preparation for modifying them in the LTN tool.
Regenerated everything. This had some effects on overlapping road
shrinking, mostly positive. Screenshot diffs all changed, since I
switched laptops again.
* implemented logic to invert a polyline based on the quadrant of the polyline's angle
* Fixes for PR #885 on Issue #173.
* Reverted changes to render_curvey
Because of borrow checker limitations, I reverted the changes to the way
we call render_curvey. It is now called twice, depending on whether the
road is curved or straight. I also enclosed the implementation in an
ALWAYS-FALSE if else statement in order to deactivate it until some
remaining issues with text label rendering are resolved.
* Fix formatting
Co-authored-by: jamesneb <jnebeker@truckitapp.com>
Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
And clean up some other things that RDP does better.
Fallout from regenerating everything:
- Enfield borough crashed, so removed it
- All UK scenarios are now much bigger, due to the changes in #853 being
picked up
- Poundbury gridlocks now due to that
This was happening when trying to draw pedestrians sometimes.
Regenerate everything. Some maps/scenarios affected, but in tiny
imperceptible ways. No screenshot diff.
before/after. Road width is based on the baseline count, color is based
on the relative difference.
Lots of work needed, but this is probably a good way forward
I have another branch that handles roads without sidewalks on one side
-- it helps in some cases, but regresses in others, so not merging it
yet. But taking a smaller step and bringing in some stricter common
endpoint logic from there.
Bringing in some useful intermediate changes
1 lane (usually a cycleway or footway). This correctly produces a few
more blocks in some maps -- as the goldenfile diff (and manual
verificaton) shows!
Also allow jumping from LTN browse to debug mode, to conveniently work
on blockfinding problems.
* reorder tabs: plan trip before adding lanes
This order of tasks should be more logical for most people.
* Copy tweaks
"trip" is better than "route" since you don't pick the route, only the
start/end points. The route is inferred based on the available roads.
* Smaller elevation plot
it was much wider than any other UI element, meaning the column
dramatically jumps sizes when switching to this tab.
* better align line-plot x-axis
* Avoid jittering UI while switching through tabs.
* fixup! Avoid jittering UI while switching through tabs.
* fixup! Copy tweaks
* fixup! reorder tabs: plan trip before adding lanes
* fixup! Copy tweaks
- choosing some building colors
- proper unzoomed road/intersection outlines
- adjusting curb color based on road rank (for arterials, it was the
same grey!)