Dustin Carlino
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05b953d639
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split sim summary onto two nice lines
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2019-10-11 13:25:41 -07:00 |
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Dustin Carlino
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2edb275d3c
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rename cycle -> phase, match the literature
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2019-10-09 15:27:25 -07:00 |
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Dustin Carlino
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b40b26def8
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dont draw agents when unzoomed and showing some kind of heatmap
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2019-10-04 16:07:07 -07:00 |
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Dustin Carlino
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1a10e8982a
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basic heatmap showing busiest roads and intersections. have to revive
Sim Events kind of.
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2019-10-04 15:33:26 -07:00 |
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Dustin Carlino
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a85d7fffcd
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let yields go at a traffic signal when the priorities are blocked. wake up waiting agents a little more granularly.
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2019-10-04 11:51:25 -07:00 |
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Dustin Carlino
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393eaff249
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compacting SimOptions and SimFlags
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2019-10-01 14:22:00 -07:00 |
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Dustin Carlino
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6f75cf32eb
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mvp of graphing finished trips over time
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2019-10-01 14:09:17 -07:00 |
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Dustin Carlino
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3fd73af32b
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fix edge case crash when spawning agents interactively
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2019-10-01 12:44:26 -07:00 |
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Dustin Carlino
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db4db7e0d9
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very basic tool to point out intersections with the most contention
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2019-09-30 11:39:55 -07:00 |
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Dustin Carlino
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2e5649bf7e
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show count of aborted trips in scoreboard too
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2019-09-29 19:19:51 -07:00 |
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Dustin Carlino
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909ce857fb
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count aborted trips with active agent counter better
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2019-09-29 14:44:09 -07:00 |
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Dustin Carlino
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35892aee61
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just abort a trip if theres literally no room for a car to park.
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2019-09-27 14:11:26 -07:00 |
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Dustin Carlino
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0ae0a88abb
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actually, serialize MapFixes as json for now. will switch to binary when this is large later, but for now, this is easier to handle schema changes and debug.
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2019-09-19 14:39:31 -07:00 |
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Dustin Carlino
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3eb9acf0aa
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plumb parking lane hints around through tags too; simplifies a few places
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2019-09-19 13:30:07 -07:00 |
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Dustin Carlino
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fbb7d8ac96
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cleaning up CmdArgs usage
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2019-09-19 10:42:16 -07:00 |
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Dustin Carlino
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f18fc72265
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finish structopt removal
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2019-09-18 17:29:34 -07:00 |
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Dustin Carlino
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0543cb015e
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fix an awesome parking contention bug
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2019-09-15 14:10:54 -07:00 |
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Dustin Carlino
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72c391fe15
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clean up stuck/vanish case for drivers, now that parking blackholes have been fixed
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2019-09-15 13:46:40 -07:00 |
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Dustin Carlino
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1f2c4e3797
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make route viewer also handle mode changes and trips ending
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2019-09-15 13:07:58 -07:00 |
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Dustin Carlino
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8d8237a40e
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making sure we only consider appropriate lane types for parking searches
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2019-09-15 10:11:13 -07:00 |
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Dustin Carlino
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b757efd644
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verify vehicles dont wind up on nonsense lane types...
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2019-09-14 14:10:41 -07:00 |
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Dustin Carlino
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fb3e4e5177
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cancel turn requests when deleting a car forcibly
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2019-09-08 15:21:15 -07:00 |
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Dustin Carlino
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19135c7461
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debug feature to kill off a stuck car
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2019-09-07 13:46:47 -07:00 |
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Dustin Carlino
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caaf0954ab
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rename the main editor crate to game -- map editing is just a tiny piece ;)
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2019-09-07 13:09:09 -07:00 |
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Dustin Carlino
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68269530fe
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refactor intersection type checks
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2019-09-07 12:34:39 -07:00 |
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Dustin Carlino
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219a6feacd
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rework trip start/end
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2019-09-07 12:26:00 -07:00 |
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Dustin Carlino
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c5fd22ae81
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refactor sim->editor metadata for unzoomed/zoomed agents
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2019-09-07 12:01:45 -07:00 |
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Dustin Carlino
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8bf4711053
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abort trips using parked cars if they dont work out
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2019-09-05 17:37:36 -07:00 |
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Dustin Carlino
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36f4ccecb6
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do the last-minute work of gluing a ped to an available car
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2019-09-05 13:39:19 -07:00 |
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Dustin Carlino
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cf7d847f32
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some of the plumbing to make psrc trips dynamically use a parked car, when possible. very
complicated impl. should blow up when one of these trips actually
starts.
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2019-09-05 13:01:46 -07:00 |
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Dustin Carlino
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8a05e59865
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shuffle spots per road, so we dont start with an eerily even line of cars
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2019-09-05 10:54:19 -07:00 |
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Dustin Carlino
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048976a256
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spawn a specific number of parked cars per bldg for a scenario. dont use
them yet.
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2019-09-05 09:45:02 -07:00 |
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Dustin Carlino
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ccdae6e54b
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show total parking spots available
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2019-09-04 14:56:50 -07:00 |
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Dustin Carlino
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e35709fc51
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calculate number of parked cars needed for PSRC trips in a very
primitive way
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2019-09-04 13:58:48 -07:00 |
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Dustin Carlino
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528010f308
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render cars on driveways a little better
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2019-09-02 22:34:01 -07:00 |
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Dustin Carlino
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6d7d3d4a43
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warp to car parked in garage, without having to define a DrawCar for it
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2019-09-02 11:42:29 -07:00 |
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Dustin Carlino
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d404d938f6
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browse cars parked in garage more easily
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2019-09-02 11:08:01 -07:00 |
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Dustin Carlino
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fcc3863dab
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proper walking connections after parking in a garage, debug support for
cars parked in a bldg
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2019-09-01 21:25:31 -07:00 |
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Dustin Carlino
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814313df98
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make cars start parking in garages. parking animation is wrong and trip
connections wrong, that'll come next.
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2019-08-31 12:41:23 -07:00 |
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Dustin Carlino
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03b685673b
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remove two unused deps caught by cargo-udeps
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2019-08-30 15:06:45 -07:00 |
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Dustin Carlino
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abe4d218f0
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adding new type of ParkingSpot to sim layer. not glued to everything
yet.
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2019-08-30 14:16:34 -07:00 |
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Dustin Carlino
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7fffb8d6e5
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use modalmenu, not logscroller, for scenario and a/b test info. remove
logscroller from public ezgui api
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2019-08-24 14:53:26 -07:00 |
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Dustin Carlino
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e983e754d2
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cars and bikes parking werent actually freeing reserved space... doh
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2019-08-23 16:26:55 -07:00 |
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Dustin Carlino
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0451f9919e
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make time_limited_step snappier, so we block less long when we can't run fast nuff
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2019-08-23 13:52:21 -07:00 |
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Dustin Carlino
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f58519d723
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dont try to start biking on a blackhole
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2019-08-23 12:51:43 -07:00 |
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Dustin Carlino
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17136509cf
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the parking redirects dont have to be before the lane... they can also be after. just nearby is the goal. this fixes a few more aborted trips
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2019-08-23 12:30:25 -07:00 |
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Dustin Carlino
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b644f1d86d
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dont seed parked cars in blackholes
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2019-08-23 10:06:22 -07:00 |
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Dustin Carlino
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9f897ef094
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removing ezgui inline color parsing. pretty much unused, isn't helping
compile time. also fixing clippy issues
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2019-08-22 13:38:16 -07:00 |
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Dustin Carlino
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bb70594c65
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be more clear when following an agent and similar fail due to temporary mode-change vs trip being done/aborted
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2019-08-21 15:20:39 -07:00 |
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Dustin Carlino
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f012660da7
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floodfill and pathfind to a free parking spot, instead of randomly picking one turn at a time
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2019-08-21 00:01:28 -07:00 |
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