Dustin Carlino
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4eae0c8394
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trip timeline shows relative duration of each phase [rebuild]
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2020-03-06 08:58:52 -08:00 |
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Dustin Carlino
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bd2cb6ddd1
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first steps towards representing people, not just trips
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2020-03-05 17:28:57 -08:00 |
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Dustin Carlino
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cc1ee8384a
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enum for trip phases
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2020-03-03 12:42:51 -08:00 |
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Dustin Carlino
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08cd956faa
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filling out the trip timeline a bit more
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2020-03-03 12:12:42 -08:00 |
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Dustin Carlino
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52eba43522
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stop and warp to gridlock in jump-to-time
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2020-02-28 15:19:37 -08:00 |
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Dustin Carlino
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e5d9d80c14
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make sim stepping way more precise, doing minimal amount of time
advancement in the innermost layer
tested by making sure prebaked results don't budge
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2020-02-28 14:52:41 -08:00 |
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Dustin Carlino
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e19f88cd40
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experiment with finding sources of gridlock, exposed as a new heatmap
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2020-02-26 12:13:28 -08:00 |
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Dustin Carlino
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0ee45bd0e7
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track total time agents spend blocked vs moving. be more precise with
tracking blocked_since in the FSMs.
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2020-02-26 09:56:57 -08:00 |
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Dustin Carlino
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db69dbd4df
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fix the active agents calculation. buckets... don't make any sense.
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2020-02-20 17:50:42 -08:00 |
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Dustin Carlino
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d29839fa27
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display a plot of activity over the day. the windowing is incorrect! but
it's some kind of start
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2020-02-20 15:11:50 -08:00 |
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Dustin Carlino
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848347a9b5
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change up agent meters
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2020-02-19 08:23:06 -08:00 |
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Dustin Carlino
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d112707261
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more info about trips to/from bldgs and intersections [rebuild]
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2020-02-18 15:15:31 -08:00 |
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Dustin Carlino
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0f0924ac56
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restore an old debug tool to spot what agents are blocking an intersection. optional mode to avoid some gridlock... seemingly working for a few cases, but breaking other stuff, so disabled.
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2020-02-18 08:40:05 -08:00 |
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Dustin Carlino
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d56803a12a
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include ongoing trips in measured trip times. adjust wording of
"finished trips" things.
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2020-02-17 15:58:27 -08:00 |
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Dustin Carlino
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d292e29ad0
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get the game crate running in wasm. bundle in lots of data files, fake out a few more IO things, glue timer println's to console log
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2020-02-15 16:44:06 -08:00 |
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Dustin Carlino
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9a9619ec32
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moving game assets to data/system, to more easily bundle in wasm
[rebuild]
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2020-02-15 16:19:23 -08:00 |
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Dustin Carlino
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b2c92ab8f9
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upstreaming some changes for wasm here
- use instant crate
- bring in the wasm ezgui backend and necessary setup tweaks
- upgrade stdweb
but no map editor build magic yet
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2020-02-14 14:28:25 -08:00 |
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Dustin Carlino
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1f0b225b6b
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cleaning up trip_details
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2020-02-12 16:17:41 -08:00 |
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Dustin Carlino
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691dcdfbbc
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also revamp panels for other objects, except for the trip details part
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2020-02-12 12:22:43 -08:00 |
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Dustin Carlino
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b033c4f720
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round of quick fixes to avoid crashes
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2020-02-11 16:13:42 -08:00 |
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Dustin Carlino
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a3149d2219
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no_edits -> untitled edits
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2020-02-06 13:15:09 -08:00 |
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Dustin Carlino
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872cd0cba6
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'save as' feature for map edits. autosave otherwise.
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2020-02-06 12:31:06 -08:00 |
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Dustin Carlino
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91234bf49a
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slow day. prototype a dot map from scenarios
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2020-02-04 16:30:44 -08:00 |
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Dustin Carlino
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79de16a840
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get the sim crate to build to wasm. a small step towards #21
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2020-01-30 17:28:52 -08:00 |
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Dustin Carlino
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b2216bb482
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not all lanes have to be the same width. make sidewalks a bit thinner.
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2020-01-28 17:26:14 -08:00 |
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Dustin Carlino
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8a966395af
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prevent a crash with spawning agents around intersections. tiny tutorial tweaks
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2020-01-28 14:33:55 -08:00 |
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Dustin Carlino
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8d3f58f214
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whoa, time_limited_step always jumped too much
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2020-01-28 09:07:09 -08:00 |
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Dustin Carlino
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07995fb060
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starting a tutorial for bus lanes too
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2020-01-27 12:38:51 -08:00 |
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Dustin Carlino
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426ebdc606
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let vehicles spawn on all lanes from a border. lets the bike tutorial have a better solution
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2020-01-27 11:54:36 -08:00 |
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Dustin Carlino
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2747ca5181
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bike trips were counting as driving trips
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2020-01-27 11:01:02 -08:00 |
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Dustin Carlino
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5f82c855ed
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slidey windows for thruput plots
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2020-01-25 14:19:03 -08:00 |
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Dustin Carlino
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a45405055a
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start a tutorial stage to justify bike lanes
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2020-01-24 16:04:58 -08:00 |
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Dustin Carlino
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89e27b5e3d
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associate cars with owner buildings
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2020-01-24 13:10:24 -08:00 |
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Dustin Carlino
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95a84fd26a
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tweaking rustfmt options; the long literal string vecs in tutorial look awful
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2020-01-21 15:20:02 -08:00 |
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Dustin Carlino
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e9d40fe494
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just kidding, use two counters in meters panel
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2020-01-19 15:34:53 -08:00 |
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Dustin Carlino
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7ce3d5dd24
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adjust agent meters panel (move info button there, display (un)finished
trips more succinctly)
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2020-01-19 15:20:19 -08:00 |
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Dustin Carlino
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ad49e37706
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gracefully exit info panels for agents that go away
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2020-01-16 16:13:21 -08:00 |
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Dustin Carlino
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f85ca54a44
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bail out of spawning parked cars if we're totally out of space. still
horribly slow in maps without enough onstreet parking.
also fix the name of github artifacts [rebuild]
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2020-01-16 11:27:15 -08:00 |
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Dustin Carlino
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f28029c69f
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dont crash when peds are waiting for a bus that isnt spawned, and dont walk in place while waiting
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2020-01-13 09:21:23 -08:00 |
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Dustin Carlino
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53f33a31e4
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hide IDs unless in dev mode
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2020-01-09 11:50:56 -06:00 |
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Dustin Carlino
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c049221743
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add a timeline showing bus location
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2020-01-08 13:59:01 -06:00 |
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Dustin Carlino
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0439e05e4e
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start a panel for showing live passenger delay
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2020-01-04 10:52:25 -06:00 |
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Dustin Carlino
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05888357ea
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generalize that into a prebaked analytics thing. undo the previous
thing. (i forgot even live stuff should be in analytics)
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2020-01-04 10:30:57 -06:00 |
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Dustin Carlino
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fd2fbf6a5e
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info panel for bus stop has number of people waiting currently, time spent waiting
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2020-01-04 10:11:22 -06:00 |
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Dustin Carlino
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3755d9b858
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proper clone for Sim
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2019-12-24 14:47:07 -08:00 |
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Dustin Carlino
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fbbb59f6a5
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add option to preview traffic signal edits with the live sim results
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2019-12-24 14:34:50 -08:00 |
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Dustin Carlino
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e46ae7d734
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fix #29 -- make sure when looking for parking on the same lane, dont go
backwards
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2019-12-19 16:15:43 -08:00 |
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Dustin Carlino
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585cdfea63
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express pedestrian pathfinding costs as time. this lets us more realistically model riding a bus as a time cost. as a nice side-effect, computing the CH for the walk_with_transit graph for huge_seattle drops from 10 minutes to 25s.
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2019-12-19 12:41:53 -08:00 |
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Dustin Carlino
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75fa084884
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fixing one instance of #28 and making it a bit easier to debug next time
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2019-12-19 12:07:20 -08:00 |
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Dustin Carlino
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d9a68332e5
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make all crates build (sim.save became mut)
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2019-12-18 16:31:10 -08:00 |
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