Dustin Carlino
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42c7c21246
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removing many external dependencies on Tick. moving time parsing to
Duration.
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2019-02-26 14:09:08 -08:00 |
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Dustin Carlino
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d5181f6bf8
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own time inside of Sim
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2019-02-26 13:08:56 -08:00 |
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Dustin Carlino
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b6eb62aa62
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give commands to spawn peds, but don't do anything with them yet
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2019-02-23 11:48:42 -08:00 |
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Dustin Carlino
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6673807422
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bring in parking code and some structures needed for it. dont use it yet. switch to Vehicle.
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2019-02-22 11:09:33 -08:00 |
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Dustin Carlino
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a45b4510b6
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speed up neighborhood<->building and road matching during scenario instantiation
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2019-02-21 11:33:56 -08:00 |
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Dustin Carlino
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e4ef1ec79d
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removing log from sim
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2019-02-20 11:22:51 -08:00 |
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Dustin Carlino
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c2791a6ead
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using Warn in all of geom
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2019-02-20 10:36:58 -08:00 |
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Dustin Carlino
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46fb2c94b5
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implement DrawAgents
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2019-02-20 08:11:03 -08:00 |
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Dustin Carlino
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ad16247695
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active agents per road in unzoomed mode
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2019-02-16 17:55:02 -08:00 |
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Dustin Carlino
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2578219610
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skip spawning vehicles when they wont fit in the requested spot. improve
some error messages related to spawning and add a timer for an
apparently very slow step
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2019-02-16 11:51:42 -08:00 |
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Dustin Carlino
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ec01207369
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try upgrading rand and serde again
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2019-02-10 15:57:28 -08:00 |
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Dustin Carlino
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51399e19ed
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organize convert_osm lib better. also make clippy build everything
again.
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2019-02-10 15:52:21 -08:00 |
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Dustin Carlino
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f6a53797f0
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manually glueing together some fixed intervals
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2019-02-06 22:53:43 -08:00 |
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Dustin Carlino
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3bf4807364
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thoughts on a different simulation model and a plugin skeleton to play
with it
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2019-02-06 19:14:19 -08:00 |
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Dustin Carlino
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f454c691f0
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making a profiler to breakdown what parts of sim are slowest
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2019-02-05 14:04:03 -08:00 |
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Dustin Carlino
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6b29a2a38d
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fixing issues with bikes spawning close to intersections, by making the
bound be really conservative
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2019-02-05 09:56:07 -08:00 |
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Dustin Carlino
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6b3a77c9ec
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solve the problem with bikes entering too short
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2019-02-04 21:05:43 -08:00 |
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Dustin Carlino
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17a0b57644
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squeeze in vehicle type to CarID, for debugging convenience
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2019-02-04 20:26:22 -08:00 |
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Dustin Carlino
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acc298a6ab
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dont spawn under vehicle length... but hmm, seeing another problem. need
easier debugging first.
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2019-02-04 19:16:17 -08:00 |
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Dustin Carlino
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91ae32cd4a
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dont spawn in front of turning agents
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2019-02-04 18:32:55 -08:00 |
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Dustin Carlino
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84df699927
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remove hack for cars winding up too close. if this is still happening, let's solve using the Intent stuff in a different way.
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2019-02-04 15:49:39 -08:00 |
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Dustin Carlino
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be1735d715
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just skip bike trips that are silly loops
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2019-02-04 15:32:46 -08:00 |
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Dustin Carlino
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a0aed4f200
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fix bugs where cars couldnt loop around to reach a building earlier on
the same lane
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2019-02-04 14:58:27 -08:00 |
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Dustin Carlino
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09193d5f51
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be able to spawn cars from buildings too
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2019-02-04 13:58:23 -08:00 |
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Dustin Carlino
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13698cdb20
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small fixes... debug buildings, spawn from headless, timer for
instantiating a scenario
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2019-02-04 11:56:54 -08:00 |
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Dustin Carlino
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793410aa16
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make peds on_exit intersections when they try to chain two turns. ALL
TESTS PASS.
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2019-02-04 09:14:32 -08:00 |
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Dustin Carlino
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177f639f7b
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make sure bikes can actually start moving
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2019-02-03 22:38:21 -08:00 |
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Dustin Carlino
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2f812e6265
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correct slight overshooting. investigate a bus reaching a stop with
non-zero speed
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2019-02-03 18:47:47 -08:00 |
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Dustin Carlino
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7b045146da
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ah, there are speeds low enough to round off to zero distance when applied with the timestep. systematically get rid of EPSILON_SPEED.
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2019-02-03 18:10:29 -08:00 |
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Dustin Carlino
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bfd0465a3d
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track the intent of chosen acceleration, to see why overshooting is happening
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2019-02-03 09:41:29 -08:00 |
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Dustin Carlino
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f9ccecad26
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fix spawning of vehicles on borders
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2019-02-02 14:25:50 -08:00 |
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Dustin Carlino
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e330061b91
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undo rendering hacks for tiny cars at borders, without fixing the spawning problem yet
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2019-02-02 14:16:15 -08:00 |
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Dustin Carlino
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bc4ba647bc
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caching Renderables for agents
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2019-02-01 15:10:35 -08:00 |
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Dustin Carlino
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3451b65823
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lazily compute SimStats
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2019-02-01 14:31:35 -08:00 |
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Dustin Carlino
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58c4cb5e1b
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dont look up full SimStats unless needed
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2019-02-01 13:45:37 -08:00 |
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Dustin Carlino
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0a79b354b2
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remove ability to create Map from InitialMap, now that we have a separate debugger
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2019-02-01 11:09:22 -08:00 |
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Dustin Carlino
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097d1591e1
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load previous/next initial map. refactor this functionality for sim
savestates
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2019-02-01 11:03:57 -08:00 |
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Dustin Carlino
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0346166304
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starting a generic viewer that works with InitialMap
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2019-01-31 16:33:43 -08:00 |
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Dustin Carlino
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48a5556f17
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improving debuggability of merged maps by printing intersections to look at
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2019-01-31 14:54:30 -08:00 |
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Dustin Carlino
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2282c5658d
|
make geom types Ord now
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2019-01-31 14:29:47 -08:00 |
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Dustin Carlino
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b9e96618da
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stop abusing max distance for path tracing. disable some newly brokenish stuff
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2019-01-31 13:09:15 -08:00 |
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Dustin Carlino
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23db7cc646
|
try really dumb trimming... it works :O
|
2019-01-31 08:53:30 -08:00 |
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Dustin Carlino
|
7519fdf584
|
using strong Distance types in many more places
|
2019-01-30 15:54:54 -08:00 |
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Dustin Carlino
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3e00789960
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allow a NaN in kinematics
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2019-01-30 15:02:12 -08:00 |
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Dustin Carlino
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ac2b8f5a9a
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switch to new units in sim... and editor, darnit, accidentally ammended
commit
|
2019-01-30 14:19:48 -08:00 |
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Dustin Carlino
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2a70efde5f
|
simplify: slice can fail. all the callers dont have to check for EPSILON_DIST
(also, disable not-so-useful geom unit tests that use randomness)
|
2019-01-29 18:53:04 -08:00 |
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Dustin Carlino
|
ca058331e5
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fixing path trace cases that wind up with points too squished together
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2019-01-29 16:23:01 -08:00 |
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Dustin Carlino
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6aaa55891e
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saving lots of InitialMaps... and manually loading one at a time
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2019-01-28 09:42:28 -08:00 |
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Dustin Carlino
|
a25f358295
|
hacking around top menu issue mostly
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2019-01-23 16:19:32 -08:00 |
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Dustin Carlino
|
1e7b8f2dfc
|
end interactive trips at border nodes
|
2019-01-21 13:53:24 -08:00 |
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