Dustin Carlino
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5ad6f53607
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use new dimensioned version, letting us serialize maps and clean up
hacks elsewhere
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2018-08-01 14:05:38 -07:00 |
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Dustin Carlino
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890f6541af
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turns between sidewalks were getting conflated after the TurnID change; adding parent intersection fixes it. should fix ped warping problem.
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2018-08-01 13:31:14 -07:00 |
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Dustin Carlino
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ec38ccc11e
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refactoring common code in intersections
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2018-08-01 11:38:35 -07:00 |
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Dustin Carlino
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3941621127
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draw ped waiting for a turn
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2018-07-31 20:31:41 -07:00 |
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Dustin Carlino
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6cc8489dfa
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reduce some visibility
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2018-07-30 15:01:41 -07:00 |
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Dustin Carlino
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7205e6d926
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lifting intersection sim state out of driving
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2018-07-30 14:39:15 -07:00 |
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Dustin Carlino
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19133adad8
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fixed the broken savestating; custom multimap serialization was just
plain wrong
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2018-07-30 13:30:30 -07:00 |
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Dustin Carlino
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c9b890e44c
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hash to btree, for easier comparison in serializtion
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2018-07-29 16:58:41 -07:00 |
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Dustin Carlino
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cce85994f6
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dont need a sort anymore... actually, can't run the determinism test
right now
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2018-07-29 15:51:06 -07:00 |
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Dustin Carlino
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1cf2ca435e
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display cars/peds at low zoom levels in intersections
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2018-07-28 11:21:46 -07:00 |
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Dustin Carlino
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ac0f580ef1
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adjust when color picker runs, to avoid a key conflict
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2018-07-28 11:12:28 -07:00 |
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Dustin Carlino
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f732335ed8
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parallelizing pathfinding for pedestrians
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2018-07-27 15:51:44 -07:00 |
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Dustin Carlino
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3fa06fd032
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dont repeat keypress manually in OSD message
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2018-07-26 14:28:01 -07:00 |
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Dustin Carlino
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d5f002e35c
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incoming/outgoing roads made no sense. oops.
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2018-07-26 13:42:27 -07:00 |
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Dustin Carlino
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de54b917bc
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changing turns to have IDs thatll be stable across edits
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2018-07-25 19:01:47 -07:00 |
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Dustin Carlino
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3ed1bba5c9
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fixing encapsulation and delegation of stuff in sim layer
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2018-07-25 18:36:04 -07:00 |
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Dustin Carlino
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3e72f39121
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planning how to do live road edits
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2018-07-25 18:19:39 -07:00 |
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Dustin Carlino
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c321c07bd7
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make map use road edits when loading from scratch
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2018-07-24 16:06:25 -07:00 |
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Dustin Carlino
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120e7c5db1
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plumb through UI controls for road edits
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2018-07-24 15:43:01 -07:00 |
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Dustin Carlino
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9fbf48c495
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defining the basic data model for some road edits
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2018-07-24 12:30:56 -07:00 |
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Dustin Carlino
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0bfcae6aa6
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WIP making intersections know in/out roads too, using for simpler turn-making
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2018-07-24 11:13:08 -07:00 |
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Dustin Carlino
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7d187bcceb
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ripping out other_side too
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2018-07-24 10:56:23 -07:00 |
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Dustin Carlino
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83d5e75e43
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store children in road, and stop storing some state in lane and query it instead
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2018-07-24 09:23:23 -07:00 |
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Dustin Carlino
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549aa75d9c
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lifted unshifted pts to road
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2018-07-24 08:59:01 -07:00 |
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Dustin Carlino
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4bf72b36c8
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removing osm metadata from lanes now
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2018-07-24 08:18:47 -07:00 |
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Dustin Carlino
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62139c1abc
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introducing road structures, with a copy of OSM metadata
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2018-07-24 07:39:26 -07:00 |
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Dustin Carlino
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4207b2cacf
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rename existing roads to lanes
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2018-07-23 20:24:53 -07:00 |
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Dustin Carlino
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52d5c5b69b
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bike lane turns
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2018-07-23 14:03:13 -07:00 |
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Dustin Carlino
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3017728515
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introducing bike lanes! no turns yet
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2018-07-23 10:56:45 -07:00 |
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Dustin Carlino
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7ee8ef0d8d
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cleaning up after polyline trimming
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2018-07-23 10:05:20 -07:00 |
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Dustin Carlino
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a52b966b03
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make some more pedestrian paths possible by forcing turns even when line trimming fails
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2018-07-23 08:39:58 -07:00 |
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Dustin Carlino
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14eac3c486
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compute bounds at the better time
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2018-07-22 18:53:35 -07:00 |
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Dustin Carlino
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70c571c9bc
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fixed the disconnected partition removal algorithm; it was just plain wrong
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2018-07-22 18:28:14 -07:00 |
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Dustin Carlino
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36bfa9cfdf
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be able to relate lanes to orig road idx, for debugging
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2018-07-22 17:18:13 -07:00 |
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Dustin Carlino
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82fb302ddd
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fixing nondeterministic map conversion
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2018-07-22 17:14:07 -07:00 |
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Dustin Carlino
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1c85188a64
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WIP removing disconnected chunks of map. leaves orphaned intersections
still, so disabled.
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2018-07-22 16:31:31 -07:00 |
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Dustin Carlino
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7d1ec62a1d
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organizing convert_osm code slightly
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2018-07-20 11:52:45 -07:00 |
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Dustin Carlino
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51fa14d934
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parsing shapefiles again for traffic signals
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2018-07-20 11:27:57 -07:00 |
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Dustin Carlino
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22b1e70707
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info on parked cars and peds in OSD
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2018-07-14 13:53:32 -05:00 |
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Dustin Carlino
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e5de791fa7
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starting to model pedestrians. spawn and draw them.
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2018-07-11 15:06:31 -07:00 |
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Dustin Carlino
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9c21dae3d9
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making turns for crosswalks. had to rethink how turns work slightly.
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2018-07-11 12:10:56 -07:00 |
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Dustin Carlino
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9ca0682108
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handle lanes with no turns
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2018-07-10 12:10:12 -07:00 |
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Dustin Carlino
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5ffa4ba7c7
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centering parked cars in their spots
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2018-07-09 16:08:23 -07:00 |
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Dustin Carlino
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282f20e438
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drawing parked cars
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2018-07-09 14:17:33 -07:00 |
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Dustin Carlino
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db54420ede
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fixing all tests
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2018-07-09 13:52:08 -07:00 |
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Dustin Carlino
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0e6111e86a
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being able to find sibling lanes
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2018-07-09 12:30:39 -07:00 |
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Dustin Carlino
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d3bcbe1da2
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lots of the logic to start a parked car
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2018-07-09 11:59:40 -07:00 |
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Dustin Carlino
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bf68be8870
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moving the sim state that's driving-specific
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2018-07-09 11:07:54 -07:00 |
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Dustin Carlino
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bde37d666b
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split out some of the driving-only code
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2018-07-09 10:36:17 -07:00 |
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Dustin Carlino
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ddb30734c6
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refactoring DrawCar
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2018-07-09 10:17:20 -07:00 |
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