Commit Graph

3588 Commits

Author SHA1 Message Date
Dustin Carlino
935e42aee6 upgrade glium and glutin
- reference events exported from glutin as winit events, which will ease a transition to wasm (where winit is used with glow, not glium)
- also winit stopped requiring a dance to convert logical to physical sizes, so stop tracking dpi!
2020-02-09 10:56:51 -08:00
Dustin Carlino
62fb7bfd95 avoid unnecessary polygon transformations when adding SVGs to things.
rotate() requires center(), which is actually a bit expensive because of
some paranoia about dupe pts.
2020-02-08 17:08:08 -08:00
Dustin Carlino
4f7bed25cd massive and trivial perf boost to draw_unzoomed_agents 2020-02-08 16:58:26 -08:00
Dustin Carlino
4660dd077c rip out the old support for mapping UV coordinates onto a polygon 2020-02-08 16:48:01 -08:00
Dustin Carlino
e46cd7b677 cache SVGs 2020-02-08 16:27:45 -08:00
Dustin Carlino
4f79339b0f adjust plot axes and mouseover 2020-02-08 14:08:26 -08:00
Dustin Carlino
db65e1d41f slightly less inefficient draw_blocking_text 2020-02-08 13:52:29 -08:00
Dustin Carlino
0fc864ee51 limit text cache size. work on build scripts again [rebuild] 2020-02-08 13:25:48 -08:00
Dustin Carlino
a5e9505fd2 manually add padding to text, making it look reasonably usable. cutover!
[rebuild]
2020-02-08 13:08:31 -08:00
Dustin Carlino
5a1e54f40e override dims of text-based things. kinda fixes some problems, but... 2020-02-08 10:36:44 -08:00
Dustin Carlino
f262317b7e trying to sort out line height 2020-02-08 10:36:44 -08:00
Dustin Carlino
c51c37caba draw the OSD better [rebuild] 2020-02-08 10:36:44 -08:00
Dustin Carlino
4b95f34209 make loading screen draw its bg properly 2020-02-08 10:36:44 -08:00
Dustin Carlino
fad4cdbda2 plumb font directory so it'll work anywhere, but still would prefer to bundle binary data properly 2020-02-08 10:36:44 -08:00
Dustin Carlino
6268b291b9 escape svg text 2020-02-08 10:36:44 -08:00
Dustin Carlino
da59362dfe fix z values, especially for tooltips. also refactor Button::new 2020-02-08 10:36:44 -08:00
Dustin Carlino
b7b607a6b6 eradicate DrawBoth 2020-02-08 10:36:44 -08:00
Dustin Carlino
d3aa02cee4 improve loading screen text rendering time. don't double-render text,
use fixed dims, adjust lyon tolerance
2020-02-08 10:36:44 -08:00
Dustin Carlino
12826fe118 start dismantling DrawBoth, and make the JustDraw API nicer 2020-02-08 10:36:44 -08:00
Dustin Carlino
1371ed35ee dirt simple hack to cache rendered text. reasonable! 2020-02-08 10:36:44 -08:00
Dustin Carlino
1e7760062d rephrase render API to not include transformation, so we can cache Text 2020-02-08 10:36:44 -08:00
Dustin Carlino
3ff56f54cf prepping for a caching layer by changing render API, plumbing ctx...
getting close
2020-02-08 10:36:44 -08:00
Dustin Carlino
7c76f2d119 migrating all callers of draw_text_at_mapspace to do something better now 2020-02-08 10:36:44 -08:00
Dustin Carlino
d806d9509b draw traffic signal text label properly (and way more efficiently now) 2020-02-08 10:36:44 -08:00
Dustin Carlino
37bcfab7af whoa, tspan exists and is magical. simplify things... 2020-02-08 10:36:44 -08:00
Dustin Carlino
bd20d61500 use my own enum for font. remove glium-glyph dependency completely 2020-02-08 10:36:44 -08:00
Dustin Carlino
95c1f47047 clean up text_dims, then unplumb a BUNCH of stuff 2020-02-08 10:36:44 -08:00
Dustin Carlino
9355bcf5fd cutover mapspace text quickly (without doing the scaling down yet.
delete lots of stuff.
2020-02-08 10:36:44 -08:00
Dustin Carlino
234689533a woohoo, dismantle screenspace glyphs entirely 2020-02-08 10:36:44 -08:00
Dustin Carlino
7f0539bcac cutting over more internal callers to new thing 2020-02-08 10:36:44 -08:00
Dustin Carlino
ab1652aa77 cutover text_dims to the new thing. fixes lots of buttons. 2020-02-08 10:36:44 -08:00
Dustin Carlino
613fa73a32 offset negative dims. doesnt quite work but kinda leaving this in... 2020-02-08 10:36:44 -08:00
Dustin Carlino
a9ef443c17 handle empty lines 2020-02-08 10:36:44 -08:00
Dustin Carlino
ec08a9177e custom font families 2020-02-08 10:36:44 -08:00
Dustin Carlino
3eea1f2a45 changing DrawBoth internally to use the new thing. this actually gets
most callers!
2020-02-08 10:36:44 -08:00
Dustin Carlino
fa6cbea28c be able to handle generic Text 2020-02-08 10:36:44 -08:00
Dustin Carlino
b6b1be7d18 starting a way to add some text to a GeomBatch 2020-02-08 10:36:44 -08:00
Dustin Carlino
59686dddbc can we render svg text directly? need harfbuzz. [rebuild] 2020-02-08 10:36:44 -08:00
Dustin Carlino
ba089572e5 better error if a map is missing, to help with #43 2020-02-07 15:12:37 -08:00
Dustin Carlino
1b1f191663 smaller bootstrap data option for people not building maps. part of #43
[rebuild]
2020-02-07 15:05:24 -08:00
Dustin Carlino
a3149d2219 no_edits -> untitled edits 2020-02-06 13:15:09 -08:00
Dustin Carlino
872cd0cba6 'save as' feature for map edits. autosave otherwise. 2020-02-06 12:31:06 -08:00
Dustin Carlino
1147d29d98 get rid of some modalmenus in edit mode [rebuild] 2020-02-05 18:02:19 -08:00
Dustin Carlino
bdb4ba43ba less terrible stop sign editor [rebuild] 2020-02-05 16:54:10 -08:00
Dustin Carlino
950238af81 close intersections from signal and stop sign editor 2020-02-05 16:34:42 -08:00
Dustin Carlino
2f2f0506fa jump to lane editor straight from sandbox mode. tune lane editor style
slightly [rebuild]
2020-02-05 16:17:16 -08:00
Dustin Carlino
462a812348 ripping out lane paintbrush editor, changing to a popup per lane 2020-02-05 16:03:20 -08:00
Dustin Carlino
bcf4550be2 no info panels in edit mode, just click to jump to editors. no more
selecting buildings. removing some of the revert shortcuts from the
direct edit mode, since there's no more info panel to see multiple
actions
2020-02-05 15:22:05 -08:00
Dustin Carlino
a878f57a42 refactor rotating colors, and use a different palette for the 10 bucket case 2020-02-05 14:53:22 -08:00
Dustin Carlino
10ef4057a0 make buttons in sandbox dash look more like tabs 2020-02-05 13:01:35 -08:00