Dustin Carlino
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8d82148342
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fix bug with somebody holding a lock on a turn
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2018-08-08 12:26:46 -07:00 |
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Dustin Carlino
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449085f02f
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stop sign should only admit leader vehicles
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2018-08-08 11:50:05 -07:00 |
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Dustin Carlino
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139c03ce09
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let everyone through traffic signal; figuring out crossing time is hard
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2018-08-08 11:01:55 -07:00 |
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Dustin Carlino
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a3caf09cda
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count agents as stopped if their speed is super tiny
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2018-08-08 10:53:10 -07:00 |
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Dustin Carlino
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7e6a48ebc6
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vanish at the end of the last lane, not the beginning
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2018-08-07 14:16:28 -07:00 |
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Dustin Carlino
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bdb21f5eef
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wait, can fit more cars on lanes, actually
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2018-08-07 14:10:19 -07:00 |
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Dustin Carlino
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d0744083fc
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stop right BEFORE intersections
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2018-08-07 14:06:31 -07:00 |
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Dustin Carlino
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0a0740c1bf
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oops, nobody was actually stopping for stop signs
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2018-08-07 13:11:25 -07:00 |
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Dustin Carlino
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4c0a8f588a
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still debugging various breakages. drawing lane IDs
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2018-08-07 12:23:00 -07:00 |
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Dustin Carlino
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62f2d9c40e
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debugging sim invariant breakages better
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2018-08-07 11:35:40 -07:00 |
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Dustin Carlino
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73f23549b6
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WIP debugging a car entering a lane too quickly
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2018-08-07 11:13:13 -07:00 |
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Dustin Carlino
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4e5d8eccb0
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handling end-of-path for lookahead
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2018-08-07 10:41:44 -07:00 |
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Dustin Carlino
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9dce169a88
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working on arbitrary lookahead and not hitting lead vehicles
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2018-08-06 16:46:08 -07:00 |
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Dustin Carlino
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d71c2cf70d
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filling out more kinematics stuff, resuming aorta driving model.
stopping for intersections now seems OK...
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2018-08-06 14:56:14 -07:00 |
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Dustin Carlino
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c7bae2b6ef
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type aliases for units
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2018-08-04 17:04:48 -07:00 |
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Dustin Carlino
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5b41f4a9b5
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few things towards new driving model, without lookahead
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2018-08-04 15:07:11 -07:00 |
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Dustin Carlino
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474215d478
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moving agent stepping code to be owned by each agent
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2018-08-04 14:10:27 -07:00 |
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Dustin Carlino
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676e076ae1
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repeating determinism tests for both driving models
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2018-08-04 13:25:09 -07:00 |
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Dustin Carlino
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7611be90ab
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trying enums with delegation...
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2018-08-04 12:26:58 -07:00 |
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Dustin Carlino
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bb934ff509
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WIP making both driving models toggleable...
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2018-08-04 09:54:13 -07:00 |
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Dustin Carlino
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c2306ef47a
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forking aorta driving model from parametric one...
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2018-08-04 08:03:55 -07:00 |
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Dustin Carlino
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87d040f061
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first making driving stuff private, before making a second driving model
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2018-08-03 14:32:08 -07:00 |
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Dustin Carlino
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67c81df83f
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draw stopping buffer for cars
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2018-08-02 11:15:47 -07:00 |
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Dustin Carlino
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5ad6f53607
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use new dimensioned version, letting us serialize maps and clean up
hacks elsewhere
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2018-08-01 14:05:38 -07:00 |
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Dustin Carlino
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73f4c95bd0
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test to make sure savestating stays deterministic
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2018-08-01 13:37:26 -07:00 |
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Dustin Carlino
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890f6541af
|
turns between sidewalks were getting conflated after the TurnID change; adding parent intersection fixes it. should fix ped warping problem.
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2018-08-01 13:31:14 -07:00 |
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Dustin Carlino
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ec38ccc11e
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refactoring common code in intersections
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2018-08-01 11:38:35 -07:00 |
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Dustin Carlino
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aaf2933768
|
debug cars and peds
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2018-08-01 09:35:02 -07:00 |
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Dustin Carlino
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3941621127
|
draw ped waiting for a turn
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2018-07-31 20:31:41 -07:00 |
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Dustin Carlino
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473b5bf22e
|
handle missing objects in warp plugin
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2018-07-31 13:49:04 -07:00 |
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Dustin Carlino
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296e16aea9
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warp to agents
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2018-07-31 13:25:03 -07:00 |
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Dustin Carlino
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c7bf59dde0
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refactor serde multimap helper
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2018-07-30 17:39:15 -07:00 |
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Dustin Carlino
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c874d432f9
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revamping walking sim to match driving. may have some warping bugs...
|
2018-07-30 17:28:14 -07:00 |
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Dustin Carlino
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cc8c6453ac
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make walking sim state match driving, with a kind of SimQueue equivalent
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2018-07-30 17:03:33 -07:00 |
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Dustin Carlino
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af706f72e1
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making the new protocol for agent/intersection interaction. it works!
\o/
|
2018-07-30 16:10:39 -07:00 |
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Dustin Carlino
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fe62537ee3
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moving part of car behavior to an immutable reaction to a worldview
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2018-07-30 15:11:15 -07:00 |
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Dustin Carlino
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6cc8489dfa
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reduce some visibility
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2018-07-30 15:01:41 -07:00 |
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Dustin Carlino
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93815c91f0
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argh, broke serialization again. refactoring a nice btreemap solution
|
2018-07-30 14:50:53 -07:00 |
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Dustin Carlino
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7205e6d926
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lifting intersection sim state out of driving
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2018-07-30 14:39:15 -07:00 |
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Dustin Carlino
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d4f2966a5d
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changing API of intersection policies to allow for peds
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2018-07-30 14:22:36 -07:00 |
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Dustin Carlino
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19133adad8
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fixed the broken savestating; custom multimap serialization was just
plain wrong
|
2018-07-30 13:30:30 -07:00 |
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Dustin Carlino
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c9b890e44c
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hash to btree, for easier comparison in serializtion
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2018-07-29 16:58:41 -07:00 |
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Dustin Carlino
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af6b7c08ac
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fixing sim serialization after TurnID became a tuple struct
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2018-07-29 16:34:47 -07:00 |
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Dustin Carlino
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cce85994f6
|
dont need a sort anymore... actually, can't run the determinism test
right now
|
2018-07-29 15:51:06 -07:00 |
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Dustin Carlino
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298babc85d
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parallelizing parked->driving car pathfinding too
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2018-07-28 11:02:28 -07:00 |
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Dustin Carlino
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f732335ed8
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parallelizing pathfinding for pedestrians
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2018-07-27 15:51:44 -07:00 |
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Dustin Carlino
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d22d955dbb
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deleting and adding turns when edited
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2018-07-26 13:06:37 -07:00 |
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Dustin Carlino
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904aa4449e
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editing lane types, vastly simplified, no turns yet
|
2018-07-26 12:04:02 -07:00 |
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Dustin Carlino
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de54b917bc
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changing turns to have IDs thatll be stable across edits
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2018-07-25 19:01:47 -07:00 |
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Dustin Carlino
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3ed1bba5c9
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fixing encapsulation and delegation of stuff in sim layer
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2018-07-25 18:36:04 -07:00 |
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Dustin Carlino
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3e72f39121
|
planning how to do live road edits
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2018-07-25 18:19:39 -07:00 |
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Dustin Carlino
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9200a5ef3d
|
use pretty assertions
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2018-07-24 16:23:25 -07:00 |
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Dustin Carlino
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c321c07bd7
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make map use road edits when loading from scratch
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2018-07-24 16:06:25 -07:00 |
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Dustin Carlino
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30b992e7f0
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wait, make road remember lane types too
|
2018-07-24 11:40:58 -07:00 |
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Dustin Carlino
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c04572e4c7
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dont store siblings anymore, simplify LaneSpec
|
2018-07-24 10:07:31 -07:00 |
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Dustin Carlino
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4207b2cacf
|
rename existing roads to lanes
|
2018-07-23 20:24:53 -07:00 |
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Dustin Carlino
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52d5c5b69b
|
bike lane turns
|
2018-07-23 14:03:13 -07:00 |
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Dustin Carlino
|
3017728515
|
introducing bike lanes! no turns yet
|
2018-07-23 10:56:45 -07:00 |
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Dustin Carlino
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22b1e70707
|
info on parked cars and peds in OSD
|
2018-07-14 13:53:32 -05:00 |
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Dustin Carlino
|
f54d581016
|
fixing pedestrian mouseover
|
2018-07-14 13:38:15 -05:00 |
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Dustin Carlino
|
9ce7309c3e
|
making peds move, but blindly plow through intersections
|
2018-07-14 13:33:08 -05:00 |
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Dustin Carlino
|
82460f62f5
|
making peds pathfind to a goal
|
2018-07-14 10:32:21 -07:00 |
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Dustin Carlino
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e5de791fa7
|
starting to model pedestrians. spawn and draw them.
|
2018-07-11 15:06:31 -07:00 |
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Dustin Carlino
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6f00507740
|
realizing an issue with old editor state
|
2018-07-11 13:43:47 -07:00 |
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Dustin Carlino
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5ffa4ba7c7
|
centering parked cars in their spots
|
2018-07-09 16:08:23 -07:00 |
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Dustin Carlino
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282f20e438
|
drawing parked cars
|
2018-07-09 14:17:33 -07:00 |
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Dustin Carlino
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db54420ede
|
fixing all tests
|
2018-07-09 13:52:08 -07:00 |
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Dustin Carlino
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8b58665dbd
|
handling new build errors after 1.27...
|
2018-07-09 13:44:52 -07:00 |
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Dustin Carlino
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2ebc13140b
|
round of rustfmt after 1.27 upgrade
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2018-07-09 12:30:59 -07:00 |
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Dustin Carlino
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d3bcbe1da2
|
lots of the logic to start a parked car
|
2018-07-09 11:59:40 -07:00 |
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Dustin Carlino
|
dbc6cd1e67
|
the first time spawning is requested, create a bunch of parked cars
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2018-07-09 11:11:40 -07:00 |
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Dustin Carlino
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bf68be8870
|
moving the sim state that's driving-specific
|
2018-07-09 11:07:54 -07:00 |
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Dustin Carlino
|
bde37d666b
|
split out some of the driving-only code
|
2018-07-09 10:36:17 -07:00 |
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Dustin Carlino
|
75144cf2ab
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rename a file to deemphasize strawness
|
2018-07-09 10:22:34 -07:00 |
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Dustin Carlino
|
ddb30734c6
|
refactoring DrawCar
|
2018-07-09 10:17:20 -07:00 |
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Dustin Carlino
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d2c67d8b91
|
seeding with a bunch of parked cars
|
2018-07-09 09:41:05 -07:00 |
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Dustin Carlino
|
8b908d2744
|
calculating the number of parking spots
|
2018-07-09 09:16:12 -07:00 |
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Dustin Carlino
|
c033f51da2
|
make cars pathfind to their destination
|
2018-07-08 15:40:39 -07:00 |
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Dustin Carlino
|
c6ebab1e9c
|
move some sim code
|
2018-07-08 14:00:03 -07:00 |
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Dustin Carlino
|
e2aabeb0e9
|
refactoring drawing primitives into GfxCtx
|
2018-07-06 11:04:18 -07:00 |
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Dustin Carlino
|
a082fbb511
|
moving stuff to geom crate
|
2018-06-28 20:35:00 -07:00 |
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Dustin Carlino
|
34e7f11cda
|
get rid of vecmath
|
2018-06-28 19:46:21 -07:00 |
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Dustin Carlino
|
4bdf70365e
|
making my own angle class
|
2018-06-28 15:07:48 -07:00 |
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Dustin Carlino
|
bc92c3ca8d
|
replacing the pb with serde stuff
|
2018-06-25 18:56:57 -07:00 |
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Dustin Carlino
|
94e8f7a4bf
|
switch to new polygons for cars. seems to work.
|
2018-06-25 14:01:55 -07:00 |
|
Dustin Carlino
|
3edbf30719
|
woops, forgot to fix a sim test ages ago when refactoring json writing/reading
|
2018-06-25 09:06:40 -07:00 |
|
Dustin Carlino
|
ba310cbd45
|
removing geom crate, using just map model
|
2018-06-25 09:00:43 -07:00 |
|
Dustin Carlino
|
0d46b413bb
|
move gfxctx
|
2018-06-22 14:42:13 -07:00 |
|
Dustin Carlino
|
5ce158cb90
|
refactoring json saving/loading
|
2018-06-22 13:36:12 -07:00 |
|
Dustin Carlino
|
6b8a5a0103
|
moving more colors to scheme
|
2018-06-21 11:18:17 -07:00 |
|
Dustin Carlino
|
0d43b8da88
|
dont put cars on wrong lane types
|
2018-06-19 12:24:29 -07:00 |
|
Dustin Carlino
|
116f3c35e9
|
upgrade to rand 0.5
|
2018-06-18 10:32:54 -07:00 |
|
Dustin Carlino
|
923883883b
|
updating README and trimming license declarations
|
2018-06-03 17:56:53 -07:00 |
|
Dustin Carlino
|
f2b7344940
|
using new rust 1.26 match stuff, and fmt
|
2018-05-10 16:19:26 -07:00 |
|
Dustin Carlino
|
9b4a8b22c6
|
tweak the behavior of starting a turn. still jumpy and weird, am thinking this is a fundamental problem with straw_model
|
2018-04-17 17:26:41 -07:00 |
|
Dustin Carlino
|
b73e9ebfb6
|
a second determinism test, to make sure savestating works reasonably
|
2018-04-16 17:30:55 -07:00 |
|
Dustin Carlino
|
9e1c5ffc52
|
fix the nondeterminism from using hashmap. doh.
|
2018-04-16 17:21:25 -07:00 |
|
Dustin Carlino
|
93245a79ca
|
start a test to see if simulations are deterministic. they... aren't :(
|
2018-04-15 21:08:00 -07:00 |
|
Dustin Carlino
|
9f3fd72417
|
changing f64 time to u32 ticks. this gets rid of the custom serde stuff
and lets us compare full sim states
|
2018-04-14 15:29:18 -07:00 |
|
Dustin Carlino
|
401123d11a
|
make rng part of sim
|
2018-04-13 22:44:24 -07:00 |
|
Dustin Carlino
|
f8436f9017
|
add UI hooks to save/load sim state
|
2018-04-13 21:52:30 -07:00 |
|
Dustin Carlino
|
e292d06cfb
|
change intersection policy from trait to enum, so serde works
|
2018-04-13 21:34:00 -07:00 |
|
Dustin Carlino
|
ff2f284d1f
|
serializing (most of) the sim state
|
2018-04-13 19:08:18 -07:00 |
|
Dustin Carlino
|
065c2ce9ba
|
Importing everything since the initial import
|
2018-04-10 17:51:37 -07:00 |
|