Commit Graph

1041 Commits

Author SHA1 Message Date
Dustin Carlino
3f2a7d6e68 display when a traffic signal is in overtime 2018-12-14 12:01:00 -08:00
Dustin Carlino
a8ee229793 fix traffic signal bugs letting TurnPriority::Banned cars in on a cycle 2018-12-14 11:40:18 -08:00
Dustin Carlino
28d025103c show accepted agents when hovering over an intersection 2018-12-14 11:29:14 -08:00
Dustin Carlino
2a8842aa00 brief round of clippy 2018-12-14 11:13:05 -08:00
Dustin Carlino
c55faec3fe more color in tooltips 2018-12-14 11:11:34 -08:00
Dustin Carlino
2b16b9571e making it easier to create one-line Texts 2018-12-14 11:01:14 -08:00
Dustin Carlino
0f1c475ab7 simplify tutorial map, actually count cars spawning now 2018-12-14 10:55:21 -08:00
Dustin Carlino
84b136be14 finally letting tutorial mode listen to sim events 2018-12-14 10:38:14 -08:00
Dustin Carlino
a3a41ed186 move PerMapUI to state module 2018-12-13 15:26:02 -08:00
Dustin Carlino
b8ca1728e2 dont need PluginsPerUI; collapse it into DefaultUIState 2018-12-13 15:21:32 -08:00
Dustin Carlino
59c30ac03e make tutorial mode go through its two states again 2018-12-13 14:59:35 -08:00
Dustin Carlino
7c48ec02cc making tutorial UIState that just wraps and delegates, doesn't do
its own thing yet
2018-12-13 14:51:40 -08:00
Dustin Carlino
bb71418fd3 make UI generic over UIState 2018-12-13 14:30:18 -08:00
Dustin Carlino
28327b4905 another attempt to remove the list of plugins and use a struct directly. keeping active_plugin idx. 2018-12-13 14:24:04 -08:00
Dustin Carlino
79dc9aee40 pulling UI state behind a trait. result is a bit convoluted still. 2018-12-13 14:03:09 -08:00
Dustin Carlino
f9016c6871 move recalc_current_selection... it's this temporary bit of state 2018-12-13 11:22:25 -08:00
Dustin Carlino
8e715de098 simplify UI state a bit... dont plumb around extra KML shapes to display. if we load an A/B test or different map edits, no need to preserve the KML; its for one-off debugging. 2018-12-13 11:13:33 -08:00
Dustin Carlino
4b7a424b1f remove duplicate color definitions and don't allow them 2018-12-12 17:27:34 -08:00
Dustin Carlino
a5befc83fe run rustfmt in the build script 2018-12-12 17:22:15 -08:00
Dustin Carlino
87bbadecc1 change ColorScheme to use the generated code. remove the terrible mutability. 2018-12-12 17:18:47 -08:00
Dustin Carlino
90fffe2410 invoke from build.rs 2018-12-12 17:03:31 -08:00
Dustin Carlino
13134a091b generate a module 2018-12-12 16:55:01 -08:00
Dustin Carlino
010a636ae6 change the colorscheme method name to find more easily in parsing 2018-12-12 16:25:08 -08:00
Dustin Carlino
9d653b103d starting a python script to find ColorScheme calls 2018-12-12 16:14:24 -08:00
Dustin Carlino
26af5526f2 just moving some plugin-bundling code to a separate module, but not really changing ownership structure yet 2018-12-12 14:36:26 -08:00
Dustin Carlino
d61255a4b3 lift panic handling from UI's event to ezgui runner, use also for draw 2018-12-12 14:11:18 -08:00
Dustin Carlino
e29ff690f8 move PluginCtx 2018-12-12 13:58:02 -08:00
Dustin Carlino
dd859ba76d clean up interaction between UI and get_objects_onscreen a bit 2018-12-12 12:27:45 -08:00
Dustin Carlino
3c710c2e8a fix the sim score plugin 2018-12-12 10:47:02 -08:00
Dustin Carlino
0cbc2e5d7e making intersection merging work everywhere: skip dead-ends, don't panic
when stop sign doesn't cover all turns
2018-12-11 17:41:44 -08:00
Dustin Carlino
31fc08e1b7 apply intersection merging EVERYWHERE... but actually, keep it disabled.
seeing some other bug.
2018-12-11 16:14:55 -08:00
Dustin Carlino
0470e676bc move the intersection merging logic to the right module. delete the old logic. 2018-12-11 16:01:46 -08:00
Dustin Carlino
9bca0788b6 extract out the HalfMap deleter logic 2018-12-11 15:54:03 -08:00
Dustin Carlino
65882cf0d9 improve intersection polygon by using two points per lane. apply it to all intersections as a second pass. 2018-12-11 15:48:55 -08:00
Dustin Carlino
44c9b66d13 merge two related intersections, still hardcoded, but making sure applying the fix both orders has the same results 2018-12-11 15:39:09 -08:00
Dustin Carlino
dc8e098fc2 way nicer merged intersection geometry 2018-12-11 15:30:36 -08:00
Dustin Carlino
6cc7399b89 draw full turns using sharp bends if needed 2018-12-11 15:19:35 -08:00
Dustin Carlino
e267cc7fd4 intersection merging... make the new composite turns 2018-12-11 15:13:13 -08:00
Dustin Carlino
a65b097e12 working on new intersection merging logic for one hardcoded road...
deleting stuff, changing references, compacting IDs
2018-12-11 14:10:35 -08:00
Dustin Carlino
42788363ab more prep for merging intersections... make an intermediate HalfMap structure 2018-12-11 12:49:57 -08:00
Dustin Carlino
de5c02a6c4 preps for merging intersections again... notes and not passing Map
during first few phases of construction
2018-12-11 12:26:21 -08:00
Dustin Carlino
577e674e51 setting up a scenario for the first tutorial (commit 1,000!) 2018-12-11 10:14:21 -08:00
Dustin Carlino
11584efbb6 starting a TutorialMode, sneakily installing the plugin based on filename (ew) 2018-12-10 16:12:31 -08:00
Dustin Carlino
e76dede109 label synthetic intersections 2018-12-10 15:59:48 -08:00
Dustin Carlino
dbfd410b0a force synthetic intersections into being border nodes too 2018-12-10 15:45:34 -08:00
Dustin Carlino
4805892acd caching polyline length, even though it doesn't seem to affect total
performance
2018-12-10 14:59:52 -08:00
Dustin Carlino
4018f1bbf6 dealing with a bike stuck trying to end a trip near the end of a lane 2018-12-10 14:27:03 -08:00
Dustin Carlino
dcd60dce88 dealing with c1483, who's overshooting a weird ending at 0m along a lane 2018-12-10 14:02:30 -08:00
Dustin Carlino
79e9e24cf6 few tiny rewrites now that we have NLL 2018-12-09 18:26:32 -08:00
Dustin Carlino
9ef7e68421 work around the poor sucker who's trying to park, but winds up on 520. 2018-12-09 18:25:03 -08:00