes.
|
2020-01-30 14:25:02 -08:00 |
|
Dustin Carlino
|
dfa1b82c70
|
stop adjusting agent colors when zoomed in. just one fixed scheme right now. acs just for unzoomed/minimap. get rid of the "arbitrary colors" scheme
|
2019-12-17 15:50:09 -08:00 |
|
Dustin Carlino
|
9aa4fda837
|
overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
|
2019-12-17 11:05:07 -08:00 |
|
Dustin Carlino
|
61ef9f0b33
|
adding turn lanes to the tutorial level
|
2019-12-07 10:44:05 -08:00 |
|
Dustin Carlino
|
5f8fe5e6a8
|
hack in a second scenario on a synthetic map, just to start to figure out how to organize this
|
2019-12-06 11:33:01 -08:00 |
|
Dustin Carlino
|
c523f7fb9c
|
more granularly tracking unexpected new data files
|
2019-12-04 17:23:47 -08:00 |
|
Dustin Carlino
|
f3f4562e00
|
simple solution for adjusting map boundaries in editor
|
2019-12-04 13:03:47 -08:00 |
|
Dustin Carlino
|
3501aa6d72
|
reviving some way of saving and using purely synthetic maps. creating a
few for the traffic signal tutorial.
|
2019-12-04 12:19:17 -08:00 |
|
Dustin Carlino
|
db8bc73ddd
|
finally grouping system data too. forgot some data/input things...
|
2019-12-03 12:22:59 -08:00 |
|