Dustin Carlino
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9a9619ec32
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moving game assets to data/system, to more easily bundle in wasm
[rebuild]
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2020-02-15 16:19:23 -08:00 |
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Dustin Carlino
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4660dd077c
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rip out the old support for mapping UV coordinates onto a polygon
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2020-02-08 16:48:01 -08:00 |
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Dustin Carlino
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fad4cdbda2
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plumb font directory so it'll work anywhere, but still would prefer to bundle binary data properly
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2020-02-08 10:36:44 -08:00 |
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Dustin Carlino
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e96fa0f96f
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fix bounds of tutorial levels, so max unzoom and minimap and such work.
always display minimap in sim modes.
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2020-01-30 14:25:02 -08:00 |
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Dustin Carlino
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dfa1b82c70
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stop adjusting agent colors when zoomed in. just one fixed scheme right now. acs just for unzoomed/minimap. get rid of the "arbitrary colors" scheme
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2019-12-17 15:50:09 -08:00 |
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Dustin Carlino
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9aa4fda837
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overhaul color scheme. no more dynamic picker or saving. sometimes
generate an easily editable JSON file.
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2019-12-17 11:05:07 -08:00 |
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Dustin Carlino
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61ef9f0b33
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adding turn lanes to the tutorial level
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2019-12-07 10:44:05 -08:00 |
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Dustin Carlino
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5f8fe5e6a8
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hack in a second scenario on a synthetic map, just to start to figure out how to organize this
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2019-12-06 11:33:01 -08:00 |
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Dustin Carlino
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c523f7fb9c
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more granularly tracking unexpected new data files
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2019-12-04 17:23:47 -08:00 |
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Dustin Carlino
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f3f4562e00
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simple solution for adjusting map boundaries in editor
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2019-12-04 13:03:47 -08:00 |
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Dustin Carlino
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3501aa6d72
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reviving some way of saving and using purely synthetic maps. creating a
few for the traffic signal tutorial.
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2019-12-04 12:19:17 -08:00 |
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Dustin Carlino
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db8bc73ddd
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finally grouping system data too. forgot some data/input things...
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2019-12-03 12:22:59 -08:00 |
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