Dustin Carlino
6a8e01d4cd
Remove an unnecessary slider from the polygon debugger, and lock down set_percent, which is causing some scrollabr dragging bugs.
2020-10-27 11:31:37 -07:00
Dustin Carlino
b4c39a0850
An initial script to mass import cities. #326
2020-10-26 17:46:53 -07:00
Dustin Carlino
004ca95842
Optionally just create a circle of some radius around the 'center' of a city. #326
2020-10-26 16:57:50 -07:00
Dustin Carlino
0c0104d1e2
Parallelize parking lot spot generation. Austin goes from 81s total import down to 44s. #270
2020-10-26 16:28:11 -07:00
Dustin Carlino
806d5d59db
Just regenerate Cargo.lock; the format changed in rust 1.47, and I don't want a later diff updating deps to create a huge diff
2020-10-26 15:07:51 -07:00
Dustin Carlino
fda4c4da7b
Refactor a few utilities, and use convex hull of the city boundaries to simplify them considerably. #326
2020-10-26 14:15:25 -07:00
Dustin Carlino
30ad6709a8
Create a tool to turn huge .osm extracts into just the cities. The
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result isn't quite useful yet; the clipping polygons are massively
complicated. #326
2020-10-26 13:40:22 -07:00
Dustin Carlino
1cc7982ff7
fix web build and redeploy
2020-10-26 10:23:24 -07:00
Dustin Carlino
c018de86b1
new release
2020-10-25 17:29:42 -07:00
Dustin Carlino
47fa997f72
Refactor a proper Amenity struct. Leave room for optional raw OSM tags.
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Don't expose the tags in the UI yet. [rebuild]
2020-10-25 11:49:46 -07:00
Dustin Carlino
1a630c6361
Highlight categories of businesses in the osm viewer
2020-10-24 15:19:51 -07:00
Dustin Carlino
34b41a909e
Optionally keep building OSM tags. Display in info panels and the new viewer, when present.
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Don't keep the tags by default. File size increase from the empty map is
negligible.
2020-10-24 14:19:22 -07:00
Dustin Carlino
ad23da1f6c
Workaround widgetry panel bug in the osm viewer, where scrollbars aren't
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recomputed when panel contents change size.
2020-10-24 13:41:06 -07:00
Dustin Carlino
614c744dc9
Add a POI search to the new viewer
2020-10-24 13:13:04 -07:00
Dustin Carlino
a538b5cd64
Add the minimap to the OSM viewer, making a variation that hides some features
2020-10-24 12:27:27 -07:00
Dustin Carlino
6fef09fb8d
Flesh out the OSM viewer:
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- outline around fixed objects
- open OSM keys in the wiki
- info panels for buildings, intersections, and parking lots
- show turns from lanes
2020-10-24 11:38:19 -07:00
Dustin Carlino
8339c893eb
Show some OSM key/values for roads in the new viewer
2020-10-23 21:15:09 -07:00
Dustin Carlino
ecabf2436f
Experiment with a dedicated OSM viewer, to debut at Connect 2020. For
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now, this is still embedded in A/B Street, to take advantage of
everything that already exists. But later, the idea is to split it into
a separate crate, sharing lots of code.
2020-10-23 16:28:47 -07:00
Dustin Carlino
9dbb156058
Skip wakeup_waiting while we're handling live map edits. Based on the
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order of vehicle deletion, we try to ask about stop sign and traffic
signal movements that may be deleted and would be irrelevant anyway if a
different deletion order happened. #312
We should really defer wakeup_waiting until after all cleanup is done,
but for now, willing to risk some stuckness at a stop sign...
2020-10-23 12:15:51 -07:00
Dustin Carlino
3db8fe6669
Also need to clean up vehicles that're laggy heads on live-edited parts
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of the map. #312
2020-10-23 11:58:43 -07:00
Dustin Carlino
781604907c
While deleting cars for live edits, don't opportunistically lane-change for woen-up followers. They're likely about to be deleted, too. #312
2020-10-23 11:38:21 -07:00
Dustin Carlino
536971b641
Cleanup formatting after #371
2020-10-23 10:42:12 -07:00
Javed Nissar
c74dcf025f
Update georust ( #371 )
2020-10-23 10:41:00 -07:00
Dustin Carlino
5973da0717
Handle bike trips that wind up with no actual biking portion due to live
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edits. #312
... And with this, traffic seitan makes it through an entire day at
montlake! Next up, lakeslice I guess.
2020-10-22 21:39:54 -07:00
Dustin Carlino
8b0d6c6e92
Fix thought bubble svg; for some reason, it had cyan in one of the bubbles instead of white
2020-10-22 21:06:55 -07:00
Dustin Carlino
773176f321
Handle live edits affecting multiple cars at one stop sign, and cars
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turning to/from an edited lane. #312
2020-10-22 21:04:12 -07:00
Dustin Carlino
50c9c3236d
Deal with a race condition. #312
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1) A car tries to spawn, but fails because there's something in the way
2) The player makes live edits
3) The retry occurs, but the path has become invalid due to edits
Need to make the detection of this more efficient later.
2020-10-22 19:53:49 -07:00
Dustin Carlino
e55dfd68dd
Document the state/transition system. #253
2020-10-22 18:27:25 -07:00
Dustin Carlino
c2b6c917ae
Generalize the State/Transition GUI structure, moving it into widgetry.
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Nothing about it is specific to A/B Street, and other apps built with
widgetry could organize themselves as a stack of states. This is also a
first step towards sharing more common code between A/B Street and a
future OSM viewer.
Mostly mechanical change. Some more cleanup / documentation coming up
next.
2020-10-22 17:34:59 -07:00
Dustin Carlino
89977b3b31
Move grey_out_map out of State, in preparation for generalizing state/transition. #253
2020-10-22 16:53:15 -07:00
Dustin Carlino
4a3ea8b5c7
Add a tool to export a road to streetmix. Untested, because still having trouble making manual API calls.
2020-10-22 16:29:42 -07:00
Dustin Carlino
058103b84f
Cars in the process of parking were being double-counted for deletion in
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live edits! #312
2020-10-22 14:28:16 -07:00
Dustin Carlino
22ae06c3a4
Remove the --pathfinding_upfront option. #312 and #258
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Originally, all trips in the entire scenario had their paths calculated
at the beginning of a simulation. The sum time is faster than
calculating them individually, because we could use multiple threads.
But a while ago, this was disabled by default to improve the startup
latency. Especially if a player isn't making it through an entire day
anyway, calculating all of the paths upfront is a waste and slows down
their initial experience.
Now I'm hitting all sorts of bugs with live map edits, because the map
change between initial planning and when a trip starts. Previously, the
PathRequest was calculated up-front and resolved when a trip starts. But
even this PathRequest can become stale. So now always calculate it when
a trip actually starts, looking at the current map. To do this sanely,
totally rip out support for --pathfinding_upfront.
If we really want it later for performance, we could add it back in, and
be very careful about detecting stale PathRequests and recomputing. But
for now, there's no use case for this, so it'd needlessly complicate the
code.
2020-10-22 13:47:03 -07:00
Dustin Carlino
cd62ad26d1
Lazily fix up TripLeg when the exact starting position for somebody
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biking changes due to live map edits. #312
2020-10-22 12:47:41 -07:00
Dustin Carlino
83c1c09936
Notify the player how many trips got oofed after live map edits. #312
2020-10-22 11:58:16 -07:00
Dustin Carlino
357ac4e549
Fix a crash with the new FixedMap. Don't assume the keys exist!
2020-10-22 11:12:24 -07:00
Dustin Carlino
ad41303e5c
After making live map edits, indicate that results aren't finalized. #312
2020-10-22 11:05:07 -07:00
Dustin Carlino
3caa72b288
Prevent traffic seitan from making illegal edits that orphan a parking
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lane. #312
2020-10-21 16:32:48 -07:00
Dustin Carlino
8e6aa08d59
Breakdown agent counts much more in the tooltips. #331
2020-10-21 14:26:59 -07:00
Dustin Carlino
3d1ca3af9e
Handle live map edits that rip away parking while a car is actively parking in it. #312
2020-10-21 13:00:49 -07:00
Dustin Carlino
adcd0f65fe
Clean up some of the trips state when abruptly deleting agents. #312
2020-10-21 12:32:14 -07:00
Dustin Carlino
d98c5bc6bc
Better error message when the GPU doesn't support the requested mode. #103
2020-10-21 12:19:06 -07:00
Dustin Carlino
3c81480550
Make sure DrivingSimState has the correct queues after live map edits. #312
2020-10-21 12:00:56 -07:00
Dustin Carlino
011ed8c7cf
Handle agents deleted mid-turn. #312
2020-10-21 11:17:27 -07:00
Dustin Carlino
035b8ee96f
Fix alpha colors on the web by making the background canvas black instead of white. https://webglfundamentals.org/webgl/lessons/webgl-and-alpha.html has other workarounds, but I can't figure out how to control the webgl context parameters.
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Also improve the loading message that appears before wasm has taken
over.
2020-10-21 10:50:40 -07:00
Dustin Carlino
8bc6b09b10
Upgrade to rust 1.47. No relevant changes except that stack traces hide some useless boilerplate now.
2020-10-21 10:25:55 -07:00
Dustin Carlino
a579cb4f74
Add a sanity check to catch live map edit bugs faster. Deleted turns
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aren't getting cleaned up properly.
Also fix broken headless build, woops.
2020-10-21 10:23:56 -07:00
Dustin Carlino
e9f9d3884b
Simplify the traffic seitan tool's logging and make it easier to find
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the last savestate and edits of a crash.
2020-10-21 09:59:17 -07:00
Dustin Carlino
4760d6b2cf
Fix one bug with live edits, found using traffic seitan. Agents may be
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deleted in the middle of a turn.
2020-10-21 09:40:45 -07:00
Dustin Carlino
8a1525ddfa
Lift parsing of --scenario_modifiers to a more common place, so it can be done in run_scenario too. #368
2020-10-21 08:35:38 -07:00