Commit Graph

2499 Commits

Author SHA1 Message Date
Dustin Carlino
9923c1270a Repair parking lot connections after road widening. #597 2021-04-13 15:13:36 -07:00
Dustin Carlino
b9a9e8e5c5 Redraw building paths when needed 2021-04-13 15:13:36 -07:00
Dustin Carlino
7852e1d2b8 Import scenarios from grid2demand's input_agents.csv directly from the UI! #603 [rebuild]
For reference, the input_agents.csv -> abst input is ported from
https://github.com/asu-trans-ai-lab/grid2demand/blob/main/src/demand_to_abst_scenario.py
2021-04-13 13:39:50 -07:00
Dustin Carlino
6b30bffc43 Recreate the road in the quadtree when modifying width. #597 2021-04-10 11:56:05 -07:00
Dustin Carlino
10255c2835 Recalculate intersection geometry when road width changes. #579
No effect on the road geometry yet, though...
2021-04-10 11:56:05 -07:00
Dustin Carlino
e8b7019ef7 Use LaneSpec in map edits, letting width of each lane be modified too. #597 2021-04-09 14:35:49 -07:00
Dustin Carlino
14609ab157 Fix lane geometry after changing the number of lanes. #597 2021-04-09 14:35:49 -07:00
Dustin Carlino
584c1be9e0 A humble start to deleting lanes. #597 2021-04-09 14:35:49 -07:00
Dustin Carlino
c6906f6153 Change Vec<Lane> to BTreeMap<LaneID, Lane> to prepare for
adding/deleting lanes. #597

Not regenerating all maps yet. Haven't evaluated performance impact yet.
2021-04-09 14:35:49 -07:00
Dustin Carlino
2a89b68121 Create a temporary dev-only UI for modifying the number of lanes in a road. #597
It crashes when actually trying to change the number of lanes, as
expected.
2021-04-09 14:35:49 -07:00
Dustin Carlino
da3272e2ee Convert the alternative path debugger to use directed roads, not lanes. #555
This lets us clean up some of the old pathfinding v1 code, removing some
duplicate code!

Also improve that debugger to show a different cost for each side of the
road. The cost to turn around and reach a building on the other side of
the road may be high, so this really makes the debugger more
understandable.
2021-04-07 10:58:48 -07:00
Dustin Carlino
ad5c573a27 Change congestion capping to pathfind avoiding roads, not lanes. #555
Capping only happens when you edit a road and introduce a per-hour
vehicle cap.
2021-04-07 10:04:00 -07:00
Dustin Carlino
9263e95e83 Only show elevation line plot in the trip info panel for walking and biking trips. It's just noise to see it for somebody walking to their car. #82 2021-04-07 09:42:25 -07:00
Dustin Carlino
ce9e98782e Poundbury once again completes without gridlock! 2021-04-06 17:03:24 -07:00
Dustin Carlino
196af2a1f4 Refactor: store Direction for a Lane, simplifying Lane->DirectedRoadID. #555 2021-04-06 17:03:24 -07:00
Dustin Carlino
8cfb377dfa Unbreak the cancelled/unfinished trip tables. The start/end filters were
only added to finished trips, but the other tables also tried to grab
the filter.
2021-04-06 10:39:27 -07:00
Dustin Carlino
1e3708f9b4 Remove UberTurnGroup and the prototype of editing a cluster of traffic
signals using uber turn groups. #555

This was an old half-baked experiment for handling a cluster of traffic
signals.  Since then, merging intersections (by manually tagging them in
OSM for now, maybe automatically in the future) has proven better.

Removing this old code in preparation for pathfinding v2.
2021-04-05 10:05:27 -07:00
Dustin Carlino
df7d1080d9 Update trip start/end icons 2021-04-03 11:26:01 -07:00
Dustin Carlino
cc4bcae1cb Color the 'more finished trips' tooltip green, to be consistent with other good/bad colors 2021-04-03 10:37:24 -07:00
Michael Kirk
4f81f186af
embed mode and reworked web build system (#592)
* root element id from Settings, respect element size

* Plumb assets root via settings

* adapt crates to new wasm api

* more FileLoader cleanup

* use tsc bin from node_modules

* avoid spurious unlink errors

GNU Make considers the src/*/wasm_pkg targets as intermediate build
files and attempted to `rm` them. We can stop that my marking them as
`.PRECIOUS`

https://www.gnu.org/software/make/manual/html_node/Special-Targets.html

* `open` doesn't work on Linux

We could do something with xdg-open, but meh, not worth having platform
dependent logic for this.

* fix typo, clarify instructions

* make server compatible with older python install on linux

* revert change - we dont want to include music on web

the leading "-" means exclude a subdir of an included dir.

* better wrap of comments

* fix misfire in copy/pasted comment

* update docs
2021-04-01 19:31:02 -07:00
Dustin Carlino
20de91bae7 Also refactor walking speeds. #82 2021-04-01 15:03:20 -07:00
Dustin Carlino
892afddcd5 Refactor uses of biking speed between the sim and pathfinding, in preparation for incorporating incline. #82
(This was a bigger mess than I expected, so worth doing separately.)
2021-04-01 11:52:25 -07:00
Dustin Carlino
3c601b50c1 Clean up the trip table rectangular selection UI: #574
- explicit clear/apply buttons
- show start/end filters on the trip table preview
2021-03-31 16:35:56 -07:00
Dustin Carlino
0e86b94408 Make the start/end rectangular filter actually apply to the trip tables. #574 2021-03-31 16:35:56 -07:00
Dustin Carlino
c89e918fec Create a dummy widget to stash generic state in a Panel, and use it to plumb around the rectangular regions to the trip table filters. #574
The filter still doesn't make use of the regions yet.
2021-03-31 16:35:56 -07:00
Dustin Carlino
dff923b3e6 Make a tool to select a rectangular region. No way to pass back the
results yet. #574
2021-03-31 16:35:56 -07:00
Dustin Carlino
7f4f83d4e0 Refactor all of the places drawing start/goal markers on the map, and actually line up the tip of the icon with the position. 2021-03-31 14:23:16 -07:00
Dustin Carlino
afb962f73b Use the start/end markers in the interactive trip spawner. 2021-03-31 13:44:19 -07:00
Dustin Carlino
3f1abda5e2 Use chevrons, not arrows, to point uphill, per discussion with Yuwen. #82 2021-03-27 09:25:06 -07:00
Dustin Carlino
ef7cbdcf48 Generalize LinePlot to handle any kind of X-axis, not just time. #82
Also split out some common code to a plots module. Fan charts and
scatter plots are still hardcoded to use Time as the X-axis and
duplicate lots of code, but this is a step towards refactoring
everything.
2021-03-26 12:07:21 -07:00
Dustin Carlino
73a31d1633 Add a line plot showing the elevation of the route taken by pedestrians
and cyclists. Add support for Distance as the Y axis of a LinePlot. #82
2021-03-26 12:07:21 -07:00
Dustin Carlino
00323925f3
Add a layer showing elevation using contours. #82 (#589) 2021-03-26 11:53:41 -07:00
Dustin Carlino
7a565f114f Adjust the steep streets panel: #82
- Move the steepest grade under the legend
- Use an arrow icon in the text
2021-03-26 11:40:01 -07:00
Dustin Carlino
fac9f8159d
Change the color scheme of the steep streets layer. #82 (#588) 2021-03-25 16:44:32 -07:00
Dustin Carlino
f0dba4b65c In the path cost debugger, show all roads with a cost less than the chosen route 2021-03-25 15:30:54 -07:00
Dustin Carlino
92d3a890ea
Express all pathfinding costs in units of seconds. #82, #494 (#587)
This is simpler to reason about, allows the penalty for entering a zone
or taking an unprotected turn to be expressed in terms of a time
penalty, and is a step towards adjusting bike/foot routing for elevation
data.

When we later add things like "safety/quietness" for cycling, maybe we
can switch to using a (time, quietness) tuple, and transform into a
single number with a linear combination parameterized by that agent's
preference for time/safety. This change is compatible with that future
idea.

There are behavior changes here, particularly for zones and unprotected
turns. No new maps start gridlocking, and in fact, Rainier starts
working again.
2021-03-25 12:59:36 -07:00
Dustin Carlino
4ef04f5bd1 Change road incline calculations to be stored in RawMap. Previously, the
"rise / run" calculation used the trimmed road center-lines, which don't
match up with the elevation at each original intersection point.

Also handle infinity in the output and reduce the resolution of the
query from every 1m to every 5m.

Regenerate all maps due to the map format change. Try bringing in
elevation data for all of Seattle using the LIDAR source, since
the data quality assessed in eldang/elevation_lookups#12 seems to be
similar, and LIDAR is way faster than contours.
2021-03-23 22:47:52 -07:00
Dustin Carlino
e57cacaab4 Rename pathfind/driving -> pathfind/vehicles to reflect bikes using it too, and likewise for driving_cost 2021-03-22 16:34:46 -07:00
Dustin Carlino
7d2e8409e8 Implement no-through-traffic zones instead by adding a huge cost to crossing into the zones. #555, #574
Regenerate all maps. Gridlock-wise, Rainier and Poundbury broke, but
Wallingford started working again. Acceptable cost for a change this
useful; I'll work on fixing those maps later.
2021-03-22 16:34:46 -07:00
Michael Kirk
b6c5ee38c2 clarify "time difference" chart
- bar height represents accumulated time, not trip count
- buckets are from duration *before* edits
2021-03-22 15:59:20 -07:00
Dustin Carlino
75b39c7b35 Add a debug tool to show the pathfinding costs to each node. Trying to figure out why a new impl of pathing through zones isn't working as expected. 2021-03-22 12:03:50 -07:00
Michael Kirk
b07ac626d4 fixup proposal "tabs" 2021-03-22 12:00:43 -07:00
Michael Kirk
761e2e6412 new tab styles for info panels 2021-03-20 14:33:54 -07:00
Dustin Carlino
cb4cd1b13a Don't recalculate failed paths in the freeform trip spawner. Makes
debugging #574 easier.
2021-03-19 17:48:37 -07:00
Michael Kirk
af079c24e6 rename txt.add -> txt.add_line 2021-03-19 17:48:30 -07:00
Dustin Carlino
58ee3175ac Add a new Seattle map focused on the Arboretum, for #574, along with
prebaked data for the baseline (because it doesn't gridlock, without any
interventions needed!) and a proposal for opening up Broadmoor.
2021-03-19 17:24:11 -07:00
Dustin Carlino
dcf2bf0422 Apply the Text::from(str) pattern in a few more places.
Found using: vi `./rgrep.sh 'Text::from(Line'|grep -v fg|grep -v
big_h|grep -v displa|grep -v big_m|grep -v small|grep -v second | grep
-v underl|grep2files `  (Some of those are local bash aliases)
2021-03-19 16:56:18 -07:00
Michael Kirk
affd582093 more concise Text / tooltip() 2021-03-19 16:48:54 -07:00
Dustin Carlino
2bebd8a2c9 Allow specifying go active scenario when launching actdev. cyipt/actdev#150 2021-03-19 16:25:37 -07:00
Dustin Carlino
edfb745bb2 Change the default color scheme to day mode. Behaviorally, this rolls out the change for the OSM viewer, 15m app, parking mapper, and map_editor. 2021-03-19 15:26:35 -07:00
Michael Kirk
cbad223a90 clarify scenario buttons & style link as link 2021-03-19 12:43:32 -07:00
Michael Kirk
9da9c9b092 extract "percent" function, put header text first 2021-03-19 11:56:22 -07:00
Michael Kirk
cf14515110 CR: use already-defined transition 2021-03-19 11:56:22 -07:00
Michael Kirk
9a2276c66d Code review: prefer unreachable to todo for checkins 2021-03-19 11:56:22 -07:00
Michael Kirk
3d5876a4fd fixup! convert trip tables to new tabs 2021-03-19 11:56:22 -07:00
Michael Kirk
e493c02d83 convert trip tables to new tabs
The GenericTable machinery lost a lot of it's utility now that we have
proper tabs. I've left a couple of free functions to be shared, and
inlined the remaining simple functionality.
2021-03-19 11:56:22 -07:00
Michael Kirk
e39059644c fixup! wip apply tabs to TimeWarp 2021-03-19 11:56:22 -07:00
Michael Kirk
1d57bb5f25 wip apply tabs to TimeWarp 2021-03-19 11:56:22 -07:00
Michael Kirk
7f00154ae6 style tabs 2021-03-19 11:56:22 -07:00
Michael Kirk
1c2231aced fix missized icon 2021-03-19 11:03:40 -07:00
Dustin Carlino
a0461e990d Workaround an issue with how the length of roads is measured and related
to the elevation measured at the original intersection point. #82

Upload montlake, downtown, and phinney with elevation data, as an
initial demo.
2021-03-18 19:04:15 -07:00
Dustin Carlino
ca4e04b6e9 Add tooltips to the elevation layer 2021-03-18 18:25:11 -07:00
Dustin Carlino
b61291d905 Revive the elevation layer in the UI. Add some sanity checking around the inclines we're assigning to roads, but also, I realized a problem with how the elevation lookup not matching the trimmed roads. #82 2021-03-18 18:19:41 -07:00
Dustin Carlino
e841024025 Use the outline style for the before/after trip comparison button. 2021-03-18 10:20:50 -07:00
Dustin Carlino
a390f72a1c Change how the original map is loaded in the UI for checking the original route. Fixes this on the web.
This also solves the static case of #361.
2021-03-18 09:54:43 -07:00
Michael Kirk
119b0e8b7e fix mismatched icon sizes in challenge screen 2021-03-17 19:06:43 -07:00
Michael Kirk
546599e4f9 Replace ButtonImage with Image 2021-03-17 19:06:43 -07:00
Michael Kirk
463c48411a jump to time: slider width corresponds to traffic chart 2021-03-17 19:06:43 -07:00
Michael Kirk
c1dfdc4550 jump to time: theme traffic curve 2021-03-17 19:06:43 -07:00
Michael Kirk
b60a6d3d96 theme disclosure icon 2021-03-17 19:06:43 -07:00
Dustin Carlino
4b2eedd2f2 Only show the info panel or the layer panel, never both at the same time. 2021-03-17 14:15:13 -07:00
Dustin Carlino
1773782975 Place layer panels and info panels in the same place, on the left side of the screen. Simplify layer code, now that we don't need to align relative to the minimap. 2021-03-17 14:15:13 -07:00
Dustin Carlino
a0c82088b9 Use our native download function instead of external curl command from the importer. #523
This forces the main importer to include tokio and propagate async a
bit. That seems worth it.

Also removed the quiet param from the download helpers; we always want
progress.
2021-03-17 10:29:28 -07:00
Dustin Carlino
e071b39553 Add a button to save scenarios to a file if they're generated. This is useful for avoiding the performance hit of regenerating them again. 2021-03-17 10:02:52 -07:00
Dustin Carlino
9f2737b2b5 Don't offer the census-based scenario outside of the US or on oneshot test maps, since it won't work. 2021-03-16 19:03:03 -07:00
Michael Kirk
e0aa2ad279 fix jitter as agent meters update 2021-03-16 18:28:50 -07:00
Michael Kirk
264f1f939f minimap controls: agent toggles and meters into one row
Some ancillary changes:

Made the GeomBatchStack public and extracted the ImageSource
functionality from ButtonBuilder to Image.
2021-03-16 18:28:50 -07:00
Michael Kirk
810c89eeb1
meter shows "finished trips vs baseline" instead of time (#565) 2021-03-15 17:10:08 -07:00
Dustin Carlino
0d8cc27961 Move per-gameplay panels from top-center to top-right. Left align time. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
b6536122e0 Fold the score panel used by the 2 challenge modes into the gameplay mode-specific top-center panel. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
229f2d5dca Fix merge 2021-03-12 17:48:35 -08:00
Dustin Carlino
d7d994066a A few adjustments to the consolidated panels: #551
- invert the histogram icon colors
- stretch out the time bar
- put the time bar above the finished trips counter
2021-03-12 17:48:35 -08:00
Dustin Carlino
880a293093 Make the time panel height override stickier. Otherwise it jumps height quite noticeably when pausing/resuming. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
59e9735318 Force actdev top panels to have the same height. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
da1c133a67 Adjust actdev panel layout to work on narrow screens. #551 2021-03-12 17:48:35 -08:00
Dustin Carlino
69b248cd66 Move agent counters to the minimap, removing the top-right agent panel entirely. #551
Adjust the tutorial for these changes.
2021-03-12 17:48:35 -08:00
Dustin Carlino
5b386af6ba Move most things out of the top-right agent meter panel to reclaim more horizontal space. #551
1) Move finished trips to the top-left time panel.
2) Move "tentative results" and "recording trips" controls (only
   occasionally used) to the top-left time panel.
3) Move the "more data" button to the minimap.
2021-03-12 17:48:35 -08:00
Dustin Carlino
8ac62fed47 Trying out some UI changes suggested by Martin:
- Increase day mode panel opacity to 95% to help text legibility
- Combine the time/speed panels, and remove the sunrise/sunset icons
- 4 mode colors matching actdev, also changing night mode residential
  buildings
2021-03-12 17:48:35 -08:00
Dustin Carlino
95b1d884cf Rename Map::new to be more clear that it should only be used in non-UI
tools. There's one place in the UI that doesn't work on the web!
2021-03-12 06:38:17 -08:00
Dustin Carlino
522b902453 Improve the traffic signal timing UI. There's a choice between fixed and
variable timing, but currently you have to remember to toggle it; the
two extra spinners get ignored otherwise. The new version is still
confusing, but I think it's an improvement.
2021-03-11 11:39:58 -08:00
Dustin Carlino
8be24bf007 Use AsRef<str> in more widgetry methods, getting rid of &format at many
call-sites. #253

To make some of these work, changed Label to store a String. Ultimately
it gets transformed into Text, so we need to allocate eventually.
2021-03-11 11:29:18 -08:00
Dustin Carlino
f0de4e4583 Don't use Bezier curves for right/left turns at tiny intersections. They
wind up looping back on themselves in a nonsensical way, causing
vehicles to visually glitch when moving through.

This was started in 081819d86b, but it
used to gridlock 2 maps. All the recent roundabout fixes seems to have
resolved those! And adjusting offstreet parking for two maps.

But wallingford does regress; plunging forward for now.
2021-03-10 15:58:16 -08:00
Dustin Carlino
bf8f51ae05 Consistently count hours for a time. There was some disagreement between
recorded analytics and code that later summed things up, making the
relative throughput layer more confusing than it is already. #85
2021-03-10 13:59:38 -08:00
Dustin Carlino
957d08e8b9 Add tooltips to the relative throughput layer, to get exact before/after counts of the data being displayed. #85
(The before counts are still bucketed on the hour mark)
2021-03-10 13:24:56 -08:00
Dustin Carlino
f0b522f89a Figure out which files are in the us/huge_seattle DataPack more consistently. This'll now work from the proposals screen. 2021-03-10 12:40:55 -08:00
Dustin Carlino
fdc6601520 Prompt the user to download missing cities from the Proposals screen, too. 2021-03-10 12:10:16 -08:00
Dustin Carlino
db96b0a7c4 Add an included proposal for making Poundbury<->Dorchester use a pair of one-way roads. cyipt/actdev#114
And handle community proposals when the weekday scenario doesn't exist.
2021-03-09 13:23:40 -08:00
Dustin Carlino
d13478f355 Make Poundbury run more smoothly, and prebake sim data for all
scenarios, so we can run A/B tests with map edits. cyipt/actdev#114

To fix it up, I hand-timed
https://www.openstreetmap.org/node/2124133019, which could have smarter
heuristics as a button-operated half-signal in the future. And allowed
blocking-the-box on some small intersections near that area.
2021-03-09 10:45:44 -08:00
Dustin Carlino
65d7bc5c8e Rename {Text,TextSpan}::draw to into_widget, for consistency. #253 2021-03-09 09:59:30 -08:00
Dustin Carlino
a4a20ce1e5 draw_text renamed to text_widget, for consistency. #253 2021-03-09 09:56:41 -08:00
Dustin Carlino
b0bcdb2115
Replace Widget::draw_batch with batch.into_widget, for consistency. #253 (#554) 2021-03-09 08:55:12 -08:00
Dustin Carlino
e61e0c885b Backpeddle on bcde40d35c. If advancing time at startup takes too long, switch over to the jump-to-time dialog, so things don't seem frozen and the user can stop early if impatient. 2021-03-09 07:38:51 -08:00
Dustin Carlino
06e2f22ba9 Add a --time flag to jump the sim forward immediately. Faster gridlock debugging. 2021-03-08 15:10:18 -08:00
Dustin Carlino
bcde40d35c Add a deadline to actdev starting at 8am. If it takes too long to advance time, just start earlier. If it's taking a long time, then there must be active traffic to look at anyway. 2021-03-08 14:49:56 -08:00
Dustin Carlino
f260fc3b40 Fix warping to bikes by ID 2021-03-08 14:42:51 -08:00
Dustin Carlino
8082640da9 Add warp buttons to the blocked-by tool to jump to the worst problems, instead of squinting for the circles 2021-03-08 14:34:00 -08:00
Dustin Carlino
7ccdc217c7 Don't display a path from a building to the nearest parking when infinite parking is enabled. [rebuild] [release] 2021-03-07 11:09:09 -08:00
Dustin Carlino
3f32c7abf3 Move the minimap code from common to sandbox, reflecting where it's used. (Never in debug or edit mode) 2021-03-06 16:20:32 -08:00
Dustin Carlino
9118ae6216 Hook up the actdev UI to the new scenarios with background traffic mixed in. #556 2021-03-05 16:37:06 -08:00
Dustin Carlino
42bd63e79b Lift URL and viewport code from game to map_gui. Also use it for OSM viewer and the 15min tool. 2021-03-04 13:22:09 -08:00
Dustin Carlino
0c81b31d7e Also, just move the uber-turn viewer to debug mode. 2021-03-04 09:36:48 -08:00
Dustin Carlino
81678822bc Clean up the old MergeIntersections experiment in the uber-turn viewer. The map_editor can now live-debug intersection geometry and merge short roads; faster to iterate there. #114 2021-03-04 09:34:00 -08:00
Dustin Carlino
3875f6b542 Pick random people with the actdev 'follow someone' button, instead of focusing on the same arbitrary first match. 2021-03-04 08:56:45 -08:00
Dustin Carlino
9e92435859 Get 2 more Seattle maps to complete without gridlock! Just had to
increase offstreet parking to better match the demand.
2021-03-03 14:53:04 -08:00
Dustin Carlino
9dc181a7c5 Start to detect cases when one vehicle may want to over-take a slower-moving leader. #81 2021-03-03 14:07:32 -08:00
Dustin Carlino
0c12948c86 Also grey out unhighlighted people when zoomed in. #539 2021-03-02 12:03:26 -08:00
Dustin Carlino
17e2f485b4 Add support for highlighting certain people in the simulation. For now,
mark random people as highlighted when background traffic is active for
actdev. #539

This changes the unzoomed rendering to "fade out" unhighlighted people.
Next up, similar change for zoomed, info panels, and trip tables.
2021-03-02 10:46:21 -08:00
Dustin Carlino
0ee22ad58e Add a checkbox for mixing in background traffic to the actdev scenarios. No effect on the scenario yet... #539 2021-03-02 09:55:08 -08:00
Dustin Carlino
6cacaf1c8a Actdev tweaks: flip walking/biking button order, start with 3x speed 2021-03-02 09:30:44 -08:00
Dustin Carlino
c5cfe76b05 Fix turn type classification for four-way intersections that meet at
weird angles. This leads to really bad traffic signal heuristics, even
causing gridlock in Rainier Valley.
2021-03-01 10:57:27 -08:00
Michael Kirk
86799e2832 Remove StyledButtons - instead implement everything on the individual
ButtonStyle
2021-02-27 21:08:26 -08:00
Michael Kirk
11a904a4da WIP: separate style for plain 2021-02-27 21:08:26 -08:00
Michael Kirk
c3985ffdd1 btn_solid -> btn_tab and replace inappropriate uses 2021-02-27 21:08:26 -08:00
Michael Kirk
7fe0e521ee Use btn_destructive.* methods instead of btn_destructive_* 2021-02-27 21:08:26 -08:00
Michael Kirk
cee0e5dbbd Use btn_primary.* methods instead of btn_primary_* 2021-02-27 21:08:26 -08:00
Michael Kirk
87a1a3f027 fix outline for spinner (without crashing!) and cache drawable 2021-02-27 15:29:03 -08:00
Dustin Carlino
fd41d0c573 Fix missing study areas in some actdev maps. It was just me accidentally passing in the site name with underscores.
I verified all sites have a study area showing up.
2021-02-27 14:50:55 -08:00
Michael Kirk
1e75352ce0 Theme section bg
`Widget::outline` takes OutlineStyle
2021-02-27 13:13:41 -08:00
Michael Kirk
73280bc114 consolidate OutlineStyle
We had a lot of constants sprinkled around. This consolidates the
constants and packages the outline thickness and color into a tuple,
making for a (usually) cleaner callsite.
2021-02-27 13:13:41 -08:00
Michael Kirk
c0fe742810 section styling for lane panel 2021-02-27 10:30:41 -08:00
Michael Kirk
2378da9731 theme signal editor bg 2021-02-27 10:30:41 -08:00
Michael Kirk
7f3c07f601 better tab legibility 2021-02-26 16:30:14 -08:00
Michael Kirk
cf69dd0370 slightly better approach to get the cut-scene looking better 2021-02-26 16:30:14 -08:00
Michael Kirk
d99c0e0634 HACK to make cutscene look decent 2021-02-26 16:30:14 -08:00
Michael Kirk
bcba72cddf enable new day theme, but retain legacy theme for pregame 2021-02-26 16:30:14 -08:00
Michael Kirk
4b2f3888ed replace btn_solid w/ primary/outline as appropriate 2021-02-26 14:05:19 -08:00
Michael Kirk
b2a0ba1572 logo should always be black 2021-02-26 14:05:19 -08:00
Michael Kirk
143fdc3fd5 label_underlined_text for "link" buttons 2021-02-26 14:05:19 -08:00
Dustin Carlino
611b0e8045 Enable separate cycleways experiment for Seattle. #330
Cleaned up a few unused (and out-of-date) traffic signals. No impact on
gridlock. See issue for detailed rationale and plan.
2021-02-26 13:53:24 -08:00
Dustin Carlino
8e04cada2e actdev scenarios for the remainder of the sites.
Now the code can be simplified, because the scenario always exists.
2021-02-25 20:15:03 -08:00
Michael Kirk
3019a6fff1
Introduce Image component to handle themed icons (#537) 2021-02-25 18:06:19 -08:00
Michael Kirk
46593b01ed theme text field (and fixup layout) 2021-02-25 17:42:04 -08:00
Michael Kirk
22223d4338 per design, remove separator after title 2021-02-25 17:42:04 -08:00
Dustin Carlino
0feeb3cee4 When nothing's selected, don't display anything in the status bar. Previously, it was '...', which looked clickable. 2021-02-25 10:56:02 -08:00
Dustin Carlino
0320b2be89 Little actdev fixes:
- when leaving edit mode, still return to actdev mode
- rename "bike network" layer to "cycling activity", to emphasize it
  shows where cyclists have been going so far in the simulation and not
  everything on the ground
- add tooltip with exact counts to the cycling activity layer, just like
  throughput does
- add a "walking activity" button (throughput layer with filters
  pre-applied)
2021-02-25 10:54:03 -08:00
Dustin Carlino
6bfa569923
Support changing fonts in the middle of a line. Use this to draw numeric (#533)
IDs in the status bar as bold, not red.
2021-02-25 08:57:42 -08:00
Michael Kirk
494be704da style parking lot info like other info panels 2021-02-24 20:21:14 -08:00
Dustin Carlino
7e4d529872 Import all the actdev scenarios again, which have a fix for more diverse destinations.
Automated:
1) rm -fv `find data/system/gb/ | grep base.bin | xargs`
2) rm -fv `find data/system/gb/ | grep dutch.bin | xargs`
3) for city in allerton_bywater ashton_park aylesbury aylesham bailrigg bath_riverside bicester castlemead chapelford clackers_brook culm dickens_heath didcot dunton_hills ebbsfleet great_kneighton hampton handforth kidbrooke_village lcid long_marston micklefield newcastle_great_park poundbury priors_hall taunton_firepool taunton_garden tresham trumpington_meadows tyersal_lane upton wichelstowe wixams wynyard; do ./importer/actdev_scenarios.sh $city; done
2021-02-24 18:18:12 -08:00
Michael Kirk
ac30774b06 theme dropdowns and menus 2021-02-24 18:10:06 -08:00
Michael Kirk
c6d361c4b0 remove take_menu 2021-02-24 18:10:06 -08:00
Dustin Carlino
5577021ee5 When merging intersections and preserving simple turn restrictions, pay
attention to which intersection is being destroyed. Fixes #527 --
montlake and phinney both look correct now.

Regenerating everything. Actually, Phinney now runs, so adding a 4th
prebaked map!!! But Rainier regressed -- there's an issue with the
signal heuristics that's now a problem; I'll fix later.
2021-02-24 15:16:12 -08:00
Michael Kirk
d774aeae44 rename toggle/checkbox 2021-02-24 14:59:47 -08:00
Dustin Carlino
23b19fa7ce Add a quick debug tool to find roads with no turns between them, for #527 2021-02-24 11:00:59 -08:00
Michael Kirk
3ab7fc4361
Fix tooltips and hotkey for day-theme (#528) 2021-02-24 10:52:57 -08:00
Dustin Carlino
b36ebec0b9 Penalize unprotected left turns at the routing layer. #494
I experimented on the Rainier Valley map, which recently started
gridlocking due to too many cars doing this, to tune the value. Got it
running again! The two other maps keep running, with some trips on
average getting a little slower.
2021-02-23 19:32:00 -08:00
Dustin Carlino
0344e51170
Merge pull request #525 from a-b-street/prefetch
Make a web loader that can 'prefetch' abst in the background. cyipt/a…
2021-02-23 13:34:55 -08:00
Dustin Carlino
4c97687a5b Make a web loader that can 'prefetch' abst in the background. cyipt/actdev-ui#15 2021-02-23 11:45:39 -08:00
Michael Kirk
62a433ed8d btn_solid_panel is the same as btn_solid 2021-02-23 10:17:49 -08:00
Michael Kirk
e6ed2e67de Collapse button styles to be theme specified (no visible changes).
Button colors are now determined by the color scheme, but for now all
schemes are hardcoded to use the same "night" button colors. Read on for
rationale...

Previously, which button colors to use (dark/light) was specified inline
while building the UI.

Eventually we want to live in a world where color scheme determines:
- panel colors
- button colors
- text colors

The theme could already choose panel colors easily enough, but because
the buttons and text were not determined by theme, choosing anything
other than a black or dark grey panel color makes the buttons and text
unreadable.

This PR tackled the themeable "button colors" portion, but all themes
continue to use the "night" colors for now, because using the actual
"day" colors would still make the text unreadable.

next up: themeable text!

The one intentional regression is within the pregame tutorial,
which has always been styled differently from the rest of the app. An
expeditious hack has caused the prev/next/continue buttons to lose their
visible hover state. I'll restore this upon completing the day theme
work.
2021-02-23 09:52:33 -08:00
Dustin Carlino
ecf7c0c836
On HiDPI screens with low resolution, allow widgetry applications to (#521)
* On HiDPI screens with low resolution, allow widgetry applications to
override the default scale factor in order to achieve a minimum width.
2021-02-22 15:59:57 -08:00
Dustin Carlino
a7de2eef14 Disable parking simulation for actdev. I noticed people in Poundbury walking very far just to fetch their car, because the data about available parking is nonexistent. 2021-02-20 13:19:38 -08:00
Dustin Carlino
c7ae44d02a Start actdev simulations at 8, not 6. And refactor the ffw-after-starting pattern. cyipt/actdev#66 2021-02-20 13:12:41 -08:00
Dustin Carlino
0804f877dd Toggle between the baseline/go active scenario in actdev mode. Don't allow opening up any scenario. If we settle on a good background traffic generator, that can probably be exposed as an orthogonal checkbox. cyipt/actdev#66 2021-02-20 13:03:42 -08:00
Dustin Carlino
7592d192e3 Rename the blog gameplay mode to actdev, since it's specific to that integration. In the future if we have a simplified simulation running in a blog, we can figure out common requirements and refactor. 2021-02-20 12:44:27 -08:00
Dustin Carlino
b11cd48fb3 On the web, constantly update the --cam param in the URL with the current viewport. 2021-02-20 11:10:14 -08:00
Dustin Carlino
05622760fc Fix crash when opening the tutorial when the wrong map is previously opened. 2021-02-19 10:15:48 -08:00
Dustin Carlino
2d182a4582 Fix crash in commuter viz layer. The block-finding algorithm was written before pedestrian-only roads. 2021-02-17 12:00:13 -08:00
Dustin Carlino
4de7cb68c0 Start actdev mode with the baseline scenario, if it exists. Improve the follow shortcut. cyipt/actdev#66 2021-02-16 17:58:20 -08:00
Dustin Carlino
12d73e10bc Add a few shortcut buttons to the actdev UI. cyipt/actdev#66 2021-02-16 17:34:56 -08:00
Dustin Carlino
3f23a3c57c Remove hotkey buttons entirely, to get closer to Yuwen's button spec. 2021-02-15 13:02:29 -08:00
Dustin Carlino
bc2767b89e Refactor lots of places that construct paths to the data/input dir, which is always organized by city. This would've made the previous change way easier. #326 2021-02-13 18:30:01 -08:00
Dustin Carlino
52ca5f5ede Fix lakeslice gridlock with a manual signal policy at 23rd/Rainier. 2021-02-13 17:44:34 -08:00
Dustin Carlino
0f1c30a889 Exclude collisions.bin from KML viewer; it's not KML anymore.
And fix a crash on the challenges screen by not considering the actions
of inactive buttons to count as duplicates.
2021-02-13 17:06:06 -08:00
Dustin Carlino
39f5d50fcd The grand country split. #326
City names are now disambiguated by a two-letter country code. This
commit handles almost everything needed to make this transition. Main
next steps are fixing up map edits automatically and making the city
picker UI understand the extra level of hierarchy.

A little bit of fallout: lakeslice gridlocks again; this regression is
actually from the recent traffic signal changes, but I'm just now
regenerating everything. Will fix soon.
2021-02-13 15:45:59 -08:00
Dustin Carlino
a938b9c1e2 Move building procgen to a standalone tool. 2021-02-12 16:28:15 -08:00
Dustin Carlino
c43af59004 Change the building procgen algorithm to just use the Map, now DrawMap. Preparing to move it into the import phase, where we won't be able to generate the DrawMap. 2021-02-12 16:06:49 -08:00
Dustin Carlino
8d0718d37d
On the web, modify the current URL as we change maps and scenarios. (#509) 2021-02-12 15:14:09 -08:00
Dustin Carlino
03538faf3f
A few traffic signal cleanups: (#512)
- Stop alerting when slow pedestrians can't make it through the minimum
  crosswalk time
- Simpler iteration style in lagging_green.rs
- Totally delete the old brute force signal config code; it never worked
  well, and the improved heuristics eliminate the need for it anyway
- Make a Duration::max function and use it in one case
2021-02-12 15:10:32 -08:00
Dustin Carlino
aacc0fa4d5 Fix a crash that happens when you load edits that transformed a stop
sign into a traffic signal.

And fix a few cargo fmt issues
2021-02-12 13:47:10 -08:00
Dustin Carlino
46caf98779 When selecting pedestrians or bicycles, pick the one closer to the cursor. 2021-02-11 15:09:58 -08:00
Dustin Carlino
4c1d610e4f Restore screenshots for Great Kneighton 2021-02-11 15:09:06 -08:00
Dustin Carlino
fd73166292 Prep to import actdev again, and fix build break in game/src/lib 2021-02-11 14:35:32 -08:00
Dustin Carlino
21573e09f1 Delete all of the actdev maps. I'm going to do this over again and just
use the site name as the city, instead of picking the "closest" major
city. This is introducing too much friction in automation.
cyipt/actdev#65

There will be a few awkward results -- cambridge gets renamed, and lcid
gets disassociated from leeds. Worth it for now.
2021-02-11 14:27:28 -08:00
Dustin Carlino
e333838560 If you start with --dev and wind up on an empty map, time starts at 6am. When you load another empty map, do the same and jump to daytime.
There is a little inconsistency still: say you're simulating a scenario
(starting at midnight). If you change the scenario to none, it'll stay
night, but if you then change maps, it'll jump to day.
2021-02-10 14:10:42 -08:00
Dustin Carlino
a5091a4f18 Clean up unused ctx param from SandboxMode::async_new and simple_new 2021-02-10 14:03:06 -08:00
Dustin Carlino
789b300963 Add an about button to the blog gameplay mode. cyipt/actdev#66 2021-02-10 10:48:52 -08:00
Dustin Carlino
b38b7da8bb Add a 'blog' gameplay mode, which disables going back to the title screen, switching maps, etc. cyipt/actdev#66 2021-02-10 09:52:26 -08:00
Dustin Carlino
7c0bac236a Bring in study areas for all actdev sites. Automatically show them when launching in actdev mode. cyipt/actdev#65 2021-02-10 08:35:08 -08:00
Dustin Carlino
3b893302ed Support fractional zoom levels in --cam, like 16.35/51.607943/-1.261117 2021-02-09 19:41:35 -08:00
Dustin Carlino
a6fc030db4 Add a CLI flag 'router' to map actdev site name to the map name. For https://github.com/cyipt/actdev/issues/28 2021-02-09 16:14:34 -08:00
Dustin Carlino
1b1a4e99c7 Adjust procedurally generated building setback. Generate for most of the suburban actdev maps. https://github.com/cyipt/actdev/issues/65 2021-02-09 16:04:40 -08:00
Dustin Carlino
da76c306ea
Apply an initial camera zoom when passing the --cam param. For (#503)
https://github.com/cyipt/actdev/issues/44
2021-02-08 18:12:58 -08:00
Michael Kirk
4b665c871d
update geo related deps. (#508)
geo-types to 0.7
geo to 0.17 which removes redundant old geo used by polylabel
geojson to 0.22
2021-02-08 16:34:56 -08:00
Dustin Carlino
4235d9f994 When importing maps, optionally add in extra buildings from a GeoJSON
source to augment the ones in OSM. For
https://github.com/cyipt/actdev/issues/53 -- sometimes the buildings
just haven't been mapped in OSM yet, other times the buildings are part
of a future development site. In either case, we can procedurally
generate some houses, so this is a way to include them in the map.

Start doing this for Chapelford. But first, adjust the generated house
sizes -- they were WAY too tiny.

Also prep for [rebuild] [release]
2021-02-07 13:56:26 -08:00
Dustin Carlino
06ab55da00 Prune auto-placed buildings that overlap each other. https://github.com/cyipt/actdev/issues/53
And write the result as geojson. This process could become a map
importer phase, but I like checking the intermediate results, and it's
not clear yet how often we'd be using this.
2021-02-07 11:50:30 -08:00
Dustin Carlino
c847207bb8 Prune auto-placed buildings that wind up on top of existing parts of the
map. https://github.com/cyipt/actdev/issues/53
2021-02-07 11:29:02 -08:00
Dustin Carlino
29fb271afc Automatically generate houses along empty residential roads, for https://github.com/cyipt/actdev/issues/53. Still need to prune out houses that hit existing map features, and save the output. 2021-02-07 10:55:16 -08:00
Michael Kirk
3449d49b6d
WebGL 1.0 support, with automatic fallback for Safari/iOS (#504)
#506
2021-02-06 19:04:43 -08:00
Michael Kirk
3a5e63aaff
More helpful loading screen (#496) 2021-02-04 10:35:31 -08:00
Dustin Carlino
73e405e382 Upgrade most dependencies 2021-02-03 18:13:06 -08:00